WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.


  • @Elrood I did !
    1, 1, 2 on Defence rolls does not equate to 3 losses on R1 in anybody’s book.

  • 2024 '22 '19 '17 '15

    @Witt Yes, but still… if the price for such failure, unlikely as it was, is losing an IC… it is not worth the risk… especially against a minor power like France… :-(

  • '20 '19 '18 '17 '16

    @Witt I think you would have lost Morocco last round if I had remembered to bring that b-29! 🤪

  • 2024 '22 '19 '17 '15

    @Entek That huge target would have been picked out by German School-Boy-manned-AA easily!!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - French
            1 Infantry moved from Adana to Ankara
            1 Artillery, 1 Infantry and 2 Tanks moved from Izmir to Ankara
            2 Tanks moved from Syria to Ankara
            1 Artillery and 2 Infantrys moved from New Valley to Mersa Matruh
    
        Purchase Units - French
            French buy 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Ankara
                French attack with 1 Artillery, 2 Infantrys and 4 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    French roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Ankara, round 2 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the French lost in Ankara
                    2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Ankara
                French loses 0 PUs for violating Ankaras neutrality.
                French win, taking Ankara from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for French: 2 Infantrys
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in Mersa Matruh
                French attack with 1 Artillery and 2 Infantrys
                Italians defend with 2 Infantrys
                    French roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
    
        Non Combat Move - French
            1 Elite and 2 Infantrys moved from French Equatorial Africa to French Sudan
            2 Artillerys moved from Equatoria to French Equatorial Africa
    
        Place Units - French
            2 Tanks placed in Syria
            2 Infantrys and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 2.33
    Neutral regular : 0.67
    

    Dice Statistics:

    Total
            1 was rolled 1056 times
            2 was rolled 1101 times
            3 was rolled 1139 times
            4 was rolled 1159 times
            5 was rolled 1086 times
            6 was rolled 1146 times
        Average roll : 3.532
        Median : 4.000
        Variance : 1.195
        Standard Deviation : 1.093
        Total rolls : 6687
    
    Germans Combat
            1 was rolled 166 times
            2 was rolled 170 times
            3 was rolled 162 times
            4 was rolled 189 times
            5 was rolled 168 times
            6 was rolled 171 times
        Average roll : 3.522
        Median : 4.000
        Variance : 0.429
        Standard Deviation : 0.655
        Total rolls : 1026
    
    Romanians Combat
            1 was rolled 21 times
            2 was rolled 23 times
            3 was rolled 21 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 18 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.272
        Standard Deviation : 0.521
        Total rolls : 117
    
    Neutral Combat
            1 was rolled 39 times
            2 was rolled 38 times
            3 was rolled 39 times
            4 was rolled 31 times
            5 was rolled 36 times
            6 was rolled 41 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.275
        Standard Deviation : 0.524
        Total rolls : 224
    
    Italians Combat
            1 was rolled 101 times
            2 was rolled 95 times
            3 was rolled 124 times
            4 was rolled 118 times
            5 was rolled 93 times
            6 was rolled 112 times
        Average roll : 3.533
        Median : 4.000
        Variance : 1.263
        Standard Deviation : 1.124
        Total rolls : 643
    
    British Combat
            1 was rolled 117 times
            2 was rolled 121 times
            3 was rolled 131 times
            4 was rolled 133 times
            5 was rolled 126 times
            6 was rolled 135 times
        Average roll : 3.570
        Median : 4.000
        Variance : 0.332
        Standard Deviation : 0.576
        Total rolls : 763
    
    Hisaichi Combat
            1 was rolled 106 times
            2 was rolled 86 times
            3 was rolled 127 times
            4 was rolled 130 times
            5 was rolled 95 times
            6 was rolled 122 times
        Average roll : 3.583
        Median : 4.000
        Variance : 2.472
        Standard Deviation : 1.572
        Total rolls : 666
    
    Americans Combat
            1 was rolled 71 times
            2 was rolled 95 times
            3 was rolled 89 times
            4 was rolled 76 times
            5 was rolled 86 times
            6 was rolled 82 times
        Average roll : 3.515
        Median : 3.000
        Variance : 0.769
        Standard Deviation : 0.877
        Total rolls : 499
    
    Anzac Combat
            1 was rolled 27 times
            2 was rolled 27 times
            3 was rolled 26 times
            4 was rolled 21 times
            5 was rolled 15 times
            6 was rolled 22 times
        Average roll : 3.261
        Median : 3.000
        Variance : 0.803
        Standard Deviation : 0.896
        Total rolls : 138
    
    French Combat
            1 was rolled 42 times
            2 was rolled 50 times
            3 was rolled 61 times
            4 was rolled 60 times
            5 was rolled 54 times
            6 was rolled 52 times
        Average roll : 3.596
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.877
        Total rolls : 319
    
    Yamamoto Combat
            1 was rolled 143 times
            2 was rolled 150 times
            3 was rolled 121 times
            4 was rolled 141 times
            5 was rolled 149 times
            6 was rolled 153 times
        Average roll : 3.539
        Median : 4.000
        Variance : 0.786
        Standard Deviation : 0.887
        Total rolls : 857
    
    Chinese Combat
            1 was rolled 47 times
            2 was rolled 59 times
            3 was rolled 55 times
            4 was rolled 68 times
            5 was rolled 49 times
            6 was rolled 58 times
        Average roll : 3.557
        Median : 4.000
        Variance : 0.860
        Standard Deviation : 0.927
        Total rolls : 336
    
    Finns Combat
            1 was rolled 19 times
            2 was rolled 28 times
            3 was rolled 25 times
            4 was rolled 21 times
            5 was rolled 21 times
            6 was rolled 17 times
        Average roll : 3.366
        Median : 3.000
        Variance : 0.622
        Standard Deviation : 0.789
        Total rolls : 131
    
    Thai Combat
            1 was rolled 15 times
            2 was rolled 13 times
            3 was rolled 20 times
            4 was rolled 19 times
            5 was rolled 21 times
            6 was rolled 20 times
        Average roll : 3.722
        Median : 4.000
        Variance : 0.486
        Standard Deviation : 0.697
        Total rolls : 108
    
    Russians Combat
            1 was rolled 105 times
            2 was rolled 113 times
            3 was rolled 101 times
            4 was rolled 92 times
            5 was rolled 120 times
            6 was rolled 103 times
        Average roll : 3.502
        Median : 3.000
        Variance : 0.751
        Standard Deviation : 0.867
        Total rolls : 634
    
    Dutch Combat
            1 was rolled 37 times
            2 was rolled 33 times
            3 was rolled 37 times
            4 was rolled 43 times
            5 was rolled 36 times
            6 was rolled 40 times
        Average roll : 3.566
        Median : 4.000
        Variance : 0.264
        Standard Deviation : 0.514
        Total rolls : 226
    

    Savegame

  • 2024 '22 '19 '17 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.7.14934, time: 16:09:49
    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks moved from E.Qinghai to Hsining
            2 ArmoredCars moved from Shensi to Gobi Altai
            2 Infantrys moved from Ningsia to Gobi Altai
            2 Bombers moved from Chahar to Gobi Altai
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Destroyers, 6 Infantrys, 3 Mech.Infs and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hsining
                Yamamoto attack with 8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks
                Chinese defend with 1 AAGun, 4 Bunkers, 1 Factory, 15 Infantrys and 1 Tank
                    Yamamoto roll dice for 8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks in Hsining, round 2 : 12/28 hits, 10,83 expected hits
                Units damaged: 4 Bunkers owned by the Chinese
                    Chinese roll dice for 4 Bunkers, 15 Infantrys and 1 Tank in Hsining, round 2 : 12/20 hits, 7,50 expected hits
                    4 Artillerys owned by the Yamamoto and 8 ArmoredCars owned by the Yamamoto lost in Hsining
                    8 Infantrys owned by the Chinese lost in Hsining
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks in Hsining, round 3 : 6/16 hits, 6,83 expected hits
                    Chinese roll dice for 4 Bunkers, 7 Infantrys and 1 Tank in Hsining, round 3 : 3/12 hits, 4,83 expected hits
                    1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Hsining
                    6 Infantrys owned by the Chinese lost in Hsining
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 3 Mech.Infs and 7 Tanks in Hsining, round 4 : 5/13 hits, 5,67 expected hits
                    Chinese roll dice for 4 Bunkers, 1 Infantry and 1 Tank in Hsining, round 4 : 4/6 hits, 2,83 expected hits
                    1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Hsining
                    1 Tank owned by the Chinese, 3 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Hsining
                    Yamamoto roll dice for 2 Mech.Infs and 7 Tanks in Hsining, round 5 : 2/9 hits, 4,17 expected hits
                    Chinese roll dice for 1 Bunker in Hsining, round 5 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Yamamoto lost in Hsining
                    1 Bunker owned by the Chinese lost in Hsining
                Yamamoto captures 15PUs while taking Chinese capital
                Yamamoto win, taking Hsining from Chinese with 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is -23
                Casualties for Yamamoto: 8 ArmoredCars, 8 Artillerys, 2 Elites and 2 Mech.Infs
                Casualties for Chinese: 4 Bunkers, 15 Infantrys and 1 Tank
            Battle in Gobi Altai
                Yamamoto attack with 2 ArmoredCars, 2 Bombers and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars, 2 Bombers and 2 Infantrys in Gobi Altai, round 2 : 2/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                Yamamoto win, taking Gobi Altai from Chinese with 2 ArmoredCars, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Gobi Altai to N.Buryat Mongolia
            1 AAGun moved from E.Qinghai to Gobi Altai
            4 ArmoredCars moved from Shensi to Gobi Altai
            1 Infantry moved from Ningsia to E.Qinghai
            3 Tanks moved from Hupeh to Ningsia
            1 AAGun moved from Chahar to Peking
            1 AAGun moved from Ningsia to Suiyuan
            1 Artillery and 1 Elite moved from Suiyuan to Ningsia
            1 Infantry moved from Ningsia to E.Qinghai
            2 Artillerys and 3 Infantrys moved from Ningsia to Gobi Altai
            4 Infantrys moved from Davao to Mindanao
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Hupeh
            2 Destroyers and 5 Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            1 Infantry placed in Tokyo
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 88 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4,00
    Yamamoto regular : -2,83
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker China is up

  • 2024 '22 '19 '17 '15

    Battle for Hsining was a bit unlucky… but China is now out of the picture! :-) Was a long and expensive campaign for Yamamoto

  • 2024 '22 '19 '17 '15

    Reminds me of Band of Brothers: https://www.youtube.com/watch?v=VcMk85ZsBh0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Non Combat Move - Chinese
            3 Infantrys moved from W.Qinghai to E.Sinkiang
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit Hisaichi is up


  • 2024 '22 '19 '17 '15

    @Karl7 UK up


  • @Elrood

    K, will try to get to today.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - British
            1 Submarine moved from 51 Sea Zone to 48 Sea Zone
            6 Adv.Fighters moved from 51 Sea Zone to 48 Sea Zone
            5 Infantrys moved from Assam to Burma
            4 Artillerys moved from Assam to Burma
            1 Artillery moved from Assam to Burma
            6 Tanks moved from Assam to Burma
            2 Fighters moved from Assam to Burma
            1 Adv.Fighter moved from Assam to Burma
            1 Artillery and 1 Infantry moved from Assam to Burma
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 19 Infantrys, 2 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 6 Adv.Fighters and 1 Submarine
                Germans defend with 1 Destroyer
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 48 Sea Zone
                British win with 6 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Burma
                British attack with 1 Adv.Fighter, 6 Artillerys, 2 Fighters, 6 Infantrys and 6 Tanks
                Hisaichi defend with 6 Infantrys; Thai defend with 2 Artillerys and 4 Infantrys
                    British roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Fighters, 6 Infantrys and 6 Tanks in Burma, round 2 : 6/21 hits, 8.17 expected hits
                    Hisaichi roll dice for 2 Artillerys and 10 Infantrys in Burma, round 2 : 2/12 hits, 4.00 expected hits
                    2 Infantrys owned by the British lost in Burma
                    6 Infantrys owned by the Hisaichi lost in Burma
                2 Fighters owned by the British and 1 Adv.Fighter owned by the British retreated
                6 Tanks owned by the British, 6 Artillerys owned by the British and 4 Infantrys owned by the British retreated to Assam
                Hisaichi win with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter and 2 Fighters moved from Burma to Assam
            1 Artillery and 8 Infantrys moved from Bihar to Assam
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Madras to Hyderabad
            1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
            3 Carriers, 3 Destroyers, 10 S.Submarines, 7 Submarines and 2 Transports moved from 51 Sea Zone to 46 Sea Zone
            6 Adv.Fighters moved from 48 Sea Zone to 46 Sea Zone
            3 S.Submarines moved from 57 Sea Zone to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Lower Egypt
            2 ArmoredCars moved from Cairo to New Valley
            4 Tanks moved from Cairo to New Valley
            1 Adv.Fighter and 1 Fighter moved from New Valley to 56 Sea Zone
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            2 Submarines placed in 20 Sea Zone
            1 Transport placed in 58 Sea Zone
            1 Elite and 1 Infantry placed in W.Iran
            3 Tanks placed in Italian East Africa
            1 Transport placed in 56 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in Cairo
            3 Artillerys and 2 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            4 Infantrys placed in Manchester
            2 Infantrys placed in Wales
            4 Infantrys placed in London
    
        Turn Complete - British
            British collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -1.50
    Hisaichi regular : -2.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Artillery and 2 Infantrys moved from Soembawa to Lombok
            3 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 3 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys
                Thai defend with 3 Infantrys
                    Anzac roll dice for 3 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lombok, round 2 : 3/8 hits, 3.00 expected hits
                    Thai roll dice for 3 Infantrys in Lombok, round 2 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Fighter owned by the Anzac lost in Lombok
                    3 Infantrys owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 3 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Fighter and 2 Infantrys
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Tanks moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Battleship, 4 Carriers, 3 Cruisers, 6 Destroyers, 1 Fighter, 2 Infantrys, 4 Submarines, 2 Tanks and 6 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            1 AAGun moved from Queensland to Townsville
            2 Infantrys moved from Townsville to 113 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from Lombok to 114 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Battleship, 4 Carriers, 3 Cruisers, 6 Destroyers, 1 Fighter, 9 Infantrys, 4 Submarines, 2 Tanks and 6 Transports moved from 113 Sea Zone to 114 Sea Zone
            2 Artillerys, 9 Infantrys and 2 Tanks moved from 114 Sea Zone to West Papua
    
        Place Units - Anzac
            2 Submarines placed in 114 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Port Moresby: 4 Infantrys
            EDIT: Adding units owned by Anzac to West Papua: 4 Infantrys
            EDIT: Turning off Edit Mode
            1 Infantry placed in Port Moresby
            3 Infantrys placed in Townsville
            2 Infantrys placed in Wellington
            3 Infantrys placed in Broome
            2 Infantrys placed in Canberra
            Turning on Edit Mode
            EDIT: Removing units owned by British from 88 Sea Zone: 2 Infantrys
            EDIT: Removing units owned by Americans from 88 Sea Zone: 2 Transports
            EDIT: Adding units owned by Americans to 88 Sea Zone: 1 Transport
            EDIT: Adding units owned by British to Wake: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Thai regular : 2.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Carrier, 1 Infantry and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
            1 Elite moved from Santiago to 119 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Santiago to 119 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 119 Sea Zone to 124 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 124 Sea Zone to Tonga
            1 Artillery and 1 Marine moved from Peru to 100 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 100 Sea Zone to 118 Sea Zone
            1 Infantry moved from Suriname to 26 Sea Zone
            1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Infantry moved from 100 Sea Zone to Peru
            1 Adv.Fighter moved from Suriname to 119 Sea Zone
    
        Place Units - Dutch
            1 Carrier placed in 119 Sea Zone
            1 Adv.Fighter placed in 119 Sea Zone
            1 Infantry placed in Santiago
            1 Transport placed in 26 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Carrier, 1 Infantry and 1 Transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
            1 Elite moved from Santiago to 119 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Santiago to 119 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 119 Sea Zone to 124 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 124 Sea Zone to Tonga
            1 Artillery and 1 Marine moved from Peru to 100 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 100 Sea Zone to 118 Sea Zone
            1 Infantry moved from Suriname to 26 Sea Zone
            1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Infantry moved from 100 Sea Zone to Peru
            1 Adv.Fighter moved from Suriname to 119 Sea Zone
    
        Place Units - Dutch
            1 Carrier placed in 119 Sea Zone
            1 Adv.Fighter placed in 119 Sea Zone
            1 Infantry placed in Santiago
            1 Transport placed in 26 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Dutch to 114 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


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