@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Thought I could stack Egypt but I also thought I had just sent a mech there during combat moves, but I sent a tank. Will swap tank for mech if that’s okay.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Belarus to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Western Ukraine to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Germany to Poland
2 bombers moved from Russia to Poland
2 bombers moved from Russia to Norway
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
2 armour and 2 mech_infantrys moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
5 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Norway
Germans attack with 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 infantry
Germans roll dice for 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 4/11 hits, 5.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Norway
2 infantry owned by the Americans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 2 infantry
Battle in Iraq
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 5 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
15 artilleries and 20 infantry moved from Archangel to Belarus
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Bessarabia to Yugoslavia
2 infantry moved from Ukraine to Bessarabia
2 bombers moved from Poland to Western Germany
2 artilleries and 13 infantry moved from Western Germany to Germany
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
EDIT: 1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Rostov
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 fighter moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
4 fighters and 2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Norway to Western Germany
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
10 artilleries placed in Germany
1 artillery and 9 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,4,2,3,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -7.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
3 artilleries and 63 infantry moved from Slovakia Hungary to Romania
Combat - Russians
Battle in Romania
Russians attack with 3 artilleries and 63 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 63 infantry in Romania, round 2 : 14/66 hits, 12,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Slovakia Hungary to Romania
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Greece
1 fighter moved from Ethiopia to 99 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from 19 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Guam, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Kweichow
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
2 infantry moved from Amur to Buyant-Uhaa
1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,3,6
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 3.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from 19 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Guam, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Kweichow
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Central Mongolia to Chahar
2 infantry moved from Amur to Buyant-Uhaa
1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 fighter and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,3,6
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 3.00
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 armour, 1 destroyer, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Greece to Egypt
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
scramble sz112?
kamikaze sz35?
1 kami, no scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 7 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 7 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 18 infantry
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 : 6/15 hits, 5,17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese AA : -0,17
Yes max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 armour, 1 destroyer, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Greece to Egypt
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Egypt
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Egypt
Americans win, taking Egypt from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yugoslavia
Americans attack with 4 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 4 fighters in Yugoslavia, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Yugoslavia
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kweichow
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to Yunnan
3 fighters moved from Yugoslavia to Greece
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Greece
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to 99 Sea Zone
1 fighter moved from 91 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 fighter moved from 91 Sea Zone to Tobruk
2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from 112 Sea Zone to Greece
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
EDIT: 1 fighter moved from 20 Sea Zone to 44 Sea Zone
EDIT: 1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 aaGun, 1 airfield, 1 armour and 1 fighter placed in Greece
1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Americans undo move 5.
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries, 1 fighter and 7 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 7 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 18 infantry
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 : 6/15 hits, 5,17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 18 infantry in Kwangtung, round 2 : 12/20 hits, 7,00 expected hits
7 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kwangtung
5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
1 fighter owned by the Chinese retreated
2 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 1 artillery, 1 fighter and 13 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 5 artilleries and 7 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Kweichow
1 fighter moved from Kwangtung to Kweichow
Place Units - Chinese
1 infantry placed in Kwangsi
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
2 fighters and 3 tactical_bombers moved from Eastern Persia to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Slovakia Hungary to Kazakhstan
1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
Combat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 2 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Iraq, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Eastern Persia
1 aaGun, 2 artilleries and 8 infantry moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
1 artillery moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun moved from Yunnan to Kweichow
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 aaGun moved from Crete to 99 Sea Zone
1 aaGun, 1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 5 fighters moved from 98 Sea Zone to Egypt
6 fighters and 1 tactical_bomber moved from Crete to Egypt
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 aaGun, 1 artillery and 1 fighter placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,83
Italians regular : -0,33
Japanese regular : 4,67
Japanese AA : -0,17
Germans regular : 1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,4,1,4,2
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Eastern Persia to Egypt
1 infantry moved from Yunnan to Szechwan
1 destroyer and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 fighter moved from India to Eastern Persia
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
EDIT: 1 fighter and 1 infantry moved from Kweichow to Kwangsi
Combat Hit Differential Summary :
are you fine with editing Chinese non-combat movement of Ftr and placement of 1 Inf, both to kwangsi?
and no scramble to sz6 is to be assumed?
Go for it, and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Eastern Persia to Egypt
1 infantry moved from Yunnan to Szechwan
1 destroyer and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 fighter moved from India to Eastern Persia
3 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
EDIT: 1 fighter and 1 infantry moved from Kweichow to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Formosa from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Borneo
Battle in 6 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese submerged
ANZAC roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Borneo from Japanese with 3 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 6 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
Germans take Southern France from French
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters and 5 tactical_bombers moved from Southern Italy to Greece
4 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
19 armour and 22 mech_infantrys moved from Trans-Jordan to Iraq
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Germans attack with 4 bombers, 8 fighters and 10 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 tactical_bomber; Russians defend with 1 fighter
Americans roll AA dice in Greece : 2/3 hits, 0.50 expected hits
2 tactical_bombers owned by the Germans lost in Greece
Germans roll dice for 4 bombers, 8 fighters and 8 tactical_bombers in Greece, round 2 : 10/20 hits, 12.00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Greece, round 2 : 5/8 hits, 4.50 expected hits
4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece
1 fighter owned by the Russians, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in Greece
Germans win with 4 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber
Casualties for Russians: 1 fighter
Battle in Iraq
Germans attack with 19 armour and 22 mech_infantrys
British defend with 1 infantry
Germans roll dice for 19 armour and 22 mech_infantrys in Iraq, round 2 : 13/41 hits, 13.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 19 armour and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
1 artillery and 7 infantry moved from Western Germany to Northern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern Italy
4 bombers moved from Greece to Western Germany
1 mech_infantry moved from Novosibirsk to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Kazakhstan
25 artilleries and 27 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Norway to Finland
1 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
15 artilleries and 20 infantry moved from Belarus to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Yugoslavia
3 mech_infantrys moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Greece to Western Germany
2 fighters and 4 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Germany to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 submarine placed in 112 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Russia
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 bombers
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 3 bombers
EDIT: Turning off Edit Mode
Germans undo move 9.
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,2,1,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,3,6,3,5,2,3,1,4,4,5
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Americans AA : 1.50
Germans regular : -1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from 20 Sea Zone to Kwangsi
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 61 infantry moved from Romania to Bulgaria
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 21 Sea Zone to 43 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
4 destroyers and 3 submarines moved from 21 Sea Zone to 20 Sea Zone
3 carriers moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 4 destroyers, 6 fighters, 5 submarines and 2 tactical_bombers
British defend with 1 carrier; Americans defend with 1 carrier; ANZAC defend with 3 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 20 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Japanese roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
1 carrier owned by the Americans, 2 submarines owned by the ANZAC and 1 carrier owned by the British lost in 20 Sea Zone
Japanese roll dice for 4 submarines in 20 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 6/12 hits, 5.67 expected hits
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
3 fighters owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 3 carriers, 4 destroyers, 6 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 75
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 carrier
Casualties for British: 1 carrier
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 destroyer owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Japan
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Chahar to Anhwe
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 carrier placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,4
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -0.33