Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to French Indo China
3 fighters moved from India to French Indo China
1 infantry moved from Kenya-Rhodesia to Italian East Africa
British take Italian East Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 armour moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 armour moved from Baltic Sea Zone to Germany
Combat - British
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 3 infantry
British roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese lost in French Indo China
British roll dice for 3 fighters in French Indo China, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 3 infantry
Battle in Germany
British attack with 1 armour
Germans defend with 1 aaGun, 5 armour, 1 bomber, 1 factory, 2 fighters and 6 infantry
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.67
British regular : 0.17
OOL? in that battle
@Jacob16 kill bomb
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to French Indo China
3 fighters moved from India to French Indo China
1 infantry moved from Kenya-Rhodesia to Italian East Africa
British take Italian East Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 armour moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 armour moved from Baltic Sea Zone to Germany
Combat - British
Battle in French Indo China
British attack with 3 fighters and 2 infantry
Japanese defend with 3 infantry
British roll dice for 3 fighters and 2 infantry in French Indo China, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese lost in French Indo China
British roll dice for 3 fighters in French Indo China, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 2 infantry
Casualties for Japanese: 3 infantry
Battle in Germany
British attack with 1 armour
Germans defend with 1 aaGun, 5 armour, 1 bomber, 1 factory, 2 fighters and 6 infantry
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 5 armour, 1 bomber, 2 fighters and 6 infantry in Germany, round 2 : 6/14 hits, 5.17 expected hits
1 armour owned by the British lost in Germany
1 bomber owned by the Germans lost in Germany
Germans win with 5 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour
Casualties for Germans: 1 bomber
Non Combat Move - British
2 fighters moved from French Indo China to India
Place Units - British
3 infantry placed in India
1 armour and 1 infantry placed in South Africa
1 transport placed in North Sea Zone
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Germans regular : 0.83
British regular : 0.17
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from China to Sinkiang
2 fighters moved from China to Sinkiang
2 fighters moved from Manchuria to Sinkiang
1 bomber moved from Kwangtung to India
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Sinkiang
Japanese attack with 4 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Sinkiang, round 2 : 1/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangtung to China
4 fighters moved from Sinkiang to China
1 bomber moved from India to China
1 infantry moved from New Zealand to New Zealand Sea Zone
1 infantry and 1 transport moved from New Zealand Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Guinea Sea Zone
2 infantry moved from New Guinea Sea Zone to New Guinea
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from Kwangtung to China
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Kwangtung Sea Zone
2 infantry moved from Kwangtung Sea Zone to Kwangtung
2 transports moved from Kwangtung Sea Zone to Japan Sea Zone
2 armour moved from Japan to Japan Sea Zone
2 armour and 2 transports moved from Japan Sea Zone to Kwangtung Sea Zone
2 armour moved from Kwangtung Sea Zone to Kwangtung
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 transport placed in Japan Sea Zone
3 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Algeria to West Spain Sea Zone
2 infantry moved from Algeria to West Spain Sea Zone
1 armour, 1 battleship, 2 infantry and 2 transports moved from West Spain Sea Zone to Baltic Sea Zone
1 armour and 2 infantry moved from Baltic Sea Zone to Germany
2 fighters moved from North Sea Zone to Germany
1 bomber moved from Russia to Caucasus
1 bomber moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Ukraine S.S.R. to East Europe
1 bomber moved from East Europe to Germany
1 armour and 8 infantry moved from Finland Norway to North Sea Zone
1 armour, 8 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
1 armour and 8 infantry moved from Baltic Sea Zone to Germany
Combat - Americans
Battle in Germany
Americans attack with 2 armour, 1 bomber, 2 fighters and 10 infantry
Germans defend with 1 aaGun, 5 armour, 1 factory, 2 fighters and 6 infantry
Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 1 bomber, 1 fighter and 10 infantry in Germany, round 2 : 3/14 hits, 3.83 expected hits
Germans roll dice for 5 armour, 2 fighters and 6 infantry in Germany, round 2 : 6/13 hits, 5.00 expected hits
6 infantry owned by the Americans lost in Germany
4 infantry owned by the Germans lost in Germany
Americans roll dice for 2 armour, 1 bomber, 1 fighter and 4 infantry in Germany, round 3 : 2/8 hits, 2.83 expected hits
Germans roll dice for 5 armour, 2 fighters and 2 infantry in Germany, round 3 : 1/9 hits, 3.67 expected hits
1 infantry owned by the Americans lost in Germany
2 infantry owned by the Germans lost in Germany
Americans roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Germany, round 4 : 1/7 hits, 2.67 expected hits
Germans roll dice for 5 armour and 2 fighters in Germany, round 4 : 3/7 hits, 3.00 expected hits
3 infantry owned by the Americans lost in Germany
1 armour owned by the Germans lost in Germany
Americans roll dice for 2 armour, 1 bomber and 1 fighter in Germany, round 5 : 3/4 hits, 2.17 expected hits
Germans roll dice for 4 armour and 2 fighters in Germany, round 5 : 1/6 hits, 2.67 expected hits
1 armour owned by the Americans lost in Germany
3 armour owned by the Germans lost in Germany
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Germany, round 6 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 fighters in Germany, round 6 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Germany
1 armour owned by the Germans lost in Germany
Americans roll dice for 1 armour in Germany, round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters in Germany, round 7 : 2/2 hits, 1.33 expected hits
1 armour owned by the Americans lost in Germany
Germans win with 2 fighters remaining. Battle score for attacker is -36
Casualties for Americans: 2 armour, 1 bomber, 2 fighters and 10 infantry
Casualties for Germans: 5 armour and 6 infantry
Non Combat Move - Americans
1 transport moved from North Sea Zone to East Canada Sea Zone
4 infantry moved from East US to East Canada
1 armour and 5 infantry moved from West US to West Canada
Place Units - Americans
1 armour and 10 infantry placed in West US
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -3.33
Germans AA : 0.50
Germans regular : -2.33
Unlucky, I think thats game over. Good game though.
60% on Germany, I was hopeful. We’ll have to have another game in the future.
@Jacob16 Thank you, that was close