Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
League General Discussion Thread
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@Arthur-Bomber-Harris said in League General Discussion Thread:
@gamerman01 let me guess… you got badly diced again by a destroyer in your playoff game?
No but I am getting diced so hard there
It hasn’t stopped. But Midway could make it all moot. Or make me give up A&A for a year. Both are possible -
P Panther forked this topic on
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Update
Reverse Midway happened, so won’t be giving up A&A for a year at this time.
Lot of fighting to go, @pacifiersboard playing very tough, and a peek at his other first round game says he’s playing great there too
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@gamerman01 said in League General Discussion Thread:
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Reverse Midway happened, so won’t be giving up A&A for a year at this time.
…🎉
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@gamerman01 said in League General Discussion Thread:
t would be a big improvement if the engine would, when enemy destroyers are present, roll the subs separately but NOT require a casualty choice before rolling all else.
Then let player choose the appropriate casualties, that is, a ship hit or sunk for each sub hitIn case you’re not aware of it, you can fight battles in edit and pick casualties the way you would in person. Dice rolls still show up in History.
Idk if it’d help in this case or not but it’s a nice option to know about.
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@gamerman01 When you edit the League Rules post can you maybe point out what you edited. I realize it may just be grammar or something, but I can’t tell what changes are made and it would be nice to know :)
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@Stucifer great idea, I’ll try to remember
It was the addition of naval combat in triplea that I will probably be editing again after checking barnee s point
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@barnee I really appreciate the new information
So I tried running a battle while in edit mode, and I noticed two things.
#1 It doesn’t auto-pick casualties for you and it also does not put a cap on (I could select 10 losses when there were only 9 hits) so that is perilous
#2 Triple A calls it “hits from first strike units” and that is the whole problem. Destroyers negate first strike capabilities of submarines.Casualties are still demanded by Triple A prematurely, in edit mode also.
Again, thank you for the new information and new thing to try out, but we do still have the same problem.
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Right on. Wasn’t sure if it would or not. Triplea will give you the dice rolls and hits but you have to select the hits manually. You can select as many as there are units. All or none.
So, Idk if you can ignore early hits and add them at a later stage, if that would work or not for the issue.
At any rate, it requires one to be deliberate while using it :)
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@barnee @gamerman01
I have used edit mode during a battle with subs before in a league game, if you are methodical, you select 0 casualties with the subs and then post the game save after the next dice rolls -Then your opponent can see the dice in the game summary (and/or their MARTI email if they are so inclined), give OOL, and then you boot up the save and select the casualties and continue the battle.
If there’s a mistake at some point with casualty selection, if you’re posting the save file multiple times it should be “not-too-difficult”—albeit possibly annoying & frustrating—to go back to a specific round and redo the battle from there.
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@barnee said in League General Discussion Thread:
Right on. Wasn’t sure if it would or not. Triplea will give you the dice rolls and hits but you have to select the hits manually. You can select as many as there are units. All or none.
So, Idk if you can ignore early hits and add them at a later stage, if that would work or not for the issue.
At any rate, it requires one to be deliberate while using it :)
Yeah, I didn’t really get my thought through on that post - it is indeed nice to know the edit mode will not auto pick and that you select them from zero (casualties)
To answer your question, the screen shot was in edit mode so you can’t ignore them. I failed to clearly communicate that shot was from edit mode
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Thanks for posting Stu, that is amazing
If I had my way I’d roll all battles that require more than one line (1’s, 2’s etc) on the forum because it’s how you play face to face. You see how many you hit from your 1s, then your 2s… and if you roll 50 then you see like 10 at a time…
Seeing all 25 of my fleet attack roll pop up in red and black all at once is pretty stressful
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So pay attention guys, Stucifers method may be one you prefer.
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@gamerman01 said in League General Discussion Thread:
the screen shot was in edit mode so you can’t ignore them. I failed to clearly communicate that shot was from edit mode
Well not following here but that’s ok :) If you hit “OK” in the screenshot, it will select zero casualties and move to the next step. Then you would essentially have 1 hit in the bank for future use that you would need to remember.
Anyway, sounds as if Stucifer has a good work around :)
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@barnee said in League General Discussion Thread:
If you hit “OK” in the screenshot, it will select zero casualties and move to the next step. Then you would essentially have 1 hit in the bank for future use that you would need to remember.
Exactly what I was trying to say, but with more clarity. Thanks! Posting the turn summary & save also means it is easy to track in case your opponent cannot give OOL immediately, which is usually the case.
I’ve seen most people do this already for big battles, so the only “extra” step is putting edit mode on first! 🤓
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OK, that’s big. Thanks for patiently working it through with me.
After I get a chance to try this method a time or two and assuming I love it, I’ll be spreading the word
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@gamerman01 if you want we can run a mock battle here
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That’s cool, and I want YOU to set it up LOOOOL
I have a lot going on!!
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans Turning on Edit Mode EDIT: Game Loaded 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone Airborne Attack Move - Germans EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in 114 Sea Zone EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer EDIT: 1/2 hits, 0.67 expected hits EDIT: 2/3 hits, 1.83 expected hits
Combat Hit Differential Summary :
EDIT: : 0.50
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@gamerman01 said in League General Discussion Thread:
That’s cool, and I want YOU to set it up LOOOOL
I have a lot going on!!
Fair, posting it here so everyone can see how it works!
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So subs got 1 hit, then other units got 2 hits, so UK would have 3 hits to assign as casualties here.
I get an OOL from my opponent, put those in, then keep rolling. Perhaps he chooses to keep the destroyer since I have the 2 subs, so let’s assume that.