@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber, 9 fighters and 7 tactical_bombers moved from French Indo China to India
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 artilleries and 10 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Japan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 10 fighters, 2 infantry and 8 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 1 bomber, 1 fighter and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 9 fighters, 2 infantry and 8 tactical_bombers in India, round 2 : 15/22 hits, 11.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery, 1 bomber, 1 fighter and 18 infantry in India, round 2 : 4/21 hits, 7.17 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
2 aaGuns owned by the British, 1 bomber owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 8 fighters and 8 tactical_bombers in India, round 3 : 12/18 hits, 10.33 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 5 infantry in India, round 3 : 1/7 hits, 2.67 expected hits
1 fighter owned by the Japanese lost in India
1 artillery owned by the British, 5 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 1 artillery, 3 fighters and 2 infantry
Casualties for British: 2 aaGuns, 1 artillery, 1 bomber, 1 fighter and 18 infantry
Non Combat Move - Japanese
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 aaGun moved from Chahar to Hopei
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to Kwangsi
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Yunnan to French Indo China
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 bomber, 6 fighters and 7 tactical_bombers moved from India to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 5.33
British AA : 0.00
UK_Pacific regular : -4.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to 105 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble?
really really tough choice actually
no scramble!
I know, I had to give this attack move I’m doing a deep thought as well. It’s a tough game as you said.
That India capture was brutal. I don’t know why but I just forgot about the defense of Calcutta completely. I think I was still in the game after the fall of London but with this big mistake, I’d better lose, lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to 105 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Italians defend with 2 aaGuns, 2 armour, 2 artilleries and 2 infantry
Germans roll AA dice in Normandy Bordeaux : 1/4 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/19 hits, 5,17 expected hits
Germans roll dice for 5 aaGuns, 2 armour, 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 4,33 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
2 aaGuns owned by the Germans and 2 aaGuns owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/16 hits, 4,67 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 5/9 hits, 4,33 expected hits
5 infantry owned by the Americans lost in Normandy Bordeaux
1 aaGun owned by the Germans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 4 : 5/11 hits, 3,83 expected hits
Germans roll dice for 2 armour and 3 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 3,00 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
3 fighters owned by the Germans and 2 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Americans: 10 infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns and 3 fighters
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries and 2 infantry
Non Combat Move - Americans
2 fighters moved from 105 Sea Zone to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
1 carrier and 9 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 105 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Szechwan
3 artilleries and 16 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Move - British
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 cruiser and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,17
Japanese regular : -0,33
Germans AA : 0,33
Germans regular : -1,67
@VictoryFirst It was decently defended as I was considering weather to leave India for now and wait 2 rounds so I can handedly take it with no aircraft loses. But, I decided that even if I lost 8ish planes I would still have 5 of each left over which is enough for me. I got on the luckier side with how many planes I had left, but I think even if I lost more than I should’ve it would’ve still been worth it to me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to United Kingdom
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
2 infantry moved from New South Wales to South Australia
1 fighter moved from New Zealand to Central America
1 fighter moved from Central America to Gibraltar
2 fighters moved from Gibraltar to Normandy Bordeaux
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to 105 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 tactical_bomber moved from United Kingdom to 105 Sea Zone
2 destroyers moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 105 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Germans
Combat Hit Differential Summary :
Scramble?
@Jacob16 Yes, full scramble.

what will your order of loss be for this battle?
Max defense. Keep one DD alive as long as there are submarines. Damage carriers but kill them only after no DD casualties can be taken. Kill French units first, then British, then ANZAC, lastly American units.
So complete casualty list:
Damage carriers - french destroyer - british destroyer - american destroyer (only if there are no subs left) - kill carriers - french cruiser - british cruiser - american cruiser - american destroyer (otherwise do it here, at this point subs don’t impact the battle) - anzac fighters - American fighters
Actually hang on. I forgot you are taking Normandy. If the carriers are killed you can withdraw and kill all of my aircraft. Ignore the above casualty lists.
Upon reviewing, I don’t think that it is a bad thing. You can proceed with the above casualty list.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to 105 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 tactical_bomber moved from United Kingdom to 105 Sea Zone
2 destroyers moved from 110 Sea Zone to 105 Sea Zone
2 submarines moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 105 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Germans
Americans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
Battle in Romania
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Romania
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
1 infantry owned by the Russians lost in Norway
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries in Norway, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Norway, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Norway, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 artilleries and 6 infantry
Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 3 armour, 3 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/12 hits, 4.00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
3 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 3 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3.83 expected hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 mech_infantrys
Battle in 105 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 cruiser and 1 destroyer; French defend with 1 cruiser and 1 destroyer; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 8 transports; ANZAC defend with 2 fighters
Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 4 tactical_bombers in 105 Sea Zone, round 2 : 5/14 hits, 7.67 expected hits
Americans roll dice for 2 carriers, 3 cruisers, 3 destroyers, 6 fighters and 8 transports in 105 Sea Zone, round 2 : 7/14 hits, 7.17 expected hits
2 destroyers owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 105 Sea Zone
1 destroyer owned by the French, 1 destroyer owned by the British and 2 carriers owned by the Americans lost in 105 Sea Zone
Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 105 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits
Americans roll dice for 3 cruisers, 1 destroyer, 6 fighters and 8 transports in 105 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
4 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 105 Sea Zone
1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the French, 1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 105 Sea Zone
2 bombers owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Americans win with 5 fighters and 8 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 2 carriers, 1 cruiser and 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 fighter
Scrambled unit stays in territory 105 Sea Zone
4 fighters owned by the Americans could not land and were killed
Non Combat Move - Germans
1 fighter could not land in 105 Sea Zone and was removed
1 fighter moved from 105 Sea Zone to United Kingdom
2 tactical_bombers moved from 105 Sea Zone to United Kingdom
2 bombers moved from 105 Sea Zone to Western Germany
3 aaGuns, 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Southern Italy to Yugoslavia
3 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
3 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 carrier placed in 112 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Russians regular : 1.67
Germans regular : -4.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Karelia to Norway
1 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Baltic States
1 bomber moved from Russia to Baltic States
1 fighter moved from Finland to Norway
2 armour, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery and 17 infantry moved from Novgorod to Belarus
11 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Norway
1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 29 infantry in Belarus, round 2 : 9/33 hits, 6,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Turning off Edit Mode
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
EDIT: 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Rostov
2 infantry moved from Rostov to Caucasus
2 armour moved from Karelia to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Finland
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 armour moved from Iraq to Egypt
2 armour moved from Iraq to Persia
2 aaGuns and 18 infantry moved from Timguska to Kansu
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Place Units - Russians
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Volgograd
5 armour and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,4,6
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 3,00