Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL24 PtV Stucifer (X+11) vs 666 (L)
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@Stucifer if you care to continue you can edit the marine into Denmark and put the CR in z115.
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@666 marines follow the same rules as other cargo on transports, if they are loaded on combat move they must unload at the destination.
Should be in both rulebooks. I don’t have my computer handy. 🤓
Not a big deal in this case, but good to know for future moves. It’s much more likely to be a thorny point in the pacific I’m sure
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I’m planning to continue, what’s life without a few setbacks 🤔
Just frustrated at my own ineptitude 😅
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@Stucifer so if I load two inf in combat move and transport them to szX I need to unload & attack with both? The game let’s me just unload/attack with one inf. I’ve been doing this too. Is that also illegal?
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@666 yes you have to use both
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
I’m planning to continue, what’s life without a few setbacks 🤔
Just frustrated at my own ineptitude 😅
Blunders happen, I was going to take the allied fleet and armies back into the Med and take S. Ita and then Greece but you put so much in S.Fra…
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Are you up for a rematch after this game?
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
@666 yes you have to use both
when you have time, please show me this in some rules. Really appreciate you pointing this stuff out. I’ve never been called out on it before. It’s too bad the game allows this. thanks
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Are you up for a rematch after this game?
sure
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@666 said in L24 PtV Stucifer (X+11) vs 666 (L):
@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Are you up for a rematch after this game?
sure
Sweet 😄
I’d like to see how the next Germany turn goes, before I call it
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https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 15 under “Transports”
Should be in a similar spot in the Europe rulebook
I can’t seem to copy + paste it from my phone sorry
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Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Caucasus to Northeast Persia Italians take Northeast Persia from Russians Combat - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Greece to Bulgaria 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to France 1 aaGun, 5 artilleries, 2 fighters and 7 infantry moved from Southern France to France 1 aaGun and 5 infantry moved from Northern Italy to Austria Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,1,4,4,3,4,2,1,3,4 Italians collect 1 PU (10 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Iraq to Southern Persia Combat Move - French 1 destroyer moved from 81 Sea Zone to 42 Sea Zone 1 fighter moved from Eastern India to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French 1 fighter moved from 42 Sea Zone to Eastern India 1 cruiser moved from 81 Sea Zone to 82 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 French regular : 0.17Territory Summary for ANZAC and French :
United Kingdom : 2 infantry Eastern India : 1 fighter Tobruk : 1 flag New Zealand : 1 airfield and 1 harbour Southern Persia : 1 infantry 82 Sea Zone : 1 cruiser Iraq : 1 infantry 42 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 49 / 0 Russians : 29 / 31 Japanese : 64 / 83 Americans : 56 / 81 Chinese : 7 / 11 British : 46 / 130 UK_Pacific : 9 / 12 Italians : 11 / 2 ANZAC : 2 / 0 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@666 said in L24 PtV Stucifer (X+11) vs 666 (L):
@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”
Was just an aside. I sent a sub + transport to amphibious attack Java once. The sea zone I moved into had a sub. I declined to attack and made the landing. The other player thought that a sub didn’t count as a warship escort and that I needed a destroyer or other surface ship. I mentioned it because it had come up and it’s part of the same rule paragraph.
Transports
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If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not >counting the sea zone it started in), its movement for that turn ends, and it must top there and conduct sea combat.
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A transport can load units while in any friendly sea zone along its route, including the sea zone it started in. If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so. A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
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Any land units aboard a transport are considered cargo until they offload. Cargo can’t take part in sea combat and is destroyed if the transport is destroyed.
Europe Rulebook (p16)

Pacific Rulebook (p15)

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Ok I looked at the board again with fresh eyes and see that it is indeed quite hopeless for Germany. I will concede here. Thanks for the game :)





