@wizmark
sz111 yes the Scottish fighter and no to 110
if you are able, posting a screen shot allows me to answer from my phone when not at my pc.
also when cruiser is carrying marine?
Yes, thanks for asking.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 41 Sea Zone to 42 Sea Zone
12 fighters moved from 41 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Greece
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 4 submarines, 6 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 12/26 hits, 13,17 expected hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/29 hits, 14,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Americans lost in 42 Sea Zone
3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 8/25 hits, 12,83 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 14/26 hits, 13,50 expected hits
2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 10 fighters owned by the Americans lost in 42 Sea Zone
3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/11 hits, 6,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 8/18 hits, 10,33 expected hits
2 tactical_bombers owned by the Americans and 6 fighters owned by the Americans lost in 42 Sea Zone
3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport in 42 Sea Zone, round 5 : 6/11 hits, 6,17 expected hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Greece from Germans with 1 battleship, 3 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -112
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 4 submarines and 6 tactical_bombers
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 marine moved from 39 Sea Zone to India
1 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from French Indo China to Burma
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 infantry placed in Central United States
2 fighters placed in Eastern United States
2 carriers placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 artillery and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to Northern Italy
1 bomber and 1 fighter moved from Crete to Bulgaria
1 submarine moved from 123 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Northern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Northern Italy
1 infantry owned by the Italians lost in Northern Italy
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bulgaria
British attack with 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in Bulgaria, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Northern Italy to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Bulgaria to Greece
1 bomber moved from Bulgaria to Trans-Jordan
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
6 fighters moved from Crete to Belarus
1 carrier and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from India to West India
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
1 fighter and 1 infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : -4,33
Italians regular : 0,33
Japanese regular : -3,50
Germans regular : 1,67
British regular : -4,17
ouch. Dice had granted a nice game I think
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 infantry; Americans defend with 1 transport
1 transport owned by the Americans and 1 infantry owned by the French lost in 99 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 transport
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Romania to Slovakia Hungary
1 aaGun and 2 infantry moved from Bessarabia to Romania
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,6,1,2,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Assumed no scramble in sz99.
k, as I am just being online I can procede with ANZAC or do you wanna take some more moments?
You can move.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC regular : 1,33
I clicked a bit hasty and assigned the three hits of my subs to your carriers, then scored four more hits: OoL? All ships? If necessary I will continue by forum dicebot
It’s good, kill all ships first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
3 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
3 fighters owned by the ANZAC lost in 42 Sea Zone
5 fighters owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 80
Casualties for ANZAC: 1 destroyer and 4 fighters
Casualties for Japanese: 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Crete to Belarus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -3,67
ANZAC regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 mech_infantrys moved from Northwest Persia to Iraq
12 armour moved from Northwest Persia to Iraq
5 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Iraq
Germans attack with 14 armour and 17 mech_infantrys
British defend with 1 aaGun and 5 infantry
Germans roll dice for 14 armour and 17 mech_infantrys in Iraq, round 2 : 7/31 hits, 9.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
1 aaGun owned by the British and 5 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 14 armour and 17 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun and 5 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Smolensk to Northwest Persia
15 artilleries and 20 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 armour and 7 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Western Germany to Germany
2 bombers moved from Novgorod to Romania
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 artillery and 8 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 4 tactical_bombers moved from Eastern Poland to Southern Italy
4 armour and 14 mech_infantrys moved from Smolensk to Rostov
1 armour and 5 mech_infantrys moved from Smolensk to Rostov
1 bomber moved from Kwangtung to Yenisey
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,4,5,3,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -3.83
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Shensi to Kansu
1 fighter moved from Shensi to Tsinghai
1 fighter moved from French Indo China to 21 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 8 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in 21 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese submerged
Russians roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Novgorod
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tsinghai to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter moved from Hunan to India
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from Belarus to Novgorod
4 aaGuns, 3 artilleries and 62 infantry moved from Belarus to Eastern Poland
1 fighter moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : -0,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Hopei to Chahar
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 carrier placed in 20 Sea Zone
1 infantry placed in Kwangtung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Southern France from Americans, taking Tunisia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from France: 2 infantry
EDIT: Adding units owned by French to France: 1 armour
EDIT: Turning off Edit Mode
1 aaGun moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Northern Italy to Crete
4 fighters moved from France to Southern France
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Central United States
Americans undo move 2.
1 armour, 1 artillery and 2 infantry placed in Central United States
2 mech_infantrys placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from West India to Turkmenistan
1 armour moved from India to Eastern Persia
1 artillery moved from India to West India
Combat - British
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
6 fighters moved from Belarus to Eastern Poland
1 fighter moved from 98 Sea Zone to Crete
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from French Indo China to Kwangsi
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : 1,33
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : 0,00
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Southern France from Americans, taking Tunisia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from France: 2 infantry
EDIT: Adding units owned by French to France: 1 armour
EDIT: Turning off Edit Mode
1 aaGun moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Northern Italy to Crete
4 fighters moved from France to Southern France
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Central United States
Americans undo move 2.
1 armour, 1 artillery and 2 infantry placed in Central United States
2 mech_infantrys placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from West India to Turkmenistan
1 armour moved from India to Eastern Persia
1 artillery moved from India to West India
Combat - British
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
6 fighters moved from Belarus to Eastern Poland
1 fighter moved from 98 Sea Zone to Crete
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from French Indo China to Kwangsi
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by British to Crete: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : 1,33
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : 0,00
British regular : -2,50
use second file, please (or whatever to come))
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Bulgaria
1 infantry moved from Romania to Bulgaria
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
1 infantry owned by the Americans lost in Bulgaria
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Germany
1 aaGun and 1 infantry moved from Romania to Yugoslavia
1 bomber moved from Bulgaria to Southern Italy
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,2,5,6,4
Italians collect 9 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to 55 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from Shan State to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 armour moved from France to Holland Belgium
French take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
French take Normandy Bordeaux from Germans
2 infantry moved from France to Southern France
1 fighter moved from Belarus to Eastern Poland
1 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
French collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :