@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
zarhunter (Allies+19) vs Simon33 (Axis) BM Game II
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 7 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber and 7 infantry French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber and 7 infantry in Southern France, round 2 : 3/8 hits, 1.83 expected hits French roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Southern France 2 infantry owned by the French and 1 artillery owned by the French lost in Southern France 1 bomber owned by the Italians retreated 4 infantry owned by the Italians retreated to Northern Italy French win with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for French: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland 2 armour moved from Greece to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : 1.67 Italians regular : 1.17 -
TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Southern France to Normandy Bordeaux Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Eastern Poland to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 armour, 3 artilleries and 19 infantry moved from Novgorod to Belarus 6 artilleries and 11 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from French Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 armour, 9 artilleries and 30 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 9 artilleries and 30 infantry in Belarus, round 2 : 13/42 hits, 11.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 infantry moved from Vyborg to Finland 1 submarine moved from 124 Sea Zone to 125 Sea Zone 3 mech_infantrys moved from Western Germany to Poland 10 armour and 8 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Greece to Eastern Poland 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Western Germany to Germany 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 4 mech_infantrys moved from Belarus to Novgorod Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 armour placed in Novgorod 1 artillery placed in Germany 1 infantry and 5 mech_infantrys placed in Western Germany Germans undo move 4. 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 -
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Russia 4 aaGuns, 8 armour, 5 artilleries, 26 infantry and 1 mech_infantry moved from Smolensk to Russia 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Vologda to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Northwest Persia to Volgograd Place Units - Russians 10 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83 -
@simon33
goodness, looks like the Siberians got delayed a turn in Yakut and I don’t Drink! -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to Kweichow 1 armour, 3 artilleries and 9 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Hopei to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 1 aaGun and 1 infantry moved from Hunan to Yunnan 1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone 1 cruiser moved from 41 Sea Zone to 38 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 battleship and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 3 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Hopei to Anhwe 2 infantry moved from Manchuria to Jehol Place Units - Japanese 6 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 -
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 6 destroyers, 1 infantry and 4 submarines; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 infantry moved from Gilbert Islands to 48 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 48 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 submarine moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 118 Sea Zone to 123 Sea Zone 4 submarines moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 6 destroyers placed in 10 Sea Zone 4 submarines placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 2 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 2 infantry EDIT: Turning off Edit Mode British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Non Combat Move - British 3 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from India to West India 1 tactical_bomber moved from Gibraltar to Egypt 5 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to West India 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Libya to Alexandria 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Algeria to Tunisia 1 transport moved from 92 Sea Zone to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from India to Eastern Persia Place Units - British 1 armour and 2 fighters placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 armour moved from Romania to Belarus 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Italians collect 11 PUs (1 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 3 bombers and 1 fighter moved from Novgorod to Russia 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine Germans take Western Ukraine from Russians 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 12 armour, 9 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk 3 armour and 4 mech_infantrys moved from Novgorod to Bryansk 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Western Germany to 125 Sea Zone Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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Intercept in Moscow?
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@simon33 NO
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 3 bombers and 1 fighter moved from Novgorod to Russia 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine Germans take Western Ukraine from Russians 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 12 armour, 9 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk 3 armour and 4 mech_infantrys moved from Novgorod to Bryansk 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Western Germany to 125 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in 125 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys in Bryansk, round 2 : 19/63 hits, 18.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Belarus to Smolensk 1 tactical_bomber moved from Vologda to Belarus 1 fighter moved from Russia to Belarus 2 bombers moved from Russia to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Belarus to Bryansk 3 mech_infantrys moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 5 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from 125 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern France to Yugoslavia Place Units - Germans 3 armour placed in Novgorod 2 mech_infantrys placed in Western Germany 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.50 Russians AA : 0.50 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 29 PUs; Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter Germans defend with 1 aaGun Germans roll AA dice in Smolensk : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 5 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Yenisey to Timguska 3 mech_infantrys moved from Volgograd to Russia Place Units - Russians 9 infantry placed in Russia Russians undo move 1. 1 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Burma to India 1 infantry and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports British defend with 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Ceylon Battle in India Japanese attack with 1 armour, 7 artilleries, 12 infantry and 4 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 8/24 hits, 6.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 7 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber and 1 tactical_bomber moved from Kweichow to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 bomber and 1 tactical_bomber moved from Szechwan to Hopei 1 infantry moved from Hunan to Kweichow 1 tactical_bomber moved from Yunnan to Hopei 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 2 bombers and 3 tactical_bombers moved from Hopei to Chahar 2 tactical_bombers moved from Philippines to Chahar 2 fighters and 1 tactical_bomber moved from Japan to Chahar 5 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Chahar Place Units - Japanese 1 destroyer and 5 submarines placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00 UK_Pacific regular : -0.33 British regular : -0.17 -
TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 4 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 7 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 7 submarines in 97 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines 1 infantry owned by the Japanese lost in Philippines Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Caroline Islands Americans attack with 4 fighters and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 fighters and 4 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tunisia to Libya 4 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu 14 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry moved from West India to India 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India 2 fighters moved from Persia to India Combat - British Battle in India British attack with 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 4 mech_infantrys British roll dice for 1 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/22 hits, 8.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 12/24 hits, 8.17 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the British and 8 infantry owned by the British lost in India 7 infantry owned by the Japanese lost in India 1 tactical_bomber owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated 3 artilleries owned by the British and 1 armour owned by the British retreated to West India Japanese win with 1 armour, 7 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is -19 Casualties for British: 2 artilleries, 8 infantry and 2 mech_infantrys Casualties for Japanese: 7 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 1 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 1 infantry EDIT: Turning off Edit Mode 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 2 fighters moved from India to West India 2 artilleries, 1 bomber and 8 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - British 2 armour and 1 fighter placed in Persia 3 armour placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 4.83 Italians regular : -1.17 Japanese AA : 0.50 British regular : -1.00 -
been running bad dice in all my games today.
Just hit 7 and your return was 12, so much for a 50-50 battle. -
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM Game II:
been running bad dice in all my games today.
Just hit 7 and your return was 12, so much for a 50-50 battle.I rolled under in sz97.
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Although I can see it would be pretty annoying to not take the Philippines.
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@simon33
i believe its your turn?





