Sorry about my dithering on this game. I’m going to give up there.
Yeah, alright we can switch sides. Let me know your bid and email.
@Argothair SZ 94 1 UK fig on 1 US CV
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Egypt to Anglo-Egyptian Sudan
              Italians take Anglo-Egyptian Sudan from British
        1 infantry moved from Egypt to Trans-Jordan
        1 artillery moved from Egypt to Trans-Jordan
        1 bomber moved from Crete to Trans-Jordan
        1 submarine moved from 97 Sea Zone to 100 Sea Zone
        1 tactical_bomber moved from Southern Italy to 100 Sea Zone
        1 infantry moved from Tunisia to Algeria
    Combat - Italians
        Battle in 100 Sea Zone
            Italians attack with 1 submarine and 1 tactical_bomber
            French defend with 1 cruiser
                Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 cruiser owned by the French lost in 100 Sea Zone
            Italians win, taking 100 Sea Zone from French with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
            Casualties for French: 1 cruiser
        Battle in Trans-Jordan
            Italians attack with 1 artillery, 1 bomber and 1 infantry
            British defend with 1 infantry
                Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
                1 infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
        1 tactical_bomber moved from 100 Sea Zone to Alexandria
        1 bomber moved from Trans-Jordan to Southern Italy
        1 artillery and 1 infantry moved from Bessarabia to Ukraine
        1 armour moved from Romania to Ukraine
        1 infantry moved from Yugoslavia to Bulgaria
    Place Units - Italians
        1 infantry placed in Southern Italy
        1 armour and 1 mech_infantry placed in Northern Italy
        1 destroyer and 1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 17 PUs; end with 17 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 fighters; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
        1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
    Combat - ANZAC
        Battle in Dutch New Guinea
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Dutch New Guinea
            ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 destroyer moved from 56 Sea Zone to 36 Sea Zone
        1 destroyer and 1 submarine moved from 55 Sea Zone to 34 Sea Zone
        3 fighters moved from Queensland to Caroline Islands
        1 submarine moved from 64 Sea Zone to 35 Sea Zone
        1 infantry moved from Italian Somaliland to Ethiopia
        1 infantry moved from French Central Africa to French Equatorial Africa
    Place Units - ANZAC
        2 fighters placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 11 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    Combat Move - French
        1 destroyer moved from 82 Sea Zone to 40 Sea Zone
    Combat - French
        Battle in 40 Sea Zone
            French attack with 1 destroyer
            Japanese defend with 1 submarine
                French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 40 Sea Zone
            French win, taking 40 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - French
        1 fighter moved from United Kingdom to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.67
Japanese regular : -0.50
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 armour, 1 artillery, 2 factory_minors, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Ukraine to Rostov
        1 infantry moved from Ukraine to Rostov
        6 armour, 2 artilleries, 10 infantry and 5 mech_infantrys moved from Ukraine to Kursk
              Germans take Kursk from Russians
        2 infantry moved from Karelia to Archangel
              Germans take Archangel from Russians
        1 armour moved from Leningrad to Vologda
              Germans take Vologda from Russians
        1 armour moved from Vologda to Nenetsia
              Germans take Nenetsia from Russians
        1 infantry moved from Leningrad to Vologda
        2 armour, 6 artilleries and 26 infantry moved from Leningrad to Novgorod
              Germans take Novgorod from Russians
        4 armour and 4 mech_infantrys moved from Baltic States to Novgorod
        1 infantry moved from Southern Belarus to Northern Belarus
        1 tactical_bomber moved from Eastern Poland to Rostov
        2 infantry moved from Western Ukraine to Ukraine
        5 infantry moved from Eastern Poland to Northern Belarus
        5 armour and 4 mech_infantrys moved from Germany to Baltic States
        1 bomber moved from Vyborg to Western Germany
        1 bomber moved from Vyborg to Leningrad
        1 fighter moved from Western Germany to Ukraine
        1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad
        1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 118 Sea Zone to 115 Sea Zone
    Combat - Germans
        Battle in Rostov
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Rostov
                Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Rostov
                1 infantry owned by the Russians lost in Rostov
            Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 tactical_bomber moved from Rostov to Ukraine
        1 tactical_bomber moved from Western Germany to Ukraine
    Place Units - Germans
        1 transport placed in 115 Sea Zone
        1 factory_minor placed in Leningrad
        1 factory_minor placed in Ukraine
        1 artillery and 2 infantry placed in Western Germany
        2 armour and 3 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 55 PUs; end with 55 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 16 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        1 infantry moved from Amur to Northern Manchuria
              Chinese take Northern Manchuria from Japanese
        1 infantry moved from Gorky to Nenetsia
        2 fighters and 1 tactical_bomber moved from Russia to Nenetsia
    Combat - Russians
        Battle in Nenetsia
            Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Germans defend with 1 armour
                Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/4 hits, 1.83 expected hits
                Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 2/4 hits, 1.83 expected hits
                Germans roll dice for 1 armour in Nenetsia, round 3 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Russians lost in Nenetsia
                1 armour owned by the Germans lost in Nenetsia
            Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 armour
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
        1 armour, 1 infantry and 1 mech_infantry moved from Gorky to Russia
        4 aaGuns, 2 artilleries and 27 infantry moved from Smolensk to Russia
        1 infantry moved from Bryansk to Russia
        1 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Tula
        1 infantry moved from Stalingrad to Rostov
        4 infantry moved from Northwest Persia to Southern Caucasus
        1 fighter moved from Urals to Russia
        1 infantry moved from Urals to Samara
        13 infantry moved from Stalingrad to Samara
        2 aaGuns and 3 infantry moved from Amur to Siberia
        10 infantry moved from Amur to Northern Manchuria
    Place Units - Russians
        3 infantry placed in Siberia
        10 infantry placed in Russia
        3 infantry placed in Stalingrad
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Kiangsu to 20 Sea Zone
        1 infantry moved from Kiangsu to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 transport moved from 7 Sea Zone to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery and 3 infantry moved from 6 Sea Zone to Korea
        1 armour moved from Jehol to Korea
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        1 bomber moved from French Indo China to 40 Sea Zone
        1 artillery and 2 infantry moved from Shan State to Burma
        1 infantry moved from Honan to Tsinghai
        1 artillery moved from Honan to Tsinghai
        1 infantry moved from Hopei to Tsinghai
        1 infantry moved from Szechwan to Tsinghai
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from French Indo China to Yunnan
        1 armour moved from Kiangsu to Jehol
        1 artillery moved from Anhwe to Shansi
        1 artillery moved from French Indo China to Yunnan
        3 infantry moved from French Indo China to Yunnan
        1 fighter moved from 44 Sea Zone to 56 Sea Zone
        1 destroyer moved from 45 Sea Zone to 35 Sea Zone
        1 fighter moved from 37 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from French Indo China to 36 Sea Zone
        1 fighter moved from French Indo China to 36 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 44 Sea Zone to 132 Sea Zone
        1 submarine moved from 7 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
        1 fighter moved from 7 Sea Zone to 26 Sea Zone
        1 carrier moved from 37 Sea Zone to 36 Sea Zone
        1 bomber moved from Anhwe to Tsinghai
        1 tactical_bomber moved from French Indo China to Burma
        2 battleships, 2 carriers, 3 cruisers and 2 destroyers moved from 44 Sea Zone to 36 Sea Zone
        1 carrier moved from 7 Sea Zone to 36 Sea Zone
        1 fighter moved from 7 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer moved from 7 Sea Zone to 24 Sea Zone
        1 carrier moved from 7 Sea Zone to 23 Sea Zone
        1 tactical_bomber moved from Chahar to Jehol
        1 fighter moved from Chahar to Jehol
        1 fighter moved from French Indo China to 35 Sea Zone
    Combat - Japanese
        Battle in 56 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 56 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 artillery, 2 infantry and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
        Battle in 40 Sea Zone
            French defend with 1 destroyer
        Battle in Burma
            British defend with 1 infantry
        Battle in Korea
            Japanese attack with 1 armour, 1 artillery and 3 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 2 : 3/5 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Korea
                1 infantry owned by the Russians lost in Korea
            Japanese winUK_Pacific winFrench win with 1 destroyer remaining with 1 infantry remaining, taking Korea from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Tsinghai
            Japanese attack with 1 artillery, 1 bomber and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Tsinghai, round 2 : 1/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
            Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 35 Sea Zone
            Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 35 Sea Zone
            Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 26 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 26 Sea Zone
            Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 36 Sea Zone
            Japanese attack with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 destroyer
                Japanese roll dice for 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
                ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 36 Sea Zone
            Japanese win with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
        1 fighter moved from 36 Sea Zone to Davao
        1 tactical_bomber moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
        1 infantry moved from Borneo to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
        1 infantry moved from Celebes to 45 Sea Zone
        1 fighter moved from 56 Sea Zone to 36 Sea Zone
        1 fighter moved from 36 Sea Zone to Davao
        2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Davao
        1 infantry moved from Borneo to 37 Sea Zone
        1 marine moved from Borneo to 37 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to Davao
        1 marine moved from 36 Sea Zone to Davao
        1 bomber moved from Tsinghai to Kiangsu
        1 destroyer moved from 44 Sea Zone to 21 Sea Zone
    Place Units - Japanese
        1 carrier, 2 destroyers and 1 submarine placed in 7 Sea Zone
        1 armour, 1 artillery and 1 infantry placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        Japanese undo move 3.
        1 artillery and 1 infantry placed in Kiangsu
        1 armour, 1 artillery and 1 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 61 PUs; end with 61 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 2.83
ANZAC regular : -0.50
Russians regular : 0.67
@mikawagunichi For whatever reason I’m really struggling to remember about airfield scrambles, so I cancelled the battles in Burma and off the coast of India.
I might have had the fighters available to protect them properly against an Indian scramble, but I doubt it, and it was a long and fussy turn to try to re-do.
I did catch the one off the Carolines, which is why I sent so many planes there.
More broadly, I’m feeling a bit lost in terms of overall Japanese strategy on this map. India and New Guinea seem far enough away that I can’t reliably threaten them without leaving the core Japanese territories exposed, China and Russia have enough starting units in the region that I can’t knock them out while keeping up with US / ANZAC naval pressure, and the Japanese economy as a whole seems to be too weak to solve any of these problems – I’m earning 60 - 70 IPCs/turn, I don’t see a way to increase that, and China + Russia + ANZAC + US can easily spend 80 - 90 IPCs/turn in the region.
In OOB Global and in AA50 and even in Global BM3, Japan has options for its expansion and the hard part of playing Japan is figuring out how to prioritize one or two of those options and make them succeed.
On this map, I feel like I have no options, only threats, and I’m lucky if I can keep all of those threats stalemated.
Let me know if that’s intentional, or if you have another way of looking at the ‘big picture’ for PTV that you find helpful. Happy to hear your strategy advice during and/or after the game.
@Argothair I don’t think you’re doing too bad honestly. You’ve still got 3 island-based NOs you could get, start robbing the Russians of the Siberian territories, and eventually maybe take down a capitol. PTV is definitely more about the longer-run economic war than most variants. It’s very hard to just to take capitols without completely abandoning the rest of the map.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 marine moved from Morocco to 94 Sea Zone
        1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
        1 marine moved from 96 Sea Zone to Tunisia
        1 armour and 1 mech_infantry moved from French Guiana to 90 Sea Zone
        2 infantry moved from French Guiana to 90 Sea Zone
        1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 94 Sea Zone
        1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
        1 mech_infantry moved from Central United States to 104 Sea Zone
        1 infantry moved from Eastern United States to 104 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
        1 battleship moved from 104 Sea Zone to 89 Sea Zone
        1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
        1 destroyer moved from 33 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 submarine moved from 34 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
        4 fighters moved from 33 Sea Zone to 35 Sea Zone
        1 bomber moved from Queensland to 35 Sea Zone
    Combat - Americans
        Battle in Tunisia
        Battle in 35 Sea Zone
            Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 35 Sea Zone
            Americans win, taking Tunisia from Italians with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 26 Sea Zone
            Americans attack with 1 destroyer and 1 fighter
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 26 Sea Zone
            Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Algeria
            Americans attack with 1 armour, 2 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/3 hits, 1.00 expected hits
                Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in French West Africa
            Americans attack with 1 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 battleship in French West Africa, round 2 : 0/1 hits, 0.67 expected hits
                Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0.33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in French West Africa
                1 infantry owned by the Neutral_Axis lost in French West Africa
            Americans win, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        2 aaGuns and 1 infantry moved from Eastern United States to 104 Sea Zone
        2 aaGuns, 1 infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
        1 infantry moved from French Guiana to 90 Sea Zone
        2 aaGuns, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
        2 aaGuns and 2 infantry moved from 93 Sea Zone to Morocco
        1 carrier and 1 fighter moved from 94 Sea Zone to 93 Sea Zone
        1 transport moved from 89 Sea Zone to 91 Sea Zone
        1 destroyer moved from 93 Sea Zone to 107 Sea Zone
        1 artillery, 2 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 34 Sea Zone to 55 Sea Zone
        1 fighter moved from 35 Sea Zone to Queensland
        1 tactical_bomber moved from 35 Sea Zone to Queensland
        4 fighters moved from 35 Sea Zone to 55 Sea Zone
        1 artillery, 2 infantry and 2 marines moved from 55 Sea Zone to Queensland
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 carrier, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
        1 destroyer moved from 34 Sea Zone to 46 Sea Zone
        1 destroyer moved from 46 Sea Zone to 56 Sea Zone
        2 infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from 35 Sea Zone to Queensland
        1 infantry moved from Marshall Islands to 33 Sea Zone
        2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
        2 infantry moved from Western United States to 11 Sea Zone
        2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        3 infantry moved from 27 Sea Zone to Hawaiian Islands
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 infantry placed in Western United States
        2 destroyers and 1 transport placed in 11 Sea Zone
        1 destroyer placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kansu to Inner Mongolia
        1 fighter moved from Eastern Sinkiang to Inner Mongolia
    Combat - Chinese
        Battle in Inner Mongolia
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Inner Mongolia
            Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        2 infantry moved from Eastern Sinkiang to Kansu
        1 fighter moved from Inner Mongolia to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
    Purchase Units - British
        British buy 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries, 2 infantry and 1 marine moved from Union of South Africa to 73 Sea Zone
        2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 73 Sea Zone to 83 Sea Zone
        1 marine moved from 83 Sea Zone to Egypt
        2 artilleries and 2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
        2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
        3 armour, 2 artilleries, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
        1 battleship moved from 78 Sea Zone to 83 Sea Zone
        1 infantry moved from Burma to Shan State
        2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
    Combat - British
        Battle in Egypt
        Battle in Anglo-Egyptian Sudan
            British attack with 2 artilleries and 4 infantry
            Italians defend with 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
            British win, taking Egypt from Italians, taking Anglo-Egyptian Sudan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Trans-Jordan
            British attack with 3 armour, 2 artilleries, 1 infantry and 1 marine
            Italians defend with 1 artillery
                British roll dice for 3 armour, 2 artilleries, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/7 hits, 2.67 expected hits
                Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 marine owned by the British lost in Trans-Jordan
                1 artillery owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -1
            Casualties for British: 1 marine
            Casualties for Italians: 1 artillery
        Battle in Shan State
            British attack with 2 fighters, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
                1 infantry owned by the Japanese lost in Shan State
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
        2 destroyers moved from 78 Sea Zone to 83 Sea Zone
        1 transport moved from 78 Sea Zone to 73 Sea Zone
        1 destroyer moved from 93 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
        1 infantry moved from 93 Sea Zone to Morocco
        1 artillery moved from 93 Sea Zone to Morocco
        1 transport moved from 93 Sea Zone to 94 Sea Zone
    Place Units - British
        3 armour placed in Iraq
        1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3
        British collect 31 PUs (3 lost to blockades); end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    Place Units - UK_Pacific
        3 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : -1.17
Neutral_Axis regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 submarine moved from 97 Sea Zone to 96 Sea Zone
        2 fighters moved from Southern Italy to 96 Sea Zone
        1 bomber moved from Southern Italy to 96 Sea Zone
        1 tactical_bomber moved from Alexandria to Southern Italy
        1 infantry moved from Alexandria to Egypt
        1 artillery moved from Alexandria to Egypt
        1 mech_infantry moved from Alexandria to Egypt
        1 armour moved from Alexandria to Tobruk
        1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
        1 armour and 1 mech_infantry moved from Northern Italy to Romania
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 bomber, 2 fighters and 1 submarine
            Americans defend with 1 cruiser
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Americans lost in 96 Sea Zone
            Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 11
            Casualties for Americans: 1 cruiser
        Battle in Egypt
            Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
            British defend with 1 harbour and 1 marine
                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                1 marine owned by the British lost in Egypt
            Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
            Casualties for British: 1 marine
        Battle in Rostov
            Italians attack with 1 armour, 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
    Place Units - Italians
        2 submarines placed in 97 Sea Zone
        1 fighter placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 14 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.17
Russians regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 34 Sea Zone to 23 Sea Zone
        3 fighters moved from Caroline Islands to 23 Sea Zone
    Combat - ANZAC
        Battle in 23 Sea Zone
            ANZAC attack with 3 fighters and 1 submarine
            Japanese defend with 1 carrier
                ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 carrier owned by the Japanese lost in 23 Sea Zone
            ANZAC win, taking 23 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
            Casualties for Japanese: 1 carrier
    Non Combat Move - ANZAC
        2 fighters moved from 23 Sea Zone to 55 Sea Zone
        1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
        1 destroyer moved from 34 Sea Zone to 47 Sea Zone
        1 fighter moved from 23 Sea Zone to 27 Sea Zone
        2 fighters moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery placed in New South Wales
        1 destroyer and 1 transport placed in 64 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 11 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
        1 destroyer moved from 40 Sea Zone to 132 Sea Zone
    Combat - French
        Battle in 132 Sea Zone
            French attack with 1 destroyer
            Japanese defend with 1 submarine
                French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                French roll dice for 1 destroyer in 132 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 132 Sea Zone
            French win, taking 132 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.33
Japanese regular : -0.50
ANZAC regular : 0.17
@Argothair SZ 55 2 AZ fig on one US CV
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Kursk to Tambov
              Germans take Tambov from Russians
        1 infantry moved from Kursk to Tula
        1 infantry moved from Kursk to Tula
        1 artillery moved from Kursk to Tula
        1 infantry moved from Southern Belarus to Bryansk
        1 infantry moved from Kursk to Bryansk
        1 artillery moved from Kursk to Bryansk
        1 fighter and 2 tactical_bombers moved from Ukraine to Tula
        1 bomber, 1 fighter and 1 tactical_bomber moved from Leningrad to Bryansk
        1 infantry moved from Vologda to Gorky
              Germans take Gorky from Russians
        1 infantry moved from Novgorod to Yaroslavl
              Germans take Yaroslavl from Russians
        6 armour, 6 artilleries, 25 infantry and 4 mech_infantrys moved from Novgorod to Smolensk
              Germans take Smolensk from Russians
        6 infantry moved from Northern Belarus to Smolensk
        5 armour and 4 mech_infantrys moved from Baltic States to Smolensk
        2 infantry moved from Archangel to Vologda
        6 armour, 6 infantry and 5 mech_infantrys moved from Kursk to Rostov
        1 artillery and 2 infantry moved from Ukraine to Rostov
        2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
        1 submarine moved from 115 Sea Zone to 107 Sea Zone
        1 bomber moved from Western Germany to 107 Sea Zone
        1 fighter moved from Western Germany to 107 Sea Zone
        1 tactical_bomber moved from Western Germany to 107 Sea Zone
    Combat - Germans
        Battle in Tula
            Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Tula, round 2 : 3/6 hits, 2.50 expected hits
                Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tula
            Germans win, taking Tula from Russians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Bryansk
            Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 107 Sea Zone
            Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 107 Sea Zone
            Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Germans
        1 bomber moved from 107 Sea Zone to Western Germany
        1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Normandy Bordeaux
        1 bomber moved from Bryansk to Leningrad
        1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
        1 fighter and 2 tactical_bombers moved from Tula to Rostov
        2 artilleries moved from Western Germany to 115 Sea Zone
        4 infantry moved from Western Germany to 115 Sea Zone
        2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
        2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
    Place Units - Germans
        1 submarine placed in 115 Sea Zone
        2 infantry placed in Normandy Bordeaux
        1 artillery and 2 infantry placed in Leningrad
        1 artillery and 2 infantry placed in Ukraine
        2 infantry placed in Western Germany
        3 armour and 3 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 61 PUs; end with 61 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Russia to Tula
        2 fighters and 1 tactical_bomber moved from Russia to Tula
        1 fighter moved from Russia to Gorky
        2 infantry moved from Samara to Gorky
        1 infantry moved from Northern Manchuria to Southern Manchuria
              Chinese take Southern Manchuria from Japanese
        10 infantry moved from Northern Manchuria to Korea
    Combat - Russians
        Battle in Tula
            Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tula, round 2 : 2/6 hits, 2.17 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians lost in Tula
                2 infantry owned by the Germans lost in Tula
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tula, round 3 : 2/5 hits, 2.00 expected hits
                Germans roll dice for 1 artillery in Tula, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tula
                1 artillery owned by the Germans lost in Tula
            Russians win, taking Tula from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Gorky
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Gorky
                Russians roll dice for 1 fighter and 1 infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Gorky
            Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Korea
            Russians attack with 10 infantry
            Japanese defend with 1 armour, 1 artillery and 2 infantry
                Russians roll dice for 10 infantry in Korea, round 2 : 2/10 hits, 1.67 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1.50 expected hits
                2 infantry owned by the Russians lost in Korea
                2 infantry owned by the Japanese lost in Korea
                Russians roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 1.33 expected hits
                Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 0/2 hits, 0.83 expected hits
                1 artillery owned by the Japanese lost in Korea
                Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1.33 expected hits
                Japanese roll dice for 1 armour in Korea, round 4 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 8 infantry in Korea, round 5 : 1/8 hits, 1.33 expected hits
                Japanese roll dice for 1 armour in Korea, round 5 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Korea
            Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 10
            Casualties for Russians: 2 infantry
            Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    Non Combat Move - Russians
        1 infantry moved from Northern Caucasus to Stalingrad
        1 infantry moved from Southern Caucasus to Northern Caucasus
        2 infantry moved from Southern Caucasus to Northwest Persia
        10 infantry moved from Samara to Stalingrad
        10 infantry moved from Samara to Russia
        2 fighters and 1 tactical_bomber moved from Tula to Russia
        1 fighter moved from Gorky to Russia
    Place Units - Russians
        2 infantry and 1 mech_infantry placed in Stalingrad
        1 fighter and 8 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
        Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 1.00
Russians regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        1 infantry moved from Kiangsu to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Southern Manchuria
        1 artillery and 1 infantry moved from Shansi to Inner Mongolia
        1 armour moved from Jehol to Inner Mongolia
        1 infantry moved from Honan to Inner Mongolia
        1 infantry moved from Anhwe to Shansi
        1 artillery moved from Kiangsu to Anhwe
        1 fighter and 1 tactical_bomber moved from Jehol to Inner Mongolia
        1 artillery and 3 infantry moved from Tsinghai to Eastern Sinkiang
        1 infantry moved from Hopei to Tsinghai
        1 infantry moved from Szechwan to Hopei
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Yunnan to Kweichow
        1 armour moved from Yunnan to Burma
              Japanese take Burma from UK_Pacific
        1 armour moved from Burma to Yunnan
        1 destroyer moved from 36 Sea Zone to 132 Sea Zone
        1 tactical_bomber moved from French Indo China to 132 Sea Zone
        1 fighter moved from French Indo China to 132 Sea Zone
        1 destroyer moved from 21 Sea Zone to 23 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
        1 fighter moved from 36 Sea Zone to 23 Sea Zone
        1 destroyer moved from 24 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 7 Sea Zone to 36 Sea Zone
        1 destroyer moved from 7 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
        1 fighter moved from 7 Sea Zone to 26 Sea Zone
        1 infantry moved from Davao to 36 Sea Zone
        1 infantry moved from Davao to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Southern Manchuria
        2 fighters moved from 36 Sea Zone to 56 Sea Zone
        2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
        1 destroyer moved from 36 Sea Zone to 56 Sea Zone
        1 bomber moved from French Indo China to 56 Sea Zone
        1 fighter moved from French Indo China to 132 Sea Zone
        1 bomber moved from Kiangsu to Eastern Sinkiang
        1 destroyer moved from 7 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from Davao to 35 Sea Zone
        1 fighter moved from Davao to 35 Sea Zone
    Combat - Japanese
        Battle in 56 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 56 Sea Zone
            Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 35 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
                Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the Americans lost in 35 Sea Zone
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine
        Battle in 23 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 23 Sea Zone
            Japanese win, taking 23 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 26 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 26 Sea Zone
            Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 132 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
            French defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French lost in 132 Sea Zone
            Japanese win, taking 132 Sea Zone from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for French: 1 destroyer
        Battle in Eastern Sinkiang
            Japanese attack with 1 artillery, 1 bomber and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Eastern Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Eastern Sinkiang
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 3 : 0/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Eastern Sinkiang
                1 infantry owned by the Chinese lost in Eastern Sinkiang
            Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 1 infantry
        Battle in Southern Manchuria
            Japanese attack with 1 armour, 1 artillery and 4 infantry
            Russians defend with 1 infantry
                Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Southern Manchuria, round 2 : 1/6 hits, 1.67 expected hits
                Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Southern Manchuria
            Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Inner Mongolia
            Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 3/6 hits, 2.50 expected hits
                Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Inner Mongolia
            Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
        1 bomber moved from Eastern Sinkiang to Hopei
        1 mech_infantry moved from Yunnan to Szechwan
        1 mech_infantry moved from Szechwan to Hopei
        1 armour moved from French Indo China to Szechwan
        1 artillery and 1 infantry moved from French Indo China to Yunnan
        2 fighters and 1 tactical_bomber moved from 132 Sea Zone to French Indo China
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
        1 bomber moved from 56 Sea Zone to Java
        2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
        1 fighter moved from 36 Sea Zone to Davao
        1 tactical_bomber moved from 36 Sea Zone to Davao
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
    Place Units - Japanese
        2 destroyers and 1 submarine placed in 7 Sea Zone
        1 fighter placed in Japan
        1 artillery and 2 infantry placed in French Indo China
        1 armour and 2 infantry placed in Kiangsu
        1 armour and 3 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 60 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
French regular : -0.33
Japanese regular : -2.83
ANZAC regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 27 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 submarine moved from 55 Sea Zone to 56 Sea Zone
        1 bomber moved from Queensland to 20 Sea Zone
        1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
        2 fighters moved from 55 Sea Zone to 56 Sea Zone
        2 infantry moved from Queensland to 55 Sea Zone
        2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
        2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Celebes
        1 destroyer moved from 104 Sea Zone to 107 Sea Zone
        2 fighters moved from Eastern United States to 107 Sea Zone
    Combat - Americans
        Battle in Celebes
        Battle in 20 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 3 transports
                3 transports owned by the Japanese lost in 20 Sea Zone
            Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 18
            Casualties for Japanese: 3 transports
        Battle in 56 Sea Zone
            Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 56 Sea Zone
            Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 107 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 107 Sea Zone
            Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 26 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 26 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 fighter moved from 26 Sea Zone to 27 Sea Zone
        2 infantry moved from Western United States to 11 Sea Zone
        2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
        2 infantry moved from 27 Sea Zone to Hawaiian Islands
        2 infantry moved from Hawaiian Islands to 27 Sea Zone
        2 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
        2 infantry moved from 65 Sea Zone to New Zealand
        1 artillery, 2 infantry and 2 marines moved from Queensland to 55 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 55 Sea Zone to 59 Sea Zone
        1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 59 Sea Zone
        2 fighters moved from 56 Sea Zone to Queensland
        2 fighters moved from 55 Sea Zone to Queensland
        1 mech_infantry moved from French West Africa to 89 Sea Zone
        1 battleship, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone
        2 fighters moved from 107 Sea Zone to 93 Sea Zone
        1 carrier moved from 104 Sea Zone to 93 Sea Zone
        1 transport moved from 91 Sea Zone to 104 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
        1 marine moved from Tunisia to Algeria
        1 bomber moved from 20 Sea Zone to Korea
    Place Units - Americans
        8 infantry placed in Eastern United States
        1 destroyer and 3 transports placed in 104 Sea Zone
        1 carrier placed in 104 Sea Zone
        1 destroyer and 1 submarine placed in 11 Sea Zone
    Turn Complete - Americans
        Americans collect 57 PUs; end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 fighter and 3 infantry moved from Kansu to Eastern Sinkiang
    Combat - Chinese
        Battle in Eastern Sinkiang
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Eastern Sinkiang, round 2 : 3/4 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Eastern Sinkiang
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Sinkiang
            Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Eastern Sinkiang to Kansu
    Place Units - Chinese
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 94 Sea Zone to 100 Sea Zone
        1 bomber moved from Gibraltar to 100 Sea Zone
        1 transport moved from 94 Sea Zone to 100 Sea Zone
        1 infantry moved from Trans-Jordan to 100 Sea Zone
        1 infantry moved from 100 Sea Zone to Crete
        3 armour and 2 artilleries moved from Trans-Jordan to Egypt
        3 armour moved from Iraq to Egypt
        2 artilleries and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
        1 infantry moved from Eastern India to Burma
              UK_Pacific take Burma from Japanese
    Combat - British
        Battle in 100 Sea Zone
            British attack with 1 bomber, 1 destroyer and 1 transport
            Italians defend with 1 submarine
                British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Italians lost in 100 Sea Zone
            British win, taking 100 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Crete
        Battle in Egypt
            British attack with 6 armour, 4 artilleries and 4 infantry
            Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                British roll dice for 6 armour, 4 artilleries and 4 infantry in Egypt, round 2 : 6/14 hits, 5.67 expected hits
                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
            British win, taking Crete from Italians, taking Egypt from Italians with 6 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
            Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
    Non Combat Move - British
        1 bomber moved from 100 Sea Zone to Iraq
        1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
        1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
        1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
        1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
        1 fighter moved from Gibraltar to 93 Sea Zone
    Place Units - British
        3 infantry placed in Iraq
        1 mech_infantry placed in Union of South Africa
        2 fighters placed in United Kingdom
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 7 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -1.50
Italians regular : -1.50
Japanese regular : -0.67
Germans regular : -0.17
British regular : -0.17
SZ 59 2 AZ fig on 1 US CV
SZ 93 2 UK fig on 1 US CV
@mikawagunichi I find the battle in SZ 20 pretty frustrating. I don’t understand thematically why neither the fighter on the carrier in SZ 7 nor the fighter on the Japanese airfield can scramble to defend the 3 transports. I would not have left them in that sea zone if I’d realized there was no scramble allowed. I suppose the rule is that there has to either be an amphibious assault or already be some kind of defender in the sea zone to allow a scramble – but I don’t understand what this is representing historically or why it’s fun.
Normally I would say the tradeoff is that the American bomber is at risk after flying such a long-distance mission, but because you neatly wiped out the transport stack, I don’t have anything that can threaten Korea.
I feel like I am learning the hard way about the fussier details of the rules on this map, and it is pretty tempting to just say I surrender and next time I will know the rules better. Like, the reason I’m playing league games is because y’all posted saying “please play league games,” not because I know PtV well enough to be competitive.
@Argothair If you want to re-do your Japan turn and then have me re-do my Allied turn I am fine with that.
For the carrier scramble, it is required to have a defending surface warship (i.e. cannot only be subs and transports).
For the regular scramble from an airbase to a sea zone, it’s the same as OOB. The AB on Japan is not adjacent to SZ 20 so wouldn’t be able to scramble there in any case.