@Stucifer said in Units, Mechanics, etc.:
@The-Janus I actually meant the territory labeled France, so Normandy and Southern France both go to Italy. Plus Yugo & Greece. Bulgaria goes to Germany for the extra infantry to use in Russia.
Here’s my latest attempt: 2025-2-11-World-War-II-Europe-1940-2nd-Edition – Germany all artillery.tsvg
The gimmick this time is basically that I went all artillery with Germany for 3 turns, then split inf and mech the rest of the way; on rd8 Germany took Moscow, but US took Rome.
My rationale for this is kinda wild/stupid, but basically I wanted to test whether artillery had any real value; they move like infantry, cost the same as mechs, but attack better than either, and buff both. It seemed to work out OK…?
Getting the bombers to the front line ASAP so that they could be bombing Moscow seemed to help out a lot.
Germany I feel just generally needs a lot of land units in order to cover the ground they’re taking and absorb losses; artillery seems suitable for this, with the added perk of a little bit of extra offense. But once your front-line moves far enough, their speed becomes a real weakness, and you need those “fast-movers” (generally mechs, just due to budget restraints.)
I could probably continue with this game, by sweeping down into the middle east, but man… it always seems like around the time I’m in position to take Moscow, the allies just show up all over western Europe. I’m not sure how I could get Germany to finish the job any sooner than I have been (round 8, in this case.)