• 2025 2024 '23

    @The-Janus I actually meant the territory labeled France, so Normandy and Southern France both go to Italy. Plus Yugo & Greece. Bulgaria goes to Germany for the extra infantry to use in Russia.

    Buy a mech rounds 1&2 with Italy so you have some fodder for your starting tanks once you need them to can-open in the USSR.

    I’m basing the strategy more on Global play, but still holds true for Europe map on its own. However a fair bid for Europe may be significantly different, so the Axis may have more viable options for flexing some naval strategy 🤔


  • @Stucifer said in Units, Mechanics, etc.:

    @The-Janus I actually meant the territory labeled France, so Normandy and Southern France both go to Italy. Plus Yugo & Greece. Bulgaria goes to Germany for the extra infantry to use in Russia.

    Here’s my latest attempt: 2025-2-11-World-War-II-Europe-1940-2nd-Edition – Germany all artillery.tsvg

    The gimmick this time is basically that I went all artillery with Germany for 3 turns, then split inf and mech the rest of the way; on rd8 Germany took Moscow, but US took Rome.

    My rationale for this is kinda wild/stupid, but basically I wanted to test whether artillery had any real value; they move like infantry, cost the same as mechs, but attack better than either, and buff both. It seemed to work out OK…?
    Getting the bombers to the front line ASAP so that they could be bombing Moscow seemed to help out a lot.

    Germany I feel just generally needs a lot of land units in order to cover the ground they’re taking and absorb losses; artillery seems suitable for this, with the added perk of a little bit of extra offense. But once your front-line moves far enough, their speed becomes a real weakness, and you need those “fast-movers” (generally mechs, just due to budget restraints.)

    I could probably continue with this game, by sweeping down into the middle east, but man… it always seems like around the time I’m in position to take Moscow, the allies just show up all over western Europe. I’m not sure how I could get Germany to finish the job any sooner than I have been (round 8, in this case.)


  • P.S. I think with a map looking like this, the allies should just go in on the neutrals; UK is well-positioned to take out Turkey (if they wanted) and then continue on through the Balkans, and the Americans (as always) can easily stomp down Spain. Even the remaining USSR forces are insulating Sweden from being used by the Germans.

  • 2025 2024 '23

    @The-Janus I’ll take a look at the game soon, I will say that all artillery isn’t ideal either. I don’t know if there’s a consensus, I’ve heard 1:4 and 1:5 artillery:infantry build ratio.

    Making notes here:

    Round 2 - moved 7 units into Holland belgium to retake it from 1 artillery. Should have been 1 inf, 1 artillery, if you want more % use a mech that can move fast afterwards. Should buy a destroyer for the sub in the baltic/norway to cover your transport. USSR should be convoying you in 125 if you don’t have a DD. Attack on Karelia isn’t worth it, with a big stack in Novgorod you need to protect Norway and Finland. Everything should stack in Finland. Don’t worry about the 1 IPC. Rest of the battles look good. A human player typically wouldn’t gift you the UK fleet like that in 111, but I see a lot of Italy mistakes by the AI so maybe it balances out. The 3 infantry in W Germany should have moved to Germany. on NCM. Shouldn’t have built in France, it’s another turn away from the front. Certainly not artillery with no Allied transports around. I changed your buy from 16 artilleries to 3 mechs, 6 infantry, 4 artilleries, a destroyer, and a fighter.

  • 2025 2024 '23

    I used the “save game at this point (beta)” feature to save the game at the start of round 3 and will play out round 3 and post it.

  • 2025 2024 '23

    It’s not perfect, and I have no idea what the US AI is doing, but this is through round 5

    janus test europe.tsvg

    Round 6
    janus test europe g6.tsvg

  • 2025 2024 '23

    Round 8
    janus test europe g8.tsvg

    USA certainly should have been more of a threat, but I played this pretty quickly and so was buying on autopilot and not looking at USA’s turns


  • @Stucifer said in Units, Mechanics, etc.:

    Round 2 - moved 7 units into Holland belgium to retake it from 1 artillery. Should have been 1 inf, 1 artillery, if you want more % use a mech that can move fast afterwards.
    […]
    The 3 infantry in W Germany should have moved to Germany. on NCM. Shouldn’t have built in France, it’s another turn away from the front.

    What you’re saying all makes sense in the context of the pieces actually in play; I guess I would say that I did these sorts of moves under the assumption that I would have to leave more units in these areas for defense, if I was playing against a tougher opponent/I’m also working from the assumption that Ai Italy won’t have my back at all, and therefore I basically always need to be producing a few units in France, so that I can react to landings in the area.

    Part of the reasoning is that in previous games, I’ve had West Germany’s industry get bombed into smithereens for the entire game, and I never felt like I should bother spending the money to repair it; I just assumed from that experience that I’d need to be building in France and “convoying” defensive units out to West Germany for the entire game.

    I agree that I definitely didn’t need to build all artillery on rd2, but I had already decided to “commit to the bit” for the sake of seeing the experiment through. I stuck with it until the US entered the war, because by then it was already obvious that I needed to switch it up.

  • 2024 '23 '22

    @The-Janus

    About Paris:

    The French overshot by almost 2 hits in the first round of combat in your second game. Even so, however, you were still on track to have nearly a 100% chance to conquer the territory and make an IPC profit:

    d210b5ab-abed-47b6-8438-615082b51449-Screenshot 2025-02-13 at 4.29.30 PM.png


  • @Stucifer

    Wait, how’d you do that? Can you please teach me? Thank you!


  • @SuperbattleshipYamato open up the game history and right click on any line
    Should bring up the menu

    I recommend only using it at the start of a round or the end of a turn. End of a turn usually duplicates the income command so you’ll have to edit


  • @Stucifer said in Units, Mechanics, etc.:

    I used the “save game at this point (beta)” feature to save the game at the start of round 3 and will play out round 3 and post it.

    I tried to open one of the saves you posted, but it gave me an error, saying that it was made in a newer version of TripleA… but when I followed the link to download the new version, I’m pretty sure it led me to the same version I already have.

    TripleA in a nutshell, am I right? 🙃

  • 2025 2024 '23

    @The-Janus I’m using 2.6 which is considered a pre-release version

    you can go to github to download it. Most people that play on the forums use it since 2.5 is not compatible with the updated NodeBB API used by the website.

    https://github.com/triplea-game/triplea/releases/tag/2.6.14748

  • 2025 2024 '23

    @SuperbattleshipYamato said in Units, Mechanics, etc.:

    @Stucifer

    Wait, how’d you do that? Can you please teach me? Thank you!

    17314070-b821-4831-9996-bf195ec57498-{F8475E5E-11BE-418A-8CBE-29103A289DBC}.png

    Adding a screenshot to make it clear

    Open History
    Right Click the “Round: X” (whatever start of round you want to save at is)
    Use the “Save Game at this point” command

    you can also use TripleA to generate board setup charts

    af038cd0-b994-4b64-b490-4cb560d4a8e1-{9B16923F-36DA-422B-A4C9-B7A9EE5290F0}.png

    and I used the Export Gameboard Picture to print my Path to Victory map I made (league Global 1940 variant)


  • @Stucifer

    Can’t seem to do it on my 2.7 version. Maybe it’s not a Mac thing?

  • 2024 '23 '22

    @The-Janus

    Your first German turn was pretty great.

    I’ll note that the US actually only had an 83% chance of capturing Rome, lower than what I usually do:

    6f8402f9-6284-48f5-8c13-0c9c83729d69-Screenshot 2025-02-14 at 4.11.21 PM.png

    I think the toughest obstacle Germany currently faces is the large number of artillery it has stuck in Moscow. Specifically, that giant stack can’t move fast enough to seize the remaining territory Germany needs to win, while there aren’t enough fast movers to accompish the task. Obviously you were doing an experiment, and I’m glad we now know what happens.


  • @SuperbattleshipYamato Hmm, not sure. I don’t imagine it’s a Mac issue, but the only Macs I used were in grade school when they still only had 1-button mice…

    I haven’t tried 2.7, I think everyone on the league forums is using 2.6 until we start getting more features in 2.7 (say, the battle calculator not populating both sides with your units if you’re hovering over your own territory would be nice)

  • 2024 '23 '22

    @Stucifer

    Really? I like that feature a lot. Much easier than adding each unit.

    I agree it’ll be nice as an option.


  • @SuperbattleshipYamato To clarify I like using the Ctrl+A and Ctrl+D commands, they’re fantastic.

    But when you hit Ctrl+B on the version I’m using (2.6.147 something) it adds your units to both the Attackers and Defenders when it opens the Calculator on your own territory.

    If I open it up hovering over Crete
    be328b33-1d3c-4a7e-9c84-ea2dc43fb741-image.png

    Much better than the bug in another version where every single unit was duplicated, but still frustrating.


  • @Stucifer

    yea the latest pre has fixed that. Or 2.7+14895 is what I’m using and it works correctly on linux anyway

    https://github.com/triplea-game/triplea/releases/tag/2.7.14895

    Screenshot from 2025-02-14 18-52-55.png

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