@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Simon33 (Axis) vs VictoryFirst (Allies+50) G40
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Forgot to move AA gun Scotland.
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And also DD SZ 83, lol.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Bessarabia from Russians Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 aaGun moved from Scotland to United Kingdom 2 aaGuns and 2 artilleries moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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@VictoryFirst said in Simon33 (Axis) vs VictoryFirst (Allies+50) G40:
And also DD SZ 83, lol.
Didn’t get this edit, you’ll have to reapply.
np on the USA purchase change.
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Sorry. I meant the UK Destroyer that moved from SZ 71 (South Africa) to SZ 83 turn 1. My plan was to move it to SZ 91 this turn but I forgot because it was a little off screen.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 fighter moved from Malaya to Yunnan 2 fighters moved from Southeast Mexico to Gibraltar Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - French Battle in 110 Sea Zone French attack with 1 destroyer and 1 fighter Germans defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 58 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0,33 Germans regular : -0,33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Baltic States to Novgorod Germans take Belarus from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Eastern Poland 1 bomber moved from 115 Sea Zone to Eastern Poland 2 armour, 4 artilleries and 4 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 artilleries and 18 infantry moved from Baltic States to Novgorod 12 armour and 8 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod Place Units - Germans 1 infantry and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.17 Germans regular : -2.83 -
@VictoryFirst said in Simon33 (Axis) vs VictoryFirst (Allies+50) G40:
Sorry. I meant the UK Destroyer that moved from SZ 71 (South Africa) to SZ 83 turn 1. My plan was to move it to SZ 91 this turn but I forgot because it was a little off screen.
Whatever the edit is supposed to be, just apply it on USSR.
I assumed no scramble from London.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 aaGun and 5 infantry moved from Archangel to Smolensk 3 aaGuns, 3 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Smolensk 9 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Tambov 2 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Sikang to Samara 2 fighters moved from Samara to Russia 3 fighters moved from Yunnan to Kazakhstan 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Volgograd to Samara Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 mech_infantry EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in Simon33 (Axis) vs VictoryFirst (Allies+50) G40:
Whatever the edit is supposed to be, just apply it on USSR.
I assumed no scramble from London.
Thanks.
Yes, you assumed correctly 😀
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 3 artilleries and 5 infantry moved from Hopei to Shensi 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Guam Battle in Siberia Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 6/13 hits, 6.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Guam from Americans, taking Siberia from Russians, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Malaya to French Indo China 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun and 6 infantry moved from Anhwe to Hopei 4 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsi to French Indo China 2 artilleries and 4 infantry moved from Kiangsi to Anhwe Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 carrier moved from 89 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 5 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 23 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland 1 bomber moved from Egypt to British Somaliland 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to British Somaliland Combat - British Battle in British Somaliland British attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in British Somaliland, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the British lost in British Somaliland 3 infantry owned by the Italians lost in British Somaliland British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in British Somaliland, round 3 : 1/6 hits, 2,50 expected hits Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 bomber moved from British Somaliland to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 artillery and 6 infantry moved from Yunnan to Szechwan 2 fighters moved from Gibraltar to Egypt 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 1 fighter placed in Egypt Turn Complete - British British collect 31 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,2,2,4,5,4,1,6,6,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,3,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians regular : -0,67 British regular : -1,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Romania to Belarus Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Italians undo move 1. 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 2 mech_infantrys moved from New South Wales to South Australia 1 fighter moved from New Zealand to Central America 2 fighters moved from Gibraltar to Cyprus 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Yunnan to Kazakhstan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Morocco to Algeria 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in RussiaCombat Hit Differential Summary :
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Intercept in Moscow?
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No intercept…
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 3 bombers moved from Eastern Poland to Russia 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 3 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,5,8 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 2 aaGuns, 4 artilleries and 24 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 13 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 2 infantry placed in Germany 1 bomber and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians AA : -0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 21 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Samara to Kansu 1 tactical_bomber moved from Russia to Kansu Combat - Russians Battle in Kansu Russians attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 9 infantry moved from Russia to Samara 1 mech_infantry moved from Tambov to Samara 1 mech_infantry moved from Russia to Samara 1 armour moved from Sikang to Samara 1 mech_infantry moved from Samara to Caucasus 3 fighters moved from Kazakhstan to Russia 4 aaGuns, 3 artilleries and 45 infantry moved from Smolensk to Russia 1 tactical_bomber moved from Kansu to Samara 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 4 infantry moved from Tambov to Volgograd Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 0,17 -
Attacking Kansu means no Mongolia!





