@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
@Argothair said in L25 PtV Stucifer (X+9) v Argothair (L):
@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
I agree with you, to nitpick slightly however this is not a PtV-specific flaw—this same scenario exists in the Europe/G40 OOB boards from which PtV is derivative.
Many things are done in the name of the sacred cows of Game Design & Balance, to follow-up to your TED Talk most of the setup is clearly fantastical, which is why Axis have such a massive advantage in matériel in OOB setup.
At the start of the Second World War the RN had 15 battleships and battlecruisers with five more battleships under construction, and 66 cruisers with another 23 under construction. To 184 destroyers with 52 more under construction, a further 50 old destroyers (and other smaller craft) were obtained from the US in exchange for US access to bases in British territories (Destroyers for Bases Agreement). There were 60 submarines and seven aircraft carriers with more of both under construction. At the end the RN had 16 battleships, 52 carriers—though most of these were small escort or merchant carriers—62 cruisers, 257 destroyers, 131 submarines and 9,000 other ships. During the war the Royal Navy lost 278 major warships and more than 1,000 small ones. There were 200,000 men (including reserves and marines) in the navy at the start of the war, which rose to 939,000 by the end. 51,000 RN sailors were killed and a further 30,000 from the merchant services. The WRNS was reactivated in 1938 and their numbers rose to a peak of 74,000 in 1944. The Royal Marines reached a maximum of 78,000 in 1945, having taken part in all the major landings.
https://en.wikipedia.org/wiki/Naval_history_of_World_War_II#cite_note-naval-history-46
http://naval-history.net/WW2CampaignRoyalNavy.htm
@Stucifer All very true! However, I am used to the Royal Navy taking it in the kidneys, so I don’t complain about them.
I guess I virtually never have the UK unilaterally declare war, so I’m just not used to being in this situation.
I had intended to write more about the setup but ran out of time–something about work?
I have done the early war as UK once on round 1 and once on round 2, if you can pull off a Sneaky Karl that can be worth it. I think it can also be very strong for helping boost China from a concentrated push by the Japanese, but it’s certainly a tool to be used sparingly.
@Stucifer Oh, yeah – work. I knew there was something I did all day besides play TripleA.
The only reason I did the DoW was because you put so much emphasis in your video on the US not being safe stacking west of Hawaii. I figured I’d put it there anyway and dare you to attack it.
@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Fukien
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Fukien
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 armour moved from Ethiopia to Italian Somaliland
1 tactical_bomber moved from 78 Sea Zone to Italian Somaliland
1 artillery and 3 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Alexandria
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
Combat - British
Battle in Italian Somaliland
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 artilleries, 2 fighters and 4 infantry in Alexandria, round 2 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/6 hits, 2.33 expected hits
1 artillery owned by the British and 4 infantry owned by the British lost in Alexandria
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 2 fighters in Alexandria, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Alexandria
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Fukien: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Alexandria to 100 Sea Zone
1 tactical_bomber moved from Italian Somaliland to Egypt
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from Eastern India to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
2 aaGuns and 4 infantry moved from Burma to Yunnan
Place Units - British
1 armour, 1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in Kiangsu change ownership: 1 infantry
Some Units in Eastern India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Italians regular : 2.83
Japanese regular : -0.67
British regular : 0.67
All right, maybe the threat to the Americans isn’t as absurd as I was claiming. With the starting mechs and AA guns, you can do a pretty good job defending the mainland against a token invasion.
I wound up editing the UK Pac. infantry into Shanghai; sorry about that, I just forgot to move it in during the combat phase, but that was always my intention, which is why I built the Chinese infantry just to the south of it.
A rugged defense by the Italians!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 submarine moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Scotland
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Scotland
Battle in Crete
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Scotland from British, taking Crete from Neutral_Allies, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 transport moved from 94 Sea Zone to 113 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -0.67
Skipped the scramble out of Scotland due to odds
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,4,2,4,5,5,6,5
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Stucifer You say rugged Italian defense, I say unconscionable Italian good luck…po-ta-to, g-no-cchi.
No reason to scramble in Scotland, yeah.
What about Crete? Isn’t it weird that the British carrier group just sits there and ignores the invasion of Crete? I mean, I guess they did historically…but still.
@Argothair Yeah, a small balance nod I believe to keep carriers from being ridiculously overpowered. 🤔 Maybe at one point in development they acted the same as air bases? Would be a question for Adam & RegularKid.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 13 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 unit repaired.
3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5,6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Gibraltar to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 aaGun moved from Normandy Bordeaux to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Scotland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Scotland
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 3 infantry moved from Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 114 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Western Germany to Holland Belgium
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 114 Sea Zone
4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 7 infantry moved from 114 Sea Zone to Scotland
1 aaGun and 2 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Southern France to Western Germany
4 armour and 4 mech_infantrys moved from Germany to Romania
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
Place Units - Germans
2 artilleries and 6 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : -0.50
I skipped the intercept in London due to overwhelming odds
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Urals to Buryatia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
Combat - Russians
Non Combat Move - Russians
1 artillery and 3 infantry moved from Ukraine to Kursk
1 infantry moved from Rostov to Kursk
1 infantry moved from Stalingrad to Tambov
3 infantry moved from Tula to Bryansk
1 infantry moved from Leningrad to Baltic States
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Siberia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
1 artillery and 2 infantry placed in Leningrad
Russians undo move 4.
2 artilleries and 1 infantry placed in Leningrad
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :