Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Lets do 1 kami on the destroyer, just for the fun.
No scramble of course
And submerge sub if hit
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
6 fighters moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 18 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Midway to 18 Sea Zone
2 artilleries, 14 fighters, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer and 10 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
1 destroyer owned by the Americans lost in 19 Sea Zone
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese submerged
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Russians retreated to 95 Sea Zone
Battle in 18 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans winItalians winAmericans winAmericans win, taking Korea from Japanese, taking 19 Sea Zone from Japanese with 10 submarines remaining with 10 submarines remaining with 1 destroyer remaining with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 2 destroyers and 13 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Guam
8 fighters moved from 18 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 5 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
3 mech_infantrys moved from Persia to West India
2 armour and 7 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Iraq
1 armour and 2 artilleries placed in Persia
1 bomber placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
Italians regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Guam
1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 5 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 5 fighters and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from 39 Sea Zone to West India
3 fighters moved from West India to Persia
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from India to West India
Place Units - ANZAC
1 fighter and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from India to West India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Bryansk
3 bombers moved from Novgorod to Russia
6 fighters moved from Rostov to Russia
1 fighter moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
1 tactical_bomber moved from Rostov to Samara
2 infantry moved from Volgograd to Samara
Combat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 artillery and 3 infantry moved from France to Northern Italy
3 aaGuns and 12 infantry moved from Western Germany to Northern Italy
2 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Holland Belgium to France
9 artilleries and 6 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Slovakia Hungary
2 armour and 5 mech_infantrys moved from Ukraine to Romania
4 mech_infantrys moved from Belarus to Rostov
1 tactical_bomber moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Vologda to Rostov
5 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters moved from Novgorod to Western Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Ukraine
3 bombers and 6 fighters moved from Russia to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.50
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
2 bombers moved from Kwangsi to India
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
4 infantry moved from Kwangsi to Kwangtung
2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 15 fighters, 16 submarines, 9 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 15 fighters, 1 infantry, 17 submarines, 9 tactical_bombers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 2 tactical_bombers moved from Kwangsi to Japan
3 mech_infantrys moved from Shantung to Manchuria
2 infantry moved from French Indo China to Yunnan
2 bombers moved from India to Kwangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
6 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,5,3,5,3,2,5,4,1,3,3,1,6,2,2,6,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,2,1,5,1,2,3,3,3,5,1,5,3,2,5,5,2,2,1,3,1,5,4,4,2,2,5,5,1,1,4,6,6,6,2,6,6,6,6,2,5,4,5,6,5,2,4,1,6,1,2,6,5,2,5,4,5,5,6,1,6,1,4,2,4,2,4,1,3,1,4,4,3,4,4,1,5,5,3,2,1,6,4,1,6
Japanese collect 50 PUs (18 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
22 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from Guam to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 2 artilleries, 23 fighters and 2 infantry
Japanese defend with 4 aaGuns, 3 infantry and 6 mech_infantrys
Japanese roll AA dice in Manchuria : 1/12 hits, 2.00 expected hits
1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 artilleries, 22 fighters and 2 infantry in Manchuria, round 2 : 19/26 hits, 12.33 expected hits
Japanese roll dice for 4 aaGuns, 3 infantry and 6 mech_infantrys in Manchuria, round 2 : 3/9 hits, 3.00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
3 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese and 4 aaGuns owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 22 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 4 aaGuns, 3 infantry and 6 mech_infantrys
Non Combat Move - Americans
22 fighters moved from Manchuria to 6 Sea Zone
1 carrier and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
10 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 92 Sea Zone to Libya
2 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from West India to Iraq
Place Units - Americans
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
2 artilleries and 8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 36 infantry and 4 mech_infantrys moved from West India to India
2 armour and 10 mech_infantrys moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys in India, round 2 : 7/56 hits, 11.33 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 armour, 3 artilleries, 36 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 76 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to 79 Sea Zone
1 armour and 2 artilleries moved from Persia to Northwest Persia
3 artilleries and 3 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 6.67
Japanese regular : -0.67
Japanese AA : -1.00
British regular : -4.33
I wasn’t sure what to do here right away but it looks like I will hold SZ6.
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
I wasn’t sure what to do here right away but it looks like I will hold SZ6.
I misscalculated all the Pacific theatre, thought i could attack Korea and defend Japan easily, didnt run the maths…
Not conceding yet, but getting closer.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Persia to India
3 fighters moved from Korea to Buryatia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
Combat - ANZAC
Battle in Shantung
Battle in Buryatia
ANZAC attack with 3 fighters
Germans defend with 1 armour
ANZAC roll dice for 3 fighters in Buryatia, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC lost in Buryatia
1 armour owned by the Germans lost in Buryatia
ANZAC win, taking Shantung from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 armour
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
2 fighters moved from Buryatia to Sakha
2 fighters moved from Korea to 6 Sea Zone
1 artillery moved from Korea to Amur
1 fighter moved from Guam to Queensland
1 fighter moved from 62 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from West India to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.50
Germans regular : 0.50
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
I wasn’t sure what to do here right away but it looks like I will hold SZ6.
I misscalculated all the Pacific theatre, thought i could attack Korea and defend Japan easily, didnt run the maths…
Not conceding yet, but getting closer.
I think UK Europe are too strong with these mods. Although the full scramble on G1, with the sea lion buy but no sea lion, those did help UK too. USA dropping 2CVs in the Atlantic makes Sea lion more difficult.
On the G1 buy, I prefer only 1 transport +1inf 1art to avoid stripping the Eastern Front of troops. If I must buy a CV that is.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
3 bombers moved from Rostov to Vologda
2 infantry moved from Volgograd to Samara
3 fighters and 1 tactical_bomber moved from Rostov to Samara
3 fighters and 1 tactical_bomber moved from Rostov to Smolensk
2 fighters moved from Rostov to Bryansk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Samara to Volgograd
3 bombers moved from Vologda to Rostov
2 fighters moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Smolensk to Rostov
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
3 artilleries moved from Ukraine to Rostov
2 armour and 5 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
5 infantry moved from Northern Italy to Southern Italy
2 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Northern Italy to France
6 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns and 3 infantry moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to France
1 tactical_bomber moved from Southern Italy to Volgograd
1 tactical_bomber moved from Southern Italy to Rostov
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
6 infantry and 3 mech_infantrys placed in Germany
1 infantry and 2 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19
Purchase Units - Russians
Russians buy nothing; Remaining resources: 40 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
30 infantry moved from Russia to Vologda
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
20 infantry moved from Russia to Vologda
Turn Complete - Russians
Russians collect 11 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 fighters, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
6 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Kwangsi to Shantung
2 battleships, 13 carriers, 2 cruisers, 7 destroyers and 18 submarines moved from 20 Sea Zone to 19 Sea Zone
9 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from Japan to 18 Sea Zone
9 fighters moved from 20 Sea Zone to Manchuria
6 fighters moved from 20 Sea Zone to Shantung
12 fighters moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 12 fighters and 12 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 12 fighters and 12 tactical_bombers in 18 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 18 Sea Zone
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 11 fighters and 12 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 18 submarines in 19 Sea Zone, round 2 : 4/18 hits, 6.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 submarines and 4 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 9 fighters and 6 infantry
Americans defend with 1 artillery
Japanese roll dice for 9 fighters and 6 infantry in Manchuria, round 2 : 6/15 hits, 5.50 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 9 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 2 bombers, 6 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 6 fighters and 2 infantry in Shantung, round 2 : 3/10 hits, 4.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
11 fighters moved from 18 Sea Zone to 19 Sea Zone
6 fighters moved from Shantung to 19 Sea Zone
9 fighters moved from Manchuria to 19 Sea Zone
12 tactical_bombers moved from 18 Sea Zone to Japan
2 bombers moved from Shantung to Kwangsi
2 infantry moved from Yunnan to Shan State
12 artilleries, 16 infantry and 17 mech_infantrys moved from Burma to Shan State
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 fighters, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,1,2,6,4,3,6,3,4,3,3,5,1,3,2,4,5,1,4,5,3,5,5,3,6,1,3,3,2,4,2,3,3,2,4,1,1,2,5,4,5,3,3,2,3,1,3,3,6,2,2,6,1,5,3,3,6,5,2,3,5,4,5,2,6,3,6,3,3,4,3,3,1,5,3,3,3,3,3,3,1,4,2,5,6,4,1,3,1,3,2,3,6,3,1,4,6,6,3,5,6,6,5,2,6,3,3,1,3,6,2,6,5,4,1,6,2,6,1,5,1,3,5,2,6,4
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.33
Japanese regular : -2.17
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Libya to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 1 destroyer, 24 fighters and 36 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 19 Sea Zone
4 submarines moved from 25 Sea Zone to 19 Sea Zone
Scramble from Rome?
Kami SZ19?
Would guess you want to go round by round sz19.
Ohhh you finally attacked, to be fair I would attack the next turn whatever you got there.
Please wait until I get home, Im working now and cant open the game.