@peirce None.
L25 PtV Stucifer (X+9) v Argothair (L)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 74 Sea Zone to 82 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 114 Sea Zone Combat - French Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone Battle in 114 Sea Zone French attack with 1 fighter Germans defend with 1 battleship and 1 tactical_bomber French roll dice for 1 fighter in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the French lost in 114 Sea Zone Germans win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Moving scrambled unit from 114 Sea Zone to 115 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50 Germans regular : 0.83
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French Air Chief Vuillemin is also fired!
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@Argothair said in L25 PtV Stucifer (X+9) v Argothair (L):
French Air Chief Vuillemin is also fired!
Certainly sending the lone fighter against the gnashing teeth of a Bismarck with air cover was a rash decision, but one demanded by French élan and revanche in the grief after losing their beloved Paris to the jackboots.
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I believe the lone legionnaire in Algeria needs to be awarded a Croix de Guerre as well
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 115 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar 1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Greece 1 armour moved from Bulgaria to Greece 2 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 fighter moved from Southern Italy to Southern France 1 armour, 1 artillery and 1 mech_infantry moved from France to Southern France 1 fighter moved from Northern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France 1 tactical_bomber moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux Combat - Germans Battle in Gibraltar Battle in 108 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 108 Sea Zone Germans win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Greece Germans attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 5/7 hits, 3.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from Southern France to 93 Sea Zone 1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 2 tactical_bombers moved from Southern France to Western Germany 4 armour and 4 mech_infantrys moved from France to Germany 1 aaGun moved from France to Normandy Bordeaux 1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 bomber moved from Greece to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania 1 aaGun and 1 infantry moved from Norway to Finland 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 battleship moved from 114 Sea Zone to 115 Sea Zone Place Units - Germans 3 transports placed in 115 Sea Zone 7 infantry placed in Western Germany 2 transports placed in 116 Sea Zone 1 artillery and 5 infantry placed in Germany Germans undo move 2. Germans undo move 2. 1 transport placed in 115 Sea Zone 6 infantry placed in Western Germany 1 transport placed in 116 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : 0.33 Germans regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Northern Caucasus to Rostov 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Northern Belarus to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Russia to Tula 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Southern Belarus to Kursk 1 infantry moved from Archangel to Leningrad 2 artilleries and 10 infantry moved from Leningrad to Vyborg 2 artilleries moved from Siberia to Amur 4 infantry moved from Siberia to Amur 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Siberia 1 tactical_bomber placed in Urals 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 7 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Gilbert Islands 1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Borneo 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Kwangsi to Yunnan 4 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kwangsi to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 marine moved from New Hebrides to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from Marshall Islands to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Solomon Islands 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from 55 Sea Zone to Solomon Islands 2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 34 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in New Britain Battle in Gilbert Islands Battle in 65 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 65 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 65 Sea Zone 1 destroyer owned by the ANZAC lost in 65 Sea Zone Japanese win, taking New Britain from ANZAC, taking Gilbert Islands from UK_Pacific, taking 65 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in New Zealand Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 55 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win, taking New Zealand from ANZAC, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Solomon Islands Battle in New Guinea Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18 Casualties for British: 1 battleship Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 fighters, 1 infantry and 1 tactical_bomber Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Borneo, round 2 : 4/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 2.17 expected hits 2 infantry owned by the Japanese lost in Borneo 1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 2 infantry Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber Battle in Hunan Japanese attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Hunan, round 2 : 4/8 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Hunan 4 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Caroline Islands 1 bomber moved from Hunan to Caroline Islands 1 carrier moved from 35 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 47 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Shansi to Anhwe 1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Borneo to French Indo China 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 aaGun and 5 infantry moved from Korea to Southern Manchuria 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Jehol to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Marshall Islands to Caroline Islands 1 fighter moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Paulau Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone 3 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 3.67 UK_Pacific regular : -0.50 ANZAC regular : 0.67
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Skipped the scramble in 55 due to odds -
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@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
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@Argothair said in L25 PtV Stucifer (X+9) v Argothair (L):
@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
I agree with you, to nitpick slightly however this is not a PtV-specific flaw—this same scenario exists in the Europe/G40 OOB boards from which PtV is derivative.
Many things are done in the name of the sacred cows of Game Design & Balance, to follow-up to your TED Talk most of the setup is clearly fantastical, which is why Axis have such a massive advantage in matériel in OOB setup.
At the start of the Second World War the RN had 15 battleships and battlecruisers with five more battleships under construction, and 66 cruisers with another 23 under construction. To 184 destroyers with 52 more under construction, a further 50 old destroyers (and other smaller craft) were obtained from the US in exchange for US access to bases in British territories (Destroyers for Bases Agreement). There were 60 submarines and seven aircraft carriers with more of both under construction. At the end the RN had 16 battleships, 52 carriers—though most of these were small escort or merchant carriers—62 cruisers, 257 destroyers, 131 submarines and 9,000 other ships. During the war the Royal Navy lost 278 major warships and more than 1,000 small ones. There were 200,000 men (including reserves and marines) in the navy at the start of the war, which rose to 939,000 by the end. 51,000 RN sailors were killed and a further 30,000 from the merchant services. The WRNS was reactivated in 1938 and their numbers rose to a peak of 74,000 in 1944. The Royal Marines reached a maximum of 78,000 in 1945, having taken part in all the major landings.
https://en.wikipedia.org/wiki/Naval_history_of_World_War_II#cite_note-naval-history-46
http://naval-history.net/WW2CampaignRoyalNavy.htm -
@Stucifer All very true! However, I am used to the Royal Navy taking it in the kidneys, so I don’t complain about them.
I guess I virtually never have the UK unilaterally declare war, so I’m just not used to being in this situation.
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I had intended to write more about the setup but ran out of time–something about work?
I have done the early war as UK once on round 1 and once on round 2, if you can pull off a Sneaky Karl that can be worth it. I think it can also be very strong for helping boost China from a concentrated push by the Japanese, but it’s certainly a tool to be used sparingly.
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@Stucifer Oh, yeah – work. I knew there was something I did all day besides play TripleA.
The only reason I did the DoW was because you put so much emphasis in your video on the US not being safe stacking west of Hawaii. I figured I’d put it there anyway and dare you to attack it.
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@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone 1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter and 1 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Fukien 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone 1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States Place Units - Americans 1 destroyer and 2 submarines placed in 11 Sea Zone 1 fighter and 1 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Fukien 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 1 fighter and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Malta to Alexandria 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 armour moved from Ethiopia to Italian Somaliland 1 tactical_bomber moved from 78 Sea Zone to Italian Somaliland 1 artillery and 3 infantry moved from Ethiopia to 78 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 artillery and 3 infantry moved from 100 Sea Zone to Alexandria 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario Combat - British Battle in Italian Somaliland British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 artilleries, 2 fighters and 4 infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 artilleries, 2 fighters and 4 infantry in Alexandria, round 2 : 4/9 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/6 hits, 2.33 expected hits 1 artillery owned by the British and 4 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria British roll dice for 2 artilleries and 2 fighters in Alexandria, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Alexandria 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 artilleries and 4 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Fukien: 1 infantry EDIT: Changing ownership of Kiangsu from Japanese to UK_Pacific EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Alexandria to 100 Sea Zone 1 tactical_bomber moved from Italian Somaliland to Egypt 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 2 infantry moved from Rhodesia to Belgian Congo 2 artilleries and 3 infantry moved from Eastern India to Burma 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 2 aaGuns and 4 infantry moved from Burma to Yunnan Place Units - British 1 armour, 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Units Change Ownership Some Units in Kiangsu change ownership: 1 infantry Some Units in Eastern India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 2.83 Japanese regular : -0.67 British regular : 0.67
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All right, maybe the threat to the Americans isn’t as absurd as I was claiming. With the starting mechs and AA guns, you can do a pretty good job defending the mainland against a token invasion.
I wound up editing the UK Pac. infantry into Shanghai; sorry about that, I just forgot to move it in during the combat phase, but that was always my intention, which is why I built the Chinese infantry just to the south of it.
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A rugged defense by the Italians!
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 1 submarine moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Scotland 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Scotland Battle in Crete Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Scotland from British, taking Crete from Neutral_Allies, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Bulgaria to Romania 1 transport moved from 94 Sea Zone to 113 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.00 Italians regular : -0.67