zarhunter (Allies+19) vs Simon33 (Axis) BM


  • @simon33
    i see. I just read that part in the rules.


  • TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 armour, 12 artilleries, 69 infantry and 1 mech_infantry moved from Tambov to Bryansk
            1 infantry moved from Vologda to Urals
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 12 artilleries, 69 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 12 artilleries, 69 infantry and 1 mech_infantry in Bryansk, round 2 : 19/83 hits, 18.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour, 12 artilleries, 69 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            3 aaGuns moved from Tambov to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            10 infantry moved from Russia to Samara
            1 armour moved from Russia to Samara
            2 mech_infantrys moved from Russia to Samara
    
        Place Units - Russians
            1 armour, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Soviet Far East: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
            EDIT: Removing units owned by Americans from British Columbia: 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : -0.67
    Russians regular : 0.50
    

    Savegame


  • @zarhunter

    i removed the USA from russia, put the truck in alaska, the infantry and one form San Diego in Hawaii along with the transport.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 artilleries and 10 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 armour and 2 mech_infantrys moved from Kansu to Kweichow
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Yunnan
            2 artilleries and 2 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 aaGun moved from Kweichow to Shensi
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 fighter and 2 tactical_bombers moved from Kweichow to Hunan
            2 fighters moved from Japan to 19 Sea Zone
            1 carrier, 2 destroyers and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Java to 42 Sea Zone
            2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 38 Sea Zone
            2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
            2 artilleries and 2 infantry moved from Malaya to Shan State
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 bombers and 1 tactical_bomber moved from Kweichow to Hunan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Hunan
            1 tactical_bomber moved from Philippines to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to Hunan
            1 fighter moved from Japan to Hunan
            2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            11 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33
    scramble? file attached

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  • '19 '17 '16

    @zarhunter no scramble.

    Wasn’t that an obvious one?


  • @simon33

    Absolutely but never interrupt the enemy from making a mistake! Just in case.


  • TripleA Manual Gamesave Post: UK_Pacific round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            11 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Korea
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            6 carriers, 4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
            1 infantry moved from British Columbia to Western United States
            1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 2 fighters and 4 submarines moved from 98 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            3 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 submarine; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys moved from Eastern Persia to Persia
            3 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 artillery moved from Trans-Jordan to Syria
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Greece
            Battle in Persia
                British attack with 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 3/19 hits, 5.17 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Greece from Italians, taking Persia from Germans with 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            3 armour placed in Egypt
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.00
    Germans regular : -0.33
    British regular : -2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Northwest Persia to 98 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Northwest Persia to Syria
            2 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Northern Italy to Syria
            2 fighters moved from Northern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Germans loiter and taunt with 1 infantry; Italians attack with 1 fighter and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Cyprus
            Battle in Syria
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Syria
                    2 infantry owned by the British lost in Syria
                    Italians roll dice for 1 artillery and 2 fighters in Syria, round 3 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Syria
                Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Greece
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                British defend with 1 carrier, 2 cruisers, 2 destroyers and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
                    2 destroyers owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 carrier, 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
                    1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 98 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 1 transport
    
        Non Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 fighters moved from Greece to Southern Italy
            3 fighters moved from Southern Italy to Northern Italy
            2 fighters moved from Syria to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Iraq
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -3.00
    British regular : 1.50
    

    Savegame


  • TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Combat Move - French
            2 infantry moved from Alexandria to Egypt
            1 destroyer moved from 77 Sea Zone to 72 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 22 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            8 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Iraq to Persia
            1 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Timguska to Yenisey
                  Germans take Evenkiyskiy from Russians
                  Germans take Yenisey from Russians
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in Crete
            Battle in Persia
                Germans attack with 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
                British defend with 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 9 mech_infantrys
                    Germans roll dice for 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 12/23 hits, 11.83 expected hits
                    British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 8/19 hits, 6.67 expected hits
                    6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
                    8 mech_infantrys owned by the British and 4 infantry owned by the British lost in Persia
                    Germans roll dice for 5 armour, 3 bombers, 4 fighters and 3 tactical_bombers in Persia, round 3 : 7/15 hits, 8.50 expected hits
                    British roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Persia, round 3 : 3/7 hits, 2.67 expected hits
                    3 armour owned by the Germans lost in Persia
                    1 mech_infantry owned by the British, 4 artilleries owned by the British and 2 armour owned by the British lost in Persia
                Germans win, taking Crete from Neutral_Allies, taking Persia from British with 2 armour, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 9 armour and 2 mech_infantrys
                Casualties for British: 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers, 4 fighters and 3 tactical_bombers moved from Persia to Iraq
            1 aaGun, 20 artilleries, 20 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
            3 mech_infantrys moved from Eastern Poland to Baltic States
            2 armour and 6 mech_infantrys moved from Nenetsia to Novgorod
            1 aaGun, 4 artilleries and 4 infantry moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Baltic States
            2 infantry and 1 mech_infantry moved from Poland to Baltic States
            2 infantry moved from Germany to Poland
            9 mech_infantrys moved from Western Germany to Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to Germany
            1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Germany
            10 infantry placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : 1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns, 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Belarus
            2 mech_infantrys moved from Russia to Belarus
            2 infantry moved from Samara to Novosibirsk
            1 armour moved from Samara to Timguska
            2 mech_infantrys moved from Samara to Timguska
            9 infantry moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Volgograd
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
            3 fighters moved from Japan to 7 Sea Zone
            11 artilleries and 12 infantry moved from Burma to India
            2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
            2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            2 bombers and 1 fighter moved from Hunan to India
            1 fighter moved from Hunan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry
                British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits
                    11 infantry owned by the Japanese lost in India
                    3 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits
                    3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
                    10 infantry owned by the British lost in India
                    Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese lost in India
                    4 artilleries owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in India
                    1 artillery owned by the British lost in India
                    Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in India
                    1 fighter owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 9 artilleries and 14 infantry
                Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 1 tactical_bomber
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -4.50
    British AA : -0.67
    UK_Pacific regular : 4.00
    

    Savegame

  • '19 '17 '16

    Assumed no scramble from India.

    OOL in sz7?

    895e2058-15e1-4330-a4e1-68de5324a4a3-image.png


  • looks like someone got left behind.
    is there an island?

  • '19 '17 '16

    no island, so only 1 logical decision really. Must have had to move to catch planes.


  • @simon33
    its just the end anyway.
    Good Game
    Concede

  • '19 '17 '16

    @zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:

    @simon33
    its just the end anyway.
    Good Game
    Concede

    Surprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.

    I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.

    Can you post the result?


  • @simon33
    there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west.

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