Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
@Stucifer God save the king!
@crockett36 MARTI certainly is trying
Only 6 hits - would you like any special OOL? Or default (and keep 1 destroyer as long as there is a sub)?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Sumatra to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from Caroline Islands to 54 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Korea, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/19 hits, 10.83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -6.67
Russians regular : -0.33
lose the carriers and the destroyer first. keep as many units alive as possible. tip all four cv, 1 dd, 1 1 cv
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Sumatra to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from Caroline Islands to 54 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Korea, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/19 hits, 10.83 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 11/20 hits, 10.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 12/16 hits, 9.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 9/18 hits, 10.17 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 bombers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 54 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 54 Sea Zone
4 fighters owned by the Americans lost in 54 Sea Zone
1 fighter owned by the Japanese retreated
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -49
Casualties for Japanese: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 6 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 3 fighters
1 fighter owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to New Hebrides
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 artillery moved from Anhwe to Shantung
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 6 infantry moved from Malaya to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 fighters placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -4.00
Russians regular : -0.33
-5 hits from average on the opening salvo brought the odds down to 14%, I almost pulled it out of the bag, but MARTI had other ideas
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Dutch New Guinea
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@crockett36 scramble?
Cancel that if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 34 PUs;
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Caucasus
4 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters moved from India to Caucasus
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from West India to India
1 fighter moved from Ethiopia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to India
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from India to Burma
3 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Gibraltar
1 artillery moved from India to Burma
Combat - British
Battle in Ceylon
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 125 Sea Zone
British win, taking Ceylon from Japanese, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits, 4.33 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3.33 expected hits
2 fighters owned by the British lost in Caucasus
2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British lost in Caucasus
2 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 fighters
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
3 fighters moved from Caucasus to Iraq
1 bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Iraq
Place Units - British
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Italians regular : -0.17
Japanese regular : 0.67
Germans regular : -1.33
British regular : 2.33
Sorry about all the edits. I was on the phone with Hyundai, complaining about an early transmission failure and got sloppy. Forgot about Kamis, took that back. contemplated a wild-eyed invasion of Rome and forgot to undo that. Decided I should take the bomber as the last casualty in Caucasus. And forgot to drop my Tommys in Africa. Let me know if anything irks you too much.
@crockett36 Your luck has been quite good this game in a few key battles. Still impressed by the Korea attack back in round 4. Then followed it up with a +30 IPC gain vs expected in Caucasus and a huge swing in that 54 battle. Not sure if the Axis will have any steam left, might have to switch to sails and oars!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bulgaria
2 artilleries, 1 bomber and 3 infantry moved from Tunisia to Libya
1 bomber moved from Libya to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Libya
1 armour moved from Alexandria to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Italians undo move 3.
2 infantry placed in Northern Italy
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,6
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
@Stucifer well, props to you for some crafty play. The bombing of Gibraltar is a pro move and allowed you to garrison Rome with a thin force.
And I only saw your forking move against the vcs at the last minute.
I will also say you were very brave for taking on this challenge. 120 bid is an uphill battle.
Further I would recommend something weird: roll 100 dice in tripleA before you start the battle. I swear my first rolls are always misses. I just had a US turn where the enemy successively rolled 9 hits 17 dice and UK 8h/16 rolls. So I feel your pain.
I would also say that I enjoy keeping the planes out of Moscow so an air raid 8v8 on German front line units is my cup of tea.
I’m neither a great nor an enthusiastic axis player but we can restart and switch sides anytime.
Oh I will say I probably bobbled that plus 75 ipc purchase. I should have upgraded a factory to take advantage of the big money. Still kicking the tires.
@crockett36 no need to restart, having a blast here in this game. And can be the first to try out this unique bid. That’s a big win for me either way! 🤓
I can’t remember for sure if I considered sending another mech to Caucasus or not.
Certainly in hindsight it would have been a good move! 😅
I think you’ve made keeping allies fighters out of Moscow fairly viable for another round or two, in my other OOB games it hasn’t been a factor because I find it very rare to satisfy the other 2 conditions.
@Stucifer said in L24 OOB Stucifer (X) v Crockett36 (L+120):
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Bumping in case you missed my move
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :