@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)
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You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Germany: 3 fighters EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters EDIT: Removing units owned by Japanese from Germany: 2 bombers EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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@leemorrison Use the second one, made a couple of edits.
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I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.
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Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.
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One more question, can an AA gun move and fire a rocket the same turn?
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@VictoryFirst I think so
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@leemorrison Just to confirm, all the Jpn Air is in Germany on the map to use
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That’s correct. If you take Berlin this turn I will surrender.
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@VictoryFirst OOL needed. only 13 hits. US may be butchered.
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@leemorrison max defense, so you can take the Japanese bombers first.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to India British take India from Japanese 2 infantry moved from Karelia S.S.R. to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Germany 2 armour and 4 infantry moved from East Europe to Germany 3 armour and 14 infantry moved from South Europe to Germany 1 infantry moved from Russia to Kazakh S.S.R. 2 fighters moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany Russians attack with 5 armour and 20 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 15 infantry; Japanese defend with 3 fighters Russians roll dice for 5 armour and 20 infantry in Germany, round 2 : 8/25 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 15 infantry in Germany, round 2 : 10/29 hits, 12.17 expected hits 10 infantry owned by the Russians lost in Germany 8 infantry owned by the Germans lost in Germany Russians roll dice for 5 armour and 10 infantry in Germany, round 3 : 2/15 hits, 4.17 expected hits Germans roll dice for 8 armour, 6 fighters and 7 infantry in Germany, round 3 : 12/21 hits, 9.50 expected hits 10 infantry owned by the Russians and 2 armour owned by the Russians lost in Germany 2 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour in Germany, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 8 armour, 6 fighters and 5 infantry in Germany, round 4 : 6/19 hits, 8.83 expected hits 3 armour owned by the Russians lost in Germany Germans win with 8 armour, 6 fighters and 5 infantry remaining. Battle score for attacker is -55 Casualties for Russians: 5 armour and 20 infantry Casualties for Germans: 10 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Russia Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -2.50 Russians regular : -0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Germans Germans buy 3 infantry; Remaining resources: 1 PUs; Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 24 infantry moved from East Europe to Germany 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour moved from United Kingdom to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 4 infantry moved from Baltic Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from South Europe to Germany 2 fighters moved from Russia to Germany 1 armour moved from Russia to Sinkiang Americans take Sinkiang from Japanese 1 armour moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Evenki National Okrug Combat - British Battle in Evenki National Okrug British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug British win, taking Evenki National Okrug from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany British attack with 3 armour, 1 bomber, 3 fighters and 28 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 8 infantry; Japanese defend with 3 fighters Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 28 infantry in Germany, round 2 : 7/34 hits, 7.83 expected hits Germans roll dice for 8 armour, 6 fighters and 8 infantry in Germany, round 2 : 12/22 hits, 9.83 expected hits 12 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 16 infantry in Germany, round 3 : 6/22 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 1 infantry in Germany, round 3 : 8/15 hits, 7.50 expected hits 8 infantry owned by the British lost in Germany 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 8 infantry in Germany, round 4 : 3/14 hits, 4.50 expected hits Germans roll dice for 3 armour and 6 fighters in Germany, round 4 : 4/9 hits, 5.50 expected hits 4 infantry owned by the British lost in Germany 3 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 4 infantry in Germany, round 5 : 2/10 hits, 3.83 expected hits Germans roll dice for 6 fighters in Germany, round 5 : 5/6 hits, 4.50 expected hits 4 infantry owned by the British and 1 armour owned by the British lost in Germany 2 fighters owned by the Germans lost in Germany British roll dice for 2 armour, 1 bomber and 2 fighters in Germany, round 6 : 1/5 hits, 2.67 expected hits Germans roll dice for 4 fighters in Germany, round 6 : 4/4 hits, 3.17 expected hits 2 fighters owned by the British and 2 armour owned by the British lost in Germany 1 fighter owned by the Germans lost in Germany British roll dice for 1 bomber in Germany, round 7 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 fighters in Germany, round 7 : 2/3 hits, 2.50 expected hits 1 bomber owned by the British lost in Germany Germans win with 3 fighters remaining. Battle score for attacker is -50 Casualties for British: 3 armour, 1 bomber, 3 fighters and 28 infantry Casualties for Germans: 8 armour, 3 fighters and 8 infantry Non Combat Move - British 10 infantry moved from Karelia S.S.R. to Russia 3 fighters moved from Evenki National Okrug to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : 0.33 Germans regular : 2.00 British regular : -5.33
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@leemorrison Over?
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 24 infantry moved from East Europe to Germany 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour moved from United Kingdom to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 4 infantry moved from Baltic Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from South Europe to Germany 2 fighters moved from Russia to Germany 1 armour moved from Russia to Sinkiang Americans take Sinkiang from Japanese 1 armour moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Evenki National Okrug Combat - British Battle in Evenki National Okrug British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug British win, taking Evenki National Okrug from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany British attack with 3 armour, 1 bomber, 3 fighters and 28 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 8 infantry; Japanese defend with 3 fighters Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 28 infantry in Germany, round 2 : 7/34 hits, 7.83 expected hits Germans roll dice for 8 armour, 6 fighters and 8 infantry in Germany, round 2 : 12/22 hits, 9.83 expected hits 12 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 16 infantry in Germany, round 3 : 6/22 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 1 infantry in Germany, round 3 : 8/15 hits, 7.50 expected hits 8 infantry owned by the British lost in Germany 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 8 infantry in Germany, round 4 : 3/14 hits, 4.50 expected hits Germans roll dice for 3 armour and 6 fighters in Germany, round 4 : 4/9 hits, 5.50 expected hits 4 infantry owned by the British lost in Germany 3 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 4 infantry in Germany, round 5 : 2/10 hits, 3.83 expected hits Germans roll dice for 6 fighters in Germany, round 5 : 5/6 hits, 4.50 expected hits 4 infantry owned by the British and 1 armour owned by the British lost in Germany 2 fighters owned by the Germans lost in Germany British roll dice for 2 armour, 1 bomber and 2 fighters in Germany, round 6 : 1/5 hits, 2.67 expected hits Germans roll dice for 4 fighters in Germany, round 6 : 4/4 hits, 3.17 expected hits 2 fighters owned by the British and 2 armour owned by the British lost in Germany 1 fighter owned by the Germans lost in Germany British roll dice for 1 bomber in Germany, round 7 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 fighters in Germany, round 7 : 2/3 hits, 2.50 expected hits 1 bomber owned by the British lost in Germany Germans win with 3 fighters remaining. Battle score for attacker is -50 Casualties for British: 3 armour, 1 bomber, 3 fighters and 28 infantry Casualties for Germans: 8 armour, 3 fighters and 8 infantry Non Combat Move - British 10 infantry moved from Karelia S.S.R. to Russia 3 fighters moved from Evenki National Okrug to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : 0.33 Germans regular : 2.00 British regular : -5.33
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Yes, you played well and I didn’t. Congratulations on your first victory in the league! I am going to think about a way to improve the Axis strategy, then we can play again.
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@VictoryFirst Thank you for all the games, let’s take a break.
I may need you for technical support. Starting and finishing league games doesn’t seem too easy
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V VictoryFirst referenced this topic on
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@leemorrison said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
@VictoryFirst Thank you for all the games, let’s take a break.
I may need you for technical support. Starting and finishing league games doesn’t seem too easy
I’m not sure what you mean, here, lee,
Please let me know how I can help.League rules are on the first pinned thread in the league section. They are long, but the rules for starting and finishing league games are made as easy as we could.
Simply label the game as the thread title, play it in the league section of A&A.org, and loser posts the result when you’re done.
The league rules are there to help players have a good experience with other players who they (normally) don’t know, such as default rules in case you’re having trouble agreeing how to play the game.
I’ve been league moderator for over 12 years, please let me know how I can help. Many other veteran league players can answer most any question as well. There is a league general discussion (pinned) thread as well. The league is a very enjoyable place, so I’m hoping you’ll get to experience that if you choose