I forgot to move up the troops from Buryatia to Amur. Can I edit that on Anzac?
My last round USA buy wasn’t right. Bummer.
Surprised that Germany didn’t declare war.
1d6: 2
You are in luck, I got all the techs except for the one I needed. Lol.
@VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.
to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.
You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 3 fighters
EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters
EDIT: Removing units owned by Japanese from Germany: 2 bombers
EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33
@leemorrison Use the second one, made a couple of edits.
I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.
Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.
One more question, can an AA gun move and fire a rocket the same turn?
@VictoryFirst I think so
@leemorrison Just to confirm, all the Jpn Air is in Germany on the map to use
That’s correct. If you take Berlin this turn I will surrender.
@VictoryFirst OOL needed. only 13 hits. US may be butchered.
@leemorrison max defense, so you can take the Japanese bombers first.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to India
British take India from Japanese
2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Germany
2 armour and 4 infantry moved from East Europe to Germany
3 armour and 14 infantry moved from South Europe to Germany
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Battle in Germany
Russians attack with 5 armour and 20 infantry
Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 15 infantry; Japanese defend with 3 fighters
Russians roll dice for 5 armour and 20 infantry in Germany, round 2 : 8/25 hits, 5.83 expected hits
Germans roll dice for 8 armour, 6 fighters and 15 infantry in Germany, round 2 : 10/29 hits, 12.17 expected hits
10 infantry owned by the Russians lost in Germany
8 infantry owned by the Germans lost in Germany
Russians roll dice for 5 armour and 10 infantry in Germany, round 3 : 2/15 hits, 4.17 expected hits
Germans roll dice for 8 armour, 6 fighters and 7 infantry in Germany, round 3 : 12/21 hits, 9.50 expected hits
10 infantry owned by the Russians and 2 armour owned by the Russians lost in Germany
2 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour in Germany, round 4 : 0/3 hits, 1.50 expected hits
Germans roll dice for 8 armour, 6 fighters and 5 infantry in Germany, round 4 : 6/19 hits, 8.83 expected hits
3 armour owned by the Russians lost in Germany
Germans win with 8 armour, 6 fighters and 5 infantry remaining. Battle score for attacker is -55
Casualties for Russians: 5 armour and 20 infantry
Casualties for Germans: 10 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
Place Units - Russians
1 armour placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.50
Russians regular : -0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 1 PUs;
Place Units - Germans
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
24 infantry moved from East Europe to Germany
5 transports moved from Baltic Sea Zone to North Sea Zone
3 armour moved from United Kingdom to North Sea Zone
4 infantry moved from United Kingdom to North Sea Zone
3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
3 armour and 4 infantry moved from Baltic Sea Zone to Germany
1 fighter moved from United Kingdom to Germany
1 bomber moved from South Europe to Germany
2 fighters moved from Russia to Germany
1 armour moved from Russia to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Russia to Evenki National Okrug
3 fighters moved from Russia to Evenki National Okrug
Combat - British
Battle in Evenki National Okrug
British attack with 1 armour and 3 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
British win, taking Evenki National Okrug from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 armour, 1 bomber, 3 fighters and 28 infantry
Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 8 infantry; Japanese defend with 3 fighters
Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Germany
British roll dice for 3 armour, 1 bomber, 2 fighters and 28 infantry in Germany, round 2 : 7/34 hits, 7.83 expected hits
Germans roll dice for 8 armour, 6 fighters and 8 infantry in Germany, round 2 : 12/22 hits, 9.83 expected hits
12 infantry owned by the British lost in Germany
7 infantry owned by the Germans lost in Germany
British roll dice for 3 armour, 1 bomber, 2 fighters and 16 infantry in Germany, round 3 : 6/22 hits, 5.83 expected hits
Germans roll dice for 8 armour, 6 fighters and 1 infantry in Germany, round 3 : 8/15 hits, 7.50 expected hits
8 infantry owned by the British lost in Germany
1 infantry owned by the Germans and 5 armour owned by the Germans lost in Germany
British roll dice for 3 armour, 1 bomber, 2 fighters and 8 infantry in Germany, round 4 : 3/14 hits, 4.50 expected hits
Germans roll dice for 3 armour and 6 fighters in Germany, round 4 : 4/9 hits, 5.50 expected hits
4 infantry owned by the British lost in Germany
3 armour owned by the Germans lost in Germany
British roll dice for 3 armour, 1 bomber, 2 fighters and 4 infantry in Germany, round 5 : 2/10 hits, 3.83 expected hits
Germans roll dice for 6 fighters in Germany, round 5 : 5/6 hits, 4.50 expected hits
4 infantry owned by the British and 1 armour owned by the British lost in Germany
2 fighters owned by the Germans lost in Germany
British roll dice for 2 armour, 1 bomber and 2 fighters in Germany, round 6 : 1/5 hits, 2.67 expected hits
Germans roll dice for 4 fighters in Germany, round 6 : 4/4 hits, 3.17 expected hits
2 fighters owned by the British and 2 armour owned by the British lost in Germany
1 fighter owned by the Germans lost in Germany
British roll dice for 1 bomber in Germany, round 7 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 fighters in Germany, round 7 : 2/3 hits, 2.50 expected hits
1 bomber owned by the British lost in Germany
Germans win with 3 fighters remaining. Battle score for attacker is -50
Casualties for British: 3 armour, 1 bomber, 3 fighters and 28 infantry
Casualties for Germans: 8 armour, 3 fighters and 8 infantry
Non Combat Move - British
10 infantry moved from Karelia S.S.R. to Russia
3 fighters moved from Evenki National Okrug to Russia
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans AA : 0.33
Germans regular : 2.00
British regular : -5.33
@leemorrison Over?