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scramble ph? Also how do you send the file like you did? Still somewhat new to the forums.
L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese
Combat Hit Differential Summary :
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Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
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*spent lol can’t edit my posts here 😂
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That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.
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@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
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@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
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@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
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Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
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1d6: 2
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You are in luck, I got all the techs except for the one I needed. Lol.
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@VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.
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to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.
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You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Germany: 3 fighters EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters EDIT: Removing units owned by Japanese from Germany: 2 bombers EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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@leemorrison Use the second one, made a couple of edits.
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I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.
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Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.
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One more question, can an AA gun move and fire a rocket the same turn?
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@VictoryFirst I think so