Thank you so much for this update. That thread is one I’ve been following behind the scenes for years. I can’t believe Larry Harris didn’t do more to improve this stand alone game.
Sometimes it can get a little confusing in island sea zones which units are in the sea zone and which are on the island. The statement is intended to make sure the attacker indicates which air units are which, since they can in many cases get to either space.
Yeah that would be hilarious to screw your teammates cause one forgot to bring beer over, which means as playing as the US I would buy infantry and anti aircraft guns to protect Alaska and my crab fishing grounds.
If US decides to build up in HAW seazone, your aircraft are useless for a complete round (or more). Because you can’t fight that seazone (6 spaces). As US player I would just sit tight, build up and move to Japan via a northern route. Or go to Indies via southern route (Australia). Or build up TR with loads of cargo to take out Carolines. For every fighter it costs Japan it costs an inf for US.
And I think it will be a very dull way to play, or am I mistaken?