here we go
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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@Witt that reminds me of Magic the Gatherings ‚Time Walk‘ card, where you could take another turn before your opponent did…. Good times
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - French 1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur 1 Tank moved from New Valley to Darfur 1 Artillery, 2 Infantrys and 1 Tank moved from Syria to Adana Purchase Units - French French buy 2 Artillerys, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Adana French attack with 1 Artillery, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Adana, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in Adana 1 Infantry owned by the Neutral lost in Adana French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Adana, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Darfur French attack with 1 Artillery, 2 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Darfur, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians lost in Darfur French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Darfur, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Italians: 1 Artillery and 2 Infantrys Non Combat Move - French 2 Tanks moved from Lower Egypt to New Valley 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone Place Units - French 1 Infantry and 1 Tank placed in Syria 2 Artillerys and 1 Infantry placed in French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 French regular : 0.83 Neutral regular : -0.67
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Game History
Round: 12 Combat Move - Yamamoto 5 Infantrys moved from Shensi to Lanchow 2 Bombers moved from Peking to Lanchow 1 Artillery, 1 Elite, 11 Infantrys and 1 Tank moved from Suiyuan to Ningsia 1 Elite and 6 Tanks moved from Shensi to Ningsia 7 Artillerys and 13 Infantrys moved from Shensi to Ningsia Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Carrier, 3 Mech.Infs and 4 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Lanchow Yamamoto attack with 2 Bombers and 5 Infantrys Chinese defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Bombers and 5 Infantrys in Lanchow, round 2 : 3/7 hits, 2,17 expected hits Chinese roll dice for 1 Artillery and 3 Infantrys in Lanchow, round 2 : 3/4 hits, 1,33 expected hits 3 Infantrys owned by the Yamamoto lost in Lanchow 3 Infantrys owned by the Chinese lost in Lanchow Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Chinese lost in Lanchow Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 3 Infantrys Casualties for Chinese: 1 Artillery and 3 Infantrys Battle in Ningsia Yamamoto attack with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks Chinese defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks in Ningsia, round 2 : 13/41 hits, 12,17 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Ningsia Yamamoto win, taking Ningsia from Chinese with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from Lanchow to Shansi 1 Artillery and 1 Elite moved from Peking to Chahar 1 AAGun, 6 ArmoredCars and 22 Infantrys moved from Shensi to Ningsia 5 ArmoredCars moved from Hunan to Shensi 2 Artillerys and 7 Infantrys moved from Hupeh to Shensi 1 AAGun moved from Suiyuan to Shansi 1 ArmoredCar moved from Hunan to Shensi 6 ArmoredCars moved from Hong Kong to Hunan 4 Infantrys moved from Mindanao to Davao 1 Transport moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tokyo Place Units - Yamamoto 2 Adv.Fighters, 1 Carrier and 4 Submarines placed in 85 Sea Zone 3 Mech.Infs placed in Hupeh Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Yamamoto regular : 2,00
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 18:03:27
Savegame -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Yamamoto 5 Infantrys moved from Shensi to Lanchow 2 Bombers moved from Peking to Lanchow 1 Artillery, 1 Elite, 11 Infantrys and 1 Tank moved from Suiyuan to Ningsia 1 Elite and 6 Tanks moved from Shensi to Ningsia 7 Artillerys and 13 Infantrys moved from Shensi to Ningsia Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Carrier, 3 Mech.Infs and 4 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Lanchow Yamamoto attack with 2 Bombers and 5 Infantrys Chinese defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Bombers and 5 Infantrys in Lanchow, round 2 : 3/7 hits, 2,17 expected hits Chinese roll dice for 1 Artillery and 3 Infantrys in Lanchow, round 2 : 3/4 hits, 1,33 expected hits 3 Infantrys owned by the Yamamoto lost in Lanchow 3 Infantrys owned by the Chinese lost in Lanchow Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Chinese lost in Lanchow Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 3 Infantrys Casualties for Chinese: 1 Artillery and 3 Infantrys Battle in Ningsia Yamamoto attack with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks Chinese defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks in Ningsia, round 2 : 13/41 hits, 12,17 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Ningsia Yamamoto win, taking Ningsia from Chinese with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from Lanchow to Shansi 1 Artillery and 1 Elite moved from Peking to Chahar 1 AAGun, 6 ArmoredCars and 22 Infantrys moved from Shensi to Ningsia 5 ArmoredCars moved from Hunan to Shensi 2 Artillerys and 7 Infantrys moved from Hupeh to Shensi 1 AAGun moved from Suiyuan to Shansi 1 ArmoredCar moved from Hunan to Shensi 6 ArmoredCars moved from Hong Kong to Hunan 4 Infantrys moved from Mindanao to Davao 1 Transport moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Tokyo Place Units - Yamamoto 2 Adv.Fighters, 1 Carrier and 4 Submarines placed in 85 Sea Zone 3 Mech.Infs placed in Hupeh Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Yamamoto regular : 2,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Chinese Chinese buy 9 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Chinese 3 Infantrys moved from Gobi Altai to E.Qinghai 2 Artillerys moved from Hsining to E.Qinghai 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from E.Sinkiang to W.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 2 Adv.Fighters and 1 Fighter moved from Rajputana to 67 Sea Zone Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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@dawgoneit Hisaichi is up
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@Karl7 UK up
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 111 Sea Zone: 2 Adv.Fighters and 2 Fighters EDIT: Adding units owned by Hisaichi to Malaya: 2 Adv.Fighters and 2 Fighters EDIT: Turning off Edit Mode 2 Infantrys moved from Assam to Burma 1 Adv.Fighter and 1 Fighter moved from Assam to Burma 1 Fighter moved from Madras to Burma 1 Infantry moved from Lower Egypt to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 4 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh 1 Adv.Fighter and 1 Fighter moved from New Valley to Mersa Matruh 3 Infantrys moved from Wales to 20 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery moved from Manchester to 18 Sea Zone 1 Artillery and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Artillery and 3 Infantrys moved from 20 Sea Zone to Belgium 1 Fighter moved from Manchester to Belgium 4 Fighters moved from 20 Sea Zone to Belgium 1 Bomber moved from Lower Egypt to Mersa Matruh Purchase Units - British British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Destroyer, 12 Infantrys, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Belgium British attack with 1 Artillery, 5 Fighters and 3 Infantrys Germans defend with 2 Artillerys and 3 Infantrys British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Belgium British roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Belgium, round 2 : 3/9 hits, 2.67 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Belgium, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium British roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Belgium, round 3 : 3/9 hits, 2.67 expected hits Germans roll dice for 1 Artillery in Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Artillery, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 2 Artillerys and 3 Infantrys Battle in Mersa Matruh British attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Infantrys Italians defend with 1 Infantry British roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - British 1 Infantry moved from Lower Egypt to New Valley 1 Artillery moved from Crete to 56 Sea Zone 1 Artillery moved from 56 Sea Zone to Lower Egypt 1 AAGun moved from Crete to 56 Sea Zone 1 AAGun moved from 56 Sea Zone to Lower Egypt 2 Infantrys moved from Yemen to 57 Sea Zone 2 Infantrys and 3 S.Submarines moved from 57 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 2 ArmoredCars moved from Yemen to N.Saudi Arabia 1 Infantry moved from Iraq to Palestine 2 Artillerys and 1 Infantry moved from Delhi to Bihar 3 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Madras to Hyderabad 1 Adv.Fighter and 2 Fighters moved from Burma to Assam 4 Fighters moved from Belgium to 20 Sea Zone 1 Fighter moved from Belgium to Manchester 4 Adv.Fighters and 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Adv.Fighter moved from 56 Sea Zone to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to New Valley 1 Adv.Fighter moved from Lower Egypt to New Valley 1 Bomber moved from Mersa Matruh to Lower Egypt Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Yemen: 1 Artillery EDIT: Adding units owned by British to Lower Egypt: 1 Artillery EDIT: Removing units owned by British from N.Saudi Arabia: 1 ArmoredCar EDIT: Adding units owned by British to Lower Egypt: 1 ArmoredCar EDIT: Turning off Edit Mode 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 56 Sea Zone 3 S.Submarines placed in 57 Sea Zone 1 Artillery and 3 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Artillery and 4 Infantrys placed in Delhi 1 Infantry placed in London Turn Complete - British British collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Thai regular : -0.33 Germans regular : -1.67 British regular : 2.67
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@captainwalker Anzac is up
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Anzac 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok 1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Flores 2 Adv.Fighters moved from 67 Sea Zone to Lombok 1 Adv.Fighter and 2 Fighters moved from 67 Sea Zone to Flores 2 Cruisers moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Cruisers and 2 Infantrys moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 1 Infantry moved from 67 Sea Zone to Flores 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Hisaichi defend with 3 Infantrys Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 3 Infantrys in Lombok, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Lombok 2 Infantrys owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters and 1 Artillery in Lombok, round 3 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Adv.Fighters and 1 Artillery in Lombok, round 4 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Lombok, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Lombok 2 Adv.Fighters owned by the Anzac retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Anzac: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Flores Anzac attack with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Tank Hisaichi defend with 1 ArmoredCar and 4 Infantrys Anzac roll dice for 2 Cruisers in Flores, round 2 : 2/2 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Flores Anzac roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Tank in Flores, round 2 : 2/8 hits, 2.33 expected hits Hisaichi roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Flores 2 Infantrys owned by the Hisaichi lost in Flores Anzac roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Tank in Flores, round 3 : 3/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Flores 1 Infantry owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 4 Infantrys Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from Flores to 67 Sea Zone 2 Adv.Fighters moved from Lombok to 67 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 AAGun and 1 Infantry moved from Townsville to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 1 AAGun, 3 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 1 AAGun and 3 Infantrys moved from 67 Sea Zone to Soembawa 4 Infantrys moved from Canberra to New South Wales 1 AAGun moved from Canberra to New South Wales Place Units - Anzac 1 Destroyer and 1 Submarine placed in 67 Sea Zone 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby 3 Infantrys placed in Canberra Turning on Edit Mode EDIT: Removing units owned by Anzac from Port Moresby: 4 Infantrys EDIT: Adding units owned by Anzac to West Papua: 4 Infantrys EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -1.67 Hisaichi regular : 2.00
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TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Dutch 2 Infantrys moved from Peru to 100 Sea Zone 2 Infantrys and 1 Transport moved from 100 Sea Zone to 125 Sea Zone 1 Cruiser moved from 119 Sea Zone to 125 Sea Zone 2 Infantrys moved from 125 Sea Zone to S.Chile 1 ArmoredCar, 2 Infantrys and 3 Tanks moved from N.Chile to S.Chile 3 ArmoredCars moved from N.Chile to S.Chile Purchase Units - Dutch Dutch buy 1 Bunker, 1 Destroyer, 1 Marine and 1 Transport; Remaining resources: 1 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 4 ArmoredCars, 4 Infantrys and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 Cruiser in S.Chile, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in S.Chile Dutch roll dice for 4 ArmoredCars, 4 Infantrys and 3 Tanks in S.Chile, round 2 : 3/11 hits, 3.50 expected hits Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch lost in S.Chile 1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 4 ArmoredCars, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Fighter and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch 1 Artillery and 1 Elite moved from Suriname to 26 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Elite moved from 100 Sea Zone to Peru Place Units - Dutch 1 Destroyer and 1 Transport placed in 26 Sea Zone 1 Marine placed in Suriname 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral regular : 0.17 Dutch regular : 0.00
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TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Dutch 2 Infantrys moved from Peru to 100 Sea Zone 2 Infantrys and 1 Transport moved from 100 Sea Zone to 125 Sea Zone 1 Cruiser moved from 119 Sea Zone to 125 Sea Zone 2 Infantrys moved from 125 Sea Zone to S.Chile 1 ArmoredCar, 2 Infantrys and 3 Tanks moved from N.Chile to S.Chile 3 ArmoredCars moved from N.Chile to S.Chile Purchase Units - Dutch Dutch buy 1 Bunker, 1 Destroyer, 1 Marine and 1 Transport; Remaining resources: 1 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 4 ArmoredCars, 4 Infantrys and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 Cruiser in S.Chile, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in S.Chile Dutch roll dice for 4 ArmoredCars, 4 Infantrys and 3 Tanks in S.Chile, round 2 : 3/11 hits, 3.50 expected hits Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Dutch lost in S.Chile 1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 4 ArmoredCars, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Fighter and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch 1 Artillery and 1 Elite moved from Suriname to 26 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Elite moved from 100 Sea Zone to Peru Place Units - Dutch 1 Destroyer and 1 Transport placed in 26 Sea Zone 1 Marine placed in Suriname 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral regular : 0.17 Dutch regular : 0.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 08:30:34
Savegame -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Thai 1 Adv.Fighter moved from 110 Sea Zone to Burma 1 Fighter moved from Malaya to Burma 2 Infantrys moved from N.Thailand to Burma Purchase Units - Thai Thai buy 4 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys British defend with 2 Infantrys Thai roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Burma, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 Infantrys owned by the Thai lost in Burma 1 Infantry owned by the British lost in Burma 1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai retreated British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Thai: 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - Thai 1 Adv.Fighter moved from Burma to Yunnan 1 Fighter moved from Burma to Malaya 5 Infantrys moved from N.Thailand to Yunnan 2 Tanks moved from Bangkok to N.Thailand 2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys placed in N.Thailand 2 Artillerys and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : -0,17 British regular : 1,33
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@Entek US Up
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer, 6 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; Non Combat Move - Americans 1 S.Bomber moved from Wake to Suriname 1 Transport moved from 88 Sea Zone to 104 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone 2 Infantrys moved from 89 Sea Zone to Midway 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone 2 Tanks moved from Rio de Oro to W.Morocco 8 Infantrys moved from Mauritania to W.Morocco 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 6 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone 7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Infantrys moved from South Central USA to South Atlantic USA Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 2 Adv.Fighters placed in San Francisco 3 Mech.Infs placed in Rio de Oro 2 Infantrys placed in Bahia 1 Infantry and 1 Marine placed in Salvador 3 Infantrys placed in South Atlantic USA 1 B.Transport placed in 13 Sea Zone Turn Complete - Americans Americans collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
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