@captainwalker feels worse than just „a bit“ 😱
c56f427f-46ab-44a5-96fc-7de819afb90b-image.jpeg
@Witt that reminds me of Magic the Gatherings ‚Time Walk‘ card, where you could take another turn before your opponent did…. Good times
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - French
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
1 Tank moved from New Valley to Darfur
1 Artillery, 2 Infantrys and 1 Tank moved from Syria to Adana
Purchase Units - French
French buy 2 Artillerys, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Battle in Adana
French attack with 1 Artillery, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Adana, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the French lost in Adana
1 Infantry owned by the Neutral lost in Adana
French roll dice for 1 Artillery, 1 Infantry and 1 Tank in Adana, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
French loses 0 PUs for violating Adanas neutrality.
French win, taking Adana from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Darfur
French attack with 1 Artillery, 2 Infantrys and 1 Tank
Italians defend with 1 Artillery and 2 Infantrys
French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Darfur, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Italians lost in Darfur
French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Darfur, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Italians: 1 Artillery and 2 Infantrys
Non Combat Move - French
2 Tanks moved from Lower Egypt to New Valley
1 Submarine moved from 56 Sea Zone to 51 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 20 Sea Zone to 17 Sea Zone
Place Units - French
1 Infantry and 1 Tank placed in Syria
2 Artillerys and 1 Infantry placed in French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
French regular : 0.83
Neutral regular : -0.67
Game History
Round: 12
Combat Move - Yamamoto
5 Infantrys moved from Shensi to Lanchow
2 Bombers moved from Peking to Lanchow
1 Artillery, 1 Elite, 11 Infantrys and 1 Tank moved from Suiyuan to Ningsia
1 Elite and 6 Tanks moved from Shensi to Ningsia
7 Artillerys and 13 Infantrys moved from Shensi to Ningsia
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Carrier, 3 Mech.Infs and 4 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Lanchow
Yamamoto attack with 2 Bombers and 5 Infantrys
Chinese defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Bombers and 5 Infantrys in Lanchow, round 2 : 3/7 hits, 2,17 expected hits
Chinese roll dice for 1 Artillery and 3 Infantrys in Lanchow, round 2 : 3/4 hits, 1,33 expected hits
3 Infantrys owned by the Yamamoto lost in Lanchow
3 Infantrys owned by the Chinese lost in Lanchow
Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 1 Artillery and 3 Infantrys
Battle in Ningsia
Yamamoto attack with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks
Chinese defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks in Ningsia, round 2 : 13/41 hits, 12,17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Ningsia
Yamamoto win, taking Ningsia from Chinese with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from Lanchow to Shansi
1 Artillery and 1 Elite moved from Peking to Chahar
1 AAGun, 6 ArmoredCars and 22 Infantrys moved from Shensi to Ningsia
5 ArmoredCars moved from Hunan to Shensi
2 Artillerys and 7 Infantrys moved from Hupeh to Shensi
1 AAGun moved from Suiyuan to Shansi
1 ArmoredCar moved from Hunan to Shensi
6 ArmoredCars moved from Hong Kong to Hunan
4 Infantrys moved from Mindanao to Davao
1 Transport moved from 84 Sea Zone to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
Place Units - Yamamoto
2 Adv.Fighters, 1 Carrier and 4 Submarines placed in 85 Sea Zone
3 Mech.Infs placed in Hupeh
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Yamamoto regular : 2,00
Test summary from TripleA, engine version: 2.7.14934, time: 18:03:27
Savegame
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Yamamoto
5 Infantrys moved from Shensi to Lanchow
2 Bombers moved from Peking to Lanchow
1 Artillery, 1 Elite, 11 Infantrys and 1 Tank moved from Suiyuan to Ningsia
1 Elite and 6 Tanks moved from Shensi to Ningsia
7 Artillerys and 13 Infantrys moved from Shensi to Ningsia
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Carrier, 3 Mech.Infs and 4 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in Lanchow
Yamamoto attack with 2 Bombers and 5 Infantrys
Chinese defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Bombers and 5 Infantrys in Lanchow, round 2 : 3/7 hits, 2,17 expected hits
Chinese roll dice for 1 Artillery and 3 Infantrys in Lanchow, round 2 : 3/4 hits, 1,33 expected hits
3 Infantrys owned by the Yamamoto lost in Lanchow
3 Infantrys owned by the Chinese lost in Lanchow
Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 Artillery in Lanchow, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 1 Artillery and 3 Infantrys
Battle in Ningsia
Yamamoto attack with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks
Chinese defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks in Ningsia, round 2 : 13/41 hits, 12,17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Ningsia
Yamamoto win, taking Ningsia from Chinese with 8 Artillerys, 2 Elites, 24 Infantrys and 7 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from Lanchow to Shansi
1 Artillery and 1 Elite moved from Peking to Chahar
1 AAGun, 6 ArmoredCars and 22 Infantrys moved from Shensi to Ningsia
5 ArmoredCars moved from Hunan to Shensi
2 Artillerys and 7 Infantrys moved from Hupeh to Shensi
1 AAGun moved from Suiyuan to Shansi
1 ArmoredCar moved from Hunan to Shensi
6 ArmoredCars moved from Hong Kong to Hunan
4 Infantrys moved from Mindanao to Davao
1 Transport moved from 84 Sea Zone to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tokyo
Place Units - Yamamoto
2 Adv.Fighters, 1 Carrier and 4 Submarines placed in 85 Sea Zone
3 Mech.Infs placed in Hupeh
Turn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Yamamoto regular : 2,00
TripleA Turn Summary for game: World At War
Game History
Round: 12
Purchase Units - Chinese
Chinese buy 9 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Chinese
3 Infantrys moved from Gobi Altai to E.Qinghai
2 Artillerys moved from Hsining to E.Qinghai
4 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from E.Sinkiang to W.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
2 Adv.Fighters and 1 Fighter moved from Rajputana to 67 Sea Zone
Place Units - Chinese
6 Infantrys placed in Hsining
3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
@dawgoneit Hisaichi is up
@Karl7 UK up
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 111 Sea Zone: 2 Adv.Fighters and 2 Fighters
EDIT: Adding units owned by Hisaichi to Malaya: 2 Adv.Fighters and 2 Fighters
EDIT: Turning off Edit Mode
2 Infantrys moved from Assam to Burma
1 Adv.Fighter and 1 Fighter moved from Assam to Burma
1 Fighter moved from Madras to Burma
1 Infantry moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Lower Egypt to Mersa Matruh
4 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh
1 Adv.Fighter and 1 Fighter moved from New Valley to Mersa Matruh
3 Infantrys moved from Wales to 20 Sea Zone
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Artillery moved from Manchester to 18 Sea Zone
1 Artillery and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 3 Infantrys moved from 20 Sea Zone to Belgium
1 Fighter moved from Manchester to Belgium
4 Fighters moved from 20 Sea Zone to Belgium
1 Bomber moved from Lower Egypt to Mersa Matruh
Purchase Units - British
British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Destroyer, 12 Infantrys, 4 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Belgium
British attack with 1 Artillery, 5 Fighters and 3 Infantrys
Germans defend with 2 Artillerys and 3 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Belgium, round 2 : 3/9 hits, 2.67 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
British roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Belgium, round 3 : 3/9 hits, 2.67 expected hits
Germans roll dice for 1 Artillery in Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Artillery, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 Artillerys and 3 Infantrys
Battle in Mersa Matruh
British attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 5/9 hits, 3.83 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Non Combat Move - British
1 Infantry moved from Lower Egypt to New Valley
1 Artillery moved from Crete to 56 Sea Zone
1 Artillery moved from 56 Sea Zone to Lower Egypt
1 AAGun moved from Crete to 56 Sea Zone
1 AAGun moved from 56 Sea Zone to Lower Egypt
2 Infantrys moved from Yemen to 57 Sea Zone
2 Infantrys and 3 S.Submarines moved from 57 Sea Zone to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Lower Egypt
2 ArmoredCars moved from Yemen to N.Saudi Arabia
1 Infantry moved from Iraq to Palestine
2 Artillerys and 1 Infantry moved from Delhi to Bihar
3 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Madras to Hyderabad
1 Adv.Fighter and 2 Fighters moved from Burma to Assam
4 Fighters moved from Belgium to 20 Sea Zone
1 Fighter moved from Belgium to Manchester
4 Adv.Fighters and 1 Fighter moved from Mersa Matruh to 56 Sea Zone
1 Adv.Fighter moved from 56 Sea Zone to Lower Egypt
1 Adv.Fighter moved from Mersa Matruh to New Valley
1 Adv.Fighter moved from Lower Egypt to New Valley
1 Bomber moved from Mersa Matruh to Lower Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yemen: 1 Artillery
EDIT: Adding units owned by British to Lower Egypt: 1 Artillery
EDIT: Removing units owned by British from N.Saudi Arabia: 1 ArmoredCar
EDIT: Adding units owned by British to Lower Egypt: 1 ArmoredCar
EDIT: Turning off Edit Mode
2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 56 Sea Zone
3 S.Submarines placed in 57 Sea Zone
1 Artillery and 3 Infantrys placed in Manchester
4 Infantrys placed in Wales
1 Artillery and 4 Infantrys placed in Delhi
1 Infantry placed in London
Turn Complete - British
British collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Thai regular : -0.33
Germans regular : -1.67
British regular : 2.67
@captainwalker Anzac is up
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Anzac
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Flores
2 Adv.Fighters moved from 67 Sea Zone to Lombok
1 Adv.Fighter and 2 Fighters moved from 67 Sea Zone to Flores
2 Cruisers moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Cruisers and 2 Infantrys moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Flores
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from Townsville to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Hisaichi defend with 3 Infantrys
Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits
Hisaichi roll dice for 3 Infantrys in Lombok, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac lost in Lombok
2 Infantrys owned by the Hisaichi lost in Lombok
Anzac roll dice for 2 Adv.Fighters and 1 Artillery in Lombok, round 3 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Adv.Fighters and 1 Artillery in Lombok, round 4 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Lombok, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Lombok
2 Adv.Fighters owned by the Anzac retreated
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Anzac: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in Flores
Anzac attack with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Tank
Hisaichi defend with 1 ArmoredCar and 4 Infantrys
Anzac roll dice for 2 Cruisers in Flores, round 2 : 2/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Flores
Anzac roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 Tank in Flores, round 2 : 2/8 hits, 2.33 expected hits
Hisaichi roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in Flores
2 Infantrys owned by the Hisaichi lost in Flores
Anzac roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 Tank in Flores, round 3 : 3/7 hits, 2.17 expected hits
Hisaichi roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Flores
1 Infantry owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 ArmoredCar and 4 Infantrys
Casualties for Anzac: 2 Infantrys
Non Combat Move - Anzac
1 Adv.Fighter and 2 Fighters moved from Flores to 67 Sea Zone
2 Adv.Fighters moved from Lombok to 67 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 AAGun and 1 Infantry moved from Townsville to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
1 AAGun, 3 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 AAGun and 3 Infantrys moved from 67 Sea Zone to Soembawa
4 Infantrys moved from Canberra to New South Wales
1 AAGun moved from Canberra to New South Wales
Place Units - Anzac
1 Destroyer and 1 Submarine placed in 67 Sea Zone
1 Artillery and 2 Infantrys placed in Townsville
1 Artillery and 2 Infantrys placed in Port Moresby
3 Infantrys placed in Canberra
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Port Moresby: 4 Infantrys
EDIT: Adding units owned by Anzac to West Papua: 4 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -1.67
Hisaichi regular : 2.00
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Dutch
2 Infantrys moved from Peru to 100 Sea Zone
2 Infantrys and 1 Transport moved from 100 Sea Zone to 125 Sea Zone
1 Cruiser moved from 119 Sea Zone to 125 Sea Zone
2 Infantrys moved from 125 Sea Zone to S.Chile
1 ArmoredCar, 2 Infantrys and 3 Tanks moved from N.Chile to S.Chile
3 ArmoredCars moved from N.Chile to S.Chile
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Destroyer, 1 Marine and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Battle in S.Chile
Dutch attack with 4 ArmoredCars, 4 Infantrys and 3 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 1 Cruiser in S.Chile, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in S.Chile
Dutch roll dice for 4 ArmoredCars, 4 Infantrys and 3 Tanks in S.Chile, round 2 : 3/11 hits, 3.50 expected hits
Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Dutch lost in S.Chile
1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 4 ArmoredCars, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Fighter and 2 Infantrys
Casualties for Dutch: 1 Infantry
Non Combat Move - Dutch
1 Artillery and 1 Elite moved from Suriname to 26 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
1 Artillery and 1 Elite moved from 100 Sea Zone to Peru
Place Units - Dutch
1 Destroyer and 1 Transport placed in 26 Sea Zone
1 Marine placed in Suriname
1 Bunker placed in Soembawa
Turn Complete - Dutch
Dutch collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral regular : 0.17
Dutch regular : 0.00
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Dutch
2 Infantrys moved from Peru to 100 Sea Zone
2 Infantrys and 1 Transport moved from 100 Sea Zone to 125 Sea Zone
1 Cruiser moved from 119 Sea Zone to 125 Sea Zone
2 Infantrys moved from 125 Sea Zone to S.Chile
1 ArmoredCar, 2 Infantrys and 3 Tanks moved from N.Chile to S.Chile
3 ArmoredCars moved from N.Chile to S.Chile
Purchase Units - Dutch
Dutch buy 1 Bunker, 1 Destroyer, 1 Marine and 1 Transport; Remaining resources: 1 PUs;
Combat - Dutch
Battle in S.Chile
Dutch attack with 4 ArmoredCars, 4 Infantrys and 3 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 1 Cruiser in S.Chile, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in S.Chile
Dutch roll dice for 4 ArmoredCars, 4 Infantrys and 3 Tanks in S.Chile, round 2 : 3/11 hits, 3.50 expected hits
Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Dutch lost in S.Chile
1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 4 ArmoredCars, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Fighter and 2 Infantrys
Casualties for Dutch: 1 Infantry
Non Combat Move - Dutch
1 Artillery and 1 Elite moved from Suriname to 26 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
1 Artillery and 1 Elite moved from 100 Sea Zone to Peru
Place Units - Dutch
1 Destroyer and 1 Transport placed in 26 Sea Zone
1 Marine placed in Suriname
1 Bunker placed in Soembawa
Turn Complete - Dutch
Dutch collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral regular : 0.17
Dutch regular : 0.00
Test summary from TripleA, engine version: 2.7.14934, time: 08:30:34
Savegame
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Thai
1 Adv.Fighter moved from 110 Sea Zone to Burma
1 Fighter moved from Malaya to Burma
2 Infantrys moved from N.Thailand to Burma
Purchase Units - Thai
Thai buy 4 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
British defend with 2 Infantrys
Thai roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Burma, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 Infantrys owned by the Thai lost in Burma
1 Infantry owned by the British lost in Burma
1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai retreated
British win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Thai: 2 Infantrys
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Adv.Fighter moved from Burma to Yunnan
1 Fighter moved from Burma to Malaya
5 Infantrys moved from N.Thailand to Yunnan
2 Tanks moved from Bangkok to N.Thailand
2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys placed in N.Thailand
2 Artillerys and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai regular : -0,17
British regular : 1,33
@Entek US Up
TripleA Turn Summary for game: World At War
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer, 6 Infantrys, 1 Marine, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 S.Bomber moved from Wake to Suriname
1 Transport moved from 88 Sea Zone to 104 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
2 Infantrys moved from 89 Sea Zone to Midway
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from San Francisco to 88 Sea Zone
2 Tanks moved from Rio de Oro to W.Morocco
8 Infantrys moved from Mauritania to W.Morocco
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Marine moved from Salvador to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
6 Infantrys moved from Bahia to 35 Sea Zone
2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone
7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
2 Infantrys moved from South Central USA to South Atlantic USA
Place Units - Americans
1 Carrier and 1 Destroyer placed in 88 Sea Zone
3 Submarines placed in 91 Sea Zone
2 Adv.Fighters placed in San Francisco
3 Mech.Infs placed in Rio de Oro
2 Infantrys placed in Bahia
1 Infantry and 1 Marine placed in Salvador
3 Infantrys placed in South Atlantic USA
1 B.Transport placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :