@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 submarines moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 3 submarines moved from 97 Sea Zone to 99 Sea Zone 3 submarines moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sardinia 1 bomber moved from New Guinea to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone Airborne Attack Move - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sardinia Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Sardinia from Italians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 3 submarines Italians defend with 1 cruiser and 3 transports Americans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone Italians roll dice for 3 transports in 98 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 3 transports owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser and 3 transports Battle in 96 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Eastern United States to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Western Australia to 33 Sea Zone 1 bomber moved from 35 Sea Zone to New Guinea 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Southeast Mexico to 26 Sea Zone 2 aaGuns moved from Western United States to British Columbia 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from 96 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 3 submarines placed in 97 Sea Zone 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 4 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from West India to India 1 artillery moved from West India to India 3 fighters and 1 tactical_bomber moved from Persia to India 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Iraq 3 armour moved from Persia to West India 1 mech_infantry moved from Eastern Persia to West India Combat - British Battle in Sumatra Battle in India British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from India to West India 1 fighter moved from India to West India 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 3 armour moved from Union of South Africa to Belgian Congo 2 armour moved from Belgian Congo to Ethiopia 1 armour moved from Italian Somaliland to Ethiopia 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 armour placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -0.67 Italians regular : -0.17 British regular : 0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 95 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria Turn Complete - ItaliansCombat Hit Differential Summary :
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Assumed no scramble from rome, tell me if you want to do it
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@lebowsky
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty -
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Southern Italy: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 artillery and 2 infantry; Remaining resources: 12 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@zarhunter
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty
edited the fighter, use this file if the edit is apporved -
@zarhunter said in L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch:
@zarhunter
oh, that fighter was suposed to be in gibraltor, it got lost in there. Is it ok to edit it to gibraltor? I planned on leaving Rome empty
edited the fighter, use this file if the edit is apporvedIn that case I would just attack with the italian bomber, so I move all the fighters back to egypt
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@lebowsky
Yes, that works -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Italians to Egypt: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 8 armour, 3 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry and 2 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans 4 fighters and 5 tactical_bombers moved from Bryansk to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 8/12 hits, 5.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 2 aaGuns moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 4 armour and 6 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Northern Italy to Romania 3 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 4 bombers moved from Bryansk to Greece 4 fighters and 5 tactical_bombers moved from Rostov to Greece Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry and 9 mech_infantrys placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.83 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Italians to Egypt: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Germans buy 8 armour, 3 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry and 2 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans 4 fighters and 5 tactical_bombers moved from Bryansk to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Germans attack with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 8/12 hits, 5.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Turning off Edit Mode 2 aaGuns moved from Bryansk to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Germany to Eastern Poland 4 armour and 6 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Belarus to Eastern Poland 1 artillery and 6 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Northern Italy to Romania 3 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 4 bombers moved from Bryansk to Greece 4 fighters and 5 tactical_bombers moved from Rostov to Greece Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry and 9 mech_infantrys placed in Western Germany 8 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.83 -
moved 2 mech on last edit, please use the new map
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - JapaneseCombat Hit Differential Summary :
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let me redo, I did not engage in combat other than move into unoccupied territory, not sure which map i used
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@zarhunter Go ahead, if you didnt roll any dice there is no need to ask
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 1 aaGun, 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov 2 aaGuns, 3 artilleries and 20 infantry moved from Russia to Samara Place Units - Russians 1 aaGun and 2 infantry placed in Volgograd 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 mech_infantry moved from Kansu to Olgiy 1 infantry moved from Chahar to Buyant-Uhaa 2 armour moved from Shantung to Buyant-Uhaa 2 bombers moved from Yunnan to Olgiy 2 infantry moved from Burma to India 2 fighters and 3 tactical_bombers moved from Burma to India 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Olgiy Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry Mongolians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Olgiy, round 2 : 3/4 hits, 2.00 expected hits Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Olgiy 2 infantry owned by the Mongolians lost in Olgiy Japanese win, taking Olgiy from Mongolians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Mongolians: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Olgiy: 1 artillery EDIT: Adding units owned by Japanese to Olgiy: 1 artillery EDIT: Turning off Edit Mode Battle in Buyant-Uhaa Japanese attack with 2 armour and 1 infantry Mongolians defend with 2 infantry Japanese roll dice for 2 armour and 1 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 1.17 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buyant-Uhaa 1 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 4 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buyant-Uhaa Mongolians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 2 armour and 1 infantry Casualties for Mongolians: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Olgiy to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Hunan to Chahar 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Burma to Hunan 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Kweichow 4 fighters and 4 tactical_bombers moved from India to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 6 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.17 Mongolians regular : 2.00 ANZAC regular : 0.33 UK_Pacific regular : 0.33 -
@lebowsky said in L25 BM4 zarhunter (Allis +19) vs Lebowsky (Axis) - Rematch:
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 mech_infantry moved from Kansu to Olgiy 1 infantry moved from Chahar to Buyant-Uhaa 2 armour moved from Shantung to Buyant-Uhaa 2 bombers moved from Yunnan to Olgiy 2 infantry moved from Burma to India 2 fighters and 3 tactical_bombers moved from Burma to India 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Olgiy Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry Mongolians defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Olgiy, round 2 : 3/4 hits, 2.00 expected hits Mongolians roll dice for 2 infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Olgiy 2 infantry owned by the Mongolians lost in Olgiy Japanese win, taking Olgiy from Mongolians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Mongolians: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Olgiy: 1 artillery EDIT: Adding units owned by Japanese to Olgiy: 1 artillery EDIT: Turning off Edit Mode Battle in Buyant-Uhaa Japanese attack with 2 armour and 1 infantry Mongolians defend with 2 infantry Japanese roll dice for 2 armour and 1 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 1.17 expected hits Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buyant-Uhaa 1 infantry owned by the Mongolians lost in Buyant-Uhaa Japanese roll dice for 1 armour in Buyant-Uhaa, round 3 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 4 : 0/1 hits, 0.50 expected hits Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Buyant-Uhaa Mongolians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 2 armour and 1 infantry Casualties for Mongolians: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Olgiy to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Hunan to Chahar 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Burma to Hunan 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Kweichow 4 fighters and 4 tactical_bombers moved from India to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 6 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.17 Mongolians regular : 2.00 ANZAC regular : 0.33 UK_Pacific regular : 0.33By the way, watch the Buyant-Uhaa battle, just amazing
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 1 infantry moved from Soviet Far East to Siberia Combat - Americans Non Combat Move - Americans 1 bomber moved from New Guinea to Queensland 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Caroline Islands to Queensland 2 carriers and 3 fighters moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 aaGuns moved from British Columbia to Alaska 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 armour, 2 infantry and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 aaGun, 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from West India to India 1 fighter moved from West India to India 1 infantry moved from West India to India 1 tactical_bomber moved from West India to India 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Iraq 3 armour moved from Belgian Congo to Ethiopia 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Tunisia to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Libya to Tunisia Combat - British Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 2 fighters moved from West India to Persia 3 armour moved from Persia to West India 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 aaGun and 2 artilleries placed in Iraq 3 armour placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in Quebec Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 British regular : 1.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,5,6,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :





