@wizmark
sz111 yes the Scottish fighter and no to 110
if you are able, posting a screen shot allows me to answer from my phone when not at my pc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 carriers and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 9 infantry moved from Hopei to Suiyuyan
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/7 hits, 3.33 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 9 infantry in Suiyuyan, round 2 : 2/11 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 4 infantry moved from Kweichow to Hopei
2 artilleries and 4 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to French Indo China
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
3 infantry moved from Korea to Manchuria
Place Units - Japanese
3 carriers placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.17
UK_Pacific regular : 0.00
Please ask for OOL if you attack Rome.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 bomber and 2 fighters moved from Malta to Gibraltar
Place Units - Americans
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 23 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Tobruk
1 fighter moved from Egypt to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
3 artilleries and 3 infantry moved from Alexandria to Tobruk
1 fighter moved from Malta to Tobruk
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Tobruk
British attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Tobruk, round 2 : 3/10 hits, 4.17 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Tobruk, round 3 : 4/10 hits, 4.17 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
1 artillery owned by the Italians lost in Tobruk
British win, taking 93 Sea Zone from Italians, taking Tobruk from Italians with 3 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 4 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Tobruk to Gibraltar
3 fighters moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun moved from Trans-Jordan to Iraq
3 aaGuns, 2 artilleries and 10 infantry moved from West India to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from Persia to Kansu
Place Units - British
1 airfield placed in Gibraltar
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Northern Italy
1 aaGun, 3 artilleries and 4 infantry moved from France to Northern Italy
3 aaGuns, 1 armour, 3 fighters, 5 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Eastern Poland
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,2,2,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Southern Italy to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Archangel
5 armour moved from Belarus to Archangel
1 artillery and 7 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
4 fighters, 1 mech_infantry and 5 tactical_bombers moved from Southern Italy to Western Germany
4 infantry moved from France to Northern Italy
2 artilleries moved from France to Western Germany
1 aaGun moved from France to Northern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,6,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery moved from Vologda to Nenetsia
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
2 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 4 infantry moved from Burma to India
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
2 artilleries and 8 infantry moved from Suiyuyan to Hopei
1 aaGun and 4 infantry moved from Korea to Amur
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
3 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 aaGun, 1 artillery, 7 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 1 cruiser, 1 destroyer, 7 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 4 fighters moved from Gibraltar to United Kingdom
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
5 submarines placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 22 infantry moved from Kansu to Shensi
1 artillery and 3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
Combat - British
Battle in Southern Italy
British captures 7PUs while taking Italians capital
Non Combat Move - British
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries, 3 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 tactical_bomber moved from Kansu to Bryansk
3 fighters moved from Kansu to Russia
1 aaGun moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 artilleries moved from Tobruk to Alexandria
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
1 submarine placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Edited a UK NCM which I forgot:
1xInf & 1xArt - UK => SZ110 => Normandy
Sorry for the delay, been a bit under the weather.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - Italians
3 fighters and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Southern Italy
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern Italy, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Southern France
4 aaGuns, 2 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,5,5,1,6,6
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Belarus to Russia
2 bombers moved from Eastern Poland to Russia
6 armour moved from Archangel to Russia
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 2 bombers and 11 mech_infantrys
British defend with 3 fighters; Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 6 armour, 2 bombers and 11 mech_infantrys in Russia, round 2 : 6/19 hits, 6.17 expected hits
Russians roll dice for 3 fighters and 10 infantry in Russia, round 2 : 6/13 hits, 5.33 expected hits
6 mech_infantrys owned by the Germans lost in Russia
6 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 2 bombers and 5 mech_infantrys in Russia, round 3 : 7/13 hits, 5.17 expected hits
Russians roll dice for 3 fighters and 4 infantry in Russia, round 3 : 2/7 hits, 3.33 expected hits
2 mech_infantrys owned by the Germans lost in Russia
4 infantry owned by the Russians and 3 fighters owned by the British lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 10 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Western Germany
6 mech_infantrys moved from Archangel to Belarus
2 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Novgorod to Smolensk
2 bombers moved from Russia to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns, 2 fighters and 2 tactical_bombers moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
6 armour, 9 artilleries, 33 infantry and 11 mech_infantrys moved from Belarus to Smolensk
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,3,4,3,2,5
Germans collect 49 PUs (2 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.67
@AndrewAAGamer
Ooops, I completely missed the need to block the route for the German fast movers to take Moscow. A fatal mistake and not one I can recover from, I conceed. I think you were very well placed to win anyway.
Thanks you for the game and opportunity to learn from the experience. Very well played.
I genuinely wish you all the best for your future playoff games.
Thank you for the game! I would agree, especially with your overall strategy to put tremendous pressure on Europe, that this error makes winning the game for the Allies virtually impossible.
You made me think very hard with your strategy. You did a great job of putting massive pressure on Europe - so much that I doubt Germany would ever have been able to take Moscow without the error.