Forgot to change the forum password, so here is the post manually:
@MadWaldi Japs are up
@FMErwinRommel Paris looks assured now that you have 25 rolls at plus 1 for the Art.
@Witt Tech luck is a big factor in whether Paris holds or falls in G5. Barrage tech for G adds 15+ hits over 4 rounds of combat. If I had gotten mustard gas instead, the benefit would be less, depending on when I got it and how many gas that I built.
France could get a similar amount of defense if it got railway guns, depending on how many HGs it bought. France, getting propaganda on F1 would add 12 inf, but only 3 on F4. Bunkers would be taken out on first round, so only give 2 hits.
I’ve learned that building fast moving cav or gas in Berlin is more effective than buying another IC in Rhine, when the deadline is G5.
@Elrood is up as Austria, not Adam. Nice try Leo.
I really struggled to do my go, as the batteries were going in thr mouse and I couldn’t open it.
Have bought a new one . Was very frustrating.
I make it that you have 97.7, wity 40 surviving.
That means : Game over .
@Witt Yes, but we’ve never continued playing the game after Paris fell, and it would be interesting to see how the game turned out.
Has anyone played a game where Paris fell and continued the game to see if Entente could still win?
Annual income for both sides would be equal and production would be close.
@FMErwinRommel it is impossible to win , without France and its 60 income .
@FMErwinRommel If you really wanted to do that, FM, you should have volunteered to play France.
In any case, more interesting would be to revert to an adjustment that made the capture of Paris more difficult. After much experience of the game we used to do this. Then you joined us, FM, and were keen to stop it following a game in which my F survived. But, as I said at the time, it really was touch and go, despite the pro-French adjustment, which I think might have been the Industry tech.
And Germany getting France’s income , means a fleet can be built that can better Britain’s Channel one . Britain’s can’t then build to hold against Turkey and Germany will take all of France and probably Rome, especially with Cav that can move 3.
What hope can the Entente have of gaining income that they can spend against the CPs on land?
All that talk of winning… guys… I do not even know the win conditions or have seen them achieved by any side. Usually someone (Witt) is preaching gloom and doom and then the game is forfeit.
@Elrood like you would play the Entente under these conditions. We know how you hate to lose!
@Witt The whole game mod is lopsided. I do not believe it can be fixed with the limited tools we have.
I have said how France needs IPropaganda and how Germany should be given an IC in the East. Perhaps , Britain could have a Naval Tech or a couple of DDs.
We Need to take away the Paris take down strategy and see more Eastern Front and other map use.
@Witt It would mean that Germany has even more to build against France, lest they get oveerun eventually, and has no income left for that eastern IC…
@Witt You only want to see Germany suffer a pointless struggle, like in your Global40 - 1943 mod :-P
@Elrood I want to see Germany defeated , yes, crushed into pieces and as small as Belgium .
Usually, G doesn’t go all out and France survives and then becomes very strong. And USA busies itself with conquering Central America and Spain before seriously helping in Europe. Then G is tied up defending against F, UK and USA.
I like the idea of not making it all about Paris but rather balancing out the rest of the global battlefield.
What if G got a small bonus bid to place extra starting units in Pacific or maybe Africa, but that couldn’t be used in Europe, and couldn’t build anything in Berlin until G3? So, no massive cav or gas builds in Berlin on G1 or G2. Merckle could still build 6 units, but G might choose to build navy or transports for Scand. Then F wouldn’t need or get any bonus bid. G might have to go defensive on Western Front.
Then Pacific could become a more balanced and bigger theater of operation. Although not historically accurate.
We’re getting ahead of ourselves. Let’s continue the game until Paris actually falls.
@Witt The game map de-emphasizes the Eastern Front. It’s up to Austria, Turkey and Commies to take out R. We’ve had some great struggles in central Africa between G and UK. The Pacific has potential if we push G in that direction.
Test summary from TripleA, engine version: 2.7.14934, time: 20:13:15
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 4,6,6,4 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Combat Move - Austria
1 infantry moved from Belgrade to Bulgaria
Austria take Bulgaria from Serbia
1 field_gun moved from Serbia to Albania
1 infantry moved from Serbia to Albania
1 fighter moved from Trieste to Sea Zone 62 Adriatic Sea
1 heavy_gun moved from Serbia to Albania
1 field_gun moved from Venice to Milan
4 infantry moved from Tyrol to Milan
3 field_guns and 4 infantry moved from Belgrade to Romania
1 fighter moved from Galicia to Romania
Purchase Units - Austria
Austria buy 4 heavy_guns and 21 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 62 Adriatic Sea
Austria attack with 1 fighter
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 62 Adriatic Sea
Austria win with 1 fighter remaining. Battle score for attacker is 7
Casualties for France: 1 transport
Battle in Milan
Austria attack with 1 field_gun and 4 infantry
Italy defend with 1 field_gun and 1 infantry
Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1,17 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0,67 expected hits
Austria roll dice for 1 field_gun and 4 infantry in Milan, round 3 : 0/5 hits, 1,17 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 1 field_gun and 3 infantry in Milan, round 4 : 2/4 hits, 1,00 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italy and 1 field_gun owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Austria: 1 infantry
Casualties for Italy: 1 field_gun and 1 infantry
Battle in Romania
Austria attack with 3 field_guns, 1 fighter and 4 infantry
Neutral defend with 6 infantry
Austria roll dice for 3 field_guns, 1 fighter and 4 infantry in Romania, round 2 : 1/8 hits, 2,67 expected hits
Neutral roll dice for 6 infantry in Romania, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Austria lost in Romania
1 infantry owned by the Neutral lost in Romania
Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 3 : 2/5 hits, 1,67 expected hits
Neutral roll dice for 5 infantry in Romania, round 3 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Neutral lost in Romania
Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 4 : 3/5 hits, 1,67 expected hits
Neutral roll dice for 3 infantry in Romania, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Austria lost in Romania
3 infantry owned by the Neutral lost in Romania
Austria loses 0 PUs for violating Romanias neutrality.
Austria win, taking Romania from Neutral with 3 field_guns and 1 fighter remaining. Battle score for attacker is 6
Casualties for Austria: 4 infantry
Casualties for Neutral: 6 infantry
Battle in Albania
Austria attack with 1 field_gun, 1 heavy_gun and 1 infantry
France defend with 2 colonials
Austria roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Albania, round 2 : 0/3 hits, 1,00 expected hits
Serbia roll dice for 2 colonials in Albania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Albania
Austria roll dice for 1 field_gun and 1 heavy_gun in Albania, round 3 : 0/2 hits, 0,67 expected hits
Serbia roll dice for 2 colonials in Albania, round 3 : 0/2 hits, 0,67 expected hits
1 field_gun owned by the Austria and 1 heavy_gun owned by the Austria retreated to Serbia
Serbia win with 2 colonials remaining. Battle score for attacker is -3
Casualties for Austria: 1 infantry
Non Combat Move - Austria
7 infantry moved from Belgrade to Serbia
5 infantry moved from Transylvania to Galicia
2 infantry moved from Carpathia to Galicia
1 fighter moved from Romania to Galicia
1 infantry moved from Bessarabia to Galicia
1 infantry moved from Croatia to Montenegro
1 field_gun moved from Croatia to Trieste
1 infantry moved from Hungary to Transylvania
1 fighter moved from Sea Zone 62 Adriatic Sea to Venice
5 infantry moved from Trieste to Venice
1 heavy_gun moved from Tyrol to Venice
1 infantry moved from Venice to Milan
1 infantry moved from Bessarabia to Moldavia
1 cavalry moved from Moldavia to Bessarabia
Place Units - Austria
4 heavy_guns and 2 infantry placed in Galicia
6 infantry placed in Tyrol
4 infantry placed in Venice
5 infantry placed in Trieste
4 infantry placed in Belgrade
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Turn Complete - Austria
Austria collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italy regular : -1,00
Serbia regular : -0,33
Austria regular : -3,00
Neutral regular : -0,67