German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
@666 that’s only for carriers
I’ve been playing that wrong for years then. SMH. I will redo my US turn, sorry.
@666
No worries. Had many a rules question myself. To clarify, you quoted this rule:
However, at present, the engine still prompts players to scramble to undefended territories if the attack is amphibious. This prompt should be ignored since the engine will ultimately not recognize such a scramble, even if it is selected.
I believe that is for being prompted by TripleA concerning airbases/carriers for empty land territories.
Specifically, you would be correct that I can’t scramble to Denmark. However I can scramble to SZ 115, per the A&A rulebook:
“They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.”
Excerpt from page 16 of A&A Europe rulebook

@Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):
“They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.”
where did you find this? I guess this game will be going on a bit longer now.
Yep, sorry, can’t give you Berlin that easy! ;) The rule is found on page 16 of the Europe rulebook.
Think of it this way.
Japan is amphibiously attacking India and there isn’t any navy there, but UK has 3 fighters and a tactical bomber defending in India. Japan has 3 battleships and 3 cruisers. You can choose to scramble the tactical to block the 6 bombard shots, and most players would. So there you are scrambling against an empty sea zone where there is an amphibious assault taking place.
The same would hold true if Japan was attack Ceylon, although that is less likely, or if the UK was landing in Yugoslavia or Northern Italy, and sea zone 99 was empty but you have figs/tacs in S. Italy and the airbase is operable. And it holds true if the attacked territory is empty–you are defending the sea zone, not the territory.
Again, PtV makes this more complicated by also allowing carrier scrambles, but then having slightly different rules for the carrier scrambles. ¯ _(ツ)_/¯
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 107 Sea Zone to Normandy Bordeaux
5 infantry moved from Morocco to 93 Sea Zone
5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
7 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 27 Sea Zone to 49 Sea Zone
13 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 13 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 107 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 128 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
3 carriers moved from 11 Sea Zone to 27 Sea Zone
13 fighters and 2 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
1 fighter moved from 49 Sea Zone to 27 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Japanese regular : -0.33
Germans regular : -0.33
Territory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Central United States : 1 aaGun and 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 4 infantry, 3 marines and 2 tactical_bombers
United Kingdom : 1 bomber and 1 fighter
Tunisia : 1 flag
Morocco : 1 aaGun
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
99 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
128 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
31 Sea Zone : 1 destroyer and 1 submarine
65 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer and 2 transports
95 Sea Zone : 2 submarines
11 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 16 fighters, 15 submarines, 2 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 57 / 75
Russians : 32 / 32
Japanese : 68 / 91
Americans : 53 / 78
Chinese : 6 / 14
British : 38 / 47
UK_Pacific : 7 / 13
Italians : 10 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 107 Sea Zone to Normandy Bordeaux
5 infantry moved from Morocco to 93 Sea Zone
5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
7 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 27 Sea Zone to 49 Sea Zone
13 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 13 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 107 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 128 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
3 carriers moved from 11 Sea Zone to 27 Sea Zone
13 fighters and 2 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
1 fighter moved from 49 Sea Zone to 27 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Western India to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Java
Non Combat Move - British
1 artillery and 1 marine moved from Western India to Eastern India
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 40 Sea Zone
1 fighter moved from Northwest Persia to 40 Sea Zone
1 fighter moved from Stalingrad to Northwest Persia
1 armour, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
1 aaGun moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 107 Sea Zone to 113 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 113 Sea Zone
1 infantry moved from Burma to Eastern India
1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
1 fighter placed in 113 Sea Zone
3 infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5,2,4,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 2.50
Japanese regular : -1.00
Germans regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Stalingrad : 2 fighters
Kwangsi : 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Central United States : 1 aaGun and 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 4 infantry, 3 marines and 2 tactical_bombers
Yunnan : 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 23 infantry and 3 mech_infantrys
Szechwan : 1 artillery and 3 infantry
Northern Sinkiang : 1 artillery and 1 infantry
Gibraltar : 1 airfield and 1 harbour
Iceland : 1 airfield
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Egypt : 1 factory_minor and 1 harbour
Malta : 1 airfield
Shan State : 1 infantry
Eastern India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
Burma : 1 aaGun, 4 artilleries and 6 infantry
Libya : 1 flag
Ethiopia : 1 flag
Italian Somaliland : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Algeria : 1 flag
Morocco : 1 aaGun
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
99 Sea Zone : 1 flag, 6 submarines
100 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
Southern Persia : 1 flag
Java : 1 flag, 1 infantry
128 Sea Zone : 1 submarine
Brazil : 1 flag
113 Sea Zone : 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 8 transports
31 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 destroyer
65 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
Crete : 1 flag
104 Sea Zone : 1 destroyer and 2 transports
40 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
95 Sea Zone : 2 submarines
11 Sea Zone : 1 destroyer and 1 transport
27 Sea Zone : 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 16 fighters, 15 submarines, 2 tactical_bombers and 4 transports
42 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 75
Russians : 32 / 32
Japanese : 62 / 91
Americans : 53 / 78
Chinese : 8 / 13
British : 38 / 47
UK_Pacific : 11 / 13
Italians : 10 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Stucifer ahh Europe rule book. I never got into those small theatre games. Hopefully I’ll remember this rule, it has probably hurt me not knowing or remembering it.
@666 Yeah I played Global before playing either Europe or Pacific standalone. I do enjoy the standalone games for face-to-face since they can be completed in less than 8 hours 😂
All the rules are the same between the theaters, of course–They do have some differences in presentation but the bones are still the same.
I have both the rulebooks as PDFs just to reference occasionally. You can download them free here if you want: https://axisallies.com/rule-books/
PtV is a little difficult to keep track of some specific rulings on, because a lot of things reference BM, or change things that BM adds, and there are unique situations the rulebook probably shouldn’t apply to. Example, US boats not necessarily being legal to be in sea zone 33 because it touches a Japanese territory unless they are at war. This is a specific rule from the Pacific rulebook, but in that map there are no islands in the pacific that touch multiple sea zones like they do in PtV.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Albania to Greece
5 artilleries moved from Northern Italy to Southern France
1 fighter moved from Western Germany to France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,1,3,5,5,6,6,1,4,6
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
@Stucifer thanks for this, yes, I have always gone to BM to check on rules, I guess that is one reason why I can’t remember the empty SZ scramble rule, why allow it for sz’s but not land territory?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 79 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
United Kingdom : 2 infantry
Tobruk : 1 flag
New Zealand : 1 airfield and 1 harbour
Northwest Persia : 1 fighter and 3 infantry
40 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 57 / 75
Russians : 32 / 32
Japanese : 62 / 91
Americans : 53 / 78
Chinese : 8 / 13
British : 38 / 47
UK_Pacific : 11 / 13
Italians : 10 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 said in L24 PtV Stucifer (X+11) vs 666 (L):
@Stucifer thanks for this, yes, I have always gone to BM to check on rules, I guess that is one reason why I can’t remember the empty SZ scramble rule, why allow it for sz’s but not land territory?
As far as I know, it’s only that way for balance. Since air bases scrambling to land battles is new for PtV we’d have to ask Adam/RegularJoe.
Would love to let carriers scramble to protect subs and transports, and air bases to scramble anywhere, but I recognize that some limitations were probably found in testing that made the game play better.
I didn’t play back when it used to be no limit to carrier scrambles from a sea zone (so you could have your stack of 12 carriers in sz 27 scramble 12 fighters to protect 31). I can only imagine how nasty that was as a problem. Good that they balanced it down to 3, same as an air base.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
2 infantry moved from Northern Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Southern Caucasus to Kazakhstan
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Kursk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
3 infantry moved from Northern Belarus to Novgorod
2 armour moved from Northern Belarus to Vologda
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Leningrad to Nenetsia
1 tactical_bomber moved from Norway to Nenetsia
1 infantry moved from Archangel to Nenetsia
3 infantry moved from Leningrad to Vologda
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Nenetsia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 aaGun moved from Leningrad to Vologda
2 infantry moved from Southern Belarus to Northern Belarus
1 fighter moved from Novgorod to Leningrad
1 tactical_bomber moved from Nenetsia to Leningrad
1 fighter moved from Nenetsia to Norway
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 9 infantry moved from Bessarabia to Ukraine
10 infantry moved from Ukraine to Rostov
6 artilleries, 10 infantry and 1 mech_infantry moved from Kursk to Rostov
2 fighters and 2 tactical_bombers moved from Kazakhstan to Southern Caucasus
10 infantry moved from Northern Caucasus to Southern Caucasus
1 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
6 artilleries moved from Northern Caucasus to Southern Caucasus
1 aaGun moved from Northern Caucasus to Rostov
33 infantry moved from Northern Caucasus to Rostov
1 artillery moved from Northern Caucasus to Southern Caucasus
17 artilleries moved from Northern Caucasus to Rostov
1 fighter moved from France to Norway
1 tactical_bomber moved from France to Western Germany
2 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 aaGun moved from Holland Belgium to Western Germany
5 infantry moved from Holland Belgium to France
8 infantry moved from Finland to Norway
2 transports moved from 118 Sea Zone to 116 Sea Zone
2 destroyers and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
4 infantry moved from Western Germany to 116 Sea Zone
4 infantry moved from 116 Sea Zone to Norway
3 infantry moved from Bulgaria to Romania
Place Units - Germans
2 artilleries and 1 infantry placed in Southern Caucasus
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 fighter placed in France
10 infantry placed in Western Germany
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,6,5,6,6,5,5,1,4,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6,1,1
Germans collect 54 PUs (8 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Stalingrad
1 bomber moved from Komi to Nenetsia
1 infantry moved from Gorky to Nenetsia
1 fighter moved from Russia to Nenetsia
2 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Stalingrad to Kazakhstan
Combat - Russians
Battle in Nenetsia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Nenetsia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
1 infantry owned by the Germans lost in Nenetsia
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Southern Belarus from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Kazakhstan to Stalingrad
1 artillery and 3 infantry moved from Samara to Stalingrad
1 infantry moved from Smolensk to Southern Belarus
1 mech_infantry moved from Russia to Stalingrad
1 fighter moved from Nenetsia to Stalingrad
1 artillery moved from Samara to Russia
1 bomber moved from Nenetsia to Russia
4 infantry moved from Russia to Samara
2 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Amur
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,1
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.17
Territory Summary for Russians :
Kazakhstan : 2 infantry
Southern Belarus : 1 infantry
Siberia : 2 aaGuns, 1 factory_minor and 7 infantry
Russia : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 13 infantry
Samara : 1 aaGun and 9 infantry
Buryatia : 1 infantry
Urals : 1 factory_minor
Gorky : 1 infantry
Sakha : 2 artilleries and 5 infantry
Northern Caucasus : 1 infantry
Stalingrad : 3 aaGuns, 2 armour, 9 artilleries, 1 factory_minor, 3 fighters, 76 infantry, 3 mech_infantrys and 1 tactical_bomber
Amur : 1 infantry
Northeast Persia : 1 flag
Production/PUs Summary :
Germans : 58 / 69
Russians : 31 / 30
Japanese : 62 / 91
Americans : 53 / 78
Chinese : 8 / 13
British : 38 / 47
UK_Pacific : 11 / 13
Italians : 10 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
I am leaving on a trip and won’t be back for a week. Might have Wi-Fi at a couple points but not planning on it.
@Stucifer sorry for the delay, in Mexico, family wedding, thought I would have time to get a move in but it isn’t looking good. I’ll be back to normal next week.
@666 No worries, just getting back to things myself. Planning to catch up on our game today.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 13 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from Malaya to Szechwan
2 bombers and 1 fighter moved from Kwangtung to Szechwan
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to Shan State
2 fighters moved from 132 Sea Zone to Java
2 infantry and 1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery and 3 infantry moved from Hunan to Szechwan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 marine in Java, round 2 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangtung
1 aaGun moved from Hunan to Hopei
2 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Shansi to Inner Mongolia
1 artillery and 1 infantry moved from Southern Manchuria to Jehol
1 transport moved from 20 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Northern Manchuria to Southern Manchuria
1 aaGun and 4 infantry moved from Northern Manchuria to Korea
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Caroline Islands to Davao
2 fighters and 1 tactical_bomber moved from Queensland to New Guinea
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 50 Sea Zone
1 aaGun, 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 13 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 aaGun and 1 infantry moved from 43 Sea Zone to Java
1 transport moved from 132 Sea Zone to 21 Sea Zone
2 transports moved from 37 Sea Zone to 21 Sea Zone
2 fighters moved from Shan State to Malaya
1 fighter moved from 42 Sea Zone to Malaya
2 submarines moved from 38 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 132 Sea Zone to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Davao
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter moved from Japan to Davao
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Tsinghai to Eastern Sinkiang
1 artillery and 1 infantry moved from Inner Mongolia to Kansu
1 artillery and 2 infantry moved from Inner Mongolia to Tsinghai
1 aaGun moved from Tsinghai to Eastern Sinkiang
Place Units - Japanese
4 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
1 destroyer placed in 21 Sea Zone
2 infantry placed in Kwangtung
2 infantry and 1 tactical_bomber placed in Malaya
2 infantry placed in Queensland
3 infantry placed in New South Wales
1 submarine placed in 55 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.50
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 armour, 3 artilleries, 4 infantry and 3 marines moved from Hawaiian Islands to 27 Sea Zone
1 armour, 3 artilleries, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 15 fighters, 4 infantry, 3 marines, 15 submarines, 1 tactical_bomber and 4 transports moved from 27 Sea Zone to 50 Sea Zone
1 armour, 3 artilleries, 4 infantry and 3 marines moved from 50 Sea Zone to Solomon Islands
Combat - Americans
Americans creates battle in territory 128 Sea Zone
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Germany
Bombing raid in Germany causes 0 damage total.
Battle in 50 Sea Zone
Americans attack with 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 15 fighters, 15 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 15 submarines in 50 Sea Zone, round 2 : 2/15 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win, taking 128 Sea Zone from Germans with 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 15 fighters, 15 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Solomon Islands from Japanese, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 50 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Northwest Persia to Baluchistan
Place Units - Americans
1 artillery, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 fighter placed in Eastern United States
4 destroyers and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Szechwan
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
1 fighter moved from 40 Sea Zone to Shan State
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Sumatra from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Szechwan
1 artillery owned by the Japanese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun, 4 artilleries and 5 infantry moved from Burma to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 marine moved from Eastern India to 40 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 40 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Western India
2 fighters moved from Northwest Persia to 81 Sea Zone
2 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
2 fighters moved from Stalingrad to Western Sinkiang
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
2 aaGuns and 1 armour moved from United Kingdom to 113 Sea Zone
5 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns, 1 armour and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
3 infantry placed in Iraq
2 artilleries, 5 infantry and 1 marine placed in United Kingdom
1 tactical_bomber placed in 113 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.83
Japanese regular : 3.33
Germans AA : 0.83
British regular : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag, 1 artillery
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Central United States : 1 aaGun and 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 tactical_bomber
Western Sinkiang : 1 artillery, 2 fighters and 1 infantry
Hunan : 2 infantry
Yunnan : 3 aaGuns, 3 armour, 5 artilleries, 1 bomber, 4 fighters, 29 infantry, 3 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 airfield and 1 harbour
Iceland : 1 airfield
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 marine
Egypt : 1 factory_minor and 1 harbour
Malta : 1 airfield
Western India : 1 marine
Eastern India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Libya : 1 flag
Ethiopia : 1 flag
Italian Somaliland : 1 flag
Solomon Islands : 1 flag, 1 armour, 3 artilleries, 4 infantry and 3 marines
Syria : 1 flag
Tunisia : 1 flag
Algeria : 1 flag
Morocco : 1 aaGun, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 3 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 3 tactical_bombers
99 Sea Zone : 1 flag, 6 submarines
100 Sea Zone : 1 flag, 1 destroyer
Sumatra : 1 flag, 1 infantry
Northwest Persia : 1 flag
Southern Persia : 1 flag
128 Sea Zone : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Brazil : 1 flag
113 Sea Zone : 4 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 8 transports
50 Sea Zone : 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 17 fighters, 16 submarines, 3 tactical_bombers and 4 transports
93 Sea Zone : 1 destroyer, 1 submarine and 2 transports
65 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 16 infantry, 2 mech_infantrys and 2 tactical_bombers
Crete : 1 flag
95 Sea Zone : 1 submarine
32 Sea Zone : 2 destroyers and 1 transport
11 Sea Zone : 4 destroyers and 1 transport
27 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
Baluchistan : 1 mech_infantry
42 Sea Zone : 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 69
Russians : 31 / 30
Japanese : 65 / 92
Americans : 53 / 78
Chinese : 6 / 7
British : 38 / 47
UK_Pacific : 10 / 13
Italians : 10 / 1
ANZAC : 2 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from France to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,2,4,2,3,4,5,2,5,3,5
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :