2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 6 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 6 armour and 30 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 6 armour and 30 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 30 infantry in Ukraine S.S.R., round 2 : 4/36 hits, 8,00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 6 armour and 30 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Jordan Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Syria Jordan, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria Jordan Germans win, taking Syria Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from East Europe to Germany 9 armour moved from Germany to Ukraine S.S.R. 1 aaGun moved from South Europe to East Europe Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -0,33 Germans regular : -3,83 British regular : -0,33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Australia to South Australia Sea Zone 2 infantry and 1 transport moved from South Australia Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India British take India from Japanese 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt British take Anglo Sudan Egypt from Germans 1 armour moved from South Africa to Congo British take Congo from Germans 1 armour moved from South Africa to Anglo Sudan Egypt 1 armour moved from Karelia S.S.R. to Novosibirsk Russians take Novosibirsk from Japanese 1 transport moved from Baltic Sea Zone to North Sea Zone 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 armour moved from Baltic Sea Zone to East Europe 1 infantry moved from Karelia S.S.R. to East Europe Combat - British Battle in East Europe British attack with 1 armour and 1 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 armour and 1 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in East Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in East Europe, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Europe 1 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British COMMENT: All 12 IC's are on the board and none can be purchased 1 infantry moved from Karelia S.S.R. to Russia 1 transport moved from Baltic Sea Zone to North Sea Zone 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 armour moved from Baltic Sea Zone to Karelia S.S.R. Place Units - British 1 armour placed in South Africa 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship and 1 submarine; Remaining resources: 3 PUs; Combat Move - Japanese 1 armour moved from China to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk 2 armour and 1 infantry moved from French Indo China to India 1 armour moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Manchuria to Yakut S.S.R. 1 fighter moved from French Indo China to India 1 fighter moved from French Indo China to Indian Ocean Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 armour and 1 bomber British defend with 1 armour Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 armour owned by the British lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Indian Ocean Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in India Japanese attack with 2 armour, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 armour, 1 fighter and 1 infantry in India, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 2 infantry in India, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese win, taking India from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Indian Ocean Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Sea Zone 1 fighter moved from India to French Indo China 1 bomber moved from Novosibirsk to French Indo China 4 infantry moved from Japan to Japan Sea Zone 4 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 1 battleship and 1 submarine placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -1,50 Russians regular : 0,67 British regular : -0,67
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OK, now there are a couple more interesting things that have developed in this game.
After R4, the Russians owned all original territories, and none more.
Japan buys a battleship on round 4
UK came up to India with a transport from a complex on AustraliaWe play crazy and fun! I gotta go night night
Looking forward to continuing tomorrow -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of South Europe from Germans to Russians EDIT: Turning off Edit Mode 1 infantry moved from Karelia S.S.R. to Russia 1 armour moved from Persia to Russia EDIT: 1 armour moved from Karelia S.S.R. to South Europe Place Units - Russians 2 armour and 5 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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No humans were harmed in the making of this turn.
The USA and Russia are pacifists, merely conducting military exercises. The Germans are expected to follow suit.
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I am using the comment log in game, but want to make sure you know the US plane is on the UK carrier. No one was hurt.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Germans Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 15 armour and 30 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Syria Jordan to Persia Germans take Persia from British 1 armour moved from Persia to Caucasus 2 infantry moved from Syria Jordan to Persia 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from West Europe to South Europe 4 fighters moved from West Europe to South Europe 1 fighter moved from Germany to South Europe 5 armour and 1 infantry moved from Germany to East Europe Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in South Europe Germans attack with 5 fighters and 2 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 5 fighters and 2 infantry in South Europe, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 armour in South Europe, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in South Europe Germans win, taking South Europe from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 16 armour and 30 infantry Americans defend with 1 infantry Germans roll dice for 16 armour and 30 infantry in Caucasus, round 2 : 17/46 hits, 13,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 16 armour and 30 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in East Europe Germans attack with 5 armour and 1 infantry British defend with 1 aaGun and 1 armour Germans roll dice for 5 armour and 1 infantry in East Europe, round 2 : 2/6 hits, 2,67 expected hits British roll dice for 1 armour in East Europe, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the British lost in East Europe Germans win, taking East Europe from British with 5 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Germans 1 armour moved from Germany to Ukraine S.S.R. 5 fighters moved from South Europe to Germany 1 aaGun moved from West Europe to South Europe 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 6 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 3,50 British regular : -0,33 Russians AA : -0,17
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Those are some pro moves you’re putting down, I know that
Let’s see if I can survive
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Have you seen the comment log?
I want to be sure you’re seeing the info I put in there, like fighters on carriers, unit count, whatever -
@gamerman01 Yes, I’m aware of that, no worries 😀
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Sudan Egypt to Syria Jordan British take Syria Jordan from Germans 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Baltic Sea Zone to Ukraine S.S.R. 1 transport moved from Baltic Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to West Europe British take West Europe from Germans Combat - British Battle in Ukraine S.S.R. British attack with 1 armour and 1 fighter Germans defend with 1 armour British roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from Baltic Sea Zone to North Sea Zone 1 aaGun moved from United Kingdom to North Sea Zone 1 aaGun moved from North Sea Zone to West Europe 1 carrier moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from United Kingdom to North Sea Zone 1 fighter moved from Ukraine S.S.R. to Russia 1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 armour moved from Congo to Syria Jordan 1 armour moved from South Africa to Anglo Sudan Egypt Place Units - British 1 transport placed in North Australia Sea Zone 1 armour placed in Australia 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.00
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This is officially a very hot game.
A lot of creativity, no blunders, and somewhat fair d…Wait.
No, that J1 on China was brutal.
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You have so many options, I have little idea what you’ll decide to do with Japan but I know it will be fascinating!
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Sudan Egypt to Syria Jordan British take Syria Jordan from Germans 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Baltic Sea Zone to Ukraine S.S.R. 1 transport moved from Baltic Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to West Europe British take West Europe from Germans Combat - British Battle in Ukraine S.S.R. British attack with 1 armour and 1 fighter Germans defend with 1 armour British roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from Baltic Sea Zone to North Sea Zone 1 aaGun moved from United Kingdom to North Sea Zone 1 aaGun moved from North Sea Zone to West Europe 1 carrier moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from United Kingdom to North Sea Zone 1 fighter moved from Ukraine S.S.R. to Russia 1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 armour moved from Congo to Syria Jordan 1 armour moved from South Africa to Anglo Sudan Egypt Place Units - British 1 transport placed in North Australia Sea Zone 1 armour placed in Australia 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Baltic Sea Zone: 1 fighter EDIT: Adding units owned by Americans to North Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.00
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I tried to edit, had moved some things so TripleA wouldn’t let me, now I remembered to do it.
US fighter edited to UK carrier off London as declared on US turn in the comment log. I wish I was playing you face to face on a board, as long as we both have calculators!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from India to Novosibirsk 1 bomber moved from French Indo China to Russia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Non Combat Move - Japanese 1 bomber moved from Russia to Caucasus 1 armour moved from India to Caucasus 2 fighters moved from French Indo China to Caucasus 2 battleships, 1 carrier, 2 fighters, 1 submarine and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone 4 infantry moved from Manchuria to Yakut S.S.R. Place Units - Japanese 3 armour placed in French Indo China 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians AA : -0,17
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small NCM edit J5 edit.tsvg
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Use this one, changed my mind again. A mistake at this moment is fatal!
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@The_Good_Captain Rules question, can transport participate in attacks and be selected as casualties?
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