@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 submarines moved from 54 Sea Zone to 46 Sea Zone
        1 submarine moved from 15 Sea Zone to 31 Sea Zone
        2 fighters moved from French Indo China to Szechwan
    Place Units - ANZAC
        1 artillery and 1 tactical_bomber placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 infantry moved from Trans-Jordan to Iraq
        1 fighter moved from 99 Sea Zone to Russia
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
After UK turn I forgot to announce for sz46:
UK Ftr on its own carrier.
And after ANZAC:
both planes on same US carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 2 PUs; 
    Combat Move - Germans
    Non Combat Move - Germans
        2 artilleries and 2 infantry moved from Ukraine to Bryansk
        1 infantry moved from Rostov to Bryansk
        2 infantry moved from Tambov to Bryansk
        1 aaGun moved from Rostov to Volgograd
        1 artillery moved from Archangel to Smolensk
        2 artilleries moved from Belarus to Bryansk
        2 infantry moved from Germany to Western Germany
        2 mech_infantrys moved from Eastern Poland to Ukraine
        2 fighters and 1 tactical_bomber moved from Western Germany to Caucasus
        1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
        1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
        1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
        1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
        2 infantry moved from Novgorod to 115 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Western Germany
        5 mech_infantrys moved from Poland to Western Ukraine
        1 armour moved from Eastern Poland to Bryansk
        2 mech_infantrys moved from Eastern Poland to Bryansk
        1 bomber moved from Chahar to Caucasus
        1 bomber moved from Bryansk to Caucasus
        3 mech_infantrys moved from Archangel to Bryansk
        1 armour and 1 mech_infantry moved from Karelia to Belarus
        1 mech_infantry moved from Archangel to Bryansk
        1 mech_infantry moved from Archangel to Bryansk
        1 infantry moved from Novgorod to Archangel
        2 infantry moved from Novgorod to Belarus
        2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
        1 artillery and 1 infantry moved from Karelia to Finland
    Place Units - Germans
        1 armour and 1 mech_infantry placed in Volgograd
        3 armour placed in Ukraine
        3 tactical_bombers placed in Novgorod
        1 bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,5,1,1,5,1,3,4,5,4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
        Germans collect 51 PUs (4 lost to blockades); end with 53 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 fighters and 1 mech_infantry moved from Timguska to Kansu
        1 tactical_bomber moved from Timguska to Smolensk
        2 fighters moved from Russia to Smolensk
    Combat - Russians
        Russians creates battle in territory 97 Sea Zone
        Battle in Smolensk
            Russians attack with 2 fighters and 1 tactical_bomber
            Germans defend with 1 artillery
                Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,67 expected hits
                Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                1 tactical_bomber owned by the Russians lost in Smolensk
                1 artillery owned by the Germans lost in Smolensk
            Russians win with 2 fighters remaining. Battle score for attacker is -7
            Casualties for Russians: 1 tactical_bomber
            Casualties for Germans: 1 artillery
        Battle in Kansu
            Russians attack with 2 fighters and 1 mech_infantry
            Japanese defend with 1 infantry
                Russians roll dice for 2 fighters and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Russians win, taking Kansu from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Russians
        2 fighters moved from Kansu to Russia
        2 fighters moved from Smolensk to Russia
        1 mech_infantry moved from Timguska to Kazakhstan
        1 aaGun moved from Timguska to Kansu
    Place Units - Russians
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 10 PUs; end with 10 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 fighters and 1 mech_infantry moved from Timguska to Kansu
        1 tactical_bomber moved from Timguska to Smolensk
        2 fighters moved from Russia to Smolensk
    Combat - Russians
        Russians creates battle in territory 97 Sea Zone
        Battle in Smolensk
            Russians attack with 2 fighters and 1 tactical_bomber
            Germans defend with 1 artillery
                Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,67 expected hits
                Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                1 tactical_bomber owned by the Russians lost in Smolensk
                1 artillery owned by the Germans lost in Smolensk
            Russians win with 2 fighters remaining. Battle score for attacker is -7
            Casualties for Russians: 1 tactical_bomber
            Casualties for Germans: 1 artillery
        Battle in Kansu
            Russians attack with 2 fighters and 1 mech_infantry
            Japanese defend with 1 infantry
                Russians roll dice for 2 fighters and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Russians win, taking Kansu from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Russians
        2 fighters moved from Kansu to Russia
        2 fighters moved from Smolensk to Russia
        1 mech_infantry moved from Timguska to Kazakhstan
        1 aaGun moved from Timguska to Kansu
    Place Units - Russians
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 10 PUs; end with 10 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
        EDIT: Removing units owned by Russians from Kansu: 1 aaGun
        EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun and 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,67
Russians regular : 1,17
please use second file
UK bomber really should have landed in Scotland lol
can you wait for a second GO ? I wanna reconsider non-combat-movement
@pacifiersboard said in 2024 BM Playoffs Adam514 (Axis) vs pacifiersboard (Allies+22):
UK bomber really should have landed in Scotland lol
can you wait for a second GO ? I wanna reconsider non-combat-movement
it’s good, go ahead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 bombers moved from Chahar to Szechwan
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
              Japanese take 19 Sea Zone from Americans
        1 destroyer moved from 6 Sea Zone to 21 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
        1 infantry moved from Kwangtung to Kwangsi
              Japanese take Kwangsi from Chinese
        1 infantry moved from Kiangsi to Anhwe
        2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
        1 armour moved from Chahar to Kansu
        1 artillery moved from Suiyuyan to Kansu
        1 mech_infantry moved from Olgiy to Evenkiyskiy
              Japanese take Evenkiyskiy from Russians
        2 fighters moved from 6 Sea Zone to 21 Sea Zone
        1 fighter moved from 35 Sea Zone to 37 Sea Zone
        2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
        1 fighter moved from 35 Sea Zone to 21 Sea Zone
        1 fighter moved from 35 Sea Zone to 21 Sea Zone
        1 fighter moved from Japan to Anhwe
        4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
        1 infantry moved from Olgiy to Kansu
    Combat - Japanese
        Battle in Java
        Battle in 37 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 37 Sea Zone
            Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Szechwan
            Japanese attack with 2 bombers
            ANZAC defend with 2 fighters
                Japanese roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1.33 expected hits
                Chinese roll dice for 2 fighters in Szechwan, round 2 : 2/2 hits, 1.33 expected hits
                2 bombers owned by the Japanese lost in Szechwan
                2 fighters owned by the ANZAC lost in Szechwan
            Chinese win with no units remaining. Battle score for attacker is -8
            Casualties for Japanese: 2 bombers
            Casualties for ANZAC: 2 fighters
        Battle in Kansu
            Japanese attack with 1 armour, 1 artillery and 1 infantry
            Russians defend with 1 mech_infantry
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
                Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
                1 mech_infantry owned by the Russians lost in Kansu
            Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Russians: 1 mech_infantry
        Battle in 20 Sea Zone
            Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
            British defend with 1 battleship
                Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the British
                Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 submarine owned by the Japanese lost in 20 Sea Zone
                1 battleship owned by the British lost in 20 Sea Zone
            Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 submarine
            Casualties for British: 1 battleship
        Battle in 21 Sea Zone
            Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
            British defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                British roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the British lost in 21 Sea Zone
            Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for British: 1 destroyer and 1 submarine
        Battle in Anhwe
            Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 artillery and 1 infantry
    Non Combat Move - Japanese
        1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
        2 battleships and 1 marine moved from 35 Sea Zone to 42 Sea Zone
        7 carriers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
        4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
        1 fighter moved from 37 Sea Zone to 42 Sea Zone
        2 fighters moved from 21 Sea Zone to 42 Sea Zone
        2 tactical_bombers moved from 21 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
        1 destroyer moved from 35 Sea Zone to 42 Sea Zone
        1 infantry moved from Kwangtung to Kiangsi
        1 fighter moved from 21 Sea Zone to 6 Sea Zone
        1 fighter moved from 21 Sea Zone to 6 Sea Zone
        4 infantry moved from Manchuria to Jehol
        2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
        1 infantry moved from Chahar to Suiyuyan
        1 aaGun moved from Chahar to Hopei
        1 transport moved from 35 Sea Zone to 21 Sea Zone
        1 marine moved from Guam to 21 Sea Zone
        1 marine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Japan
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        1 submarine moved from 6 Sea Zone to 36 Sea Zone
        1 submarine moved from 25 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        1 fighter moved from Anhwe to Chahar
        1 submarine moved from 20 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
        3 infantry placed in Kwangtung
        2 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.83
British regular : -0.17
Didn’t see your messages. It’s as you would have wanted though as far as I see.
almost :) dumb that I didn’t have one or two inf in Szechwan!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 destroyer moved from 123 Sea Zone to 112 Sea Zone
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 bomber moved from United Kingdom to Holland Belgium
        1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
        1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
        1 artillery and 1 infantry moved from Crete to 99 Sea Zone
        2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
        2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
        2 infantry moved from Algeria to Tunisia
        1 infantry moved from Libya to Tunisia
        1 battleship moved from 99 Sea Zone to 94 Sea Zone
        1 submarine moved from 99 Sea Zone to 97 Sea Zone
        3 submarines moved from 95 Sea Zone to 97 Sea Zone
        1 destroyer moved from 99 Sea Zone to 97 Sea Zone
        1 fighter moved from Syria to 97 Sea Zone
Combat Hit Differential Summary :
scramble to sz97?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 aaGun, 1 bomber, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 artillery moved from Malaya to Shan State
        1 destroyer moved from 46 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
        1 marine moved from New Guinea to 46 Sea Zone
        1 fighter moved from Wake Island to 21 Sea Zone
        5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone
        1 tactical_bomber moved from 46 Sea Zone to French Indo China
        1 artillery, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 21 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 21 Sea Zone to Guam
        2 fighters moved from French Indo China to 21 Sea Zone
        EDIT: 1 fighter moved from 21 Sea Zone to 46 Sea Zone
        EDIT: 2 fighters moved from 46 Sea Zone to 21 Sea Zone
        2 infantry moved from Morocco to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 armour and 1 infantry moved from Algeria to 92 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
        1 armour and 3 infantry moved from 93 Sea Zone to Southern France
        1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              Americans take 93 Sea Zone from Italians
    Combat - Americans
        Battle in 21 Sea Zone
            Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport; ANZAC loiter and taunt with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 5/13 hits, 6,67 expected hits
                Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 21 Sea Zone
            Americans win with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Southern France
            Americans attack with 1 armour and 3 infantry
            Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits
                Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 armour and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
                Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Southern France
                Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits
                Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 4 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Americans lost in Southern France
                1 aaGun owned by the Italians lost in Southern France
                Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 armour in Southern France, round 6 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Southern France, round 6 : 1/2 hits, 0,67 expected hits
                1 armour owned by the Americans lost in Southern France
                1 infantry owned by the Italians lost in Southern France
            Italians win with 1 artillery remaining. Battle score for attacker is -7
            Casualties for Americans: 1 armour and 3 infantry
            Casualties for Italians: 1 aaGun and 1 infantry
        Battle in Guam
    Non Combat Move - Americans
        2 mech_infantrys moved from Morocco to Algeria
        1 carrier and 2 fighters moved from 123 Sea Zone to 126 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
        1 destroyer moved from 46 Sea Zone to 35 Sea Zone
        1 destroyer moved from 10 Sea Zone to 31 Sea Zone
        1 destroyer moved from 10 Sea Zone to 30 Sea Zone
        3 fighters moved from Western United States to Wake Island
    Place Units - Americans
        1 aaGun and 2 fighters placed in French Indo China
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 bomber and 3 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
        Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
        1 infantry moved from Shensi to Szechwan
        1 infantry moved from Shensi to Kweichow
        1 fighter moved from Yunnan to Kwangsi
        1 infantry moved from Hunan to Kwangsi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Hunan
    Place Units - Chinese
        2 artilleries and 1 infantry placed in Hunan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 airfield, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 aaGuns and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 destroyer moved from 123 Sea Zone to 112 Sea Zone
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 bomber moved from United Kingdom to Holland Belgium
        1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
        1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
        1 artillery and 1 infantry moved from Crete to 99 Sea Zone
        2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
        2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
        2 infantry moved from Algeria to Tunisia
        1 infantry moved from Libya to Tunisia
        1 battleship moved from 99 Sea Zone to 94 Sea Zone
        1 submarine moved from 99 Sea Zone to 97 Sea Zone
        3 submarines moved from 95 Sea Zone to 97 Sea Zone
        1 destroyer moved from 99 Sea Zone to 97 Sea Zone
        1 fighter moved from Syria to 97 Sea Zone
    Combat - British
        Battle in Tunisia
            British attack with 2 artilleries and 5 infantry
            Italians defend with 1 armour, 2 artilleries and 2 infantry
                British roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 2/3 hits, 1,67 expected hits
                British roll dice for 2 artilleries and 5 infantry in Tunisia, round 2 : 2/7 hits, 1,83 expected hits
                Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 2/5 hits, 1,83 expected hits
                2 infantry owned by the British lost in Tunisia
                2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
                British roll dice for 2 artilleries and 3 infantry in Tunisia, round 3 : 2/5 hits, 1,50 expected hits
                Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the British lost in Tunisia
                1 armour owned by the Italians lost in Tunisia
            British win, taking Tunisia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
            Casualties for British: 3 infantry
            Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
        Battle in Southern France
            British attack with 1 armour and 1 mech_infantry
            Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                British roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British lost in Southern France
                British roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Southern France
            British win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Italians: 1 artillery
        Battle in 97 Sea Zone
            British attack with 1 destroyer, 1 fighter and 4 submarines; Russians loiter and taunt
            Italians defend with 1 submarine
                British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                1 submarine owned by the Italians lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 destroyer, 1 fighter and 4 submarines remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
        Battle in Holland Belgium
            British attack with 1 bomber and 1 infantry
            Italians defend with 1 infantry
                British roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Holland Belgium
            British win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 aaGun moved from Normandy Bordeaux to Southern France
        1 fighter moved from 97 Sea Zone to Crete
        3 fighters moved from 99 Sea Zone to Russia
        2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
        2 fighters moved from 126 Sea Zone to Russia
        1 destroyer moved from 123 Sea Zone to 108 Sea Zone
        1 bomber moved from Holland Belgium to Gibraltar
        1 destroyer moved from 91 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
        2 carriers moved from 99 Sea Zone to 94 Sea Zone
        1 aaGun moved from Algeria to Tunisia
        1 aaGun moved from Syria to Iraq
        2 infantry moved from Iraq to Northwest Persia
        1 mech_infantry moved from Trans-Jordan to Northwest Persia
        1 artillery and 2 infantry moved from Trans-Jordan to Iraq
        1 mech_infantry moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Alexandria to Egypt
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 infantry moved from Yunnan to French Indo China
        1 tactical_bomber moved from French Indo China to India
        1 carrier and 1 cruiser moved from 46 Sea Zone to 21 Sea Zone
        1 fighter moved from 46 Sea Zone to French Indo China
        1 armour and 1 mech_infantry moved from Yunnan to French Indo China
        1 infantry moved from Burma to India
    Place Units - British
        1 airfield placed in Crete
        2 fighters and 1 tactical_bomber placed in United Kingdom
    Turn Complete - British
        British collect 41 PUs; end with 41 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    Place Units - UK_Pacific
        2 aaGuns and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 15 PUs; end with 15 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
        Some Units in India change ownership: 2 aaGuns and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -3,50
Italians regular : 1,67
Japanese regular : 0,33
Germans regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 5 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        2 fighters moved from Southern Italy to Southern France
        1 infantry moved from Northern Italy to Southern France
        1 infantry moved from France to Southern France
        1 armour moved from Caucasus to Kazakhstan
              Italians take Kazakhstan from Russians
        1 armour moved from Kazakhstan to Caucasus
    Combat - Italians
        Battle in Southern France
            Italians attack with 2 fighters and 2 infantry
            British defend with 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
                British roll AA dice in Southern France : 0/2 hits, 0.33 expected hits
                Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                British roll dice for 1 aaGun and 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                1 aaGun owned by the British and 1 armour owned by the British lost in Southern France
            Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
            Casualties for British: 1 aaGun and 1 armour
    Non Combat Move - Italians
        2 fighters moved from Southern France to Southern Italy
        1 aaGun moved from Northern Italy to Southern France
        2 infantry moved from Romania to Bessarabia
        1 mech_infantry moved from Romania to Ukraine
        1 aaGun moved from Romania to Bessarabia
        2 infantry moved from Yugoslavia to Bulgaria
        2 infantry moved from Yugoslavia to Northern Italy
        1 fighter moved from Rostov to Caucasus
        1 bomber moved from Bryansk to Caucasus
        1 infantry moved from Rostov to Caucasus
    Place Units - Italians
        5 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 11
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5,6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,4,4,4,1,6,3,5
        Italians collect 7 PUs (11 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British AA : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from French Indo China to Siam
              ANZAC take Siam from Japanese
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
        1 infantry moved from 30 Sea Zone to Johnston Island
        1 tactical_bomber moved from Queensland to 21 Sea Zone
        2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
        2 submarines moved from 46 Sea Zone to 21 Sea Zone
        1 submarine moved from 31 Sea Zone to 21 Sea Zone
        1 fighter moved from 21 Sea Zone to French Indo China
        2 fighters moved from French Indo China to India
    Place Units - ANZAC
        1 infantry placed in Queensland
        1 artillery, 1 fighter and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 11 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
        1 infantry moved from Iraq to Northwest Persia
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
sz21: Anzac planes on UK carrier
fire at will
too late to land UK bomber on Crete instead of Gib I guess?