@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Samara to Novosibirsk
              Russians take Novosibirsk from Japanese
        1 infantry moved from Tambov to Volgograd
              Russians take Volgograd from Germans
        1 artillery and 2 infantry moved from Finland to Norway
        1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
        1 infantry moved from Russia to Bryansk
        1 carrier and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
        1 carrier moved from 115 Sea Zone to 114 Sea Zone
        1 infantry moved from Belarus to Eastern Poland
              Russians take Eastern Poland from Germans
        1 fighter and 2 infantry moved from Russia to Bryansk
        1 fighter moved from Russia to Bryansk
        1 infantry moved from Tambov to Rostov
              Russians take Rostov from Italians
    Combat - Russians
        Battle in Bryansk
            Russians attack with 2 fighters and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Norway
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Norway
            Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 aaGun and 1 artillery moved from Finland to Vyborg
        1 mech_infantry moved from Novgorod to Vologda
        1 infantry moved from Russia to Vologda
        1 aaGun moved from Samara to Vologda
        6 infantry moved from Samara to Volgograd
        2 aaGuns, 1 artillery and 23 infantry moved from Tambov to Volgograd
        1 armour and 1 mech_infantry moved from Tambov to Volgograd
        1 armour and 1 mech_infantry moved from Tambov to Vologda
        1 infantry moved from Russia to Smolensk
        1 infantry moved from Russia to Samara
        1 infantry moved from Russia to Tambov
        2 fighters moved from Bryansk to Russia
        2 artilleries and 3 infantry moved from Novgorod to Belarus
    Place Units - Russians
        3 infantry placed in Novgorod
        3 artilleries placed in Russia
        1 airfield placed in Tambov
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -1,17
??? I wouldn’t have posted if I knew it would rob you of sleep!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Samara to Novosibirsk
              Russians take Novosibirsk from Japanese
        1 infantry moved from Tambov to Volgograd
              Russians take Volgograd from Germans
        1 artillery and 2 infantry moved from Finland to Norway
        1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
        1 infantry moved from Russia to Bryansk
        1 carrier and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
        1 carrier moved from 115 Sea Zone to 114 Sea Zone
        1 infantry moved from Belarus to Eastern Poland
              Russians take Eastern Poland from Germans
        1 fighter and 2 infantry moved from Russia to Bryansk
        1 fighter moved from Russia to Bryansk
        1 infantry moved from Tambov to Rostov
              Russians take Rostov from Italians
    Combat - Russians
        Battle in Bryansk
            Russians attack with 2 fighters and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Norway
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Norway
            Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 aaGun and 1 artillery moved from Finland to Vyborg
        1 mech_infantry moved from Novgorod to Vologda
        1 infantry moved from Russia to Vologda
        1 aaGun moved from Samara to Vologda
        6 infantry moved from Samara to Volgograd
        1 armour and 1 mech_infantry moved from Tambov to Volgograd
        1 infantry moved from Russia to Tambov
        2 artilleries and 3 infantry moved from Novgorod to Belarus
        1 fighter moved from Bryansk to Tambov
        1 fighter moved from Bryansk to Tambov
        1 armour moved from Tambov to Vologda
        1 mech_infantry moved from Tambov to Volgograd
        1 infantry moved from Russia to Tambov
        1 aaGun, 1 artillery and 23 infantry moved from Tambov to Volgograd
        1 infantry moved from Russia to Tambov
    Place Units - Russians
        3 infantry placed in Novgorod
        3 artilleries placed in Russia
        1 airfield placed in Tambov
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -1,17
gonna dream … please use latest file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 1 armour, 4 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 units repaired.
        1 infantry moved from Kansu to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery moved from Kansu to Shensi
        1 infantry moved from Yunnan to Hunan
              Japanese take Hunan from Chinese
        1 infantry moved from Szechwan to Kweichow
              Japanese take Kweichow from Chinese
        1 artillery and 1 infantry moved from Szechwan to Shensi
        1 artillery moved from Kwangtung to Kwangsi
        1 infantry moved from Kiangsi to Anhwe
        1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
        1 armour moved from Kwangtung to Anhwe
        3 infantry moved from French Indo China to Kwangsi
        1 artillery moved from Yunnan to Kwangsi
        1 infantry moved from Alaska to British Columbia
              Japanese take British Columbia from British
        1 fighter and 2 tactical_bombers moved from Philippines to Anhwe
        2 fighters and 1 tactical_bomber moved from Japan to Anhwe
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
        1 infantry moved from Celebes to 44 Sea Zone
        2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
        2 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 submarine moved from 6 Sea Zone to 21 Sea Zone
    Combat - Japanese
        Japanese creates battle in territory 35 Sea Zone
        Japanese creates battle in territory 39 Sea Zone
        Battle in Dutch New Guinea
        Battle in 21 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 21 Sea Zone
            Japanese win, taking 35 Sea Zone from Americans, taking 39 Sea Zone from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Anhwe
            Japanese attack with 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
            British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry
                Japanese roll dice for 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/15 hits, 6.17 expected hits
                Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Anhwe, round 2 : 7/14 hits, 5.00 expected hits
                5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
                4 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe
                Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 5/8 hits, 4.67 expected hits
                Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 2/9 hits, 3.33 expected hits
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe
                5 infantry owned by the Chinese lost in Anhwe
                Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 4 : 4/6 hits, 3.50 expected hits
                Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits, 1.67 expected hits
                1 tactical_bomber owned by the Japanese lost in Anhwe
                1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
            Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
            Casualties for Japanese: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
            Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
            Casualties for British: 1 infantry
        Battle in Shensi
            Japanese attack with 2 artilleries and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Kwangsi
            Japanese attack with 2 artilleries and 3 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    Non Combat Move - Japanese
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        2 fighters moved from Anhwe to Kiangsu
        1 tactical_bomber moved from Anhwe to Kiangsu
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
        1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 infantry moved from Timguska to Urals
        1 infantry moved from Kazakhstan to Tsinghai
        1 infantry moved from Kazakhstan to Tsinghai
        1 artillery and 1 infantry moved from Yunnan to Kweichow
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from Anhwe to 6 Sea Zone
        1 fighter moved from Anhwe to 35 Sea Zone
        1 tactical_bomber moved from French Indo China to 35 Sea Zone
        1 destroyer moved from 37 Sea Zone to 36 Sea Zone
        1 submarine moved from 37 Sea Zone to 35 Sea Zone
        1 battleship moved from 42 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 armour placed in French Indo China
        2 transports placed in 36 Sea Zone
        2 submarines and 3 transports placed in 6 Sea Zone
        4 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 61 PUs; end with 61 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.17
That was a costly error. After I started over to change my purchase, I failed to click the fighter/bomber from FIC and went into it with 2 less aircraft. I had options with them after, but…
That could have been a complete disaster. I would probably have had to try and beg for some merciful concession, but as it turned out I can just eat the mistake.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from Trans-Jordan to 95 Sea Zone
        1 infantry moved from Gibraltar to 91 Sea Zone
        1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 destroyer moved from 54 Sea Zone to 21 Sea Zone
        1 bomber moved from Caroline Islands to 21 Sea Zone
        2 infantry moved from Western United States to British Columbia
        1 fighter moved from 10 Sea Zone to British Columbia
Combat Hit Differential Summary :
@pacifiersboard That’s true, I almost didn’t even consider/calculate it, and then was surprised at the odds
Checking situation -
That one is particularly dastardly. You truly are my friend Boldfresh’s kindred spirit, and it has been too long since I had to look out for sneaky moves. Especially sneaky, because I really could not figure out the Tambov airbase, and that is saying something.
I mean, I just can’t believe it. You were obviously targeting 97 because of the Russian carrier move and I still couldn’t find it. All the boring players around here made me go dull. 😏
I almost missed that you have to land the US fighter on the carrier, so one less UK fighter can get in. So I won’t scramble.
As you can tell, I’m up way too late, so any more decisions will have to wait.
And now I’m starting to play in a Classic tournament so I will make more mistakes. There’s no way I could be playing PTV unfortunately, I can’t do the back and forth between versions.
Wait, I was confused again, wasn’t I, the fighter can land on North Italy.
❤️ 😉
Yeah, no scramble because I want you to send in the carrier.
I am almost rooting for your dice, that move is so clever. But not too much.
Talk to you later
I will scramble to the UK attack.
I would have pointed at this scramble decision’s wrong premise. It is about if you take your odds to hinder amphibious assault at all and risk the one plane for it
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
do you want me to wait with rolling so you can reconsider after you slept?
yeah I want as few planes as possible having to land in N-ITA
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
do you want me to wait with rolling so you can reconsider after you slept?
I do understand the scramble factors, what occurred to me (I mean, I can’t see finished US turn yet) is that UK planes will be able to land in North Italy, so as you said, I do not scramble, although scrambling has a 10% chance of stopping the whole thing.
As you said, I will not scramble to 95 OR to 97 either because more planes will be stuck on North Italy