Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
I think I’m funny, I’m really happy when someone else actually thinks so too!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1
Purchase Units - British
British buy 1 carrier and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone
1 bomber moved from United Kingdom to West Mediteranean Sea Zone
2 fighters moved from United Kingdom to Baltic Sea Zone
Combat - British
Battle in Baltic Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Baltic Sea Zone
1 transport owned by the Germans lost in Baltic Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Germans: 1 transport
Battle in West Mediteranean Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Germans lost in West Mediteranean Sea Zone
British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship
Non Combat Move - British
1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 armour moved from Anglo Sudan Egypt to Persia
1 infantry moved from Syria Jordan to Persia
1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 infantry moved from South Africa to Kenya-Rhodesia
1 fighter and 2 infantry moved from India to Sinkiang
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 armour moved from North Sea Zone to United Kingdom
1 fighter moved from Baltic Sea Zone to Caucasus
1 bomber moved from West Mediteranean Sea Zone to Caucasus
Place Units - British
1 carrier and 1 transport placed in North Sea Zone
Turn Complete - British
British collect 29 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -1.33
Save the fighter,
thank you
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 fighter moved from Philippines to Hawaii Sea Zone
1 bomber moved from Japan to Hawaii Sea Zone
1 infantry moved from French Indo China to India
Japanese take India from British
1 infantry moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
1 infantry moved from French Indo China to China
1 fighter moved from French Indo China to China
1 fighter moved from Japan to China
1 fighter moved from Manchuria to China
Combat - Japanese
Battle in Hawaii Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber and 2 fighters in Hawaii Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Japanese lost in Hawaii Sea Zone
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone
Japanese roll dice for 1 battleship, 1 bomber and 1 fighter in Hawaii Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Hawaii Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in China
Japanese attack with 3 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 fighters and 5 infantry in China, round 2 : 0/8 hits, 2,33 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1,33 expected hits
3 infantry owned by the Japanese lost in China
3 fighters owned by the Japanese retreated
2 infantry owned by the Japanese retreated to French Indo China
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
3 fighters moved from China to French Indo China
1 fighter moved from Hawaii Sea Zone to Japan Sea Zone
1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 bomber moved from Hawaii Sea Zone to Japan
1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
Place Units - Japanese
1 transport placed in Japan Sea Zone
1 factory placed in French Indo China
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -3,83
Lol I guess the Japanese were flooded by the Yellow River
Well I can’t just stand here and say nothing,
Sorry about the TERRIBLE luck and Germany had a tough go, too, and then UK hit the surprise strike. It’s mine to screw up now.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship moved from West US Sea Zone to Hawaii Sea Zone
1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 fighter moved from West US to Hawaii Sea Zone
1 bomber moved from East US to Hawaii Sea Zone
1 infantry moved from Sinkiang to India
1 fighter moved from China to India
1 infantry moved from China to Kwangtung
Americans take Kwangtung from Japanese
Combat - Americans
Battle in India
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in India
1 infantry owned by the Japanese lost in India
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hawaii Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 fighter and 1 transport
Japanese defend with 1 battleship and 1 submarine
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in Hawaii Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Americans lost in Hawaii Sea Zone
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in Hawaii Sea Zone
Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 transport
Casualties for Japanese: 1 battleship and 1 submarine
Non Combat Move - Americans
1 fighter moved from India to Sinkiang
1 infantry moved from China to Sinkiang
1 fighter moved from East US to North Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to United Kingdom
1 armour moved from East US to East Canada
1 aaGun moved from East US to East Canada
1 bomber moved from Hawaii Sea Zone to Alaska
1 fighter moved from Hawaii Sea Zone to West Canada
2 infantry moved from West US to East US
1 aaGun moved from West US to West Canada
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in East US Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Yakut S.S.R. to Manchuria
Russians take Manchuria from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour and 1 fighter moved from Novosibirsk to Soviet Far East
Combat - Russians
Battle in Soviet Far East
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Karelia S.S.R.
1 transport moved from Karelia Sea Zone to North Sea Zone
1 submarine moved from East Canada Sea Zone to North Sea Zone
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
2 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to North Sea Zone
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 bomber moved from West Europe to Ukraine S.S.R.
4 fighters moved from West Europe to West Mediteranean Sea Zone
1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
Germans take Anglo Sudan Egypt from British
1 armour moved from Anglo Sudan Egypt to Congo
Germans take Congo from British
2 infantry moved from French Equatorial Africa to Congo
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Mediteranean Sea Zone
Germans attack with 4 fighters
British defend with 1 submarine
Germans roll dice for 4 fighters in West Mediteranean Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 submarine owned by the British lost in West Mediteranean Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Non Combat Move - Germans
4 fighters moved from West Mediteranean Sea Zone to West Europe
10 infantry moved from Germany to East Europe
1 bomber moved from Ukraine S.S.R. to West Europe
1 fighter moved from Ukraine S.S.R. to East Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,67
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 2
Purchase Units - British
British buy 2 factories and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 infantry moved from United Kingdom to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from Caucasus to Finland Norway
1 armour moved from Persia to Sinkiang
British take India from Japanese
1 bomber moved from Caucasus to French Indo China Sea Zone
1 fighter moved from Sinkiang to French Indo China Sea Zone
1 transport moved from Red Sea Zone to French Indo China Sea Zone
Combat - British
Battle in Finland Norway
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Finland Norway
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in French Indo China Sea Zone
British attack with 1 bomber, 1 fighter and 1 transport
Japanese defend with 1 battleship and 2 transports
British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 transport owned by the British lost in French Indo China Sea Zone
1 transport owned by the Japanese lost in French Indo China Sea Zone
British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.33
British regular : 0.33
Please declare a casualty,
The first round was an obvious choice, but if you clean me out in this battle, one could argue he would have saved a transport. Unlikely, but I want to make sure, thank you!
I didn’t know you could post to the forum in the middle of your turn. I’ll have a look.
Max defense (so transport first)
Thank you,
I’m glad you’ve discovered the mid-game posting.
Now I wonder (because some very experienced and successful Triple A players are unaware) whether you know about the game notes feature in Triple A! I’ll explain a bit more after posting my turn.
And I feel bad, I am exploiting the very bad luck you had, but I’d better or you could make me pay, later. Classic is such a crazy shoot from the hip game compared to the later ones - a reminder that A&A should not be taken too seriously
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - British
British buy 2 factories and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 infantry moved from United Kingdom to North Sea Zone
1 armour and 2 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from Caucasus to Finland Norway
1 armour moved from Persia to Sinkiang
British take India from Japanese
1 bomber moved from Caucasus to French Indo China Sea Zone
1 fighter moved from Sinkiang to French Indo China Sea Zone
1 transport moved from Red Sea Zone to French Indo China Sea Zone
Combat - British
Battle in Finland Norway
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Finland Norway
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in French Indo China Sea Zone
British attack with 1 bomber, 1 fighter and 1 transport
Japanese defend with 1 battleship and 2 transports
British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 transport owned by the British lost in French Indo China Sea Zone
1 transport owned by the Japanese lost in French Indo China Sea Zone
British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in French Indo China Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the British lost in French Indo China Sea Zone
1 transport owned by the Japanese lost in French Indo China Sea Zone
British roll dice for 1 bomber in French Indo China Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in French Indo China Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British lost in French Indo China Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -19
Casualties for British: 1 bomber, 1 fighter and 1 transport
Casualties for Japanese: 2 transports
Non Combat Move - British
2 infantry moved from Kenya-Rhodesia to South Africa
1 infantry moved from Persia to Syria Jordan
1 fighter moved from Finland Norway to Russia
Place Units - British
1 infantry placed in United Kingdom
1 factory placed in South Africa
1 factory placed in Australia
Turn Complete - British
British collect 28 PUs; end with 28 PUs
COMMENT: Japan bought 1 IC and UK bought 2, so there is only 1 IC left
COMMENT: There are 3 AA guns left for purchase
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : 0.33
British regular : -0.33
The dice did deliver you a 33% result in the big air/fleet battle, so I won’t feel QUITE as bad, but the China J1 dice were just devastating.
So if you go to view -> show comment log, you will see that players can enter notes that are kept.
Since I learned last year in my re-entry to Classic about the whole limited units available thing.
The_Good_Captain tells me the goal is to implement a feature into TripleA that will track the remaining units (not an issue at all if you’re playing on a board with no missing pieces!) in a year.
Until then, I think game notes is definitely the way to go.
If you buy an AA or IC, enter a comment that updates the count.
This way we can also watch out for bombers and carriers, especially, as well.
Watch out, there’s only 1 IC left!
@gamerman01 said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):
but the China J1 dice were just devastating.
I used to be indignant, years ago, when some would refer (online) to Axis and Allies as a “beer and pretzels game”. Well I don’t remember what version they were referring to, but I see they have a good point if it’s Classic.
It’s great, compared to the much more complicated versions, Classic kind of forces you to just have fun. @The_Good_Captain
All - in! Nice!!
Um, let’s see…