@gamerman01 this is fine, go UK 1. dicey was nicey
2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis)
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Yes, they ought to be here, I’ll carefully pick up their boards and move them here without shifting any pieces around ;)
Ha ha ha 😂
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Is that your strategy? Make people laugh to death? 😁
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I think I’m funny, I’m really happy when someone else actually thinks so too!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - British British buy 1 carrier and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone 1 bomber moved from United Kingdom to West Mediteranean Sea Zone 2 fighters moved from United Kingdom to Baltic Sea Zone Combat - British Battle in Baltic Sea Zone British attack with 2 fighters Germans defend with 1 transport British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Baltic Sea Zone 1 transport owned by the Germans lost in Baltic Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Germans: 1 transport Battle in West Mediteranean Sea Zone British attack with 1 bomber and 1 submarine Germans defend with 1 battleship British roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in West Mediteranean Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship Non Combat Move - British 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 armour moved from Anglo Sudan Egypt to Persia 1 infantry moved from Syria Jordan to Persia 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia 1 fighter and 2 infantry moved from India to Sinkiang 1 armour moved from East Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to United Kingdom 1 fighter moved from Baltic Sea Zone to Caucasus 1 bomber moved from West Mediteranean Sea Zone to Caucasus Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 29 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : -1.33
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Save the fighter,
thank you -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 bomber moved from Japan to Hawaii Sea Zone 1 infantry moved from French Indo China to India Japanese take India from British 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Manchuria to China 2 infantry moved from Kwangtung to China 1 infantry moved from French Indo China to China 1 fighter moved from French Indo China to China 1 fighter moved from Japan to China 1 fighter moved from Manchuria to China Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber and 2 fighters in Hawaii Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 fighter owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone Japanese roll dice for 1 battleship, 1 bomber and 1 fighter in Hawaii Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Battle in China Japanese attack with 3 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 3 fighters and 5 infantry in China, round 2 : 0/8 hits, 2,33 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1,33 expected hits 3 infantry owned by the Japanese lost in China 3 fighters owned by the Japanese retreated 2 infantry owned by the Japanese retreated to French Indo China Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 3 infantry Non Combat Move - Japanese 3 fighters moved from China to French Indo China 1 fighter moved from Hawaii Sea Zone to Japan Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 bomber moved from Hawaii Sea Zone to Japan 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone Place Units - Japanese 1 transport placed in Japan Sea Zone 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -3,83
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Lol I guess the Japanese were flooded by the Yellow River
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Well I can’t just stand here and say nothing,
Sorry about the TERRIBLE luck and Germany had a tough go, too, and then UK hit the surprise strike. It’s mine to screw up now.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 battleship moved from West US Sea Zone to Hawaii Sea Zone 1 transport moved from West US Sea Zone to Hawaii Sea Zone 1 fighter moved from West US to Hawaii Sea Zone 1 bomber moved from East US to Hawaii Sea Zone 1 infantry moved from Sinkiang to India 1 fighter moved from China to India 1 infantry moved from China to Kwangtung Americans take Kwangtung from Japanese Combat - Americans Battle in India Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in India 1 infantry owned by the Japanese lost in India Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Hawaii Sea Zone Americans attack with 1 battleship, 1 bomber, 1 fighter and 1 transport Japanese defend with 1 battleship and 1 submarine Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in Hawaii Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship in Hawaii Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in Hawaii Sea Zone 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in Hawaii Sea Zone Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 1 transport Casualties for Japanese: 1 battleship and 1 submarine Non Combat Move - Americans 1 fighter moved from India to Sinkiang 1 infantry moved from China to Sinkiang 1 fighter moved from East US to North Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to North Sea Zone 2 infantry moved from North Sea Zone to United Kingdom 1 armour moved from East US to East Canada 1 aaGun moved from East US to East Canada 1 bomber moved from Hawaii Sea Zone to Alaska 1 fighter moved from Hawaii Sea Zone to West Canada 2 infantry moved from West US to East US 1 aaGun moved from West US to West Canada Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from Yakut S.S.R. to Manchuria Russians take Manchuria from Japanese 1 infantry moved from Yakut S.S.R. to Soviet Far East 1 armour and 1 fighter moved from Novosibirsk to Soviet Far East Combat - Russians Battle in Soviet Far East Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 infantry moved from Russia to Karelia S.S.R. 1 transport moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from East Canada Sea Zone to North Sea Zone 1 aaGun moved from Russia to Novosibirsk 1 fighter moved from Soviet Far East to Novosibirsk 2 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.83
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Ukraine S.S.R. 4 fighters moved from West Europe to West Mediteranean Sea Zone 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt Germans take Anglo Sudan Egypt from British 1 armour moved from Anglo Sudan Egypt to Congo Germans take Congo from British 2 infantry moved from French Equatorial Africa to Congo Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in West Mediteranean Sea Zone Germans attack with 4 fighters British defend with 1 submarine Germans roll dice for 4 fighters in West Mediteranean Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 submarine owned by the British lost in West Mediteranean Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Non Combat Move - Germans 4 fighters moved from West Mediteranean Sea Zone to West Europe 10 infantry moved from Germany to East Europe 1 bomber moved from Ukraine S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to East Europe Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,67
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 2 Purchase Units - British British buy 2 factories and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from United Kingdom to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from Caucasus to Finland Norway 1 armour moved from Persia to Sinkiang British take India from Japanese 1 bomber moved from Caucasus to French Indo China Sea Zone 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 transport moved from Red Sea Zone to French Indo China Sea Zone Combat - British Battle in Finland Norway British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Finland Norway 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in French Indo China Sea Zone British attack with 1 bomber, 1 fighter and 1 transport Japanese defend with 1 battleship and 2 transports British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the British lost in French Indo China Sea Zone 1 transport owned by the Japanese lost in French Indo China Sea Zone British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.33 British regular : 0.33
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Please declare a casualty,
The first round was an obvious choice, but if you clean me out in this battle, one could argue he would have saved a transport. Unlikely, but I want to make sure, thank you!
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I didn’t know you could post to the forum in the middle of your turn. I’ll have a look.
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Max defense (so transport first)
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Thank you,
I’m glad you’ve discovered the mid-game posting.Now I wonder (because some very experienced and successful Triple A players are unaware) whether you know about the game notes feature in Triple A! I’ll explain a bit more after posting my turn.
And I feel bad, I am exploiting the very bad luck you had, but I’d better or you could make me pay, later. Classic is such a crazy shoot from the hip game compared to the later ones - a reminder that A&A should not be taken too seriously
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - British British buy 2 factories and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 infantry moved from United Kingdom to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 1 fighter moved from Caucasus to Finland Norway 1 armour moved from Persia to Sinkiang British take India from Japanese 1 bomber moved from Caucasus to French Indo China Sea Zone 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 transport moved from Red Sea Zone to French Indo China Sea Zone Combat - British Battle in Finland Norway British attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Finland Norway 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway British win, taking Finland Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in French Indo China Sea Zone British attack with 1 bomber, 1 fighter and 1 transport Japanese defend with 1 battleship and 2 transports British roll dice for 1 bomber, 1 fighter and 1 transport in French Indo China Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 2 transports in French Indo China Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the British lost in French Indo China Sea Zone 1 transport owned by the Japanese lost in French Indo China Sea Zone British roll dice for 1 bomber and 1 fighter in French Indo China Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in French Indo China Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 fighter owned by the British lost in French Indo China Sea Zone 1 transport owned by the Japanese lost in French Indo China Sea Zone British roll dice for 1 bomber in French Indo China Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in French Indo China Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in French Indo China Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -19 Casualties for British: 1 bomber, 1 fighter and 1 transport Casualties for Japanese: 2 transports Non Combat Move - British 2 infantry moved from Kenya-Rhodesia to South Africa 1 infantry moved from Persia to Syria Jordan 1 fighter moved from Finland Norway to Russia Place Units - British 1 infantry placed in United Kingdom 1 factory placed in South Africa 1 factory placed in Australia Turn Complete - British British collect 28 PUs; end with 28 PUs COMMENT: Japan bought 1 IC and UK bought 2, so there is only 1 IC left COMMENT: There are 3 AA guns left for purchase
Combat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.33 British regular : -0.33
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The dice did deliver you a 33% result in the big air/fleet battle, so I won’t feel QUITE as bad, but the China J1 dice were just devastating.
So if you go to view -> show comment log, you will see that players can enter notes that are kept.
Since I learned last year in my re-entry to Classic about the whole limited units available thing.The_Good_Captain tells me the goal is to implement a feature into TripleA that will track the remaining units (not an issue at all if you’re playing on a board with no missing pieces!) in a year.
Until then, I think game notes is definitely the way to go.
If you buy an AA or IC, enter a comment that updates the count.
This way we can also watch out for bombers and carriers, especially, as well.Watch out, there’s only 1 IC left!
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