Yikes, no one wanted Greece! That was pathetic on both sides :P. Whole turn was an exercise in futility.
And looks like I screwed up the OOL again in 93, but the sub missed so appears to be no harm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 6 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
1 fighter and 1 tactical_bomber moved from Alaska to British Columbia
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
2 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Central Mongolia to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from French Indo China to Shensi
Combat - Japanese
Battle in Aleutian Islands
Battle in British Columbia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking Aleutian Islands from Americans, taking British Columbia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 7/11 hits, 4.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Anhwe to Szechwan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Kweichow
1 aaGun moved from Kweichow to Shensi
2 bombers moved from Shensi to French Indo China
2 aaGuns, 4 artilleries and 14 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
2 mech_infantrys moved from Manchuria to Ulaanbaatar
1 infantry moved from Manchuria to Amur
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Japan to French Indo China
3 fighters moved from Japan to Philippines
1 carrier moved from 2 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to Japan
1 fighter moved from 2 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from British Columbia to 8 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 marine moved from Alaska to 2 Sea Zone
1 cruiser and 1 marine moved from 2 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 aaGun and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 tactical_bombers placed in French Indo China
3 infantry placed in Alaska
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 3.17
British regular : -0.33
quote is from my head haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
10 artilleries and 10 infantry moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 4 fighters in 93 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in British Columbia
Americans attack with 10 artilleries and 10 infantry
Japanese defend with 1 infantry
Americans roll dice for 10 artilleries and 10 infantry in British Columbia, round 2 : 8/20 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 123 Sea Zone
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 123 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 destroyer placed in 101 Sea Zone
2 armour, 2 fighters and 6 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Nigeria to Belgian Congo
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Germans
1 infantry moved from Iraq to Syria
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Syria
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
6 artilleries and 29 infantry moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 6 artilleries and 31 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 31 infantry in Burma, round 2 : 10/37 hits, 8.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Syria, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Syria to Iraq
3 artilleries moved from Persia to Iraq
1 armour, 6 artilleries, 15 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from French Equatorial Africa to Belgian Congo
2 artilleries, 1 fighter and 10 infantry moved from Rhodesia to Belgian Congo
3 artilleries moved from Union of South Africa to Rhodesia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6,3,1,6,1,1,2,5,3,3,5,2,3,2,1,4,2,2,3,4,3
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.67
Italians regular : 0.33
Germans regular : 0.83
British regular : 1.67
Does Italy only have 4 planes? I can’t find any more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
10 artilleries and 10 infantry moved from Western United States to British Columbia
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 4 fighters in 93 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in British Columbia
Americans attack with 10 artilleries and 10 infantry
Japanese defend with 1 infantry
Americans roll dice for 10 artilleries and 10 infantry in British Columbia, round 2 : 8/20 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 123 Sea Zone
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 123 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 destroyer placed in 101 Sea Zone
2 armour, 2 fighters and 6 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Nigeria to Belgian Congo
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Germans
1 infantry moved from Iraq to Syria
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from India to Syria
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
6 artilleries and 29 infantry moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 6 artilleries and 31 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 31 infantry in Burma, round 2 : 10/37 hits, 8.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Syria, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 infantry in Syria, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Syria to Iraq
3 artilleries moved from Persia to Iraq
1 armour, 6 artilleries, 15 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from French Equatorial Africa to Belgian Congo
2 artilleries, 1 fighter and 10 infantry moved from Rhodesia to Belgian Congo
3 artilleries moved from Union of South Africa to Rhodesia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 transport moved from 73 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,6,3,1,6,1,1,2,5,3,3,5,2,3,2,1,4,2,2,3,4,3
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 fighter
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to 78 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.67
Italians regular : 0.33
Germans regular : 0.83
British regular : 1.67
@axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):
lol why do ppl give up so easily… you haven’t lost a single capitol, russia still with a massive stack, uk integrity in ME still in tact, china isn’t even taken.
I think I thought you had more troops on Egypt. It’s hard to see sometimes. Or at least that it would be too many for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Alexandria
2 infantry moved from Egypt to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 0/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 4 : 0/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians retreated
British win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 4 fighters, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Rostov to Volgograd
2 artilleries, 8 infantry and 1 marine moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Egypt
2 mech_infantrys placed in Southern Italy
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -4.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Northwest Persia to Iraq
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to 25 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
1 infantry moved from India to Burma
Place Units - ANZAC
1 fighter and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 73 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
2 infantry moved from Rostov to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 bombers, 13 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Norway to United Kingdom
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
2 fighters moved from 97 Sea Zone to 110 Sea Zone
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour moved from Trans-Jordan to Alexandria
2 fighters moved from 97 Sea Zone to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
Combat - Germans
Combat Hit Differential Summary :
scramble???
No scramble.
I had been thinking that was awfully weak.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
2 infantry moved from Rostov to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 bombers, 13 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Norway to United Kingdom
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
2 fighters moved from 97 Sea Zone to 110 Sea Zone
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour moved from Trans-Jordan to Alexandria
2 fighters moved from 97 Sea Zone to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
Combat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Alexandria
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Alexandria
Germans win, taking Alexandria from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 4 bombers, 14 fighters, 4 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
British roll AA dice in United Kingdom : 3/15 hits, 2.50 expected hits
3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 artilleries, 4 bombers, 11 fighters, 4 infantry, 1 marine and 5 tactical_bombers in United Kingdom, round 2 : 12/29 hits, 14.50 expected hits
British roll dice for 5 aaGuns, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/16 hits, 5.50 expected hits
4 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 1 bomber owned by the Americans and 7 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 artilleries, 4 bombers, 11 fighters, 1 marine and 5 tactical_bombers in United Kingdom, round 3 : 12/25 hits, 13.17 expected hits
British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/8 hits, 3.00 expected hits
3 artilleries owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 1 fighter owned by the French, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 11 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 3 artilleries, 3 fighters and 4 infantry
Casualties for Americans: 1 bomber
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 carrier moved from 112 Sea Zone to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Caucasus to Volgograd
5 armour, 3 artilleries, 17 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 armour, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
2 fighters moved from Anglo Egyptian Sudan to 97 Sea Zone
2 fighters moved from Alexandria to Egypt
3 bombers moved from United Kingdom to Western Germany
1 bomber, 11 fighters and 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
6 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
3 fighters placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 71 PUs; end with 112 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 137 PUs
Combat Hit Differential Summary :
British AA : 0.50
Russians regular : 1.00
Germans regular : -0.33
British regular : -2.17
alright. clock is ticking, you have until next G turn to regain a VC in europe or else…
OR you take tokyo, which will only happen in your dreams…
@axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):
alright. clock is ticking, you have until next G turn to regain a VC in europe or else…
And in fact, I cannot, barring a couple of places where I need all hits with you all misses. Will post.
@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
@axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):
alright. clock is ticking, you have until next G turn to regain a VC in europe or else…
And in fact, I cannot, barring a couple of places where I need all hits with you all misses. Will post.
GG
Sorry I didn’t give you a better run for your money.
Thanks for the game, don’t think I said that.
I’m up for a rematch if you are. We could swap sides but I feel that I’m more competitive with allies in BM. Or we can bid again if you prefer. Strangely in G40 I think I play Axis better, or maybe that is because of low bids online.
the whole alaska thing was meant to be a distraction to pull america away from the real dangers the allies faced in the atlantic… and it worked like a charm. i think the boldness of investing a couple facilities there really got you worried enough to drop loads of troops and waste a lot of time there, perfectly setting up for the final kill on a sea lion. just surprised you totally missed the danger to london…
@axis-dominion said in L25 bm4 axis-dom vs simon33 (allies+16):
the whole alaska thing was meant to be a distraction to pull america away from the real dangers the allies faced in the atlantic… and it worked like a charm. i think the boldness of investing a couple facilities there really got you worried enough to drop loads of troops and waste a lot of time there, perfectly setting up for the final kill on a sea lion. just surprised you totally missed the danger to london…
It wasn’t that I didn’t see it but I didn’t expect a sea lion with only 4 transports. I did expect a round with a lot of boats dropped in the sea. But I did really know if that happened London was toast. I thought I had to take that chance because UK couldn’t afford to take its eye off the Middle East. I was really worried about your mobile forces coming down from USSR and killing my Middle East force. By the end my ME force had some strength but it wasn’t always thus.
I suspect I was really hurt by losing that 110 battle where I tried to kill your sub. It was a 96% battle. This meant I couldn’t move my CV to 92 like I usually would. Sure Italy can attack it but they have better things to do. I have pondered a few things in my head and I think it would have been better in this game to have kept the BB in 111 rather than the ftr so that I could use it as a blocker to Gibraltar. It would also have given me better odds in the battle with your sub, but putting it in 110 does allow Italy to can open. if it’s 2 sea units+1ftr scrambling, it’s a 3 on 3 battle so Italy may not do so. All this would make moving the CV to 92 with 2ftr feasible if a target. Your convoying subs really cost UK dearly in the early rounds also, at least compared to what it should have been able to do.
I wonder if I should have not left Sudan and the Middle East in the middle of the game. Which ever way you went, the other force could probably have retaken Egypt but there is the option that you might have had of Germany going one way and Italy the other.
I do think that the Alaska force needed to be dealt with, otherwise you could have landed on San Fran which would have been bad.
Anyway, those are my thoughts.