Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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I got my 5 hits and your subs missed?
That’s good news, but then you still got your expected 3…
Downloading -
That’s OK, you didn’t upload the map but I think I got it
We have 2 subs, 1 destroyer, 3 cruisers and a damaged battleship for America
Japan has destroyer cruiser 3 fighters damaged battleship
I was thinking saving the cruiser gave me 2 ships, but the battleship gives me 3
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map should be there, 8 minutes ago
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
That’s OK, you didn’t upload the map but I think I got it
We have 2 subs, 1 destroyer, 3 cruisers and a damaged battleship for America
Japan has destroyer cruiser 3 fighters damaged battleship
I was thinking saving the cruiser gave me 2 ships, but the battleship gives me 3
right about combat situation,
I don’t get the last sentence
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3 hits, lose 3 fighters and give me my hits
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you got just three, files in a moment
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you just had to save dd in first place, hadnt you?
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Well now I have to just save the battleship and all I can do is tell you that you will face revenge! 😅
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
you just had to save dd in first place, hadnt you?
Yeah I know what you’re scheming. This time (as opposed to 42) the dice really blessed that daring raid
I’m glad you didn’t combat move your other 2 transports. Apparently you lacked faith! lol I will be tired in church
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battle over, my dd and damaged battleship survived
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
you just had to save dd in first place, hadnt you?
Yeah I know what you’re scheming. This time (as opposed to 42) the dice really blessed that daring raid
I’m glad you didn’t combat move your other 2 transports. Apparently you lacked faith! lol I will be tired in church
kind of… thought about philipines and guam … or do you mean even Hainan? I skipped service today …
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Well, folks, that’s the peril of building a “safe” naval base on Hainan
I guess I was thinking Borneo and Celebes. I couldn’t get those for a couple turns
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All your UK subs get to stay where they are. Bask in the glow of the good dice! I look forward to seeing the terror you will set up on Western Europe
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I missed last 2 Sundays. Wife will start worrying if I don’t go tomorrow, it’s a must
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 9 infantry moved from West India to India 1 bomber and 1 tactical_bomber moved from Eastern Persia to Italian Somaliland 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Combat Hit Differential Summary :
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on the one hand I hope you are sleeping, on the other hand … sz112 scramble might not be as obvious as before
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Well, folks, that’s the peril of building a “safe” naval base on Hainan
I guess I was thinking Borneo and Celebes. I couldn’t get those for a couple turns
Celebes included a combat - but Borneo would have been great indeed; I thought it just had become tan BUT actually it would have become green and then tan …
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wait with your decision please, I might want to redo UK turn
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Celebes included a combat - but Borneo would have been great indeed; I thought it just had become tan BUT actually it would have become green and then tan …
You must have meant Java
Yeah, -9, bummer