Our group has had this discussion many times. It seems unrealistic that a country would develop something that is not useful. In one of our games Russia bought a non-disposable tech dice and actually rolled a 6 then rolled on the chart and got “War Bonds” which was cool for them but if you look at the list there are very few that Russia can benefit from. Mostly depends if they are on the offensive. If they are on the defensive then only “War Bonds” and “Increased Factory Production” seem to be worthwhile. “Radar” would also be good but its on a separate chart with tech that would not benefit them. Most would say that Russia should not even consider rolling on tech and I tend to agree unless they are on the offensive and have a massive economy.
Factory Upgrade Question
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I’ve always assumed that if you pay $20 to upgrade a minor, it goes immediately into effect and you can place units there that same turn.
But I’m reading the rule book and I don’t know where I got that from?
I googled it and apparently this question hasn’t been asked before?
So do you have to wait until next turn to place units, or can you place them immediately?
And can you point me to source for answer.Thank you
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No, you wouldn’t be able to use it as a major until the following Turn. A good rule of thumb is you cannot use something unless it is already in place at the beginning of your Turn; such as canals, airfields, factories and newly captured territories.
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@AndrewAAGamer I think I just realized the confusion on my part: repairing the complex is immediate
I guess I applied that to upgrade
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@dazedwit said in Factory Upgrade Question:
And can you point me to source for answer.
Page 23, Europe 1940 Second Edition Rulebook (Renegade Version)

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@AndrewAAGamer I’m on that chapter in the rulebook - says nothing of what you are showing. If it did, I wouldn’t have had to start this thread. Thank you for this.
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In case you need it, here are PDFs of the latest Axis and Allies rules from the official manufacturer, including for Europe and Pacific 1940:





