That went perfectly!
L24 BM Stucifer (X) vs Surfer (L+20)
-
@Stucifer Just when I thought i was going to gain ground in Asia…the Chinese laid a goose egg. zero kills.
-
@surfer oof.jpeg
-
@Stucifer did you mean to post your Italian move? The jpeg didn’t attach
-
Haha yeah I didn’t attach it just memeing
I think I accidentally cleared this off my slate, put it back on 😄 -
Didn’t attach the jpeg and didn’t do the turn as far as I remember
-
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 4 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber Russians defend with 1 submarine Italians roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 2 artilleries and 4 infantry moved from Yugoslavia to Romania 3 artilleries and 4 infantry moved from France to Northern Italy 1 armour and 1 mech_infantry moved from Yenisey to Urals 1 armour and 1 mech_infantry moved from Evenkiyskiy to Vologda 1 aaGun moved from Vologda to Russia Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.17 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Rostov Germans take Rostov from British 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Non Combat Move - Germans 1 tactical_bomber moved from Russia to Novgorod 1 aaGun and 3 infantry moved from Russia to Tambov 12 artilleries and 4 infantry moved from Bryansk to Tambov 3 infantry moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Baltic States to Novgorod 1 infantry moved from Normandy Bordeaux to France 1 aaGun and 3 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 aaGun and 3 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Novgorod 2 fighters and 2 tactical_bombers moved from Volgograd to Novgorod Place Units - Germans 1 submarine placed in 113 Sea Zone 3 armour placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Western Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Italians Combat - Russians Non Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun and 11 infantry moved from Yakut S.S.R. to Yenisey Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Celebes 2 marines moved from Java to 42 Sea Zone 4 battleships, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 2 bombers and 2 fighters moved from French Indo China to India Combat - Japanese Air Battle in India -
Intercept in India?
-
@Stucifer Yep. launch them all
-
An aside, but did you ever watch the '03-09 Battlestar Galactica remake?


-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 10 fighters and 6 tactical_bombers moved from 42 Sea Zone to Celebes 2 marines moved from Java to 42 Sea Zone 4 battleships, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone 2 marines moved from 44 Sea Zone to Celebes 2 bombers and 2 fighters moved from French Indo China to India Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India UK_Pacific launches 3 interceptors out of India Attackers Fire, : 2/4 hits, 1.00 expected hits Defenders Fire, : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in India 2 fighters owned by the Americans lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 44 Sea Zone Japanese attack with 4 battleships and 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 10 fighters, 2 marines and 6 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 10 fighters, 2 marines and 6 tactical_bombers in Celebes, round 2 : 7/18 hits, 9.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 10 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 10 fighters and 6 tactical_bombers moved from Celebes to 44 Sea Zone 12 carriers moved from 42 Sea Zone to 44 Sea Zone 2 bombers moved from India to French Indo China 3 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 42 Sea Zone to 78 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 submarine moved from 42 Sea Zone to 75 Sea Zone 1 submarine moved from 42 Sea Zone to 74 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from French Indo China to Anhwe 1 fighter moved from Japan to Anhwe 1 fighter moved from 6 Sea Zone to Anhwe 2 aaGuns and 10 infantry moved from Manchuria to Jehol 5 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 6 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe 2 infantry moved from Kiangsi to Anhwe 3 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Java to French Indo China 1 fighter moved from 42 Sea Zone to 36 Sea Zone 4 fighters moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 3 infantry moved from Korea to Manchuria 1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 UK_Pacific AA : -0.33 Defenders Fire, : 1.00 ANZAC regular : 0.33 Attackers Fire, : 1.00 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 11 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 2 fighters moved from Gibraltar to 112 Sea Zone 7 transports moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 13 fighters and 3 tactical_bombers moved from 54 Sea Zone to Java 4 fighters moved from 54 Sea Zone to Java 10 submarines moved from 54 Sea Zone to 42 Sea Zone 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Caucasus to Kazakhstan Americans take Kazakhstan from Germans -
@Stucifer Re; Battlestar Galatica…nope. I was a fan when I was a kid, but I never found time to watch the reboot. Maybe because I was newly married then and had other things on my mind. Perhaps it’s time to go back and binge watch.
-
What to do you want to do in W. Germany? Scramble to defend Denmark? or Intercept bomb run.
-
@surfer I recommend it! I’d watch the first episode of the TV series, then the miniseries, then go back to the TV series (can watch the first episode again or go to episode 2). I think I watched the first two seasons before I saw the miniseries. It’s definitely one of the best sci-fi shows, right up there with The Expanse, not sure which one wins to be honest!
-
Full intercept in W Germany
-
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 artilleries, 1 fighter and 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 14 infantry Japanese defend with 2 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese roll dice for 2 artilleries, 1 fighter and 14 infantry in Anhwe, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 2 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/12 hits, 5.00 expected hits 3 infantry owned by the Chinese lost in Anhwe 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 11 infantry in Anhwe, round 3 : 3/14 hits, 3.33 expected hits Japanese roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 : 6/10 hits, 4.33 expected hits 6 infantry owned by the Chinese lost in Anhwe 3 infantry owned by the Japanese lost in Anhwe 1 fighter owned by the Chinese retreated 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Hopei Japanese win with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Chinese: 9 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -3.17 Japanese regular : -0.33





