TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
2 Infantrys moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
3 Tanks moved from Rio de Oro to W.Morocco
1 Elite moved from Mauritania to 34 Sea Zone
1 Elite and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
1 Elite moved from 31 Sea Zone to Gibraltar
British take Gibraltar from Italians
2 Adv.Fighters moved from 34 Sea Zone to W.Morocco
1 Infantry moved from Mauritania to 36 Sea Zone
1 Infantry and 1 Transport moved from 36 Sea Zone to 34 Sea Zone
1 Artillery moved from Rio de Oro to 34 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
1 Artillery and 1 Infantry moved from 31 Sea Zone to W.Morocco
1 Artillery, 3 Elites, 1 Fighter, 5 Infantrys and 3 Tanks moved from Mauritania to W.Morocco
1 Artillery and 1 Infantry moved from Northeast USA to South Atlantic USA
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Adv.Fighters moved from 83 Sea Zone to Wake
1 B.Carrier and 1 Destroyer moved from 83 Sea Zone to 91 Sea Zone
1 B.Transport, 1 Battleship, 1 Destroyer and 1 Submarine moved from 90 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Bunkers, 1 Destroyer, 4 Elites, 1 Factory, 3 Infantrys, 3 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in W.Morocco
Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Fighter, 6 Infantrys and 6 Tanks
Germans defend with 1 Infantry and 2 Tanks
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Fighter, 6 Infantrys and 6 Tanks in W.Morocco, round 2 : 8/20 hits, 7.33 expected hits
Germans roll dice for 1 Infantry and 2 Tanks in W.Morocco, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Americans lost in W.Morocco
1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in W.Morocco
Americans win, taking W.Morocco from Germans with 2 Adv.Fighters, 2 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 2 Infantrys
Casualties for Germans: 1 Infantry and 2 Tanks
Non Combat Move - Americans
1 Carrier moved from 34 Sea Zone to 31 Sea Zone
2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Adv.Fighters moved from W.Morocco to 31 Sea Zone
1 Fighter moved from W.Morocco to Mauritania
Place Units - Americans
2 Adv.Fighters and 1 Bunker placed in Wake
1 Bunker placed in Minamitori
1 Factory placed in Rio de Oro
1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
1 L.Fighter placed in 91 Sea Zone
2 L.Fighters placed in San Francisco
3 Infantrys placed in South Atlantic USA
2 Elites placed in Bahia
2 Elites placed in Salvador
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 B.Transports and 1 Transport
EDIT: Adding units owned by Americans to Mauritania: 1 Artillery and 9 Infantrys
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 Artillery, 2 B.Transports, 9 Infantrys and 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.67
Combat Move - Germans
4 Artillerys and 4 Infantrys moved from Paris to Normandy
1 ArmoredCar moved from Bavaria to Picardy
1 Infantry moved from Rhine to Belgium
1 Infantry moved from Rhine to Belgium
1 Artillery moved from Rhine to Belgium
1 Fighter moved from Hamburg to Picardy
1 ArmoredCar moved from Bavaria to Picardy
1 Artillery and 1 Infantry moved from Minsk to Smolensk
1 ArmoredCar moved from Brest to Smolensk
1 Infantry moved from Leningrad to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Brest to Smolensk
1 ArmoredCar moved from Brest to Novgorod
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Vyborg
1 Infantry moved from 24 Sea Zone to Vyborg
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
1 Fighter moved from 24 Sea Zone to Vyborg
1 Bomber moved from Leningrad to Smolensk
1 Stuka moved from Leningrad to Novgorod
1 Stuka moved from Leningrad to Novgorod
1 Adv.Fighter moved from Leningrad to Smolensk
1 Adv.Fighter moved from Leningrad to Smolensk
1 ArmoredCar moved from Brest to Novgorod
1 Fighter moved from Leningrad to Novgorod
1 Adv.Fighter moved from Leningrad to Novgorod
1 Adv.Fighter moved from Leningrad to Smolensk
1 Adv.Fighter moved from Leningrad to Novgorod
1 Fighter moved from Novgorod to Smolensk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 8 Artillerys, 1 Bunker, 2 Elites, 22 Infantrys, 3 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 2 Adv.Fighters, 2 ArmoredCars, 3 Infantrys and 2 Stukas
Russians defend with 6 Infantrys
Germans win, taking Novgorod from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for Russians: 6 Infantrys
Battle in Vyborg
Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Germans win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Smolensk
Germans attack with 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
Russians defend with 6 Infantrys
Germans win, taking Smolensk from Russians with 3 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 ArmoredCars and 1 Infantry
Casualties for Russians: 6 Infantrys
Battle in Normandy
Germans attack with 4 Artillerys and 4 Infantrys
British defend with 3 Artillerys and 3 Infantrys; French defend with 1 AAGun and 1 Factory
Germans win, taking Normandy from French with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 Infantrys
Casualties for British: 3 Artillerys and 3 Infantrys
Battle in Belgium
Germans attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry
Germans win, taking Belgium from British with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Picardy
Germans attack with 2 ArmoredCars and 1 Fighter
British defend with 1 Infantry
Germans win, taking Picardy from French with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 Fighter moved from Picardy to Paris
1 Artillery moved from Lorraine to Burgundy
1 Infantry moved from Lorraine to Burgundy
1 ArmoredCar moved from Bavaria to Burgundy
1 Artillery moved from Rhine to Lorraine
1 ArmoredCar moved from Bohemia to Lorraine
1 Tank moved from Bohemia to Lorraine
4 Infantrys moved from Vinnytsia to Kiev
2 Infantrys moved from Brest to Minsk
3 Infantrys moved from Danzig to Brest
4 Infantrys moved from Warsaw to Brest
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Leningrad
1 Fighter moved from Vyborg to Hamburg
1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
1 Infantry moved from Upper Norrland to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
2 Adv.Fighters moved from Novgorod to 24 Sea Zone
1 Tank moved from Brest to Minsk
3 Adv.Fighters, 1 Bomber and 1 Fighter moved from Smolensk to Leningrad
2 Stukas moved from Novgorod to Leningrad
1 ArmoredCar moved from Leningrad to Latvia
1 ArmoredCar moved from Leningrad to Latvia
1 ArmoredCar moved from Leningrad to Latvia
Place Units - Germans
1 Bunker and 6 Infantrys placed in Hamburg
2 Artillerys and 2 Infantrys placed in Rhine
4 Artillerys, 2 Elites and 2 Infantrys placed in Paris
4 Infantrys placed in Leningrad
3 Infantrys placed in Vinnytsia
3 Infantrys placed in Warsaw
1 Infantry placed in Vinnytsia
2 Artillerys and 1 Infantry placed in Danzig
3 Mot.Infs placed in Bavaria
2 ArmoredCars and 3 Tanks placed in Bohemia
Turn Complete - Germans
Germans collect 116 PUs; end with 116 PUs
Territory Summary for Germans :
Berlin : 1 AAGun and 1 Factory
Rhine : 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
Bohemia : 2 ArmoredCars, 1 Factory and 3 Tanks
Bavaria : 1 Factory and 3 Mot.Infs
Hamburg : 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter and 8 Infantrys
Lithuania : 1 flag
Kiev : 1 AAGun, 10 Artillerys and 17 Infantrys
Vinnytsia : 1 flag, 1 Factory and 4 Infantrys
Crimea : 1 flag
Latvia : 1 flag, 3 ArmoredCars
Leningrad : 1 flag, 1 AAGun, 3 Adv.Fighters, 7 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Bunker, 1 Factory, 1 Fighter, 21 Infantrys, 6 Mech.Infs, 3 Mot.Infs, 2 Stukas and 14 Tanks
Estonia : 1 flag
Smolensk : 1 flag, 1 Artillery
Novgorod : 1 flag, 1 ArmoredCar and 1 Infantry
Minsk : 1 flag, 1 AAGun, 3 Artillerys, 2 Infantrys and 15 Tanks
Paris : 1 flag, 1 AAGun, 4 Artillerys, 2 Elites, 1 Factory, 1 Fighter and 2 Infantrys
Burgundy : 1 flag, 1 ArmoredCar, 1 Artillery and 1 Infantry
Lorraine : 1 flag, 1 ArmoredCar, 1 Artillery and 1 Tank
Normandy : 1 flag, 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
Picardy : 1 flag, 2 ArmoredCars
N.Algeria : 1 flag
Tangier : 1 flag
S.Algeria : 1 flag
N.Tunisia : 1 flag
Vyborg : 1 Artillery
Krakow : 1 flag
Warsaw : 1 flag, 1 Factory and 3 Infantrys
Stockholm : 1 flag
Brest : 1 flag, 7 Infantrys
Upper Norrland : 1 flag, 1 Artillery and 1 Elite
Oslo : 1 flag
Middle Norrland : 1 flag
Danzig : 1 flag, 2 Artillerys, 1 Factory and 1 Infantry
Hungary : 1 flag
Belgium : 1 flag, 1 Artillery
24 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 1 S.Submarine, 3 Submarines and 3 Transports
45 Sea Zone : 1 Destroyer and 2 Submarines
Production/PUs Summary :
Germans : 116 / 116
Russians : 77 / 88
Italians : 71 / 77
French : 18 / 14
Yamamoto : 64 / 64
Chinese : 23 / 35
Hisaichi : 67 / 69
British : 102 / 106
Anzac : 36 / 36
Dutch : 17 / 19
Finns : 14 / 12
Romanians : 21 / 21
Thai : 26 / 27
Americans : 113 / 113
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Russians
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
1 Infantry moved from N.Karelia to Lapland
2 Infantrys moved from N.Karelia to Oulu
2 Infantrys moved from S.Karelia to Vyborg
1 Adv.Fighter moved from S.Karelia to Lapland
1 Adv.Fighter moved from S.Karelia to Lapland
2 Adv.Fighters moved from S.Karelia to Vyborg
1 Artillery and 2 Infantrys moved from S.Karelia to Novgorod
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from S.Karelia to Smolensk
2 Infantrys moved from Tula to Kursk
2 Infantrys moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
1 Bomber moved from S.Karelia to Kursk
2 Adv.Fighters moved from S.Karelia to Smolensk
1 Adv.Fighter and 1 Fighter moved from S.Karelia to Oulu
3 Adv.Fighters moved from S.Karelia to Novgorod
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 16 Infantrys and 9 Tanks; Remaining resources: 1 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 3 Adv.Fighters, 1 Artillery and 2 Infantrys
Germans defend with 1 ArmoredCar and 1 Infantry
Russians roll dice for 3 Adv.Fighters, 1 Artillery and 2 Infantrys in Novgorod, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 ArmoredCar and 1 Infantry in Novgorod, round 2 : 0/2 hits, 0,50 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 Adv.Fighters, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Battle in Donetsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1,00 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1,00 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Kursk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1,00 expected hits
Romanians roll dice for 1 Elite in Kursk, round 2 : 0/1 hits, 0,33 expected hits
1 Elite owned by the Romanians lost in Kursk
Russians win, taking Kursk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Battle in Lapland
Russians attack with 2 Adv.Fighters and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Lapland, round 2 : 3/4 hits, 1,33 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Oulu
Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Oulu, round 2 : 1/4 hits, 1,17 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Oulu
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Smolensk
Russians attack with 2 Adv.Fighters and 2 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 Artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Battle in Vyborg
Russians attack with 2 Adv.Fighters and 2 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1,33 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Vyborg
1 Artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery
Non Combat Move - Russians
1 Adv.Fighter and 1 Fighter moved from Oulu to S.Karelia
2 Adv.Fighters moved from Lapland to S.Karelia
2 Adv.Fighters moved from Vyborg to S.Karelia
3 Infantrys moved from Arkhangelsk to S.Karelia
3 Adv.Fighters moved from Novgorod to S.Karelia
2 Adv.Fighters moved from Smolensk to S.Karelia
21 Tanks moved from Moscow to S.Karelia
1 Tank moved from Kirov to S.Karelia
1 Bomber moved from Kursk to Smolensk
1 Bomber moved from Smolensk to S.Karelia
1 Bomber moved from Donetsk to S.Karelia
2 Tanks moved from Rostov to Moscow
2 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
1 Infantry moved from Tula to Yaroslavl
1 Infantry moved from Tula to Yaroslavl
6 Infantrys moved from Tula to Moscow
1 AAGun moved from Tula to Moscow
1 Tank moved from Sverdlovsk to Kirov
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Yakutsk to N.Buryat Mongolia
Place Units - Russians
1 Adv.Fighter and 2 Tanks placed in Sibirsky
2 Infantrys placed in Sibirsky
4 Infantrys placed in Arkhangelsk
2 Infantrys placed in Rostov
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
7 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Finns regular : 1,00
Romanians regular : -1,00
Germans regular : -0,83
Russians regular : 0,50
Tankograd is running at full speed. The Russians now have more tanks than men on the Eastern Front. Be prepared to retreat.
Allow me to make a NCM edit in the far east as well, Stalin forgot mechanized infantry are so quick that they can move 3.
@VictoryFirst Hitler has forbidden any retreats.
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Kufra to Darfur
1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Darfur
1 Infantry moved from Mersa Matruh to New Valley
4 Artillerys, 3 Elites, 32 Infantrys, 1 Mech.Inf and 4 Tanks moved from Mersa Matruh to Kufra
1 Infantry moved from Mersa Matruh to Kufra
3 Tanks moved from Hun to Kufra
1 Fighter moved from 46 Sea Zone to E.Morocco
2 Tanks moved from S.Algeria to E.Morocco
1 Transport moved from 46 Sea Zone to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
4 Transports moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 7 Infantrys moved from Campania to 46 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Carrier, 1 Destroyer, 7 Infantrys, 1 Submarine and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from Rome to Campania
2 Infantrys moved from Tunis to S.Tunisia
2 Artillerys moved from Lombardy to Tuscany
EDIT: 1 Destroyer and 2 Submarines moved from 45 Sea Zone to 48 Sea Zone
Purchase Units - Italians
Italians buy 2 Adv.Fighters, 1 Bunker, 12 Infantrys, 3 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Darfur
Italians attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
French defend with 1 Elite
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Darfur, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Elite in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the French lost in Darfur
Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for French: 1 Elite
Non Combat Move - Italians
1 Adv.Fighter and 1 Fighter moved from Darfur to Hun
Place Units - Italians
1 Bunker and 4 Infantrys placed in E.Morocco
3 Tanks placed in Hun
1 Adv.Fighter placed in 48 Sea Zone
1 Adv.Fighter and 3 Infantrys placed in Tunis
2 Transports placed in 48 Sea Zone
1 Infantry placed in Greece
4 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Ulithi
Yamamoto take Ulithi from Americans
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from Mindanao to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
2 Adv.Fighters moved from 107 Sea Zone to Flores
1 Infantry moved from Peleliu to 101 Sea Zone
1 Infantry moved from Saipan to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Guam
2 Adv.Fighters moved from 86 Sea Zone to Minamitori
3 Adv.Fighters moved from 85 Sea Zone to Minamitori
1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
1 Battleship moved from 101 Sea Zone to 86 Sea Zone
5 Artillerys, 17 Infantrys and 7 Tanks moved from Szechwan to Shensi
2 Bombers moved from Hunan to Lanchow
1 Infantry moved from Szechwan to Lanchow
1 Transport moved from 101 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Guam
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Minamitori
Yamamoto attack with 5 Adv.Fighters and 6 Infantrys
Americans defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 5 Adv.Fighters and 6 Infantrys in Minamitori, round 2 : 2/11 hits, 3,50 expected hits
Americans roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Minamitori, round 2 : 2/3 hits, 1,17 expected hits
2 Infantrys owned by the Yamamoto lost in Minamitori
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto roll dice for 5 Adv.Fighters and 4 Infantrys in Minamitori, round 3 : 1/9 hits, 3,17 expected hits
Americans roll dice for 1 Bunker in Minamitori, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
1 Bunker owned by the Americans lost in Minamitori
Yamamoto win, taking Minamitori from Americans with 5 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Flores
Yamamoto attack with 2 Adv.Fighters and 4 Infantrys
Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 2 Adv.Fighters and 4 Infantrys in Flores, round 2 : 1/6 hits, 1,67 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Flores, round 2 : 1/4 hits, 1,33 expected hits
1 Infantry owned by the Yamamoto lost in Flores
1 Infantry owned by the Anzac lost in Flores
Yamamoto roll dice for 2 Adv.Fighters and 3 Infantrys in Flores, round 3 : 3/5 hits, 1,50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Flores, round 3 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Battle in Lanchow
Yamamoto attack with 2 Bombers and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Bombers and 1 Infantry in Lanchow, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Yamamoto win, taking Lanchow from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shensi
Yamamoto attack with 5 Artillerys, 17 Infantrys and 7 Tanks
Chinese defend with 1 ArmoredCar and 3 Infantrys
Yamamoto roll dice for 5 Artillerys, 17 Infantrys and 7 Tanks in Shensi, round 2 : 14/29 hits, 8,83 expected hits
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1,17 expected hits
1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 5 Artillerys, 17 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Non Combat Move - Yamamoto
1 AAGun moved from Szechwan to Shensi
1 Infantry moved from Kweichow to Szechwan
1 Elite moved from Hupeh to Shensi
3 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Hupeh to Shensi
2 Infantrys moved from Hupeh to Shansi
6 Infantrys moved from Hunan to Hupeh
6 Infantrys moved from Kiangsi to Hunan
6 Infantrys moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from Flores to 111 Sea Zone
1 Carrier moved from 107 Sea Zone to 111 Sea Zone
2 Bombers moved from Lanchow to Hunan
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
2 Adv.Fighters moved from Minamitori to 86 Sea Zone
1 Adv.Fighter moved from Minamitori to 101 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 101 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from Guam to 101 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
1 Adv.Fighter placed in Tokyo
2 Destroyers and 1 Transport placed in 84 Sea Zone
3 Infantrys placed in Hupeh
6 Infantrys placed in Hong Kong
4 Infantrys placed in Davao
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Removing units owned by Yamamoto from Shansi: 1 Infantry
EDIT: Adding units owned by Yamamoto to Shensi: 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,50
Yamamoto regular : 2,50
Americans regular : 1,33
Dutch regular : -1,33
@captainwalker second post it is… china is up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to Chahar
1 Adv.Fighter moved from Ningsia to Chahar
2 Infantrys moved from E.Qinghai to Lanchow
1 Adv.Fighter and 1 Fighter moved from Ningsia to Lanchow
Purchase Units - Chinese
Chinese buy 2 Bunkers and 10 Infantrys; Remaining resources: 3 PUs;
Combat - Chinese
Battle in Lanchow
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lanchow
Chinese win, taking Lanchow from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter moved from Chahar to Ningsia
1 Adv.Fighter and 1 Fighter moved from Lanchow to Ningsia
2 Tanks moved from Gobi Altai to Ningsia
2 Tanks moved from E.Qinghai to Ningsia
2 Artillerys moved from E.Qinghai to Ningsia
12 Infantrys moved from E.Qinghai to Ningsia
2 ArmoredCars moved from E.Qinghai to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Ningsia to Suiyuan
Place Units - Chinese
1 Bunker placed in Ningsia
1 Bunker and 6 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : -1.17
Hisaichi regular : 0.67
@dawgoneit Hisaichi is up!
@Elrood Wayne hasn’t posted anything in nine days. Can somebody do Hisaichi to keep things rolling?
@captainwalker I will
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Ayan
1 Infantry moved from Khabarovsk to Ayan
2 Tanks moved from Chita to Ayan
1 Fighter moved from Kunashir to Ayan
5 Artillerys, 21 Infantrys and 11 Tanks moved from Chita to N.Buryat Mongolia
2 Transports moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from 111 Sea Zone to Lombok
2 Infantrys moved from Changchun to 84 Sea Zone
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 3 Infantrys moved from 111 Sea Zone to Soembawa
1 Elite moved from Shantung to 84 Sea Zone
1 Infantry moved from Peking to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok
2 Infantrys moved from Yap to 101 Sea Zone
2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
2 Infantrys moved from Peking to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Soembawa
1 Adv.Fighter and 1 Fighter moved from 101 Sea Zone to Soembawa
1 Adv.Fighter and 1 L.Fighter moved from 110 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Lombok
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa
1 Adv.Fighter moved from 84 Sea Zone to Lombok
1 L.Fighter moved from 84 Sea Zone to Soembawa
Purchase Units - Hisaichi
Hisaichi buy 1 Carrier, 21 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Soembawa
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter
Anzac defend with 5 Infantrys and 1 Tank; Dutch defend with 2 Bunkers
Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 8 Infantrys and 1 L.Fighter in Soembawa, round 2 : 4/15 hits, 4,33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 2 Bunkers, 5 Infantrys and 1 Tank in Soembawa, round 2 : 4/8 hits, 3,17 expected hits
4 Infantrys owned by the Hisaichi lost in Soembawa
3 Infantrys owned by the Anzac lost in Soembawa
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 4 Infantrys and 1 L.Fighter in Soembawa, round 3 : 5/11 hits, 3,67 expected hits
Dutch roll dice for 2 Bunkers, 2 Infantrys and 1 Tank in Soembawa, round 3 : 1/5 hits, 2,17 expected hits
1 Infantry owned by the Hisaichi lost in Soembawa
2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Bunkers owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 2 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 17
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 5 Infantrys and 1 Tank
Casualties for Dutch: 2 Bunkers
Battle in Lombok
Hisaichi attack with 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter
Anzac defend with 1 Artillery and 3 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 5 Infantrys and 1 L.Fighter in Lombok, round 2 : 3/11 hits, 3,50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1,83 expected hits
2 Infantrys owned by the Hisaichi lost in Lombok
2 Infantrys owned by the Anzac lost in Lombok
Hisaichi roll dice for 3 Adv.Fighters, 1 Elite, 1 Fighter, 3 Infantrys and 1 L.Fighter in Lombok, round 3 : 3/9 hits, 3,17 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 3/3 hits, 1,17 expected hits
3 Infantrys owned by the Hisaichi lost in Lombok
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
Hisaichi win, taking Lombok from Dutch with 3 Adv.Fighters, 1 Elite, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 1 Artillery and 3 Infantrys
Casualties for Dutch: 1 Bunker
Battle in N.Buryat Mongolia
Hisaichi attack with 5 Artillerys, 21 Infantrys and 11 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 5 Artillerys, 21 Infantrys and 11 Tanks in N.Buryat Mongolia, round 2 : 13/37 hits, 11,50 expected hits
Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 5 Artillerys, 20 Infantrys and 11 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/5 hits, 1,67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
3 Infantrys moved from Hulunbuir to Chita
3 Mech.Infs moved from Peking to N.Buryat Mongolia
1 Infantry moved from Shansi to Chahar
3 Artillerys, 3 Marines and 3 Tanks moved from Burma to Assam
6 Infantrys moved from S.Thailand to Burma
4 Infantrys moved from Malaya to S.Thailand
1 Fighter moved from Lombok to 110 Sea Zone
1 Adv.Fighter moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Lombok to 111 Sea Zone
1 L.Fighter moved from Lombok to 111 Sea Zone
2 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from Soembawa to 111 Sea Zone
1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Carrier moved from 84 Sea Zone to 111 Sea Zone
1 Carrier moved from 101 Sea Zone to 111 Sea Zone
1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
1 Destroyer and 2 Submarines moved from 107 Sea Zone to 111 Sea Zone
1 Fighter moved from Ayan to 84 Sea Zone
1 B.Transport moved from 111 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
1 Carrier placed in 84 Sea Zone
1 L.Fighter placed in 84 Sea Zone
3 Infantrys placed in Chita
3 Infantrys placed in Peking
6 Infantrys placed in Malaya
4 Infantrys placed in Banjarmasin
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Dutch regular : 1,67
Hisaichi regular : 2,00
@Karl7 UK up
TripleA Turn Summary for game: World At War
Game History
Round: 8
Combat Move - British
1 Infantry moved from Brittany to Aquitaine
French take Aquitaine from Italians
1 Infantry moved from Brittany to Orleanais
French take Orleanais from Italians
3 Artillerys moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy
2 Fighters moved from 20 Sea Zone to Normandy
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Belgium
1 Fighter moved from 20 Sea Zone to Belgium
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from 20 Sea Zone to Picardy
1 Fighter moved from Manchester to Picardy
3 ArmoredCars and 2 Tanks moved from Baluchistan to W.Iran
1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Transport moved from 57 Sea Zone to 58 Sea Zone
2 Infantrys moved from Baluchistan to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to W.Iran
1 Infantry moved from Cape Town to 40 Sea Zone
1 Infantry and 1 S.Submarine moved from 40 Sea Zone to 58 Sea Zone
1 Infantry moved from 58 Sea Zone to W.Iran
1 Bomber moved from Lower Egypt to W.Iran
1 Infantry moved from Lower Egypt to Mersa Matruh
2 Adv.Fighters moved from 56 Sea Zone to Mersa Matruh
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
Purchase Units - British
British buy 10 Artillerys, 1 Carrier, 1 Fighter, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Iran
British attack with 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/11 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 2/10 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the British lost in W.Iran
2 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks in W.Iran, round 4 : 4/8 hits, 3.33 expected hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 3 ArmoredCars, 1 Artillery, 1 Bomber, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Battle in Normandy
British attack with 3 Artillerys, 2 Fighters and 3 Infantrys
Germans defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Normandy
British roll dice for 3 Artillerys, 2 Fighters and 3 Infantrys in Normandy, round 2 : 5/8 hits, 2.67 expected hits
Germans roll dice for 4 Artillerys and 1 Infantry in Normandy, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the British lost in Normandy
4 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 3 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 Artillerys and 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Picardy
British attack with 2 Fighters and 3 Infantrys
Germans defend with 2 ArmoredCars
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 ArmoredCars in Picardy, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British roll dice for 2 Fighters and 3 Infantrys in Picardy, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 ArmoredCar in Picardy, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArmoredCars
Battle in Mersa Matruh
British attack with 3 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 1 Infantry in Mersa Matruh, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
1 Infantry owned by the Italians lost in Mersa Matruh
British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Belgium
British attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery
British roll dice for 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - British
1 Fighter moved from Belgium to 20 Sea Zone
2 Fighters moved from Normandy to 20 Sea Zone
2 Fighters moved from Picardy to 20 Sea Zone
1 Fighter moved from 20 Sea Zone to Wales
1 Artillery and 3 Infantrys moved from Manchester to Wales
3 Infantrys moved from Dover to Wales
1 Submarine moved from 21 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from Azores to 16 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 16 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
3 Adv.Fighters moved from Mersa Matruh to 56 Sea Zone
1 Bomber moved from W.Iran to Lower Egypt
3 ArmoredCars moved from Kordofan to Lower Egypt
3 Tanks moved from Italian East Africa to Lower Egypt
2 Infantrys moved from Kenya to Italian East Africa
3 Infantrys moved from Hyderabad to Bihar
4 Artillerys moved from Delhi to Bihar
1 Infantry moved from Delhi to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Madras to Hyderabad
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Baluchistan to Punjab
1 ArmoredCar moved from Rhodesia to Italian East Africa
1 Destroyer moved from 90 Sea Zone to 91 Sea Zone
1 Artillery moved from Equatoria to Italian East Africa
Place Units - British
1 Carrier and 1 Fighter placed in 56 Sea Zone
3 Artillerys and 2 Infantrys placed in Delhi
2 Artillerys and 3 Infantrys placed in Madras
3 Tanks placed in Italian East Africa
4 Artillerys placed in Wales
1 Artillery and 3 Infantrys placed in Manchester
2 Infantrys placed in Bombay
4 Infantrys placed in Cairo
British undo move 4.
British undo move 6.
1 Infantry and 2 Tanks placed in Italian East Africa
1 Infantry and 1 Tank placed in Bombay
British undo move 8.
British undo move 2.
3 Artillerys, 1 Infantry and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in London
Turning on Edit Mode
EDIT: Removing units owned by British from Lower Egypt: 1 Bomber
EDIT: Adding units owned by British to Punjab: 1 Bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Neutral AA : -0.17
Germans AA : -0.33
Germans regular : -0.50
Neutral regular : -0.50
British regular : 3.17
Dice Statistics:
Total
1 was rolled 631 times
2 was rolled 652 times
3 was rolled 664 times
4 was rolled 672 times
5 was rolled 640 times
6 was rolled 679 times
Average roll : 3.527
Median : 4.000
Variance : 0.443
Standard Deviation : 0.666
Total rolls : 3938
Germans Combat
1 was rolled 111 times
2 was rolled 110 times
3 was rolled 108 times
4 was rolled 128 times
5 was rolled 100 times
6 was rolled 116 times
Average roll : 3.511
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 673
Romanians Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.349
Median : 3.000
Variance : 1.056
Standard Deviation : 1.028
Total rolls : 63
Neutral Combat
1 was rolled 31 times
2 was rolled 27 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.488
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 168
Italians Combat
1 was rolled 43 times
2 was rolled 47 times
3 was rolled 56 times
4 was rolled 56 times
5 was rolled 37 times
6 was rolled 45 times
Average roll : 3.465
Median : 3.000
Variance : 0.994
Standard Deviation : 0.997
Total rolls : 284
British Combat
1 was rolled 70 times
2 was rolled 72 times
3 was rolled 71 times
4 was rolled 76 times
5 was rolled 73 times
6 was rolled 76 times
Average roll : 3.543
Median : 4.000
Variance : 0.073
Standard Deviation : 0.271
Total rolls : 438
Hisaichi Combat
1 was rolled 83 times
2 was rolled 50 times
3 was rolled 85 times
4 was rolled 87 times
5 was rolled 68 times
6 was rolled 78 times
Average roll : 3.534
Median : 4.000
Variance : 2.202
Standard Deviation : 1.484
Total rolls : 451
Americans Combat
1 was rolled 46 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 43 times
5 was rolled 49 times
6 was rolled 56 times
Average roll : 3.545
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 297
Anzac Combat
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.198
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 91
French Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 44 times
4 was rolled 37 times
5 was rolled 40 times
6 was rolled 36 times
Average roll : 3.670
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 215
Yamamoto Combat
1 was rolled 77 times
2 was rolled 93 times
3 was rolled 55 times
4 was rolled 80 times
5 was rolled 88 times
6 was rolled 96 times
Average roll : 3.607
Median : 4.000
Variance : 2.274
Standard Deviation : 1.508
Total rolls : 489
Chinese Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 16 times
6 was rolled 25 times
Average roll : 3.496
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 135
Finns Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.190
Median : 3.000
Variance : 0.515
Standard Deviation : 0.717
Total rolls : 58
Thai Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.640
Median : 4.000
Variance : 0.532
Standard Deviation : 0.730
Total rolls : 89
Russians Combat
1 was rolled 56 times
2 was rolled 69 times
3 was rolled 53 times
4 was rolled 44 times
5 was rolled 69 times
6 was rolled 52 times
Average roll : 3.458
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 343
Dutch Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 24 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.715
Median : 4.000
Variance : 0.601
Standard Deviation : 0.775
Total rolls : 144
TripleA Turn Summary for game: World At War
Game History
Round: 8
Purchase Units - Anzac
Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 67 Sea Zone to 122 Sea Zone
1 Adv.Fighter moved from Townsville to Broome
Place Units - Anzac
2 Infantrys and 1 Tank placed in Port Moresby
3 Infantrys placed in Townsville
3 Infantrys placed in Broome
5 Infantrys and 1 Tank placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :