@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Scramble to 97?
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Scramble to 97?
Yes, both fighters please.
I hope you’re here in a little while for another scramble decision, too,
Thank you!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Scotland to 97 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Tunisia
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
1 artillery owned by the Italians lost in Tunisia
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 bomber moved from 97 Sea Zone to Syria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Ontario to Central United States
1 aaGun moved from Central United States to Western United States
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Wake Island
1 fighter moved from Eastern United States to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Suiyuyan to Sikang
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
Chinese undo move 2.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -1.00
Was interrupted by work,
Doing UK purchase now and will be attacking 112
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Scotland to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
Combat - British
Combat Hit Differential Summary :
OK, scramble to 112 like you did 97?
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
OK, scramble to 112 like you did 97?
Yes please, scramble all 3.
Thank you, can finish turn now
Will try rolling fleet battle in TripleA as long as it doesn’t cause us problems.
It will roll 6 subs first and require casualty choices, but we can go back and edit if it would be different after seeing all attack dice like you’re supposed to
Even though MARTI has been so mean to me.
Well, my subs went 1/12 so far, and your 4’s are 1/4
WEIRD!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Scotland to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Italians defend with 2 armour
British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the British lost in 112 Sea Zone
1 destroyer owned by the Germans lost in 112 Sea Zone
British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Germans regular : -3.17
British regular : -4.17
I need to stop and ask casualty choice for 2nd round attack
1st round, I had ONE sub hit and two other hits, and I assigned hit to battleship and to carrier, sunk 1 destroyer - SAD
Your defense was bad, too, 3 hits instead of like 5
I sunk carrier and hit to battleship (panicked after bad first round roll)
Now after an abyssmal 0/6 on subs, I actually score 4, so overall less than average.
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Combat Hit Differential Summary :
Germans regular : -3.17 British regular : -4.17
Just look at that!!
I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online
I mean, I didn’t even roll a THREE with those subs! They could have been super subs and still went 0/6
@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online
No problem with the casualties.
I think I need to choose 4 casualies, so sink the 4 ships and keep all the planes.
Thanks for keeping it easy, and you’re rewarded with
A WITHERING DEFENSE!