L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Japan to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
            2 fighters moved from Yunnan to India
            2 bombers moved from French Indo China to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 18 Sea Zone to 33 Sea Zone
            3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 battleships and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 36 Sea Zone to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Caroline Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 1/6 hits, 2.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 3 : 1/6 hits, 2.17 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Kweichow
                Japanese attack with 2 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/10 hits, 4.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            1 fighter moved from Kweichow to Yunnan
            2 fighters moved from India to Yunnan
            2 bombers moved from India to Kwangsi
            2 artilleries and 2 infantry moved from Szechwan to Yunnan
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 44 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : -6.00
    UK_Pacific AA : -0.33
    ANZAC regular : -1.00
    

    Savegame


  • @FlyingBadger said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    Japanese regular : -6.00
    UK_Pacific AA : -0.33
    

    More murder and mayhem, good grief!
    -6.00 means one US sub off Iwo got away
    Not quite a perfect round

    LOL back to reality!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can play USA now…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to 97 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 97?


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    Scramble to 97?

    Yes, both fighters please.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I hope you’re here in a little while for another scramble decision, too,

    Thank you!!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to 97 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Tunisia
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                    1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 bomber moved from 97 Sea Zone to Syria
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 30 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Central United States to Western United States
            3 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to Wake Island
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.83
    

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Suiyuyan to Sikang
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Suiyuyan
            1 infantry placed in Anhwe
            Chinese undo move 2.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -1.00
    

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Was interrupted by work,
    Doing UK purchase now and will be attacking 112

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, scramble to 112 like you did 97?


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    OK, scramble to 112 like you did 97?

    Yes please, scramble all 3.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thank you, can finish turn now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Will try rolling fleet battle in TripleA as long as it doesn’t cause us problems.
    It will roll 6 subs first and require casualty choices, but we can go back and edit if it would be different after seeing all attack dice like you’re supposed to

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Even though MARTI has been so mean to me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, my subs went 1/12 so far, and your 4’s are 1/4
    WEIRD!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Yugoslavia
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the British lost in 112 Sea Zone
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -4.17
    

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need to stop and ask casualty choice for 2nd round attack

    1st round, I had ONE sub hit and two other hits, and I assigned hit to battleship and to carrier, sunk 1 destroyer - SAD
    Your defense was bad, too, 3 hits instead of like 5
    I sunk carrier and hit to battleship (panicked after bad first round roll)

    Now after an abyssmal 0/6 on subs, I actually score 4, so overall less than average.


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -4.17
    

    Just look at that!!

Suggested Topics

  • 6
  • 3
  • 5
  • 58
  • 104
  • 81
  • 84
  • 112
Axis & Allies Boardgaming Custom Painted Miniatures

56

Online

17.9k

Users

40.7k

Topics

1.8m

Posts