@Witt It’s your turn turkey
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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I’m fine if folks just would rather continue or if we want to try to reroll things. I glanced through it and I think the issue would be this round casualties:
2 Fighters owned by the British, 3 Submarines owned by the British and 3 Destroyers owned by the British lost in 48 Sea Zone
5 Submarines owned by the Italians, 2 Transports owned by the Italians and 1 Destroyer owned by the Italians lost in 48 Sea Zone
British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Cruisers and 3 Fighters in 48 Sea Zone, round 4 : 6/8 hits, 3.67 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 2 Destroyers and 3 Fighters in 48 Sea Zone, round 4 : 2/9 hits, 4.50 expected hitsEssentially the destroyers should have been taken before the subs since the UK doesn’t have any subs/destroyers left. That would mean the 2 subs would roll first and potentially sink UK cruisers before the UK gets to roll.
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And yeah I didn’t expect the attack so didn’t give any OOL as it was like a 50/50 battle with Italy having I think a +20 TUV average.
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Yeah, but I would just have kept a dd, which wouldn’t have change my attack profile as my ftrs were still at 2 and still had three of them
So, yeah, not sure it would make any difference
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But to be fair I will do a line by line to see if I screwed up…
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Itay was doing fine until that 3rd Round , when you just had 8 UK units vs 9 It ones.
Not sure why you rolled another Round, Karl, but it won you the battle. You hit 6 times and Italy just 2, with 22 attack vs 27 defence. -
I forgot to say that Ron needed to move my 3 Gib ships on his go. Hope that is still okay.
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@captainwalker said in WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.:
@Elrood everyone should still ask opponent for OOL
Agreed! I honestly thought the engine would go for max defense… but it also includes costs I realized
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Destroyer and 2 Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Infantry moved from Kufra to New Valley 2 Artillerys, 3 Elites, 17 Infantrys, 1 Mech.Inf and 4 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 17 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from Tobruk to Kufra 2 Tanks moved from E.Morocco to S.Algeria 4 Transports moved from 41 Sea Zone to 45 Sea Zone 2 Artillerys moved from Provence to Lombardy 1 Artillery and 9 Infantrys moved from Rome to Campania 1 Infantry moved from Tuscany to Rome Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter, 4 Infantrys, 1 Submarine, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys French defend with 1 Artillery Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 Artillery in Darfur, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.17 expected hits British roll dice for 1 Artillery in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in Darfur Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Non Combat Move - Italians 1 AAGun moved from Campania to Rome 1 AAGun moved from Tuscany to Lombardy 1 AAGun moved from Lombardy to Provence 1 Adv.Fighter and 1 Fighter moved from Darfur to Mersa Matruh Place Units - Italians 4 Infantrys placed in E.Morocco 3 Tanks placed in Hun 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport placed in 46 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone Turn Complete - Italians Italians collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - French 1 Artillery and 1 Elite moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur 1 Elite and 1 Infantry moved from Lower Egypt to Nubia Purchase Units - French French buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - French Battle in Nubia French attack with 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in Nubia, round 2 : 1/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia French win, taking Nubia from Italians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Darfur French attack with 2 Artillerys, 1 Elite and 1 Infantry Italians defend with 2 Infantrys French roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Darfur, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French lost in Darfur French roll dice for 2 Artillerys and 1 Elite in Darfur, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 2 Artillerys and 1 Elite in Darfur, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 Infantrys in Darfur, round 4 : 2/2 hits, 0.67 expected hits 2 Artillerys owned by the French lost in Darfur 2 Infantrys owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Elite remaining. Battle score for attacker is -6 Casualties for French: 2 Artillerys and 1 Infantry Casualties for Italians: 2 Infantrys Non Combat Move - French 1 Tank moved from French Equatorial Africa to Nubia 2 Infantrys moved from Cairo to Lower Egypt 4 Infantrys moved from Syria to Palestine 2 Tanks moved from Spanish Guinea to French Equatorial Africa 1 Infantry moved from Spanish Guinea to French Equatorial Africa 1 Transport moved from 8 Sea Zone to 7 Sea Zone 2 Infantrys moved from Quebec to 7 Sea Zone 2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone Place Units - French 2 Mot.Infs placed in Syria 2 Infantrys placed in French Equatorial Africa Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -1.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 3 units repaired. 2 Battleships moved from 95 Sea Zone to 101 Sea Zone 6 Adv.Fighters moved from 95 Sea Zone to 88 Sea Zone 4 Infantrys moved from Tokyo to 85 Sea Zone 4 Infantrys and 2 Transports moved from 85 Sea Zone to 101 Sea Zone 4 Infantrys moved from 101 Sea Zone to Saipan 1 Transport moved from 101 Sea Zone to 93 Sea Zone 1 Transport moved from 93 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Peleliu 1 Adv.Fighter moved from 95 Sea Zone to 86 Sea Zone 1 T.Boat moved from 101 Sea Zone to 86 Sea Zone 1 Bomber moved from Tokyo to Shensi 1 Bomber moved from Kwangtung to Shensi 1 Artillery and 3 Infantrys moved from Hupeh to Shensi 5 Artillerys moved from Hupeh to Szechwan 1 Infantry moved from Kweichow to Szechwan 15 Infantrys and 4 Tanks moved from Hupeh to Szechwan 2 Infantrys moved from Shantung to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Saipan 2 Adv.Fighters moved from 85 Sea Zone to Peleliu Purchase Units - Yamamoto Yamamoto buy 1 Destroyer, 1 Elite, 17 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 6 Adv.Fighters Americans defend with 2 S.Submarines Yamamoto roll dice for 6 Adv.Fighters in 88 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 2 S.Submarines owned by the Americans lost in 88 Sea Zone Yamamoto win with 6 Adv.Fighters remaining. Battle score for attacker is 20 Casualties for Americans: 2 S.Submarines Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 86 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Saipan Yamamoto attack with 6 Infantrys Americans defend with 1 AAGun, 1 Bunker and 1 Elite Yamamoto roll dice for 2 Battleships in Saipan, round 2 : 2/2 hits, 1,33 expected hits 1 Bunker owned by the Americans lost in Saipan Yamamoto roll dice for 6 Infantrys in Saipan, round 2 : 0/6 hits, 1,00 expected hits Americans roll dice for 1 Elite in Saipan, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 6 Infantrys in Saipan, round 3 : 2/6 hits, 1,00 expected hits Americans roll dice for 1 Elite in Saipan, round 3 : 0/1 hits, 0,33 expected hits 1 Elite owned by the Americans lost in Saipan Yamamoto win, taking Saipan from Americans with 6 Infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 1 Bunker and 1 Elite Battle in Szechwan Yamamoto attack with 5 Artillerys, 16 Infantrys and 4 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 5 Artillerys, 16 Infantrys and 4 Tanks in Szechwan, round 2 : 7/25 hits, 7,17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 5 Artillerys, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shensi Yamamoto attack with 1 Artillery, 2 Bombers and 3 Infantrys Chinese defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Infantrys in Shensi, round 2 : 2/6 hits, 2,33 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 2 : 2/3 hits, 1,33 expected hits 2 Infantrys owned by the Yamamoto lost in Shensi Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Shensi, round 3 : 3/4 hits, 2,00 expected hits Chinese roll dice for 2 Bunkers and 1 Infantry in Shensi, round 3 : 0/3 hits, 1,33 expected hits 2 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 2 Bunkers and 1 Infantry Battle in Peleliu Yamamoto attack with 2 Adv.Fighters and 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Americans lost in Peleliu Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Peleliu, round 3 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 Artillery in Peleliu, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Peleliu 1 Artillery owned by the Americans lost in Peleliu Yamamoto win, taking Peleliu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 1 B.Carrier moved from 95 Sea Zone to 85 Sea Zone 2 Infantrys moved from Davao to Mindanao 3 Infantrys moved from Hupeh to Szechwan 3 Tanks moved from Hupeh to Szechwan 1 AAGun moved from Hupeh to Szechwan 1 Bomber moved from Shensi to Hunan 1 Bomber moved from Shensi to Hunan 1 Elite and 5 Infantrys moved from Hunan to Hupeh 6 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kiangsi 1 Infantry moved from N.French Indochina to Kweichow 2 Carriers moved from 95 Sea Zone to 86 Sea Zone 3 Adv.Fighters moved from 88 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 86 Sea Zone 1 Carrier moved from 85 Sea Zone to 107 Sea Zone 2 Adv.Fighters moved from Peleliu to 107 Sea Zone Place Units - Yamamoto 3 Infantrys placed in Hupeh 6 Infantrys placed in Hong Kong 4 Infantrys placed in Davao 1 Elite and 4 Infantrys placed in Tokyo 1 Destroyer and 2 Transports placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Yamamoto regular : 1,67 Americans regular : -1,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 3 Infantrys moved from Ningsia to Shensi 1 ArmoredCar moved from Gobi Altai to Shensi 2 Adv.Fighters and 1 Fighter moved from Ningsia to Shensi Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 12 PUs; Combat - Chinese Battle in Shensi Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/7 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters and 1 Fighter moved from Shensi to Ningsia 1 ArmoredCar moved from Gobi Altai to Ningsia 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Bunker and 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 23 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.17
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 L.Fighter moved from 84 Sea Zone to Yap 2 Adv.Fighters moved from 111 Sea Zone to Flores 1 Adv.Fighter and 1 Fighter moved from Davao to Flores 1 Fighter moved from 95 Sea Zone to Yap 1 Adv.Fighter moved from 95 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to 76 Sea Zone 1 Fighter moved from Peking to 76 Sea Zone 1 Artillery moved from Shansi to Suiyuan 1 Infantry moved from Chahar to Suiyuan 1 Fighter moved from 101 Sea Zone to Flores 2 Infantrys moved from Celebes to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Yap 1 L.Fighter moved from 101 Sea Zone to Yap 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 111 Sea Zone 8 Infantrys moved from 111 Sea Zone to Flores 1 Transport moved from 111 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Carrier, 11 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Flores Hisaichi attack with 3 Adv.Fighters, 2 Fighters and 8 Infantrys Anzac defend with 6 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 8 Infantrys in Flores, round 2 : 3/13 hits, 3,50 expected hits Dutch roll dice for 1 Bunker and 6 Infantrys in Flores, round 2 : 1/7 hits, 2,50 expected hits 1 Infantry owned by the Hisaichi lost in Flores 3 Infantrys owned by the Anzac lost in Flores Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 3 : 3/12 hits, 3,33 expected hits Dutch roll dice for 1 Bunker and 3 Infantrys in Flores, round 3 : 0/4 hits, 1,50 expected hits 3 Infantrys owned by the Anzac lost in Flores Hisaichi roll dice for 3 Adv.Fighters, 2 Fighters and 7 Infantrys in Flores, round 4 : 5/12 hits, 3,33 expected hits Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Hisaichi lost in Flores 1 Bunker owned by the Dutch lost in Flores Hisaichi win, taking Flores from Dutch with 3 Adv.Fighters, 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Infantrys Casualties for Anzac: 6 Infantrys Casualties for Dutch: 1 Bunker Battle in Suiyuan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 5 : 1/1 hits, 0,33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Yap Hisaichi attack with 1 Fighter, 2 Infantrys and 2 L.Fighters Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 L.Fighters in Yap, round 3 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Yap Hisaichi win, taking Yap from Americans with 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in 76 Sea Zone Hisaichi attack with 2 Adv.Fighters and 1 Fighter Americans defend with 1 Destroyer Hisaichi roll dice for 2 Adv.Fighters and 1 Fighter in 76 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Hisaichi 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Carrier moved from 101 Sea Zone to 111 Sea Zone 1 Carrier moved from 84 Sea Zone to 111 Sea Zone 1 Fighter moved from 76 Sea Zone to Kunashir 1 Carrier moved from 95 Sea Zone to 101 Sea Zone 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Fighter moved from Yap to 101 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 101 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 84 Sea Zone 1 L.Fighter moved from Yap to 84 Sea Zone 1 L.Fighter moved from Yap to 110 Sea Zone 3 Adv.Fighters and 2 Fighters moved from Flores to 111 Sea Zone 1 B.Transport moved from 111 Sea Zone to 84 Sea Zone 1 Adv.Fighter moved from 111 Sea Zone to 110 Sea Zone 1 Destroyer, 1 Submarine and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Submarine moved from 101 Sea Zone to 107 Sea Zone 3 Artillerys and 3 Marines moved from S.Thailand to Burma 6 Infantrys moved from Malaya to S.Thailand 3 Tanks moved from Malaya to Burma 3 Tanks moved from Peking to Chita 3 Infantrys moved from Peking to Hulunbuir 1 Elite moved from Shansi to Shantung 1 Elite moved from Chahar to Shantung 1 Infantry moved from Chahar to Shansi 2 Infantrys moved from Chahar to Peking 1 Infantry moved from Chahar to Peking 1 Infantry moved from Chahar to Peking 1 T.Boat moved from 93 Sea Zone to 85 Sea Zone 1 Transport moved from 101 Sea Zone to 84 Sea Zone Place Units - Hisaichi 1 Carrier placed in 84 Sea Zone 3 Mech.Infs placed in Peking 3 Artillerys placed in Chita 4 Infantrys placed in Banjarmasin 1 Artillery and 5 Infantrys placed in Malaya 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,67 Dutch regular : -2,50 Hisaichi regular : -0,50
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@Karl7 Dawg sent me his save before placements and asked me to look over NCMs, to protect our combined fleets… I adjusted some placements according to the plan laid out.
UK up
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@Elrood thank you
Elrood -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 7 Combat Move - British 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 2 Infantrys moved from Manchester to Dover 1 Fighter moved from Manchester to Dover 1 Fighter moved from 20 Sea Zone to Dover 1 Infantry moved from Manchester to Dover 3 Infantrys moved from Manchester to Dover 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Brittany French take Brittany from Italians 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 16 Sea Zone 1 Infantry and 1 Tank moved from 16 Sea Zone to Azores 1 Infantry moved from Lower Egypt to New Valley 1 Bomber moved from Malta to New Valley 2 Adv.Fighters moved from 56 Sea Zone to New Valley 3 Artillerys moved from Wales to 20 Sea Zone 3 Infantrys moved from Wales to 20 Sea Zone 3 Artillerys and 3 Infantrys moved from 20 Sea Zone to Normandy 1 Fighter moved from 20 Sea Zone to Normandy 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Brittany 2 Infantrys moved from Bihar to Assam 2 Fighters moved from Bihar to Assam 2 Fighters moved from 20 Sea Zone to 21 Sea Zone Purchase Units - British British buy 10 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 2 Adv.Fighters, 1 Bomber and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Adv.Fighters, 1 Bomber and 1 Infantry in New Valley, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley 1 Infantry owned by the Italians lost in New Valley British win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Assam British attack with 2 Fighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 2 Fighters and 2 Infantrys in Assam, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Assam British win, taking Assam from Thai with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Dover British attack with 2 Fighters and 6 Infantrys Germans defend with 1 Infantry British roll dice for 2 Fighters and 6 Infantrys in Dover, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters and 6 Infantrys in Dover, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Dover British win, taking Dover from Germans with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Normandy British attack with 3 Artillerys, 1 Fighter and 3 Infantrys Germans defend with 1 AAGun, 3 Artillerys and 1 Factory Germans roll AA dice in Normandy : 0/1 hits, 0.17 expected hits British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Germans lost in Normandy British roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Normandy, round 2 : 4/7 hits, 2.33 expected hits Germans roll dice for 2 Artillerys in Normandy, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Germans lost in Normandy British win, taking Normandy from Germans with 3 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 Artillerys Battle in Azores British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores British loses 0 PUs for violating Azoress neutrality. British win, taking Azores from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 21 Sea Zone British attack with 2 Fighters and 1 Submarine Germans defend with 1 T.Boat British roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Non Combat Move - British 1 Fighter moved from Normandy to 20 Sea Zone 2 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Fighter moved from Dover to 20 Sea Zone 1 Fighter moved from Dover to Manchester 2 Infantrys moved from Rhodesia to Kenya 1 ArmoredCar moved from Cape Town to Rhodesia 3 Tanks moved from Italian East Africa to Lower Egypt 1 Artillery moved from French Equatorial Africa to Equatoria 1 Bomber moved from New Valley to Lower Egypt 2 Adv.Fighters moved from New Valley to Lower Egypt 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Baluchistan to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Elite moved from Cairo to Lower Egypt 1 Adv.Fighter moved from Malta to 56 Sea Zone 1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone 1 Infantry moved from Bombay to 59 Sea Zone 1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Fighters moved from Assam to Bihar 5 Infantrys moved from Hyderabad to Bihar 3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan 1 Transport moved from 57 Sea Zone to 59 Sea Zone 2 Infantrys moved from Rajputana to Baluchistan 2 Infantrys moved from Rajputana to Baluchistan Place Units - British 1 Bunker placed in Lower Egypt 1 Submarine placed in 56 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys placed in Cairo 3 Tanks placed in Italian East Africa 2 Artillerys and 3 Infantrys placed in Delhi 1 Artillery and 1 Infantry placed in Bombay 1 S.Submarine placed in 40 Sea Zone 1 Infantry placed in Cape Town 2 Artillerys and 2 Infantrys placed in Wales 3 Infantrys placed in Manchester 1 Artillery placed in Manchester British undo move 5. 4 Artillerys and 1 Infantry placed in Delhi 3 Infantrys placed in Madras Turning on Edit Mode EDIT: Removing units owned by British from Madras: 3 Infantrys EDIT: Adding units owned by British to Hyderabad: 3 Infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 Thai regular : -0.33 Germans regular : -1.50 Neutral regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Anzac 2 Cruisers and 2 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 2 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from West Papua to 113 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 3 Infantrys moved from 67 Sea Zone to Lombok 1 Artillery moved from Soembawa to Lombok 1 Fighter moved from 67 Sea Zone to Lombok 1 Artillery, 2 Cruisers, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 5 Infantrys moved from 67 Sea Zone to Flores 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Flores Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 1 Artillery, 1 Fighter and 3 Infantrys Thai defend with 2 Artillerys and 1 Infantry Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.33 expected hits Thai roll dice for 2 Artillerys and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Lombok Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.33 expected hits Thai roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Thai: 2 Artillerys and 1 Infantry Battle in Flores Anzac attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys Hisaichi defend with 6 Infantrys Anzac roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 2/3 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi lost in Flores Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 5 Infantrys in Flores, round 2 : 4/9 hits, 2.67 expected hits Hisaichi roll dice for 4 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac lost in Flores 4 Infantrys owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 6 Infantrys Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Flores to 67 Sea Zone 1 Fighter moved from Flores to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Transport placed in 67 Sea Zone 1 Artillery and 1 Tank placed in Broome 1 Adv.Fighter and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 4.00 Thai regular : -1.33 Hisaichi regular : 0.67
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Dutch 2 Infantrys moved from Amazon to Rio De Janeiro 1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro 2 ArmoredCars moved from Suriname to Rio De Janeiro Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 0/7 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 4 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon Place Units - Dutch 1 Tank placed in Suriname 1 Bunker placed in Soembawa 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : -3.17
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@Witt 4428f2fc-33fc-4104-8fbe-f0b3385a314e-Thai 7.tsvg
Game History
Round: 7 Combat Move - Thai 3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Yunnan to Assam 1 Infantry moved from Burma to Assam 2 Tanks moved from N.Thailand to Assam 1 Infantry moved from Sumatra to Java 1 Fighter moved from Malaya to Java 1 Adv.Fighter moved from Bangkok to Java 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java Purchase Units - Thai Thai buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Thai Battle in Assam Thai attack with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks British defend with 2 Infantrys Thai roll dice for 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks in Assam, round 2 : 3/11 hits, 4.00 expected hits British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Assam Thai win, taking Assam from British with 3 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in Java Thai attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys Anzac defend with 3 Infantrys; Dutch defend with 1 Bunker Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys in Java, round 2 : 3/8 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 3 Infantrys in Java, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Thai lost in Java 2 Infantrys owned by the Anzac lost in Java Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Java, round 3 : 1/7 hits, 2.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Thai lost in Java 1 Infantry owned by the Anzac lost in Java Thai roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 4 : 1/6 hits, 2.17 expected hits Dutch roll dice for 1 Bunker in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Thai: 2 Infantrys Casualties for Anzac: 3 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Thai 1 Adv.Fighter moved from Java to Sumatra 1 Fighter moved from Java to Sumatra 1 AAGun moved from Yunnan to Assam Place Units - Thai 1 Bunker placed in Sumatra 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : -3.00 Dutch regular : -0.83 British regular : -0.67