Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPost League Game Results Here
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@farmboy How many battleships and cruisers were bought in total?
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@gamerman01 said in Post League Game Results Here:
@farmboy How many battleships and cruisers were bought in total?
A note for others that we were playing with Battleships at 16 and cruisers at 10. I bought none as axis. I believe the allies bought 2 battleships (1 US, 1 UK) and 2 cruisers (1 US and 1 ANZAC). BUt possible I’m missing one or two. Perhaps that was a mistake on my part not to buy at taht price, but I always thought I needed air more and so stuck with the usual carrier/sub buys.
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@farmboy said in Post League Game Results Here:
A note for others that we were playing with Battleships at 16 and cruisers at 10.
Was this a Black Friday deal?
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yeah i didn’t expect that they’d be spammed at that cheaper price, but am surprised a little at least that axis didn’t buy some at least, particularly japan. in any case, i think PTV has the right idea of lowering their costs to at least make these units more viable. what that perfect price point would be remains to be seen, but i’ve been experimenting at these prices with my cousins in non-league games as well and so far it’s been working well.
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Yeah look at @axis-dominion adding house rules that benefit his side
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10 and 16 is probably perfect
Free the bships -
@FlyingBadger bravo
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@farmboy Very interesting. Based on PTV math (BB = 18, CA = 11) BBs are already the most efficient type of ship on average, purely for naval battles on an equal IPC basis. This doesn’t factor in things that are directly part of the battle calc math (range of planes, bombard & marine carrying capability etc.). CAs, despite the price reduction, are still by far the worst.
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@mikawagunichi that are NOT directly
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L24 OOB Booper(X) v Koala(L+45)
@Booper won relentlessly as the axis
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We’re in the second half of December, so you can “sign up” any time, tell me what version of the game you want to participate in the
POST SEASON
PLAYOFFS
TOURNAMENT
CHAMPIONSHIP BRACKET
or ARENA OF DEATHWhatever you like to call it. By now you know what I’m talking about, I’m talkin’ 'bout naming new (or repeating!) Champions!
You can see the sign up sheet on the ELO rankings spreadsheet.
Again, this year for the first time it is your LIFETIME ELO ranking that determines your seeding.
You MUST meet the following minimum games played requirements. The games must have been COMPLETED in calendar 2024, so a game you played all during 2023 but was ended and winner/loser declared in January 2024 counts.
Balanced mod minimum is SIX (6) games completed 2024
PTV and OOB are 3 games.
Again, seeded by lifetime ELO.Everyone has until 12/31 to sign up. Once brackets are completed, games can be started right away in January. Most of you know the drill, so if I left any gaps and you have questions, check league rules or ask me.
PM to me is preferred way to sign up to avoid gumming up the threads.
Again, you can see who has signed up so far in the new tab in the ELO rankings spreadsheet. -
I always find a spot for everyone. I create additional brackets if needed. If you’re not top 8 ELO of those signed up, you will NOT be able to be crowned champion of that game version, BUT you can still be in an exciting single elimination playoff bracket. Winners of (at least) 2nd brackets are still enshrined in permanent league history records.
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Mikawagunichi wins PTV game: MikawaGunichi (X+12) vs ArtofWar Game #3
https://www.axisandallies.org/forums/topic/41319/mikawagunichi-x-12-vs-artofwar-game-3/123 -
claiming this win due to unexplained absence
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@surfer wins in pacifiersboard (X) -vs- surfer (L +21) BM - gg!
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L24 PTV Max334 X vs Dawgoneit Allies
Max334 X Wins
https://www.axisandallies.org/forums/topic/41360/l24-ptv-max334-x-vs-dawgoneit-allies/54?_=1735391670459 -
dawgoneit +10 Axis -vs- Daaras Allies PTV
Daaras Allies wins.
https://www.axisandallies.org/forums/topic/41337/dawgoneit-10-axis-vs-daaras-allies-ptv/71?_=1735391670461 -
L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2
@gamerman01 wins over @FlyingBadger
https://www.axisandallies.org/forums/topic/41377/l24-oob-flyingbadger-axis-vs-gamerman01-allies-44-2
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PTV
Adam514 over MikawaGunichi





