Ragnell804 (Germany) vs TGC (Allies) Game 14


  • @The_Good_Captain

    I don’t think just the bay of biscay and 12 IPCs are enough for balance. I can understand the romania removal might be a bit too much but I feel like when the game has even dice the German odds are still above 50/50 with the balance with just a sub and 12 IPCs removed.


  • @The_Good_Captain I think the current balance recommendation is overkill. I think the sub removal or Germany having no bid is sufficient. Leaning towards just removing Germany’s bid as that is more in line with the philosophy you applied to previous editions (with the exception of 1914, where you edited the map itself).

    Alternatively, have you considered having the ME territories be treated as normal, income-generating territories for UK, and ax the current rules regarding ME Payments? That would give UK +8 to their starting income that would (typically) trail off over the course of the game, but they’d have an easier time building a fleet during the first two rounds without needing to resort to shenanigans like a nothing-buy or a Canada-buy B1. That type of change doesn’t seem too far removed over things you recommended in past versions (disallowing attacks on neutrals, mostly)


  • @The_Good_Captain Can’t edit posts in the “Play Boardgames” board but meant to elaborate on removing Germany’s bid.

    If you remove Germany’s bid it allows a greater share of USSR’s starting army to survive the first turn (since that’s generally where the Allied bid will go unless people want to try being creative and keeping some of the UK Navy alive). The lack of a bid for Germany + keeping more of USSR’s starting army alive has a cascading effect on the rest of the game, as it slows down the German advance by ~1-2 turns, which I suspect may be enough for the Western Allies to pursue a more “normal” strategy than what I’d been reduced to in the last few games against you and @VictoryFirst (Fighter spam).

    If the Allies are playing normally and a rush on Moscow is consistently putting up even-ish odds, that’s probably about as good as the balance in this edition is going to get. The OOB Victory Conditions + having USA as a static 30-IPC-per-turn territory and the Allies on-average having 2.5X Germany’s income even after USSR starts to die is never going to create a gameplay loop similar to the “mainline” editions. Germany cannot play a slow game here, nor can they ever simplify the game state to a point where they can.

  • 2025

    @DoManMacgee

    Interesting thoughts. I like the idea of the ME be worth IPCs for the Brits. Also, this Europe variant which was suggested by Kwaspek has some interesting rules that might help with the balance, although that might change the game a bit too much.

    https://web.archive.org/web/20050419055428/http://www.wargamer.com/axisandallies/europe/houserules/dr/aae_house_rules_germanvictorycondition_rob-ah.html

    One thing I fear is that when the game becomes balanced, it also becomes boring. As we all have experienced those Moscow odds are at this point mostly decided by dice, not that much by strategy. I think with a few minor rule tweaks, we can have both a balanced as well as a more strategical in-depth game. I know @The_Good_Captain isn’t a fan of house rules, but I’ve been told that that website above is from the actual game designer. It basically forces the Germans to not only capture Moscow, but also the rest of the Russian territories with an IC AND keep control of its own factories in Northern Italy and France. Also the ME becomes more interesting. With that, we most likely don’t need to remove any German units or IPCs from the starting setup which is a plus.

    I think the sub removal or Germany having no bid is sufficient.

    I still don’t fully agree with this, however you are right that 70%-ish percent is also kinda even. Balancing this game is like balancing a broom on your finger tips, so I guess it’s almost impossible to get completely balanced anyway.


  • @VictoryFirst

    I will reference the links in the intro video for anyone who wants to peruse the different variants from the designers.

    Yes, balancing any of these is much like balancing a broom on your finger. The recommendations I make in all versions are conservative. I would rather the game remain slightly imbalanced in Germany’s favor than run the risk of misbalancing in favor of the allies.

    I feel that a balanced game by its nature is the most interesting. I feel that there are different plays the German player can make with a good vs bad opening Atlantic. Russia might be a stale player, but I feel this is ‘kind of’ true in many versions. I think its also the most critical to not f**k up because even one piece out of place can spell doom for the Allies. I think the Allies have multiple options at their disposal and @DoManMacgee has convinced me that its not just a threat to Berlin on turn 6 that can win it as the allies.

    I think the minor theaters in this game are interesting. Will the allies win out in the Norway area and secure fighter strips that both threaten Moscow and Berlin at the same time? Will Germany punch through into the Middle East and have extra pieces to defend Berlin on the turn of decision? The minor theaters success or failure constrict or expand the German ability to go past Turn 6 if needs be or make it an “all or nothing” affair if the Allies are winning out elsewhere…


  • @VictoryFirst Kwaspek also ran that forum post by me, but I agree with the idea that changing the victory conditions is too much of a deviation to the point where you’d be entering “house rules” territory.


  • @DoManMacgee just seeing all the balance comments now. The handful of games played without the bid but WITH the sub still saw an anemic western allies response. Just one less boat has a profound affect out there but not so much in favor of the allies and the Germans still seems to win ‘most’ of the games. @Ragnell804 and @VictoryFirst have sorta moved on towards recommending the removal of an infantry in Romania as a third adjustment to try to draw it down to 50/50. I tend to agree with them.

    But I’m hesitant and am still on the uboat removal AND 12 IPC removal. @DoManMacgee would you like to play a game where I am Germany and have both restrictions? We’ll keep track of the dice and all - always appreciate a good pressure test.


  • @The_Good_Captain Yeah that’s fine. I have a game in-progress with VF with the restrictions:

    No Special Cash Advance (SCA) for Germany
    One German sub from Bay of Biscay removed from starting setup
    One German infantry from Germany removed from starting setup
    

    I am currently on-track to lose but had some critical battles not go my way. I also tried deviating from the game-plan I had previously set up so that may also be part of it.


  • @DoManMacgee where do you want the allied bid? all in ukraine?


  • @The_Good_Captain Yeah sounds good.

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