@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
@crockett36 There might be. The only rule I remember right now is that you can fly Japanese air over British & French territory when not at war. And that Japanese boats can’t be within two spaces of western US
@crockett36 said in L24 OOB Stucifer (X) v Crockett36 (L+120):
I once had this guy park the IJN off Hawaii without a DOW. That needs to be house ruled/fixed.
I believe that is an illegal move
“Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska).”
I guess that means you can sit in Hawaii (sea zone 26) according to the rules.
I don’t see anything else about restrictions on being near UK/ANZAC territories.
another little silly rule
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Kweichow
5 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
2 infantry placed in Chahar
Chinese undo move 1.
3 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 submarine moved from 56 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Kweichow
5 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
3 infantry placed in Szechwan
2 infantry placed in Chahar
Chinese undo move 1.
3 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Burma
6 infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 fighters moved from India to Western Australia
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5,5,4
British collect 30 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0.83
Italians regular : -0.33
Japanese regular : -0.67
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Gibraltar
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; French defend with 1 fighter
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
1 fighter owned by the French lost in Gibraltar
Italians win, taking Morocco from French, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 destroyers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -3.50
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to New South Wales
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Java to South Australia
Non Combat Move - ANZAC
1 fighter moved from Malaya to Western Australia
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 aaGun moved from 61 Sea Zone to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 4 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
2 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 11 infantry moved from Poland to Baltic States
5 armour and 9 mech_infantrys moved from Germany to Baltic States
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Finland
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Southern Italy to Finland
2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Germany
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Alexandria to Romania
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.17
forgot to move my subs, use 2nd post please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 4 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bessarabia
2 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 11 infantry moved from Poland to Baltic States
5 armour and 9 mech_infantrys moved from Germany to Baltic States
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Finland
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Southern Italy to Finland
2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Germany
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 fighters and 2 tactical_bombers moved from Alexandria to Romania
1 submarine moved from 106 Sea Zone to 90 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
18 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber
Russians roll dice for 18 infantry in Korea, round 2 : 1/18 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun, 2 fighters, 7 infantry and 1 tactical_bomber in Korea, round 2 : 5/10 hits, 4.17 expected hits
5 infantry owned by the Russians lost in Korea
1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Korea, round 3 : 3/10 hits, 4.17 expected hits
3 infantry owned by the Russians lost in Korea
10 infantry owned by the Russians retreated to Amur
Japanese win with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Russians: 8 infantry
Casualties for Japanese: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
6 infantry moved from Vologda to Smolensk
9 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
5 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Archangel to Smolensk
1 mech_infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
2 artilleries moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Smolensk
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -4.17
Between the holidays and extra work due to a bout of illness amongst my coworkers it’s proving to be a tough week to get caught up, sorry! 🤓 Hope you enjoyed a Merry Christmas
@Stucifer Merry Christmas and a happy new year!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 53 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 artillery and 1 infantry moved from New Hebrides to 53 Sea Zone
1 destroyer moved from 53 Sea Zone to 30 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to 44 Sea Zone
3 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Philippines, round 2 : 0/5 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 bomber and 3 infantry in Philippines, round 3 : 2/4 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 30 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 6/7 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
COMMENT: 1 aircraft carrier should have moved from 54 to 46 instead of 42
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 52 to 127
COMMENT: adding 75 IPCs to US Treasury
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to 46 Sea Zone
EDIT: 1 carrier moved from 42 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from 44 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery, 2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -1.67
Japanese regular : 3.00
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 battleships, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 90 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
2 carriers moved from 10 Sea Zone to 30 Sea Zone
2 carriers moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 30 Sea Zone, round 2 : 11/14 hits, 7.00 expected hits
Japanese roll dice for 2 destroyers in 30 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans lost in 30 Sea Zone
2 destroyers owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 90 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 90 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 90 Sea Zone to French Guiana
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 30 Sea Zone to New South Wales
Place Units - Americans
3 battleships and 2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 1.
1 battleship and 1 carrier placed in 101 Sea Zone
2 battleships and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 5.
1 fighter placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 6.
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 4.00
Italians regular : -0.33
Japanese regular : 1.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Burma to Kweichow
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 battleships, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 90 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
2 carriers moved from 10 Sea Zone to 30 Sea Zone
2 carriers moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
2 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 30 Sea Zone, round 2 : 11/14 hits, 7.00 expected hits
Japanese roll dice for 2 destroyers in 30 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans lost in 30 Sea Zone
2 destroyers owned by the Japanese lost in 30 Sea Zone
Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 90 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 90 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 90 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 90 Sea Zone to French Guiana
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 30 Sea Zone to New South Wales
Place Units - Americans
3 battleships and 2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 1.
1 battleship and 1 carrier placed in 101 Sea Zone
2 battleships and 1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 5.
1 fighter placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 6.
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Burma to Kweichow
4 infantry moved from Szechwan to Kweichow
4 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
2 fighters moved from India to 41 Sea Zone
2 fighters moved from Western Australia to 41 Sea Zone
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Burma to Shan State
1 bomber moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians submerged
British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the British lost in 92 Sea Zone
2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports
Battle in 41 Sea Zone
British attack with 4 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 4 fighters in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the British lost in 41 Sea Zone
1 cruiser owned by the Japanese lost in 41 Sea Zone
British roll dice for 3 fighters in 41 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 41 Sea Zone
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 2 fighters
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
3 fighters moved from Union of South Africa to Egypt
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Shan State
3 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 fighters moved from 39 Sea Zone to India
2 infantry moved from Tanganyika Territory to Kenya
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 destroyer, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 4.00
Italians regular : -0.50
Japanese regular : 1.83
Germans regular : -0.17
Neutral_Axis regular : 0.67
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in 87 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 armour moved from Southern France to Northern Italy
2 infantry moved from Morocco to Algeria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Bulgaria to Greece
1 aaGun and 1 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 fighter moved from South Australia to New South Wales
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 cruiser moved from 63 Sea Zone to 30 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Western Australia to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :