Daaras vs Mikawaguinichi PTV JDOW France X+11

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 12 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Ukraine
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 infantry moved from Northern Belarus to Smolensk
            3 infantry moved from Leningrad to Northern Belarus
            1 fighter moved from Leningrad to Western Germany
            1 armour moved from Norway to Vyborg
            3 artilleries and 5 infantry moved from Western Germany to 116 Sea Zone
            1 destroyer moved from 116 Sea Zone to 114 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry and 4 transports moved from 116 Sea Zone to 122 Sea Zone
            3 artilleries and 5 infantry moved from 122 Sea Zone to Scotland
            3 fighters moved from Western Germany to Scotland
            1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from France to Western Germany
            2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            3 infantry moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Romania to Northern Belarus
    
        Place Units - Germans
            3 infantry placed in Leningrad
            3 infantry placed in Ukraine
            1 armour and 1 mech_infantry placed in Romania
            1 artillery, 6 infantry and 1 tactical_bomber placed in Western Germany
            1 submarine placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Stalingrad
            1 armour moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Italians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            4 infantry moved from Stalingrad to Samara
            1 armour moved from Yaroslavl to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 infantry placed in Stalingrad
            1 aaGun and 9 infantry placed in Russia
            1 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Tsinghai to Honan
                  Japanese take Honan from Chinese
            1 armour moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Szechwan to Tsinghai
            1 artillery and 1 infantry moved from Davao to Manilla
                  Japanese take Manilla from Americans
            1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Paulau
    
        Combat - Japanese
            Battle in Paulau
    
        Non Combat Move - Japanese
            4 infantry moved from Queensland to New South Wales
            1 transport moved from 132 Sea Zone to 36 Sea Zone
            5 transports moved from 132 Sea Zone to 55 Sea Zone
            6 artilleries and 6 infantry moved from Shan State to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 aaGun, 1 artillery and 5 infantry moved from Kweichow to Yunnan
            2 carriers, 1 destroyer and 4 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Queensland to Davao
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            2 destroyers and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 transports placed in 64 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,3,6,6,3,1,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
            Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 86 PUs; 
            Americans buy 3 battleships, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            2 artilleries and 4 infantry moved from Central United States to 104 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            2 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
                Americans attack with 2 artilleries and 4 infantry
                Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Morocco from Italians to Americans
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
            2 aaGuns moved from Eastern United States to 104 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
            2 aaGuns, 1 artillery, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            2 aaGuns and 2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            4 artilleries and 4 infantry moved from Southeast Mexico to 66 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 66 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
            1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from Wake Island to 24 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 destroyer, 8 infantry, 2 marines, 2 mech_infantrys and 10 transports moved from 24 Sea Zone to 27 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 transport moved from 6 Sea Zone to 4 Sea Zone
            4 submarines moved from 7 Sea Zone to 25 Sea Zone
            1 bomber moved from Hunan to Wake Island
            4 artilleries and 4 infantry moved from 104 Sea Zone to Eastern United States
    
        Place Units - Americans
            3 battleships placed in 113 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
            Americans collect 63 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
                EDIT: Chinese takes Northern Manchuria from Japanese
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
                EDIT: Chinese takes Northern Manchuria from Japanese
                EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Korea to Northern Manchuria
            1 fighter and 2 infantry moved from Hunan to Szechwan
            3 artilleries and 15 infantry moved from Hunan to Hopei
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Jehol to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            1 artillery and 1 infantry moved from Jehol to Shansi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 16 infantry in Hopei, round 2 : 2/19 hits, 4.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shansi
    
        Place Units - Chinese
            3 infantry placed in Shansi
            3 infantry placed in Northern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 fighter and 10 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 8 infantry moved from Baluchistan to Southern Persia
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber, 6 fighters and 2 tactical_bombers moved from Egypt to Gibraltar
            2 artilleries and 10 infantry moved from Egypt to Trans-Jordan
            1 battleship, 1 cruiser and 1 transport moved from 73 Sea Zone to 85 Sea Zone
            3 submarines moved from 73 Sea Zone to 83 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 1 artillery and 9 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 aaGuns, 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom
            2 fighters moved from Eastern India to Southern Persia
            3 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 fighter placed in Southern Persia
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,2,5,6,1,2,3,1,3,3,4,3,6,3,2,4,5,4,5,3,5,3,4,3
            British collect 26 PUs (9 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -3.67
    Americans regular : 0.33
    Japanese regular : 1.00
    Italians regular : -0.33
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Smolensk to Yaroslavl
                  Italians take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Smolensk
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
            4 artilleries and 4 infantry moved from Scotland to 112 Sea Zone
            4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 4 infantry, 6 submarines and 4 transports moved from 112 Sea Zone to 107 Sea Zone
            4 artilleries and 4 infantry moved from 107 Sea Zone to Portugal
            1 fighter moved from Southern France to 107 Sea Zone
            2 tactical_bombers moved from Southern France to Northern Spain
            1 infantry moved from Southern France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            3 artilleries and 9 infantry moved from Southern France to Northern Spain
    
        Combat - Italians
            Battle in 107 Sea Zone
                Italians attack with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports
                Americans defend with 1 destroyer
                    Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Italians win with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Portugal
                Italians attack with 4 artilleries and 4 infantry
                Neutral_True defend with 2 infantry
                    Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                    Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 3 : 3/8 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Italians win, taking Portugal from Neutral_True with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Northern Spain
                Italians attack with 3 artilleries, 9 infantry and 2 tactical_bombers
                Neutral_True defend with 2 infantry
                    Italians roll dice for 3 artilleries, 9 infantry and 2 tactical_bombers in Northern Spain, round 2 : 5/14 hits, 4.00 expected hits
                    Neutral_True roll dice for 2 infantry in Northern Spain, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Northern Spain
                    2 infantry owned by the Neutral_True lost in Northern Spain
                Italians win, taking Northern Spain from Neutral_True with 3 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Italians
            1 armour moved from Southern France to Portugal
            2 tactical_bombers moved from Northern Spain to Southern Italy
            3 aaGuns moved from Southern France to Northern Spain
            2 transports moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            2 destroyers placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.67
    Neutral_True regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from 122 Sea Zone to 93 Sea Zone
            3 fighters moved from Scotland to 93 Sea Zone
            3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Ukraine
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame


  • @Daaras Scramble decisions sir

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from 122 Sea Zone to 93 Sea Zone
            3 fighters moved from Scotland to 93 Sea Zone
            3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Ukraine
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
            Battle in Holland Belgium
                Germans attack with 1 artillery and 4 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 8 fighters and 8 tactical_bombers
                British defend with 3 fighters; Americans defend with 1 carrier, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
                2 submarines owned by the Americans submerged
                    Germans roll dice for 8 fighters and 8 tactical_bombers in 93 Sea Zone, round 2 : 8/16 hits, 9.33 expected hits
                    Americans roll dice for 1 carrier, 6 destroyers, 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 2 : 6/12 hits, 5.33 expected hits
                    3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    6 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
                    Germans roll dice for 5 fighters and 5 tactical_bombers in 93 Sea Zone, round 3 : 5/10 hits, 5.83 expected hits
                    Americans roll dice for 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    4 tactical_bombers owned by the Germans lost in 93 Sea Zone
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 93 Sea Zone
                    6 transports owned by the Americans lost in 93 Sea Zone
                Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for Germans: 3 fighters and 7 tactical_bombers
                Casualties for Americans: 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
                Casualties for British: 3 fighters
    
        Non Combat Move - Germans
            5 fighters and 1 tactical_bomber moved from 93 Sea Zone to Portugal
            3 infantry moved from Northern Belarus to Smolensk
            3 mech_infantrys moved from Northern Belarus to Vyborg
            3 infantry moved from Leningrad to Vyborg
            1 destroyer moved from 114 Sea Zone to 116 Sea Zone
            3 artilleries and 5 infantry moved from Scotland to 122 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 122 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Norway
            1 infantry moved from 115 Sea Zone to Norway
            2 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
            1 infantry moved from Denmark to Western Germany
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            3 fighters placed in Western Germany
            7 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Leningrad
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Northern Belarus: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Germans regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            1 armour moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Italians
            1 armour moved from Yaroslavl to Russia
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Stalingrad
            1 tactical_bomber moved from Stalingrad to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            11 infantry moved from Samara to Stalingrad
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Stalingrad
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            1 armour moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Italians
            1 armour moved from Yaroslavl to Russia
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Stalingrad
            1 tactical_bomber moved from Stalingrad to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            11 infantry moved from Samara to Stalingrad
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Stalingrad
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iwo Jima: 5 fighters
            EDIT: Adding units owned by Americans to Midway: 5 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to New Zealand
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
            2 infantry moved from Queensland to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Yunnan to Shan State
            2 tactical_bombers moved from Davao to Shan State
            1 infantry moved from Kweichow to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Tsinghai to Eastern Sinkiang
                  Japanese take Eastern Sinkiang from Chinese
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in New Zealand
            Battle in Kwangtung
            Battle in New Britain
            Battle in Caroline Islands
            Battle in Guam
            Battle in Marianas
            Battle in Shan State
                Japanese attack with 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking 6 Sea Zone from Americans, taking New Zealand from Americans, taking Kwangtung from UK_Pacific, taking New Britain from Americans, taking Caroline Islands from Americans, taking Guam from Americans, taking Marianas from Americans, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 6 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
            1 aaGun, 7 artilleries and 7 infantry moved from Yunnan to French Indo China
            2 tactical_bombers moved from Shan State to French Indo China
            1 destroyer moved from 37 Sea Zone to 22 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Manilla to Davao
            2 infantry and 2 marines moved from Queensland to 55 Sea Zone
            2 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 36 Sea Zone
            2 infantry and 2 marines moved from 36 Sea Zone to Davao
            9 infantry moved from Queensland to New South Wales
    
        Place Units - Japanese
            1 submarine placed in 38 Sea Zone
            3 destroyers placed in 37 Sea Zone
            1 destroyer placed in 64 Sea Zone
            2 infantry placed in New South Wales
            Japanese undo move 4.
            1 artillery and 1 infantry placed in New South Wales
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    UK_Pacific regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Eastern India to Shan State
            3 fighters moved from Southern Persia to Eastern India
            2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia
            2 artilleries and 10 infantry moved from Trans-Jordan to Syria
            3 submarines moved from 83 Sea Zone to 97 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
            1 infantry moved from Egypt to Alexandria
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Italians
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @Daaras no scrambles


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 submarines moved from 93 Sea Zone to 107 Sea Zone
            4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 transports moved from 27 Sea Zone to 67 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports moved from 27 Sea Zone to 65 Sea Zone
            1 bomber moved from Wake Island to 47 Sea Zone
            5 fighters moved from Midway to Hawaiian Islands
            4 submarines moved from 25 Sea Zone to 27 Sea Zone
            1 submarine moved from 8 Sea Zone to 15 Sea Zone
            1 transport moved from 4 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in 65 Sea Zone
                Americans attack with 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                Americans win, taking 65 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 destroyers and 6 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 107 Sea Zone
                Americans attack with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Italians defend with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                Units damaged: 2 battleships owned by the Italians
                    Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 2 : 5/14 hits, 6.17 expected hits
                Units damaged: 1 carrier owned by the Americans and 4 battleships owned by the Americans
                    5 submarines owned by the Italians lost in 107 Sea Zone
                    Americans roll dice for 2 submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits
                    Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 107 Sea Zone
                    7 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 107 Sea Zone
                2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
                1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 battleships owned by the Americans retreated to 93 Sea Zone
                Italians win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 67
                Casualties for Italians: 1 carrier, 1 cruiser, 7 destroyers and 6 submarines
                Casualties for Americans: 1 carrier, 3 destroyers and 2 submarines
                2 fighters owned by the Italians forced to land in Northern Spain
    
        Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Americans takes Chile from Neutral_True
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from New Zealand: 1 infantry
            EDIT: Changing ownership of New Zealand from Japanese to Americans
            EDIT: Turning off Edit Mode
            4 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            EDIT: 1 aaGun and 1 infantry moved from Hawaiian Islands to Chile
            3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern Spain
                  Americans take Southern Spain from Neutral_True
            2 aaGuns, 2 artilleries and 6 infantry moved from Gibraltar to Southern Spain
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from 65 Sea Zone to New Zealand
            1 bomber moved from 47 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            3 carriers and 3 destroyers placed in 11 Sea Zone
            1 tactical_bomber placed in 11 Sea Zone
            Americans undo move 4.
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,5,6,3,4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5
            Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Northern Sinkiang to Kansu
            1 fighter moved from Shansi to Kansu
            1 artillery and 4 infantry moved from Shansi to Honan
            1 artillery moved from Hopei to Tsinghai
            1 artillery moved from Hopei to Szechwan
            1 artillery moved from Hopei to Hunan
            3 infantry moved from Hopei to Tsinghai
            6 infantry moved from Hopei to Szechwan
            7 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Honan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 artillery and 3 infantry in Honan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 mech_infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 artillery and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Hunan, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Inner Mongolia
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            1 infantry placed in Szechwan
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Eastern India to Shan State
            3 fighters moved from Southern Persia to Eastern India
            2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia
            2 artilleries and 10 infantry moved from Trans-Jordan to Syria
            3 submarines moved from 83 Sea Zone to 97 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
            1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            1 destroyer moved from 113 Sea Zone to 107 Sea Zone
            4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
            1 infantry moved from Egypt to Alexandria
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Italians
    
        Combat - British
            Battle in Shan State
                British attack with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Shan State, round 2 : 8/36 hits, 8.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 115 Sea Zone
                British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
                Germans defend with 1 carrier, 1 cruiser and 4 transports
                    British roll dice for 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British lost in 115 Sea Zone
                    1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    3 transports owned by the Germans lost in 115 Sea Zone
                British win with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 carrier, 1 cruiser and 4 transports
            Battle in 107 Sea Zone
                British attack with 2 destroyers, 2 fighters and 1 tactical_bomber
                Italians defend with 2 battleships, 1 cruiser and 4 transports
                    British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 2 battleships, 1 cruiser and 4 transports in 107 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 destroyer owned by the British lost in 107 Sea Zone
                    1 cruiser owned by the Italians and 2 battleships owned by the Italians lost in 107 Sea Zone
                    4 transports owned by the Italians lost in 107 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
                Casualties for British: 1 destroyer
                Casualties for Italians: 2 battleships, 1 cruiser and 4 transports
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber
                Italians defend with 2 destroyers and 2 transports
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                    2 destroyers owned by the Italians lost in 97 Sea Zone
                    2 transports owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for British: 1 submarine
                Casualties for Italians: 2 destroyers and 2 transports
    
        Non Combat Move - British
            1 artillery, 10 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 2 fighters, 10 infantry, 1 mech_infantry, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 93 Sea Zone
            1 artillery, 10 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern Spain
            2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria
            4 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
            3 aaGuns moved from Burma to Shan State
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Southern Persia
            1 armour placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
            EDIT: Removing units owned by British from Syria: 1 infantry
            EDIT: Removing units owned by British from Northwest Persia: 1 infantry
            EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
            EDIT: Changing ownership of Afghanistan from Neutral_True to British
            EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
            EDIT: Adding units owned by British to Afghanistan: 5 infantry
            EDIT: Adding units owned by British to Saudi Arabia: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 tactical_bomber placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Americans regular : 2.00
    Japanese regular : -0.33
    Italians regular : -3.00
    Germans regular : 0.33
    British regular : -0.50
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Yaroslavl
                  Italians take Yaroslavl from Russians
            1 armour moved from Yaroslavl to Smolensk
            1 armour moved from Smolensk to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Smolensk
    
        Combat - Italians
    
        Non Combat Move - Italians
            3 submarines moved from 95 Sea Zone to 99 Sea Zone
            2 fighters moved from Northern Spain to Southern Italy
            3 aaGuns, 3 artilleries and 8 infantry moved from Northern Spain to Southern France
            1 armour moved from Portugal to Southern France
            4 artilleries and 4 infantry moved from Portugal to Northern Spain
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            3 infantry placed in Southern Italy
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 83 Sea Zone to 82 Sea Zone
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 112 Sea Zone to 94 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            3 fighters moved from Western Germany to 115 Sea Zone
            1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Portugal to 115 Sea Zone
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Ukraine
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 115 Sea Zone
                Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            3 fighters moved from 115 Sea Zone to Southern Italy
            5 fighters moved from Portugal to Southern Italy
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery and 2 infantry moved from Holland Belgium to France
            3 infantry moved from Vyborg to Finland
            1 artillery and 1 infantry moved from Norway to Finland
            1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
            2 artilleries and 1 infantry moved from Leningrad to Novgorod
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Leningrad
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Romania
            1 infantry placed in France
            2 artilleries and 2 infantry placed in Western Germany
            1 transport placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Stalingrad to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Stalingrad
            1 armour moved from Russia to Yaroslavl
                  Russians take Yaroslavl from Italians
            1 armour moved from Yaroslavl to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Samara to Stalingrad
            3 infantry moved from Samara to Russia
    
        Place Units - Russians
            9 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kwangtung to Fukien
                  Japanese take Fukien from Chinese
            1 artillery, 3 infantry and 2 marines moved from Davao to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Iwo Jima
            1 artillery, 3 infantry, 2 marines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Okinawa
            1 artillery moved from 20 Sea Zone to Southern Manchuria
            1 infantry moved from 20 Sea Zone to Southern Manchuria
            4 tactical_bombers moved from 36 Sea Zone to Southern Manchuria
            1 marine moved from 20 Sea Zone to Kiangsu
            1 marine moved from 20 Sea Zone to Shantung
            1 infantry moved from 20 Sea Zone to Kiangsu
            1 infantry moved from 20 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in Okinawa
            Battle in Shantung
            Battle in Iwo Jima
            Battle in Korea
            Battle in Southern Manchuria
                Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Southern Manchuria, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Southern Manchuria
                Japanese win, taking Kiangsu from Chinese, taking Okinawa from Americans, taking Shantung from Chinese, taking Iwo Jima from Americans, taking Korea from Americans, taking Southern Manchuria from Chinese with 1 artillery, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 tactical_bombers moved from Southern Manchuria to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 22 Sea Zone to 7 Sea Zone
            2 carriers moved from 36 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from French Indo China to Japan
            6 infantry moved from Japan to Kyushu
            1 infantry moved from Kwangsi to Kwangtung
            1 aaGun, 7 artilleries and 7 infantry moved from French Indo China to Kwangsi
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            3 destroyers moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 infantry placed in New South Wales
            1 carrier, 5 destroyers and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.33
    

    Savegame

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