End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 126 Sea Zone: 2 aaGuns, 2 infantry and 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 126 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Iceland to Eastern United States
1 tactical_bomber moved from 104 Sea Zone to Eastern United States
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
4 submarines moved from 27 Sea Zone to 7 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Shantung to 20 Sea Zone
5 fighters moved from Kiangsu to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kiangsu to 20 Sea Zone
2 marines moved from Okinawa to 20 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 24 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 infantry, 2 marines, 2 mech_infantrys and 5 transports moved from 20 Sea Zone to 24 Sea Zone
Americans take 23 Sea Zone from Japanese
3 transports moved from 20 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
5 fighters moved from 20 Sea Zone to Iwo Jima
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
Americans take 18 Sea Zone from Japanese
4 artilleries and 4 infantry moved from Hawaiian Islands to 27 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 66 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
Combat - Americans
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 66 Sea Zone to Southeast Mexico
1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from 24 Sea Zone to Wake Island
Place Units - Americans
3 artilleries and 7 infantry placed in Central United States
6 transports placed in 104 Sea Zone
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Kwangtung to Hunan
3 artilleries, 1 fighter and 9 infantry moved from Kiangsi to Hunan
1 infantry moved from Fukien to Kiangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from Wake Island to Hunan
EDIT: Chinese undo move 1.
EDIT: 1 bomber moved from Wake Island to Hunan
Place Units - Chinese
7 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Purchase Units - British
British buy 1 airfield and 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 bomber, 7 fighters and 2 tactical_bombers moved from Southern Persia to 100 Sea Zone
3 infantry moved from Southern Persia to Baluchistan
1 fighter and 2 infantry moved from Eastern India to Burma
1 battleship, 1 cruiser and 1 transport moved from 78 Sea Zone to 73 Sea Zone
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 100 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers
Italians defend with 2 destroyers
British roll dice for 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
Italians roll dice for 2 destroyers in 100 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the British lost in 100 Sea Zone
2 destroyers owned by the Italians lost in 100 Sea Zone
British win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 2 destroyers
Non Combat Move - British
1 bomber, 6 fighters and 2 tactical_bombers moved from 100 Sea Zone to Egypt
3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 6 transports moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns, 1 artillery and 9 infantry moved from United Kingdom to 113 Sea Zone
2 aaGuns, 1 artillery, 2 fighters and 9 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Burma to Eastern India
Place Units - British
1 airfield placed in Egypt
9 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 7 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 3 fighters
EDIT: Adding units owned by British to 113 Sea Zone: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 41 to 42
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.17
Italians regular : 1.33
Japanese regular : -1.33
Germans regular : 0.67
British regular : -3.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
3 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Gibraltar to 94 Sea Zone
2 infantry moved from Gibraltar to 94 Sea Zone
4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 4 infantry, 6 submarines and 4 transports moved from 94 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Scotland
Combat - Italians
Battle in Scotland
Non Combat Move - Italians
1 fighter moved from Crete to Southern France
1 submarine moved from 94 Sea Zone to 100 Sea Zone
2 transports moved from 97 Sea Zone to 94 Sea Zone
4 infantry moved from Gibraltar to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 airfield, 1 infantry and 2 tactical_bombers placed in Southern France
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Combat Move - ANZAC
1 cruiser moved from 78 Sea Zone to 83 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 12 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
Combat - Germans
Non Combat Move - Germans
5 infantry moved from Northern Belarus to Smolensk
3 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Leningrad to Western Germany
1 armour moved from Norway to Vyborg
3 artilleries and 5 infantry moved from Western Germany to 116 Sea Zone
1 destroyer moved from 116 Sea Zone to 114 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 5 infantry and 4 transports moved from 116 Sea Zone to 122 Sea Zone
3 artilleries and 5 infantry moved from 122 Sea Zone to Scotland
3 fighters moved from Western Germany to Scotland
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Northern Belarus
Place Units - Germans
3 infantry placed in Leningrad
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Romania
1 artillery, 6 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Stalingrad
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Italians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
4 infantry moved from Stalingrad to Samara
1 armour moved from Yaroslavl to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in Stalingrad
1 aaGun and 9 infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Tsinghai to Honan
Japanese take Honan from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Davao to Manilla
Japanese take Manilla from Americans
1 artillery and 1 infantry moved from Shan State to 132 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Paulau
Combat - Japanese
Battle in Paulau
Non Combat Move - Japanese
4 infantry moved from Queensland to New South Wales
1 transport moved from 132 Sea Zone to 36 Sea Zone
5 transports moved from 132 Sea Zone to 55 Sea Zone
6 artilleries and 6 infantry moved from Shan State to Yunnan
1 infantry moved from Kweichow to Szechwan
1 aaGun, 1 artillery and 5 infantry moved from Kweichow to Yunnan
2 carriers, 1 destroyer and 4 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Queensland to Davao
Place Units - Japanese
1 harbour placed in French Indo China
2 destroyers and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
2 transports placed in 64 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,3,6,6,3,1,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 86 PUs;
Americans buy 3 battleships, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries and 4 infantry moved from Central United States to 104 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
2 aaGuns moved from Eastern United States to 104 Sea Zone
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
4 artilleries and 4 infantry moved from Southeast Mexico to 66 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 66 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from Wake Island to 24 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 destroyer, 8 infantry, 2 marines, 2 mech_infantrys and 10 transports moved from 24 Sea Zone to 27 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 4 Sea Zone
4 submarines moved from 7 Sea Zone to 25 Sea Zone
1 bomber moved from Hunan to Wake Island
4 artilleries and 4 infantry moved from 104 Sea Zone to Eastern United States
Place Units - Americans
3 battleships placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Chinese takes Northern Manchuria from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Chinese takes Northern Manchuria from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Korea to Northern Manchuria
1 fighter and 2 infantry moved from Hunan to Szechwan
3 artilleries and 15 infantry moved from Hunan to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 artillery and 1 infantry moved from Jehol to Shansi
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 16 infantry in Hopei, round 2 : 2/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shansi
Place Units - Chinese
3 infantry placed in Shansi
3 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 8 infantry moved from Baluchistan to Southern Persia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber, 6 fighters and 2 tactical_bombers moved from Egypt to Gibraltar
2 artilleries and 10 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser and 1 transport moved from 73 Sea Zone to 85 Sea Zone
3 submarines moved from 73 Sea Zone to 83 Sea Zone
Combat - British
Non Combat Move - British
2 aaGuns, 1 artillery and 9 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 aaGuns, 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from Eastern India to Southern Persia
3 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Eastern India to Burma
Place Units - British
1 fighter placed in Southern Persia
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,2,5,6,1,2,3,1,3,3,4,3,6,3,2,4,5,4,5,3,5,3,4,3
British collect 26 PUs (9 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.67
Americans regular : 0.33
Japanese regular : 1.00
Italians regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 armour moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
4 artilleries and 4 infantry moved from Scotland to 112 Sea Zone
4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 1 fighter, 4 infantry, 6 submarines and 4 transports moved from 112 Sea Zone to 107 Sea Zone
4 artilleries and 4 infantry moved from 107 Sea Zone to Portugal
1 fighter moved from Southern France to 107 Sea Zone
2 tactical_bombers moved from Southern France to Northern Spain
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
3 artilleries and 9 infantry moved from Southern France to Northern Spain
Combat - Italians
Battle in 107 Sea Zone
Italians attack with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports
Americans defend with 1 destroyer
Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Italians win with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Portugal
Italians attack with 4 artilleries and 4 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 2 : 1/8 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Italians roll dice for 4 artilleries and 4 infantry in Portugal, round 3 : 3/8 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Italians win, taking Portugal from Neutral_True with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Northern Spain
Italians attack with 3 artilleries, 9 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries, 9 infantry and 2 tactical_bombers in Northern Spain, round 2 : 5/14 hits, 4.00 expected hits
Neutral_True roll dice for 2 infantry in Northern Spain, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Spain
2 infantry owned by the Neutral_True lost in Northern Spain
Italians win, taking Northern Spain from Neutral_True with 3 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Italians
1 armour moved from Southern France to Portugal
2 tactical_bombers moved from Northern Spain to Southern Italy
3 aaGuns moved from Southern France to Northern Spain
2 transports moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
2 destroyers placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
Neutral_True regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Combat Move - ANZAC
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - French
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 122 Sea Zone to 93 Sea Zone
3 fighters moved from Scotland to 93 Sea Zone
3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
Combat Hit Differential Summary :
@Daaras Scramble decisions sir
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 122 Sea Zone to 93 Sea Zone
3 fighters moved from Scotland to 93 Sea Zone
3 fighters and 8 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 93 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Germans attack with 8 fighters and 8 tactical_bombers
British defend with 3 fighters; Americans defend with 1 carrier, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports
2 submarines owned by the Americans submerged
Germans roll dice for 8 fighters and 8 tactical_bombers in 93 Sea Zone, round 2 : 8/16 hits, 9.33 expected hits
Americans roll dice for 1 carrier, 6 destroyers, 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 2 : 6/12 hits, 5.33 expected hits
3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in 93 Sea Zone
6 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
Germans roll dice for 5 fighters and 5 tactical_bombers in 93 Sea Zone, round 3 : 5/10 hits, 5.83 expected hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 6 transports in 93 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
4 tactical_bombers owned by the Germans lost in 93 Sea Zone
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 93 Sea Zone
6 transports owned by the Americans lost in 93 Sea Zone
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 3 fighters and 7 tactical_bombers
Casualties for Americans: 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
Casualties for British: 3 fighters
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 93 Sea Zone to Portugal
3 infantry moved from Northern Belarus to Smolensk
3 mech_infantrys moved from Northern Belarus to Vyborg
3 infantry moved from Leningrad to Vyborg
1 destroyer moved from 114 Sea Zone to 116 Sea Zone
3 artilleries and 5 infantry moved from Scotland to 122 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 5 infantry and 4 transports moved from 122 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Norway
1 infantry moved from 115 Sea Zone to Norway
2 artilleries and 4 infantry moved from 115 Sea Zone to Western Germany
1 infantry moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
7 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Leningrad
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Belarus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.17
Germans regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Italians
1 armour moved from Yaroslavl to Russia
1 armour moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Stalingrad
1 tactical_bomber moved from Stalingrad to Russia
Combat - Russians
Non Combat Move - Russians
11 infantry moved from Samara to Stalingrad
Place Units - Russians
2 infantry and 1 mech_infantry placed in Stalingrad
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Yaroslavl
Russians take Yaroslavl from Italians
1 armour moved from Yaroslavl to Russia
1 armour moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Stalingrad
1 tactical_bomber moved from Stalingrad to Russia
Combat - Russians
Non Combat Move - Russians
11 infantry moved from Samara to Stalingrad
Place Units - Russians
2 infantry and 1 mech_infantry placed in Stalingrad
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iwo Jima: 5 fighters
EDIT: Adding units owned by Americans to Midway: 5 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Davao to Shan State
1 infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Tsinghai to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in New Zealand
Battle in Kwangtung
Battle in New Britain
Battle in Caroline Islands
Battle in Guam
Battle in Marianas
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking 6 Sea Zone from Americans, taking New Zealand from Americans, taking Kwangtung from UK_Pacific, taking New Britain from Americans, taking Caroline Islands from Americans, taking Guam from Americans, taking Marianas from Americans, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 aaGun, 7 artilleries and 7 infantry moved from Yunnan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 destroyer moved from 37 Sea Zone to 22 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manilla to Davao
2 infantry and 2 marines moved from Queensland to 55 Sea Zone
2 infantry, 2 marines and 2 transports moved from 55 Sea Zone to 36 Sea Zone
2 infantry and 2 marines moved from 36 Sea Zone to Davao
9 infantry moved from Queensland to New South Wales
Place Units - Japanese
1 submarine placed in 38 Sea Zone
3 destroyers placed in 37 Sea Zone
1 destroyer placed in 64 Sea Zone
2 infantry placed in New South Wales
Japanese undo move 4.
1 artillery and 1 infantry placed in New South Wales
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State
2 mech_infantrys moved from Eastern India to Shan State
3 fighters moved from Southern Persia to Eastern India
2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia
2 artilleries and 10 infantry moved from Trans-Jordan to Syria
3 submarines moved from 83 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
1 infantry moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to Scotland
British take Scotland from Italians
Combat - British
Combat Hit Differential Summary :
@Daaras no scrambles
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 submarines moved from 93 Sea Zone to 107 Sea Zone
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 transports moved from 27 Sea Zone to 67 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports moved from 27 Sea Zone to 65 Sea Zone
1 bomber moved from Wake Island to 47 Sea Zone
5 fighters moved from Midway to Hawaiian Islands
4 submarines moved from 25 Sea Zone to 27 Sea Zone
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 transport moved from 4 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 8 infantry, 2 marines, 2 mech_infantrys and 6 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 destroyers and 6 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 107 Sea Zone
Americans attack with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines and 4 transports
Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Units damaged: 2 battleships owned by the Italians
Italians roll dice for 6 submarines in 107 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 2 : 5/14 hits, 6.17 expected hits
Units damaged: 1 carrier owned by the Americans and 4 battleships owned by the Americans
5 submarines owned by the Italians lost in 107 Sea Zone
Americans roll dice for 2 submarines in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 2 tactical_bombers in 107 Sea Zone, round 3 : 9/14 hits, 7.33 expected hits
Italians roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters and 4 transports in 107 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 107 Sea Zone
7 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 107 Sea Zone
2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 4 battleships owned by the Americans retreated to 93 Sea Zone
Italians win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 67
Casualties for Italians: 1 carrier, 1 cruiser, 7 destroyers and 6 submarines
Casualties for Americans: 1 carrier, 3 destroyers and 2 submarines
2 fighters owned by the Italians forced to land in Northern Spain
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Americans takes Chile from Neutral_True
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Zealand: 1 infantry
EDIT: Changing ownership of New Zealand from Japanese to Americans
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
EDIT: 1 aaGun and 1 infantry moved from Hawaiian Islands to Chile
3 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Southern Spain
Americans take Southern Spain from Neutral_True
2 aaGuns, 2 artilleries and 6 infantry moved from Gibraltar to Southern Spain
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 8 infantry, 2 marines and 2 mech_infantrys moved from 65 Sea Zone to New Zealand
1 bomber moved from 47 Sea Zone to Johnston Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 104 Sea Zone
3 carriers and 3 destroyers placed in 11 Sea Zone
1 tactical_bomber placed in 11 Sea Zone
Americans undo move 4.
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,5,6,3,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5
Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Shansi to Kansu
1 artillery and 4 infantry moved from Shansi to Honan
1 artillery moved from Hopei to Tsinghai
1 artillery moved from Hopei to Szechwan
1 artillery moved from Hopei to Hunan
3 infantry moved from Hopei to Tsinghai
6 infantry moved from Hopei to Szechwan
7 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Honan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Honan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery and 3 infantry in Honan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 mech_infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 7 infantry in Hunan, round 2 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Inner Mongolia
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Szechwan
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Northern Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Southern Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Eastern Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Western Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tibet
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 5 artilleries and 27 infantry moved from Burma to Shan State
2 mech_infantrys moved from Eastern India to Shan State
3 fighters moved from Southern Persia to Eastern India
2 artilleries and 8 infantry moved from Southern Persia to Northwest Persia
2 artilleries and 10 infantry moved from Trans-Jordan to Syria
3 submarines moved from 83 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 107 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
1 destroyer moved from 113 Sea Zone to 107 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 85 Sea Zone to 93 Sea Zone
1 infantry moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to Scotland
British take Scotland from Italians
Combat - British
Battle in Shan State
British attack with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Shan State, round 2 : 8/36 hits, 8.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 5 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 115 Sea Zone
British attack with 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser and 4 transports
British roll dice for 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 4 transports in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British lost in 115 Sea Zone
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
3 transports owned by the Germans lost in 115 Sea Zone
British win with 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer
Casualties for Germans: 1 carrier, 1 cruiser and 4 transports
Battle in 107 Sea Zone
British attack with 2 destroyers, 2 fighters and 1 tactical_bomber
Italians defend with 2 battleships, 1 cruiser and 4 transports
British roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 battleships, 1 cruiser and 4 transports in 107 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
1 destroyer owned by the British lost in 107 Sea Zone
1 cruiser owned by the Italians and 2 battleships owned by the Italians lost in 107 Sea Zone
4 transports owned by the Italians lost in 107 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for British: 1 destroyer
Casualties for Italians: 2 battleships, 1 cruiser and 4 transports
Battle in 97 Sea Zone
British attack with 1 bomber, 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 2 destroyers and 2 transports
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the British lost in 97 Sea Zone
2 destroyers owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 submarine
Casualties for Italians: 2 destroyers and 2 transports
Non Combat Move - British
1 artillery, 10 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 fighters, 10 infantry, 1 mech_infantry, 1 tactical_bomber and 6 transports moved from 113 Sea Zone to 93 Sea Zone
1 artillery, 10 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern Spain
2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
3 aaGuns moved from Burma to Shan State
Place Units - British
1 armour and 1 mech_infantry placed in Egypt
1 armour and 1 mech_infantry placed in Southern Persia
1 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Changing ownership of Afghanistan from Neutral_True to British
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Adding units owned by British to Afghanistan: 5 infantry
EDIT: Adding units owned by British to Saudi Arabia: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -3.33
Americans regular : 2.00
Japanese regular : -0.33
Italians regular : -3.00
Germans regular : 0.33
British regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
Combat - Italians
Non Combat Move - Italians
3 submarines moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from Northern Spain to Southern Italy
3 aaGuns, 3 artilleries and 8 infantry moved from Northern Spain to Southern France
1 armour moved from Portugal to Southern France
4 artilleries and 4 infantry moved from Portugal to Northern Spain
Place Units - Italians
1 destroyer placed in 99 Sea Zone
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 83 Sea Zone to 82 Sea Zone
Combat Move - French
1 cruiser and 1 destroyer moved from 112 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :