A&A North Africa - TO I8.pdf Hello everyone, I propose the position on the board at the beginning of the eighth turn of Italy in the “Operation Torch” scenario to have your opinions on the strategy of the game in practice (often “abstract” considerations are made, before playing, which then “clash” with what actually happens on the board). In this game I was assigned the American (we decided to draw by lot at the beginning of each game the power with which we will play in order to be able to experiment and try the game under various aspects). This is only the third game we play and the first ever with “Operation Torch” (so there may again be involuntary errors in the rules, but games also serve this purpose: to clarify doubts and avoid errors for the future). The English have (as I think is obvious) heavily attacked MM in the first turn and took Tobruck in the second, wiping out all Axis resistance, but they lost Malta (this also seems to me an almost inevitable thing if the Axis decides to concentrate on it) and a good part of the fleet has sunk due to the mines around the Mediterranean Channel (very lucky shots by the Axis) and the action of the Italian air force, managing however to eliminate some German supplies. The Axis has destroyed a good part of the American convoy with its 3 U-boats (it sank the 2 destroyers and part of the cargo) and is preparing for an offensive to the West towards Casablanca. The Italians I imagine will try to create a front around Tripoli, waiting to be able to organize a counteroffensive against the English if the latter “stretches too far” without due preparation. As an American I plan to invest in the very first turn in planes (forbidden in turn 7) that can serve as escorts to convoys against the terrible German U-boats, but also as attack/defense units; I will also take destroyers and some ground troops (in addition to the fixed 10 supply) trying to contain the German initiative in Algiers to try to organize a counteroffensive as soon as there are enough troops. I also have to understand which convoy to use and which is more convenient (considering that in the seventh turn I could not choose being forced to use the one in Casablanca). It is the first time that we play this scenario which, however, gives me the impression of being a bit unbalanced in favor of the Allies (maybe it will have depended on the initial moves, on strategic and tactical errors, I don’t know). However, it seems clear to me that only the Allies can, in this scenario, aim for a total victory (since Tunis is a concrete and achievable objective, if everything goes well), while Cairo seems to me really a utopia for the Axis. But I would like your considerations as experienced players. Eventually I will update you on the continuation of the match (I think we will resume it on Saturday).
Strategies for Axis & Allies North Africa Germany Strategy
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So, I made a list of possible straiges using the help of A.I and watching many videos on youtube. A.I. only gave me 1/10 of my ideas but it is used.
Germany - (Rommel’s Last Push)
The United Kingdom will be in panic as Axis forces crush them from Tobruk and Benghazi etc. Usually it is pretty easy to make it to Mersa Matruh. But with the stacking limit it you cant completely shut down the U.K. from a counter attack.
So what do you do. Well, this may seem simple but works. It has been used in other AA games as well.
The one two punch. Use Italy then Germany to take Caro. Let me explain in depth.
In Mersa Matruh stack with 8 Italian guys. Have a huge stack of German tanks and mechs. Have italy have a bunch of planes. With Italy moving 8 guys and some air units you will be able to take out a good amount of units. When Germany comes they will attack with Tanks, Mechs and planes thus hopefully taking Caro.
Make sure to stack up till round 7. Do not wait any longer because the Americans and Free French will be on your tail in the west.Germany - (Operation Torch)
The Americans landing into the Vichy French colonies. The French turning in favor of the Allies. Traders. What to do.
Well the Brits will be steam rolling in the east. You won’t be able to stop them, EVACUATE! Retreat all the way to El Agheila. Then build up a defence. We will talk about this later.
For now let’s talk about Tunis first.
You will need not troops or armor but you will need supplies. You barely have any. So but fighters and supplies to aid the troops there. The fighters are just to escort. Don’t buy to many. After you have a lot of supplies for Tunis buy heavy duty armor to defend El Agheila.
The Italinies will have men and supplies but will not have teh tanks and other armor to properly defend. So buy some armor.
Now we will go backwards a bit, let’s talk about the overwhelming Brits in the west. Scary. You should buy land mines to slow them down.These are just some quick ideas I came up with. Let me know if you have anymore! I will make posts ideas for the other countries.
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Out curiosity, have you tested them yet?
I haven’t played the game either, but part of me feels like your ideas are too simple and you assume that the Axis get to Mersa Maruth. I also think you underestimate how many supply tokens (likely many) would be required to accomplish your one-two punch that I doubt the Axis would have enough of (thanks to their truck limits).
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@SuperbattleshipYamato Yes I have, the reason I skipped to that part is because when you play it is super easy to get there.
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@SuperbattleshipYamato Supplies should be bought but when you get the Benghazi Convoy it is easy to get supplies to your troops.
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Then I’ll keep this in mind when I play my first game. I look forward to more!