If an Italian bomber attacks the Malta Convoy zone in where you have 3 Supply Tokens and 1 UK Fighter, his attack value is technically 6 with the Fighter having a defense value of 5. This is of course quite absurd that a slow bomber would be able to attack a Spitfire and have a stronger attack value. Has there been a complimentary rule on this in order to reduce the bomber attack value to well below the Fighters value to reflect the very slim chance of success
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How Do AAA Guns Work? In Axis & Allies North Africa?
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How Do AAA Guns Work? In Axis & Allies North Africa? The part I’m really stuck on is what do they roll on to hit? Is it a one still? Are they useful? Why do they cost only three? (Except the German one).
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@FranceNeedsMorePower As it says on page 31 of the rulebook, AAA can kill aircraft for a two or less.
For its usefulness, it depends how many people are building aircraft and for what rate. Typically. I find the unit excellent when up against bombers (Then again, it could just be my luck.)
I think the possible reason for why they cost three is because, at least in my experiences weren’t incredibly useful in other games. I personally really like these changes. -
I concur on the cost thing. I’ve never bought an dedicated anti-aircraft unit in any Axis and Allies game previously.
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@CentralCommando @SuperbattleshipYamato Thank you for explaining. I feel they should cost 4 it is more realistic. But for 3 and a 2 or less not bad at all if the opponent has a ton of aircraft. They are also good for defending Malta.