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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Italians 2 ArmoredCars and 2 Tanks moved from Tunis to S.Tunisia 4 Infantrys moved from N.Tunisia to S.Algeria 4 Adv.Fighters moved from S.Algeria to 48 Sea Zone 1 Destroyer moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 2 Infantrys moved from Campania to 46 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk Purchase Units - Italians Italians buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in S.Tunisia Italians attack with 2 ArmoredCars and 2 Tanks British defend with 1 Mech.Inf Italians roll dice for 2 ArmoredCars and 2 Tanks in S.Tunisia, round 2 : 1/4 hits, 1.67 expected hits French roll dice for 1 Mech.Inf in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians lost in S.Tunisia 1 Mech.Inf owned by the British lost in S.Tunisia Italians win, taking S.Tunisia from French with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Mech.Inf Battle in 48 Sea Zone Italians attack with 4 Adv.Fighters, 1 Destroyer and 2 Transports British defend with 1 Battleship Italians roll dice for 4 Adv.Fighters, 1 Destroyer and 2 Transports in 48 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 Battleship in 48 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Italians lost in 48 Sea Zone 1 Battleship owned by the British lost in 48 Sea Zone Italians win with 3 Adv.Fighters, 1 Destroyer and 2 Transports remaining. Battle score for attacker is 10 Casualties for Italians: 1 Adv.Fighter Casualties for British: 1 Battleship Battle in Tobruk Italians attack with 2 Artillerys and 2 Infantrys British defend with 1 Artillery Italians roll dice for 2 Artillerys and 2 Infantrys in Tobruk, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Italians 1 Adv.Fighter moved from 48 Sea Zone to 46 Sea Zone 1 Adv.Fighter moved from 48 Sea Zone to 46 Sea Zone 1 Adv.Fighter moved from 48 Sea Zone to Sicily 1 Elite moved from Rome to Campania 2 Artillerys moved from Rome to Campania 1 Infantry moved from Rome to Campania Place Units - Italians 1 Carrier, 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Submarine placed in 44 Sea Zone 2 Adv.Fighters placed in Tunis Turn Complete - Italians Italians collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Yamamoto 1 unit repaired. 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 6 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 S.Bomber moved from Chubu to 76 Sea Zone 1 Adv.Fighter moved from Chubu to 76 Sea Zone 2 Destroyers moved from 85 Sea Zone to 101 Sea Zone 1 Elite moved from Chubu to 85 Sea Zone 1 Elite and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone 1 Elite moved from 101 Sea Zone to Ulithi 2 Artillerys and 1 Infantry moved from Yap to Ulithi 1 Elite moved from Chubu to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Elite and 2 Infantrys moved from 85 Sea Zone to Iwo Jima 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.Thailand 4 Artillerys, 2 Infantrys and 1 Tank moved from S.Thailand to N.Thailand 2 Artillerys moved from 105 Sea Zone to S.Thailand 2 Transports moved from 105 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 6 Artillerys, 1 Battleship, 2 Bunkers, 2 Destroyers, 1 Elite, 7 Infantrys, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Thailand Yamamoto attack with 4 Artillerys, 2 Infantrys and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 4 Artillerys, 2 Infantrys and 1 Tank in N.Thailand, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand Yamamoto win, taking N.Thailand from British with 4 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 86 Sea Zone Yamamoto attack with 6 Adv.Fighters, 1 Destroyer and 2 Fighters Americans defend with 2 S.Submarines Americans roll dice for 2 S.Submarines in 86 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 6 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone 2 S.Submarines owned by the Americans lost in 86 Sea Zone Yamamoto win with 6 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 S.Submarines Battle in 101 Sea Zone Yamamoto attack with 2 Destroyers and 1 S.Submarine Americans defend with 1 Cruiser and 1 S.Submarine Yamamoto roll dice for 1 S.Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 S.Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Americans lost in 101 Sea Zone Yamamoto roll dice for 2 Destroyers in 101 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Cruiser in 101 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 S.Submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Americans lost in 101 Sea Zone Yamamoto win with 2 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 Cruiser and 1 S.Submarine Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Destroyers and 1 S.Bomber British defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter, 2 Destroyers and 1 S.Bomber in 76 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Destroyers and 1 S.Bomber remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Iwo Jima Yamamoto attack with 1 Elite and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Ulithi Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ulithi, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Ulithi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Ulithi Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ulithi, round 3 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 Artillery in Ulithi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ulithi 1 Artillery owned by the Americans lost in Ulithi Yamamoto win, taking Ulithi from Americans with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 3 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 76 Sea Zone to 93 Sea Zone 1 S.Bomber moved from 93 Sea Zone to Davao 1 Infantry moved from Kwangtung to Kwangsi 3 Infantrys moved from Kwangtung to Hunan 2 Transports moved from 84 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Bunker placed in Sumatra 1 Bunker placed in Malaya 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 Artillerys and 2 Infantrys placed in Davao 1 Battleship, 2 Destroyers and 1 S.Submarine placed in 85 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : 5.17 Americans regular : -1.00 British regular : -0.67
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from Shantung to Anhwei Hisaichi take Anhwei from Chinese 1 Infantry moved from Shantung to Shansi Hisaichi take Shansi from Chinese 3 Artillerys and 3 Infantrys moved from Hong Kong to Kwangtung 1 Mech.Inf moved from Changchun to Ayan 1 Artillery and 1 Elite moved from Chita to N.Buryat Mongolia 1 Fighter moved from Hulunbuir to N.Buryat Mongolia 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Rongelap 1 Artillery and 1 Elite moved from Shantung to Peking 1 Artillery moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Bomber moved from Soembawa to N.French Indochina 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Fighter moved from Changchun to Ayan 2 Mech.Infs and 2 Tanks moved from Yakutsk to N.Buryat Mongolia 2 Infantrys moved from Liaoning to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kiangsi 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 S.Submarine moved from 67 Sea Zone to 111 Sea Zone 1 S.Submarine moved from 111 Sea Zone to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from Liaoning to Heilungchiang 1 Artillery and 1 Infantry moved from Hulunbuir to Chita 1 Infantry moved from Hulunbuir to Chita 1 Infantry moved from Hulunbuir to Chita Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Buryat Mongolia Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Elite, 1 Fighter, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Rongelap Hisaichi attack with 1 Infantry Americans defend with 1 Bomber Hisaichi roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in Rongelap, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Americans lost in Rongelap Hisaichi win, taking Rongelap from Americans with 1 Infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 Bomber Battle in N.French Indochina Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys Russians defend with 2 Mech.Infs Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 2 Mech.Infs in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina 2 Mech.Infs owned by the Russians lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Mech.Infs Battle in Ayan Hisaichi attack with 1 Fighter and 1 Mech.Inf Russians defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 1 Mech.Inf in Ayan, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Ayan to Heilungchiang 1 Fighter moved from N.Buryat Mongolia to Heilungchiang 1 Bomber moved from N.French Indochina to S.Thailand Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hong Kong 1 Artillery and 3 Infantrys placed in Liaoning 2 ArmoredCars, 3 Infantrys, 1 Marine and 1 Mech.Inf placed in Changchun 1 Destroyer placed in 84 Sea Zone Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 French regular : 0.33 Russians regular : -0.67 Hisaichi regular : 0.67
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Finns 3 Infantrys moved from S.Karelia to Arkhangelsk 1 Mech.Inf moved from N.Karelia to Arkhangelsk 2 Mech.Infs moved from Yaroslavl to Gorky 1 Mech.Inf moved from Yaroslavl to Vologda Purchase Units - Finns Finns buy 4 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Gorky Finns attack with 2 Mech.Infs Russians defend with 1 Infantry Finns roll dice for 2 Mech.Infs in Gorky, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Mech.Infs in Gorky, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Gorky Finns win, taking Gorky from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Arkhangelsk Finns attack with 3 Infantrys and 1 Mech.Inf Russians defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Finns roll dice for 3 Infantrys and 1 Mech.Inf in Arkhangelsk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Arkhangelsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Arkhangelsk 1 Mech.Inf owned by the Finns and 1 Infantry owned by the Finns retreated to S.Karelia Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Battle in Vologda Finns attack with 1 Mech.Inf Russians defend with 1 Infantry Finns roll dice for 1 Mech.Inf in Vologda, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Vologda 1 Infantry owned by the Russians lost in Vologda Russians win with no units remaining. Battle score for attacker is -4 Casualties for Finns: 1 Mech.Inf Casualties for Russians: 1 Infantry Non Combat Move - Finns 3 Infantrys moved from N.Karelia to S.Karelia 2 Infantrys moved from Oulu to N.Karelia 2 Elites moved from Tampere to Oulu 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Kotka 2 ArmoredCars moved from Helsinki to Kotka 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 4 Infantrys and 1 Tank placed in Helsinki 1 Transport placed in 24 Sea Zone Turn Complete - Finns Finns collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns regular : -0.67 Russians regular : 1.00
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Romanians 4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank moved from Donetsk to Kursk Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank Russians defend with 13 Infantrys Romanians roll dice for 4 Artillerys, 3 Elites, 8 Infantrys, 1 Mech.Inf and 1 Tank in Kursk, round 2 : 4/17 hits, 5.33 expected hits Russians roll dice for 13 Infantrys in Kursk, round 2 : 7/13 hits, 4.33 expected hits 7 Infantrys owned by the Romanians lost in Kursk 4 Infantrys owned by the Russians lost in Kursk Romanians roll dice for 4 Artillerys, 3 Elites, 1 Infantry, 1 Mech.Inf and 1 Tank in Kursk, round 3 : 3/10 hits, 4.00 expected hits Russians roll dice for 9 Infantrys in Kursk, round 3 : 2/9 hits, 3.00 expected hits 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Kursk 3 Infantrys owned by the Russians lost in Kursk Romanians roll dice for 3 Artillerys, 3 Elites, 1 Mech.Inf and 1 Tank in Kursk, round 4 : 7/8 hits, 3.33 expected hits Russians roll dice for 6 Infantrys in Kursk, round 4 : 1/6 hits, 2.00 expected hits 1 Elite owned by the Romanians lost in Kursk 6 Infantrys owned by the Russians lost in Kursk Romanians win, taking Kursk from Russians with 3 Artillerys, 2 Elites, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 3 Casualties for Romanians: 1 Artillery, 1 Elite and 8 Infantrys Casualties for Russians: 13 Infantrys Non Combat Move - Romanians 2 Elites and 4 Infantrys moved from Odessa to Donetsk 1 Elite and 2 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania 2 Artillerys and 1 Elite moved from W.Romania to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest 2 ArmoredCars and 1 Elite placed in W.Romania Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians regular : 1.33 Russians regular : 0.67
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Thai 1 Fighter moved from Bangkok to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from S.French Indochina to S.Thailand 1 Elite and 3 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in 65 Sea Zone Thai attack with 1 Fighter Americans defend with 1 S.Submarine Thai roll dice for 1 Fighter in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 S.Submarine owned by the Americans submerged Non Combat Move - Thai 1 Fighter moved from 65 Sea Zone to Bangkok Place Units - Thai 1 Bunker placed in S.Thailand 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Germans 4 Transports moved from 21 Sea Zone to 22 Sea Zone 3 Artillerys moved from Hamburg to 22 Sea Zone 3 Infantrys moved from Hamburg to 22 Sea Zone 1 Artillery and 1 Infantry moved from Netherlands to 22 Sea Zone 1 Artillery and 1 Infantry moved from Netherlands to 21 Sea Zone 1 Cruiser and 1 Infantry moved from 21 Sea Zone to 22 Sea Zone 1 Artillery and 1 Transport moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from 21 Sea Zone to Manchester 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 2 JetFighters moved from 21 Sea Zone to 20 Sea Zone 2 Adv.Fighters moved from Rhine to 20 Sea Zone 5 Adv.Fighters and 1 Bomber moved from Netherlands to 20 Sea Zone 2 ArmoredCars and 2 Tanks moved from Kiev to Tula 2 Mech.Infs moved from Brest to Tula 2 Artillerys, 1 Elite and 1 Infantry moved from Finnmark to Nordland 1 Elite moved from Yaroslavl to Vologda Germans take Vologda from Russians 2 Artillerys, 1 Elite and 2 Tanks moved from Yaroslavl to Tula Purchase Units - Germans Germans buy 2 ArmoredCars, 6 Artillerys, 1 Bomber, 1 Carrier, 1 Factory, 2 HeavyTanks, 14 Infantrys, 2 JetFighters, 2 Mech.Infs and 2 Tanks; Remaining resources: 70 PUs; Combat - Germans Battle in Tula Germans attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks Russians defend with 1 Bunker and 1 Infantry Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks in Tula, round 2 : 3/11 hits, 4.50 expected hits Russians roll dice for 1 Bunker and 1 Infantry in Tula, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Germans lost in Tula 1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Tula Germans win, taking Tula from Russians with 1 ArmoredCar, 2 Artillerys, 1 Elite, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Bunker and 1 Infantry Battle in 20 Sea Zone Germans attack with 7 Adv.Fighters, 1 Bomber and 2 JetFighters British defend with 1 Destroyer Germans roll dice for 7 Adv.Fighters, 1 Bomber and 2 JetFighters in 20 Sea Zone, round 2 : 3/10 hits, 5.50 expected hits British roll dice for 1 Destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 20 Sea Zone Germans win with 7 Adv.Fighters, 1 Bomber and 2 JetFighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Manchester Germans attack with 5 Artillerys and 5 Infantrys British defend with 1 AAGun, 1 Factory and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 5 Artillerys and 5 Infantrys in Manchester, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 2 Infantrys in Manchester, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Manchester Germans win, taking Manchester from British with 5 Artillerys and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Germans 2 JetFighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from 20 Sea Zone to Hamburg 5 Adv.Fighters moved from 20 Sea Zone to Netherlands 2 Adv.Fighters moved from 20 Sea Zone to Netherlands 3 ArmoredCars moved from Bavaria to Krakow 2 HeavyTanks and 2 Tanks moved from Bohemia to Vinnytsia 2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev 2 Artillerys, 2 Elites and 17 Infantrys moved from Kiev to Kursk 1 Artillery, 2 Elites and 1 Infantry moved from Brest to Kiev 1 Artillery moved from Warsaw to Brest 1 Elite moved from Warsaw to Brest 2 Infantrys moved from Warsaw to Brest 1 AAGun moved from Yaroslavl to Tula 2 Mech.Infs moved from Berlin to Krakow 1 Infantry moved from Bohemia to Krakow 1 ArmoredCar moved from Berlin to Silesia 1 Infantry moved from Rhine to Netherlands 8 Infantrys moved from Aquitaine to Languedoc 16 Infantrys moved from Brittany to Aquitaine 14 Infantrys moved from Normandy to Brittany 8 Infantrys moved from Paris to Normandy 4 Infantrys moved from Burgundy to Languedoc 4 Infantrys moved from Languedoc to Provence 4 Infantrys moved from Languedoc to Provence Place Units - Germans 1 Factory placed in Languedoc 1 Carrier placed in 22 Sea Zone 2 JetFighters placed in 22 Sea Zone 2 Artillerys and 1 Infantry placed in Hamburg 3 Artillerys placed in Normandy 8 Infantrys placed in Paris 1 Artillery and 3 Infantrys placed in Rhine 2 HeavyTanks and 2 Tanks placed in Warsaw 2 ArmoredCars and 2 Infantrys placed in Leningrad 1 Bomber and 2 Mech.Infs placed in Bohemia Turn Complete - Germans Germans collect 134 PUs; end with 204 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -5.50 British regular : -1.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Italians 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 4 Infantrys moved from 47 Sea Zone to Tunis 1 Destroyer moved from 48 Sea Zone to 45 Sea Zone 1 Destroyer moved from 46 Sea Zone to 43 Sea Zone Purchase Units - Italians Italians buy 3 Bunkers, 1 Elite and 15 Infantrys; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians Place Units - Italians 1 Bunker and 4 Infantrys placed in Tunis 1 Bunker and 10 Infantrys placed in Rome 1 Bunker, 1 Elite and 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Yamamoto 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Infantry moved from Eniwetok to 95 Sea Zone 1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Yamamoto take Kusaie from Americans 1 S.Submarine moved from 101 Sea Zone to 94 Sea Zone 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to Woleai 2 Artillerys and 1 Elite moved from Ulithi to Woleai 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 7 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone 1 S.Bomber moved from Davao to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Battleship, 2 Bunkers, 3 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 1 S.Bomber Americans defend with 1 S.Submarine Yamamoto roll dice for 1 S.Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 S.Submarine owned by the Americans lost in 111 Sea Zone Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 86 Sea Zone Yamamoto attack with 7 Adv.Fighters, 1 Destroyer and 2 Fighters Americans defend with 1 Cruiser Yamamoto roll dice for 7 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits Americans roll dice for 1 Cruiser in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Americans lost in 86 Sea Zone Yamamoto win with 7 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 Cruiser Battle in Woleai Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry Americans defend with 3 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Woleai, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Woleai Yamamoto roll dice for 2 Artillerys and 1 Elite in Woleai, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 3 Infantrys and 1 Tank in Woleai, round 3 : 2/4 hits, 1.50 expected hits 2 Artillerys owned by the Yamamoto lost in Woleai 1 Infantry owned by the Americans lost in Woleai Yamamoto roll dice for 1 Elite in Woleai, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 4 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Elite in Woleai, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Woleai, round 5 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Yamamoto lost in Woleai 1 Infantry owned by the Americans lost in Woleai Americans win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -9 Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 7 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone 1 Destroyer moved from 76 Sea Zone to 93 Sea Zone 1 S.Bomber moved from 111 Sea Zone to Tokyo Place Units - Yamamoto 1 B.Transport, 1 Battleship and 3 Destroyers placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 1 Bunker placed in Java 1 Bunker and 4 Infantrys placed in Chubu 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Americans regular : -1.83
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Marine moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 1 Marine moved from 84 Sea Zone to Shanghai 1 Fighter moved from Heilungchiang to Shantung 1 Fighter moved from Heilungchiang to Shanghai 1 Infantry moved from Kiangsi to Shanghai 1 Artillery moved from Peking to Shantung 2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi 1 Artillery and 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kiangsi to Shanghai 1 Bomber moved from S.Thailand to Shanghai 1 Mech.Inf moved from Ayan to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Mech.Inf moved from S.Buryat Mongolia to Irkutsk Hisaichi take Irkutsk from Russians Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 9 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shanghai Hisaichi attack with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine Chinese defend with 1 Mech.Inf and 1 Tank Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Marine in Shanghai, round 2 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Marine in Shanghai, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai 1 Mech.Inf owned by the Chinese lost in Shanghai Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Marine in Shanghai, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Tank in Shanghai, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in Shanghai 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Bomber and 1 Marine remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Fighter and 2 Infantrys Casualties for Chinese: 1 Mech.Inf and 1 Tank Battle in Shantung Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shantung, round 3 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Kwangsi Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Artillery Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Kwangsi, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi 1 ArmoredCar owned by the Chinese lost in Kwangsi Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 3 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Artillery Non Combat Move - Hisaichi 3 Artillerys moved from Hong Kong to Kwangtung 3 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Shanghai to Hong Kong 1 Fighter moved from Shantung to Peking 3 Infantrys moved from Liaoning to Peking 1 Artillery moved from Liaoning to Peking 1 Mech.Inf moved from Changchun to Peking 2 ArmoredCars moved from Changchun to Heilungchiang 2 Infantrys moved from Heilungchiang to Ayan 1 B.Transport and 2 Transports moved from 92 Sea Zone to 84 Sea Zone Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hong Kong 1 Artillery and 3 Infantrys placed in Liaoning 3 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -0.50
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 2 Infantrys moved from N.Karelia to S.Karelia 2 ArmoredCars and 1 Tank moved from Kotka to S.Karelia 2 Elites and 3 Infantrys moved from Oulu to N.Karelia 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 2 Infantrys moved from Helsinki to Tampere 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 1 Mech.Inf moved from S.Karelia to Yaroslavl Finns take Yaroslavl from Russians 1 Mech.Inf moved from Yaroslavl to Kursk 1 Mech.Inf moved from Kursk to Rostov Purchase Units - Finns Finns buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Rostov Finns attack with 1 Mech.Inf Russians defend with 1 Infantry Finns roll dice for 1 Mech.Inf in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Rostov Russians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Finns: 1 Mech.Inf Non Combat Move - Finns Place Units - Finns 1 Adv.Fighter and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Finns regular : -0.67 Russians regular : 0.33