@bakerbei I thought the Nimitz card was great for Global until you read the booklet and it says it doesn’t apply to seazones w/ naval bases. Which makes it really not that effective since most of the game you are staging and protecting naval bases. I think it would be really interesting if it let you get the 4th movement point. In fact I think I am going to just ignore the booklet rule and allow the Nimitz card to use the naval bases.
Repair damaged carrier with allied cargo
-
@McX OK so I have a slightly different question. It’s the beginning of my turn and I’m repairing my carrier containing,as cargo,my allies fighter.Can I require my ally to remove his fighter before my combat move?What if my ally has room on one of his own carriers in the same sz?My thinking is that the cargo can and maybe has to be moved when the repair is being done.
-
@ampdrive
No. Rulebook (1940Pac2nd, page 30) states:“Any guest air units that were on board the carrier as cargo at the time when it was damaged are trapped onboard and can’t leave, attack, or defend until the carrier is repaired.”
Also remember that your ally can move his planes only during his turn (from an undamaged carrier) and not during your turn.
-
@Panther Thanks for clarifying. It may be best not to even include a carrier with a guest fighter when attacking.





