So start a new Game Thread and France should dial you in .
I will do it. The Thread
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
1 artillery and 1 infantry moved from United Kingdom to English Channel Sea Zone
1 artillery and 1 infantry moved from English Channel Sea Zone to France
Americans take France from Germans
1 destroyer moved from British Convoy 1 Sea Zone to U.S. Convoy 1 Sea Zone
1 destroyer moved from U.S. Convoy 2 Sea Zone to U.S. Convoy 1 Sea Zone
1 bomber moved from United Kingdom to U.S. Convoy 1 Sea Zone
1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone
1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone
1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco
Americans take Morocco from Germans
Combat - Americans
Battle in U.S. Convoy 1 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in U.S. Convoy 1 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in U.S. Convoy 1 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Germans lost in U.S. Convoy 1 Sea Zone
Americans win, taking U.S. Convoy 1 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 artilleries moved from United States to U.S. Eastern Coast Sea Zone
1 fighter moved from United States to United Kingdom
2 artilleries, 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
2 artilleries moved from Celtic Sea Sea Zone to United Kingdom
1 bomber moved from U.S. Convoy 1 Sea Zone to United Kingdom
Place Units - Americans
4 artilleries and 2 infantry placed in United States
3 transports placed in U.S. Eastern Coast Sea Zone
Turn Complete - Americans
Americans collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -0.50
@VictoryFirst said in VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11:
The risk did not pay off… in fact it backfired and I had to eat two fighter deaths because of Russian infantry fire… 😣
To be fair, the dice gods gave you a chance to call off the attacks when it was just your ftrs left.
Heh heh yeah, but I was too greedy as I wanted to kill of your remaining Russian infantry too. 😅 Still, we can learn from this game because we have the numbers that give us a sense how far this game is from what an average game would be.
TUV Differential / Net TUV Round 3
After G3
Eastern Front: -39.4 / -26
Atlantic/WA: -8.77/ +27
Africa/Med: -4.63 / -8
Total: -52.80 / -7
After Allied3
Eastern Front: -39.48 / -35
Atlantic/WA: -15.33 / +15
Africa/Med: -4.63 / -8
Total: -59.44 / -28
This is now even worse than my current game against TGC on the TripleA Forum, which I thought would be the worst game.
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from East Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belorussia
8 armour, 6 artilleries and 27 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 9 armour, 6 artilleries and 27 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 6 artilleries and 27 infantry in Belorussia, round 2 : 12/42 hits, 12,00 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 9 armour, 6 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from East Poland to Belorussia
1 artillery and 18 infantry moved from Poland to East Poland
9 armour moved from Germany to East Poland
1 fighter moved from Poland to East Poland
1 bomber moved from Poland to Germany
Place Units - Germans
13 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to East Poland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,00
I really dont know why i keep doing this moving to Leningrad and giving you the inside track to Moscow. I feel like I should’ve learned from my first 4 times doing this.
@Ragnell804 said in VF (Germany) vs. Ragnell (Allies) | Original Europe with Balance 2.0, Game 11:
I really dont know why i keep doing this moving to Leningrad and giving you the inside track to Moscow. I feel like I should’ve learned from my first 4 times doing this.
By this I mean stupid mistake lol
I had to laugh out loud when I noticed that, and even more so after reading your comment 🤣 Sixth times the charm!
We can go again after this. Right now I am mostly interested in a game where the TUV differential is as close to 0 as possible - and then look what the odds for a German win are. However I must say, now that the main move of my German opener - attacking Ukraine - is not viable anymore, I kinda have to go back to the drawing board and test some new G1 strategies. I feel like at this point withdrawing from the EF combats is better to avoid painful Russian counter-attacks. In any case, I think we need at least 5 more games to see if Europe is balanced now.
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
3 infantry moved from Stalingrad to Belorussia
5 artilleries, 1 bomber, 1 fighter and 35 infantry moved from Leningrad to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 5 artilleries, 1 bomber, 1 fighter and 39 infantry
Germans defend with 1 aaGun, 9 armour, 6 artilleries and 27 infantry
Germans roll AA dice in Belorussia : 0/2 hits, 0.33 expected hits
Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 39 infantry in Belorussia, round 2 : 9/46 hits, 10.17 expected hits
Germans roll dice for 9 armour, 6 artilleries and 27 infantry in Belorussia, round 2 : 12/42 hits, 14.00 expected hits
12 infantry owned by the Russians lost in Belorussia
9 infantry owned by the Germans lost in Belorussia
Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 27 infantry in Belorussia, round 3 : 11/34 hits, 8.17 expected hits
Germans roll dice for 9 armour, 6 artilleries and 18 infantry in Belorussia, round 3 : 8/33 hits, 11.00 expected hits
8 infantry owned by the Russians lost in Belorussia
11 infantry owned by the Germans lost in Belorussia
Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 19 infantry in Belorussia, round 4 : 8/26 hits, 6.83 expected hits
Germans roll dice for 9 armour, 6 artilleries and 7 infantry in Belorussia, round 4 : 10/22 hits, 7.33 expected hits
10 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Germans and 7 infantry owned by the Germans lost in Belorussia
Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 9 infantry in Belorussia, round 5 : 4/16 hits, 5.17 expected hits
Germans roll dice for 9 armour and 5 artilleries in Belorussia, round 5 : 5/14 hits, 4.67 expected hits
5 infantry owned by the Russians lost in Belorussia
4 artilleries owned by the Germans lost in Belorussia
Russians roll dice for 5 artilleries, 1 bomber, 1 fighter and 4 infantry in Belorussia, round 6 : 5/11 hits, 4.17 expected hits
Germans roll dice for 9 armour and 1 artillery in Belorussia, round 6 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Germans and 4 armour owned by the Germans lost in Belorussia
Russians roll dice for 5 artilleries, 1 bomber and 1 fighter in Belorussia, round 7 : 2/7 hits, 2.83 expected hits
Germans roll dice for 5 armour in Belorussia, round 7 : 3/5 hits, 1.67 expected hits
3 artilleries owned by the Russians lost in Belorussia
2 armour owned by the Germans lost in Belorussia
Russians roll dice for 2 artilleries, 1 bomber and 1 fighter in Belorussia, round 8 : 3/4 hits, 1.83 expected hits
Germans roll dice for 3 armour in Belorussia, round 8 : 2/3 hits, 1.00 expected hits
1 bomber owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
3 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 4 artilleries, 1 bomber and 39 infantry
Casualties for Germans: 9 armour, 6 artilleries and 27 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Moscow
8 armour moved from Finland to Russia
1 aaGun moved from Russia to Moscow
1 aaGun moved from Karelia to Russia
1 aaGun moved from Stalingrad to Ukraine S.S.R.
1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
Place Units - Russians
8 infantry placed in Moscow
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : 1.00
Russians regular : 2.83
Game History
Round: 4
Purchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Netherlands-Belgium to Eastern France
British take Eastern France from Germans
1 infantry moved from Bulgaria to Rumania
British take Rumania from Germans
Combat - British
Non Combat Move - British
1 transport moved from Norwegian Sea Sea Zone to English Channel Sea Zone
1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone
2 artilleries and 4 infantry moved from English Channel Sea Zone to Netherlands-Belgium
1 armour moved from Norway to Karelia
2 fighters moved from Leningrad to Karelia
1 destroyer and 1 transport moved from Western Mediterranean Sea Zone to Azores Sea Sea Zone
1 destroyer moved from British Convoy 2 Sea Zone to Azores Sea Sea Zone
Place Units - British
7 infantry placed in United Kingdom
1 transport placed in English Channel Sea Zone
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - Americans
1 artillery moved from Morocco to South Atlantic Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone
1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to English Channel Sea Zone
2 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
1 bomber moved from Northern Italy to France
1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone
2 destroyers moved from U.S. Convoy 1 Sea Zone to Celtic Sea Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom
1 artillery and 1 transport moved from South Atlantic Sea Zone to U.S. Eastern Coast Sea Zone
1 artillery moved from U.S. Eastern Coast Sea Zone to United States
1 fighter moved from United Kingdom to Karelia
Place Units - Americans
5 artilleries placed in United States
3 transports placed in U.S. Eastern Coast Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Stalingrad: 2 infantry
EDIT: Adding units owned by British to Turkestan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
13 infantry moved from Germany to Netherlands-Belgium
1 bomber and 1 fighter moved from Germany to Netherlands-Belgium
2 fighters moved from East Poland to Netherlands-Belgium
1 artillery and 18 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 18 infantry
Russians defend with 1 aaGun and 1 artillery
Germans roll dice for 1 artillery and 18 infantry in Belorussia, round 2 : 3/19 hits, 3,50 expected hits
Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 18 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Netherlands-Belgium
Germans attack with 1 bomber, 3 fighters and 13 infantry
British defend with 2 artilleries and 5 infantry; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 13 infantry in Netherlands-Belgium, round 2 : 3/17 hits, 4,33 expected hits
British roll dice for 4 artilleries and 7 infantry in Netherlands-Belgium, round 2 : 5/11 hits, 3,67 expected hits
5 infantry owned by the Germans lost in Netherlands-Belgium
2 infantry owned by the Americans and 1 infantry owned by the British lost in Netherlands-Belgium
Germans roll dice for 1 bomber, 3 fighters and 8 infantry in Netherlands-Belgium, round 3 : 3/12 hits, 3,50 expected hits
British roll dice for 4 artilleries and 4 infantry in Netherlands-Belgium, round 3 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Germans lost in Netherlands-Belgium
3 infantry owned by the British lost in Netherlands-Belgium
Germans roll dice for 1 bomber, 3 fighters and 6 infantry in Netherlands-Belgium, round 4 : 3/10 hits, 3,17 expected hits
British roll dice for 4 artilleries and 1 infantry in Netherlands-Belgium, round 4 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Netherlands-Belgium
2 artilleries owned by the British and 1 infantry owned by the British lost in Netherlands-Belgium
3 fighters owned by the Germans and 1 bomber owned by the Germans retreated
4 infantry owned by the Germans retreated to Germany
British win with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 9 infantry
Casualties for Americans: 2 infantry
Casualties for British: 2 artilleries and 5 infantry
Non Combat Move - Germans
1 bomber moved from Netherlands-Belgium to Germany
1 fighter moved from Netherlands-Belgium to East Poland
2 fighters moved from Netherlands-Belgium to Germany
3 armour moved from East Poland to Belorussia
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -2,50
British regular : 1,00
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
8 armour moved from Russia to Moscow
Place Units - Russians
1 armour and 6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Game History
Round: 5
Purchase Units - British
British buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rumania to Hungary
British take Hungary from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Turkestan to Moscow
1 armour and 2 fighters moved from Karelia to Moscow
1 transport moved from Azores Sea Sea Zone to English Channel Sea Zone
1 armour, 1 artillery and 7 infantry moved from United Kingdom to English Channel Sea Zone
1 armour, 1 artillery and 7 infantry moved from English Channel Sea Zone to Netherlands-Belgium
2 destroyers moved from Azores Sea Sea Zone to English Channel Sea Zone
1 infantry moved from Eastern France to Netherlands-Belgium
Place Units - British
8 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - Americans
1 bomber moved from France to Northern Italy
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - Americans
1 bomber moved from Northern Italy to Netherlands-Belgium
1 artillery and 1 infantry moved from France to Netherlands-Belgium
1 aaGun moved from United Kingdom to Celtic Sea Sea Zone
1 aaGun and 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to English Channel Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
8 artilleries moved from United States to U.S. Eastern Coast Sea Zone
8 artilleries and 4 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone
8 artilleries moved from Celtic Sea Sea Zone to United Kingdom
1 fighter moved from Karelia to Moscow
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to U.S. Eastern Coast Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 9 to 1
EDIT: Turning off Edit Mode
1 transport placed in U.S. Eastern Coast Sea Zone
4 artilleries and 4 infantry placed in United States
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour and 1 fighter moved from East Poland to Moscow
1 armour moved from Belorussia to Turkestan
Germans take Turkestan from Russians
1 armour moved from Turkestan to Moscow
2 armour, 1 artillery and 18 infantry moved from Belorussia to Moscow
1 bomber moved from Germany to Moscow
Combat - Germans
Battle in Moscow
Germans attack with 9 armour, 1 artillery, 1 bomber, 1 fighter and 18 infantry
British defend with 1 armour, 2 fighters and 2 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 9 armour, 1 factory, 1 fighter and 14 infantry
Russians roll AA dice in Moscow : 1/2 hits, 0,33 expected hits
1 fighter owned by the Germans lost in Moscow
Germans roll dice for 9 armour, 1 artillery, 1 bomber and 18 infantry in Moscow, round 2 : 7/29 hits, 8,67 expected hits
Russians roll dice for 10 armour, 4 fighters and 16 infantry in Moscow, round 2 : 9/30 hits, 11,33 expected hits
9 infantry owned by the Germans lost in Moscow
5 infantry owned by the Russians and 2 infantry owned by the British lost in Moscow
Germans roll dice for 9 armour, 1 artillery, 1 bomber and 9 infantry in Moscow, round 3 : 6/20 hits, 7,17 expected hits
Russians roll dice for 10 armour, 4 fighters and 9 infantry in Moscow, round 3 : 6/23 hits, 9,00 expected hits
6 infantry owned by the Germans lost in Moscow
6 infantry owned by the Russians lost in Moscow
Germans roll dice for 9 armour, 1 artillery, 1 bomber and 3 infantry in Moscow, round 4 : 7/14 hits, 6,17 expected hits
Russians roll dice for 10 armour, 4 fighters and 3 infantry in Moscow, round 4 : 7/17 hits, 7,00 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Moscow
3 infantry owned by the Russians and 4 armour owned by the Russians lost in Moscow
Germans roll dice for 6 armour and 1 bomber in Moscow, round 5 : 2/7 hits, 3,67 expected hits
Russians roll dice for 6 armour and 4 fighters in Moscow, round 5 : 8/10 hits, 4,67 expected hits
1 bomber owned by the Germans and 6 armour owned by the Germans lost in Moscow
2 armour owned by the Russians lost in Moscow
Russians win with 4 armour and 4 fighters remaining. Battle score for attacker is -52
Casualties for Germans: 9 armour, 1 artillery, 1 bomber, 1 fighter and 18 infantry
Casualties for Russians: 6 armour and 14 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : -2,00
Germans regular : -3,67
Russians AA : 0,67
go again?
Yes, let’s go again. I am going finish off calculating the statistics of this game and fire away the G1. I think I’d like to play two or three more games as Germany, after which I’d like to switch sides.
GG, the Leningrad mistake wasn’t enough to turn the tides, but it was enough to turn my stomach of laughter! 😂
I will admit I caught the 30% to win that Belo Russia fight. I don’t think I would’ve won if I didn’t win that fight. I desperately needed that extra turn for the win.