Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
2d6: 2, 2
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 5
Germans Reinforcements - Germans
Combat Hit Differential Summary :
Rennes [dice 2d6]
2d6: 6, 5
G40
inf [dice 1d6<=1]
inf [dice 1d6<=1]
G36
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
G32
inf [dice 1d6<=1]
inf [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
1d6<=1: 5; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 5; Hits: 0
1d6<=1: 3; Hits: 0
Caen [dice 4d6<=1]
4d6<=1: 1, 5, 2, 5; Hits: 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 6
Germans Combat Move - Germans
Combat Hit Differential Summary :
Since the Germans have no reinforcements left, you can go straight into the next Allied combat move
US [dice 2d6]
2d6: 6, 4
St Lo [dice 3d6<=1]
3d6<=1: 3, 3, 4; Hits: 0
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 7
Germans Combat Move - Germans
Combat Hit Differential Summary :
It probably goes without saying that you do not have to roll for the last US reinforcements. There are 2 units left, so there is no way you cannot get them out on the board.
G20 [dice 1d6<=1]
1d6<=1: 4; Hits: 0