Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAndrewAAgamer (Allies) vs. Germany (Ragnell804)
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2d6: 6, 1
2d6: 4, 6 -
G34
inf [dice 2d6<=1]
inf [dice 2d6<=1]
inf [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1] -
2d6<=1: 1, 1; Hits: 2
2d6<=1: 4, 6; Hits: 0
2d6<=1: 3, 6; Hits: 0
2d6<=1: 6, 2; Hits: 0
2d6<=1: 6, 4; Hits: 0
2d6<=1: 3, 4; Hits: 0 -
G32
inf [dice 2d6<=1] -
2d6<=1: 4, 3; Hits: 0
-
G36
arty [dice 2d6<=1]
arty [dice 2d6<=1]
arty [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1]
tank [dice 2d6<=1] -
2d6<=1: 5, 5; Hits: 0
2d6<=1: 4, 4; Hits: 0
2d6<=1: 2, 6; Hits: 0
2d6<=1: 3, 6; Hits: 0
2d6<=1: 5, 4; Hits: 0
2d6<=1: 3, 4; Hits: 0
2d6<=1: 3, 2; Hits: 0
2d6<=1: 2, 2; Hits: 0 -
-
Rennes [dice 3d6<=1]
Chartres [dice 3d6<=1] -
3d6<=1: 3, 3, 3; Hits: 0
3d6<=1: 2, 1, 1; Hits: 2 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
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You know you have to call out bomber attacks, too, right?
I understand you have been getting 1 hit so far so you could pick the target lost but I don’t know if you were going after 1 AA gun a piece or both with those hits
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G32
inf [dice 1d6<=1]
inf [dice 1d6<=1]
inf [dice 1d6<=1] -
1d6<=1: 3; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 6; Hits: 0 -
G36
arty [dice 1d6<=1]
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1] -
1d6<=1: 1; Hits: 1
1d6<=1: 1; Hits: 1
1d6<=1: 1; Hits: 1
1d6<=1: 4; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 5; Hits: 0 -
G36
inf [dice 1d6<=1] -
1d6<=1: 3; Hits: 0
-
I also made an edit since one of your arty should have gone to Omaha beachfront vice the Utah beachfront on your reinforcement turn
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